From 2068a99276eac6f71516209f52b826d854d69b0e Mon Sep 17 00:00:00 2001 From: M&M Date: Wed, 11 Aug 2021 21:45:14 -0700 Subject: [PATCH] [NSMBU] Fix inconsistencys compared to other graphic packs --- src/NewSuperMarioBrosU/Graphics/rules.txt | 28 +++++++++++------------ 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/NewSuperMarioBrosU/Graphics/rules.txt b/src/NewSuperMarioBrosU/Graphics/rules.txt index cb9463ac..d7e34336 100644 --- a/src/NewSuperMarioBrosU/Graphics/rules.txt +++ b/src/NewSuperMarioBrosU/Graphics/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 -name = TV Resolution, Gamepad Resolution, Shadow Quality and Blur Quality +name = Graphic Options path = "New Super Mario Bros. U/Graphics" -description = Changes the TV/Gamepad resolution of the game. You can also adjust the quality of the shadows and blur.||Made by getdls. +description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, and blur intensity.||Made by getdls. version = 6 [Default] @@ -14,7 +14,7 @@ $gameWidth = 1280 $gameHeight = 720 $gamePadWidth = 854 $gamePadHeight = 480 -$shadowRes = 1 +$shadowQuality = 1 $blurQuality = 0.0 @@ -143,29 +143,29 @@ $padHeight = 4320 # Shadow Quality [Preset] +name = Low category = Shadow Quality -name = Low (50%) -$shadowRes = 0.5 +$shadowQuality = 0.5 [Preset] +name = Medium category = Shadow Quality -name = Medium (100%, Default) default = 1 [Preset] +name = High category = Shadow Quality -name = High (200%) -$shadowRes = 2 +$shadowQuality = 2 [Preset] +name = Ultra category = Shadow Quality -name = Ultra (300%) -$shadowRes = 3 +$shadowQuality = 3 [Preset] +name = Extreme category = Shadow Quality -name = Extreme (400%, Unstable) -$shadowRes = 4 +$shadowQuality = 4 # Blur Quality @@ -218,8 +218,8 @@ overwriteHeight = ($height/$gameHeight) * 720 width = 1024 height = 1024 formats = 0x005 -overwriteWidth = $shadowRes * 1024 -overwriteHeight = $shadowRes * 1024 +overwriteWidth = $shadowQuality * 1024 +overwriteHeight = $shadowQuality * 1024 [TextureRedefine] # Gamepad width = 864