Add Star Fox Guard and Tekken Tag 2 res packs

Also added the european title id to Star Fox Zero since that was missing.
This commit is contained in:
Crementif 2019-05-25 18:10:46 +02:00
parent a0232c2c6f
commit 209d464422
No known key found for this signature in database
GPG Key ID: 11A98E7DE0412B33
4 changed files with 267 additions and 3 deletions

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@ -0,0 +1,130 @@
[Definition]
titleIds = 00050000101BEC00,00050000101BED00
name = Resolution
path = "Star Fox Guard/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # TV Resolution
width = 1280
height = 720
formats = 0x816,0x011,0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
formats = 0x816,0x011
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 864
height = 480
formats = 0x816,0x011
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Half res
width = 640
height = 360
formats = 0x816,0x01a,0x011
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 640
height = 368
formats = 0x816,0x011,0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # Quarter res
width = 320
height = 180
formats = 0x816,0x01a,0x011
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 320
height = 192
formats = 0x816,0x01a,0x011
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192

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@ -1,5 +1,5 @@
[Definition]
titleIds = 00050000101B0400
titleIds = 00050000101B0400,00050000101B0500
name = Resolution
path = "Star Fox Zero/Graphics/Resolution"
description = Changes the resolution of the game.

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@ -0,0 +1,134 @@
[Definition]
titleIds = 000500001010F800,0005000010110000
name = Resolution
path = "Tekken Tag Tournament 2/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
# TV
[TextureRedefine]
width = 1280
height = 720
formats = 0x011,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Blur
[TextureRedefine]
width = 640
height = 368
formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 320
height = 192
formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 160
height = 96
formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

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@ -304,7 +304,7 @@
"Star Fox Guard":
nativeRes: 720
compatLink: "http://compat.cemu.info/wiki/Star_Fox_Guard"
version: 2
version: 3
"Star Fox Zero":
nativeRes: 720
compatLink: "http://compat.cemu.info/wiki/Star_Fox_Zero"
@ -333,7 +333,7 @@
"Tekken Tag Tournament 2: Wii U Edition":
nativeRes: 720
compatLink: "http://compat.cemu.info/wiki/Tekken_Tag_Tournament_2"
version: 2
version: 3
"Tengami":
nativeRes: 720
compatLink: "http://compat.cemu.info/wiki/Tengami"