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https://github.com/cemu-project/cemu_graphic_packs.git
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Add Star Fox Guard and Tekken Tag 2 res packs
Also added the european title id to Star Fox Zero since that was missing.
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130
Resolutions/StarFoxGuard_Resolution/rules.txt
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130
Resolutions/StarFoxGuard_Resolution/rules.txt
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[Definition]
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titleIds = 00050000101BEC00,00050000101BED00
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name = Resolution
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path = "Star Fox Guard/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # TV Resolution
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width = 1280
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height = 720
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formats = 0x816,0x011,0x80e,0x01a
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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formats = 0x816,0x011
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x816,0x011
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Half res
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width = 640
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height = 360
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formats = 0x816,0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816,0x011,0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] # Quarter res
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width = 320
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height = 180
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formats = 0x816,0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816,0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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@ -1,5 +1,5 @@
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[Definition]
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titleIds = 00050000101B0400
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titleIds = 00050000101B0400,00050000101B0500
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name = Resolution
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path = "Star Fox Zero/Graphics/Resolution"
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description = Changes the resolution of the game.
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134
Resolutions/TekkenTagTournament2_Resolution/rules.txt
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134
Resolutions/TekkenTagTournament2_Resolution/rules.txt
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[Definition]
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titleIds = 000500001010F800,0005000010110000
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name = Resolution
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path = "Tekken Tag Tournament 2/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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# TV
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x011,0x01a
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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# Blur
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x80e,0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x80e,0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x80e,0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x80e,0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x80e,0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x80e,0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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"Star Fox Guard":
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nativeRes: 720
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compatLink: "http://compat.cemu.info/wiki/Star_Fox_Guard"
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version: 2
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version: 3
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"Star Fox Zero":
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nativeRes: 720
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compatLink: "http://compat.cemu.info/wiki/Star_Fox_Zero"
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"Tekken Tag Tournament 2: Wii U Edition":
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nativeRes: 720
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compatLink: "http://compat.cemu.info/wiki/Tekken_Tag_Tournament_2"
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version: 2
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version: 3
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"Tengami":
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nativeRes: 720
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compatLink: "http://compat.cemu.info/wiki/Tengami"
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