diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt deleted file mode 100644 index bc868bb4..00000000 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/37b9100c1310d3bb_0000000000000000_vs.txt +++ /dev/null @@ -1,982 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shading_language_packing : enable -// shader 37b9100c1310d3bb -uniform ivec4 uf_uniformRegisterVS[256]; -uniform vec2 uf_windowSpaceToClipSpaceTransform; -layout(location = 0) in uvec4 attrDataSem0; -out gl_PerVertex -{ - vec4 gl_Position; - float gl_PointSize; -}; -layout(location = 0) out vec4 passParameterSem0; -layout(location = 1) out vec4 passParameterSem1; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -uvec4 attrDecoder; -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -bool activeMaskStack[14]; -bool activeMaskStackC[15]; -activeMaskStack[0] = false; -activeMaskStack[1] = false; -activeMaskStack[2] = false; -activeMaskStack[3] = false; -activeMaskStack[4] = false; -activeMaskStack[5] = false; -activeMaskStack[6] = false; -activeMaskStack[7] = false; -activeMaskStack[8] = false; -activeMaskStack[9] = false; -activeMaskStack[10] = false; -activeMaskStack[11] = false; -activeMaskStack[12] = false; -activeMaskStackC[0] = false; -activeMaskStackC[1] = false; -activeMaskStackC[2] = false; -activeMaskStackC[3] = false; -activeMaskStackC[4] = false; -activeMaskStackC[5] = false; -activeMaskStackC[6] = false; -activeMaskStackC[7] = false; -activeMaskStackC[8] = false; -activeMaskStackC[9] = false; -activeMaskStackC[10] = false; -activeMaskStackC[11] = false; -activeMaskStackC[12] = false; -activeMaskStackC[13] = false; -activeMaskStack[0] = true; -activeMaskStackC[0] = true; -activeMaskStackC[1] = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); -attrDecoder.xy = attrDataSem0.xy; -attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); -attrDecoder.z = 0; -attrDecoder.w = 0; -R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); -if( activeMaskStackC[1] == true ) { -activeMaskStack[1] = activeMaskStack[0]; -activeMaskStackC[2] = activeMaskStackC[1]; - -// Check Camera GUI -int hideCamera = 1; -if (uf_uniformRegisterVS[1].x) { - hideCamera = 2; -} - - - -// 0 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x))); -R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); -PV0i.y = R0i.y; -R4i.z = 0; -R0i.w = 0x3f800000; -R127i.w = floatBitsToInt(1.0); -PS0i = R127i.w; -// 1 -R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z)); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y))); -// 2 -R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w)); -PV0i.y = R0i.y; -R1i.w = uf_uniformRegisterVS[2].x & 0x40000000; -// 3 -backupReg0i = R0i.w; -R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_uniformRegisterVS[4].x),intBitsToFloat(uf_uniformRegisterVS[4].y),intBitsToFloat(uf_uniformRegisterVS[4].z),intBitsToFloat(uf_uniformRegisterVS[4].w)))); -PV1i.x = R127i.x; -PV1i.y = R127i.x; -PV1i.z = R127i.x; -PV1i.w = R127i.x; -// 4 -backupReg0i = R0i.x; -backupReg1i = R0i.w; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[5].x),intBitsToFloat(uf_uniformRegisterVS[5].y),intBitsToFloat(uf_uniformRegisterVS[5].z),intBitsToFloat(uf_uniformRegisterVS[5].w)))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R127i.y = tempi.x; -// 5 -backupReg0i = R0i.x; -backupReg1i = R0i.y; -backupReg2i = R0i.w; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[6].x),intBitsToFloat(uf_uniformRegisterVS[6].y),intBitsToFloat(uf_uniformRegisterVS[6].z),intBitsToFloat(uf_uniformRegisterVS[6].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.z = tempi.x; -// 6 -R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[8].x),intBitsToFloat(uf_uniformRegisterVS[8].y),intBitsToFloat(uf_uniformRegisterVS[8].z),intBitsToFloat(uf_uniformRegisterVS[8].w)))); -PV0i.x = R6i.x; -PV0i.y = R6i.x; -PV0i.z = R6i.x; -PV0i.w = R6i.x; -// 7 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[9].x),intBitsToFloat(uf_uniformRegisterVS[9].y),intBitsToFloat(uf_uniformRegisterVS[9].z),intBitsToFloat(uf_uniformRegisterVS[9].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R6i.y = tempi.x; -// 8 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[10].x),intBitsToFloat(uf_uniformRegisterVS[10].y),intBitsToFloat(uf_uniformRegisterVS[10].z),intBitsToFloat(uf_uniformRegisterVS[10].w)))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R6i.z = tempi.x; -// 9 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[11].x),intBitsToFloat(uf_uniformRegisterVS[11].y),intBitsToFloat(uf_uniformRegisterVS[11].z),intBitsToFloat(uf_uniformRegisterVS[11].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R6i.w = tempi.x; -// 10 -predResult = (0 != R1i.w); -activeMaskStack[1] = predResult; -activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; -} -else { -activeMaskStack[1] = false; -activeMaskStackC[2] = false; -} -if( activeMaskStackC[2] == true ) { -activeMaskStack[2] = activeMaskStack[1]; -activeMaskStackC[3] = activeMaskStackC[2]; -// 0 -R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; -// 1 -predResult = (0 != R0i.z); -activeMaskStack[2] = predResult; -activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; -} -else { -activeMaskStack[2] = false; -activeMaskStackC[3] = false; -} -if( activeMaskStackC[3] == true ) { -// 0 -backupReg0i = R1i.y; -R1i.y = backupReg0i; -PV0i.y = R1i.y; -R0i.z = 0; -PV0i.z = R0i.z; -R1i.w = 0x3f800000; -PV0i.w = R1i.w; -// 1 -R2i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z); -R2i.w = PV0i.w; -} -activeMaskStack[2] = activeMaskStack[2] == false; -activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; -if( activeMaskStackC[3] == true ) { -// 0 -PS0i = int(intBitsToFloat(R1i.y)); -// 1 -PV1i.x = PS0i << int(1); -PS1i = int(intBitsToFloat(R1i.x)); -// 2 -R126i.z = PV1i.x + PS1i; -PV0i.z = R126i.z; -// 3 -R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); -PV1i.x = R127i.x; -R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); -// 4 -R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y)); -R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x)); -// 5 -R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w)); -PV1i.x = R123i.x; -R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z)); -PV1i.y = R123i.y; -// 6 -R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w)); -PV0i.x = R123i.x; -R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z)); -PV0i.y = R123i.y; -R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y)); -PV0i.z = R123i.z; -R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x)); -PV0i.w = R123i.w; -// 7 -R2i.x = ((R126i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w)); -R2i.y = ((R126i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z)); -R2i.z = ((R126i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y)); -R2i.w = ((R126i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x)); -} -activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; -if( activeMaskStackC[2] == true ) { -// 0 -R3i.xyz = ivec3(0x437f0000,0x437f0000,0x437f0000); -R3i.w = 0x437f0000; -} -activeMaskStack[1] = activeMaskStack[1] == false; -activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; -if( activeMaskStackC[2] == true ) { -activeMaskStack[2] = activeMaskStack[1]; -activeMaskStackC[3] = activeMaskStackC[2]; -// 0 -PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; -R2i.y = uf_uniformRegisterVS[2].x & 0x00000002; -// 1 -R1i.z = PV0i.x & 0x0000000f; -// 2 -predResult = (0 != R2i.y); -activeMaskStack[2] = predResult; -activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; -} -else { -activeMaskStack[2] = false; -activeMaskStackC[3] = false; -} -if( activeMaskStackC[3] == true ) { -activeMaskStack[3] = activeMaskStack[2]; -activeMaskStackC[4] = activeMaskStackC[3]; -// 0 -R4i.y = R1i.y; -R2i.z = 0; -R1i.w = 0x3f800000; -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); -// 1 -R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); -PV1i.x = R2i.x; -R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); -// 2 -R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); -PV0i.x = R3i.x; -R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); -R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R4i.x; -// 3 -R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i)); -R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PV1i.z = R0i.z; -R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); -PS1i = R7i.x; -// 4 -R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0); -R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)); -// 5 -predResult = (R1i.z == 0); -activeMaskStack[3] = predResult; -activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; -} -else { -activeMaskStack[3] = false; -activeMaskStackC[4] = false; -} -if( activeMaskStackC[4] == true ) { -// 0 -backupReg0i = R2i.x; -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); -R2i.y = R3i.x; -PV0i.y = R2i.y; -// 1 -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); -} -activeMaskStack[3] = activeMaskStack[3] == false; -activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; -if( activeMaskStackC[4] == true ) { -activeMaskStack[4] = activeMaskStack[3]; -activeMaskStackC[5] = activeMaskStackC[4]; -// 0 -predResult = (R1i.z == int(1)); -activeMaskStack[4] = predResult; -activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; -} -else { -activeMaskStack[4] = false; -activeMaskStackC[5] = false; -} -if( activeMaskStackC[5] == true ) { -// 0 -backupReg0i = R2i.y; -R2i.y = 0; -PV0i.y = R2i.y; -PV0i.z = R3i.x; -PV0i.w = backupReg0i; -// 1 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); -} -activeMaskStack[4] = activeMaskStack[4] == false; -activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; -if( activeMaskStackC[5] == true ) { -activeMaskStack[5] = activeMaskStack[4]; -activeMaskStackC[6] = activeMaskStackC[5]; -// 0 -predResult = (R1i.z == 0x00000002); -activeMaskStack[5] = predResult; -activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; -} -else { -activeMaskStack[5] = false; -activeMaskStackC[6] = false; -} -if( activeMaskStackC[6] == true ) { -// 0 -backupReg0i = R3i.y; -R3i.y = backupReg0i; -PV0i.y = R3i.y; -PV0i.z = R3i.z; -PV0i.w = 0; -// 1 -backupReg0i = R2i.x; -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); -} -activeMaskStack[5] = activeMaskStack[5] == false; -activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; -if( activeMaskStackC[6] == true ) { -activeMaskStack[6] = activeMaskStack[5]; -activeMaskStackC[7] = activeMaskStackC[6]; -// 0 -predResult = (R1i.z == 0x00000003); -activeMaskStack[6] = predResult; -activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; -} -else { -activeMaskStack[6] = false; -activeMaskStackC[7] = false; -} -if( activeMaskStackC[7] == true ) { -// 0 -backupReg0i = R2i.y; -R2i.y = R3i.z; -PV0i.y = R2i.y; -PV0i.z = R3i.y; -PV0i.w = backupReg0i; -// 1 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); -} -activeMaskStack[6] = activeMaskStack[6] == false; -activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; -if( activeMaskStackC[7] == true ) { -activeMaskStack[7] = activeMaskStack[6]; -activeMaskStackC[8] = activeMaskStackC[7]; -// 0 -predResult = (R1i.z == 0x00000004); -activeMaskStack[7] = predResult; -activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; -} -else { -activeMaskStack[7] = false; -activeMaskStackC[8] = false; -} -if( activeMaskStackC[8] == true ) { -// 0 -R2i.y = R2i.w; -PV0i.y = R2i.y; -PV0i.z = R3i.x; -PV0i.w = 0; -// 1 -backupReg0i = R2i.x; -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); -} -activeMaskStack[7] = activeMaskStack[7] == false; -activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; -if( activeMaskStackC[8] == true ) { -activeMaskStack[8] = activeMaskStack[7]; -activeMaskStackC[9] = activeMaskStackC[8]; -// 0 -predResult = (R1i.z == 0x00000005); -activeMaskStack[8] = predResult; -activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; -} -else { -activeMaskStack[8] = false; -activeMaskStackC[9] = false; -} -if( activeMaskStackC[9] == true ) { -// 0 -backupReg0i = R2i.y; -R2i.y = R3i.x; -PV0i.y = R2i.y; -PV0i.z = R2i.w; -PV0i.w = backupReg0i; -// 1 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); -} -activeMaskStack[8] = activeMaskStack[8] == false; -activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; -if( activeMaskStackC[9] == true ) { -activeMaskStack[9] = activeMaskStack[8]; -activeMaskStackC[10] = activeMaskStackC[9]; -// 0 -predResult = (R1i.z == 0x00000006); -activeMaskStack[9] = predResult; -activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; -} -else { -activeMaskStack[9] = false; -activeMaskStackC[10] = false; -} -if( activeMaskStackC[10] == true ) { -// 0 -R2i.y = R3i.x; -PV0i.y = R2i.y; -R3i.y = 0; -PS0i = R3i.y; -// 1 -backupReg0i = R2i.x; -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); -} -activeMaskStack[9] = activeMaskStack[9] == false; -activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; -if( activeMaskStackC[10] == true ) { -activeMaskStack[10] = activeMaskStack[9]; -activeMaskStackC[11] = activeMaskStackC[10]; -// 0 -predResult = (R1i.z == 0x00000007); -activeMaskStack[10] = predResult; -activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; -} -else { -activeMaskStack[10] = false; -activeMaskStackC[11] = false; -} -if( activeMaskStackC[11] == true ) { -// 0 -backupReg0i = R2i.x; -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); -R2i.y = R3i.y; -PV0i.y = R2i.y; -R3i.y = R3i.z; -PS0i = R3i.y; -// 1 -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); -} -activeMaskStack[10] = activeMaskStack[10] == false; -activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; -if( activeMaskStackC[11] == true ) { -activeMaskStack[11] = activeMaskStack[10]; -activeMaskStackC[12] = activeMaskStackC[11]; -// 0 -predResult = (R1i.z == 0x00000008); -activeMaskStack[11] = predResult; -activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; -} -else { -activeMaskStack[11] = false; -activeMaskStackC[12] = false; -} -if( activeMaskStackC[12] == true ) { -// 0 -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); -R2i.y = R3i.x; -PV0i.y = R2i.y; -// 1 -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); -} -activeMaskStack[11] = activeMaskStack[11] == false; -activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; -if( activeMaskStackC[12] == true ) { -activeMaskStack[12] = activeMaskStack[11]; -activeMaskStackC[13] = activeMaskStackC[12]; -// 0 -predResult = (R1i.z == 0x00000009); -activeMaskStack[12] = predResult; -activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; -} -else { -activeMaskStack[12] = false; -activeMaskStackC[13] = false; -} -if( activeMaskStackC[13] == true ) { -// 0 -backupReg0i = R2i.y; -R2i.y = 0; -PV0i.y = R2i.y; -PV0i.z = R3i.z; -PV0i.w = backupReg0i; -// 1 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); -} -activeMaskStack[12] = activeMaskStack[12] == false; -activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; -if( activeMaskStackC[13] == true ) { -activeMaskStack[13] = activeMaskStack[12]; -activeMaskStackC[14] = activeMaskStackC[13]; -// 0 -predResult = (R1i.z == 0x0000000a); -activeMaskStack[13] = predResult; -activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; -} -else { -activeMaskStack[13] = false; -activeMaskStackC[14] = false; -} -if( activeMaskStackC[14] == true ) { -// 0 -R2i.y = R0i.z; -PV0i.y = R2i.y; -PV0i.z = R3i.x; -PV0i.w = 0; -// 1 -backupReg0i = R2i.x; -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); -} -activeMaskStack[13] = activeMaskStack[13] == false; -activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; -if( activeMaskStackC[14] == true ) { -// 0 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); -R2i.y = R2i.w; -PV0i.y = R2i.y; -R127i.z = (R1i.z == 0x0000000c)?int(0xFFFFFFFF):int(0x0); -PV0i.z = R127i.z; -R127i.w = (R1i.z == 0x0000000b)?int(0xFFFFFFFF):int(0x0); -// 1 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); -R2i.y = R3i.z; -PV1i.y = R2i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x))); -PV1i.z = R123i.z; -R123i.w = ((PV0i.z == 0)?(0):(PV0i.x)); -PV1i.w = R123i.w; -// 2 -R2i.x = ((R127i.w == 0)?(PV1i.w):(PV1i.z)); -R123i.z = ((R127i.z == 0)?(0):(PV1i.x)); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y))); -PV0i.w = R123i.w; -// 3 -R2i.y = ((R127i.w == 0)?(PV0i.z):(PV0i.w)); -} -activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; -activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; -activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; -activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; -activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; -activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; -if( activeMaskStackC[3] == true ) { -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); -PV0i.x = R127i.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); -// 1 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); -// 2 -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); -PV0i.w = R123i.w; -// 3 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); -PS1i = R127i.w; -// 4 -backupReg0i = R127i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); -PV0i.w = R123i.w; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); -PS0i = R126i.z; -// 5 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); -R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); -PS1i = R3i.x; -// 6 -R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); -R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); -// 7 -backupReg0i = R2i.z; -R2i.xyz = ivec3(R1i.x,R4i.y,backupReg0i); -R2i.w = R1i.w; -} -activeMaskStack[2] = activeMaskStack[2] == false; -activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; -if( activeMaskStackC[3] == true ) { -activeMaskStack[3] = activeMaskStack[2]; -activeMaskStackC[4] = activeMaskStackC[3]; -// 0 -PS0i = int(intBitsToFloat(R1i.y)); -// 1 -PV1i.z = PS0i << int(1); -PS1i = int(intBitsToFloat(R1i.x)); -// 2 -R0i.z = PV1i.z + PS1i; -PV0i.z = R0i.z; -// 3 -R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); -PV1i.x = R127i.x; -R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); -// 4 -R127i.z = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].y):(uf_uniformRegisterVS[22].y)); -R127i.w = ((PV1i.x == 0)?(uf_uniformRegisterVS[23].x):(uf_uniformRegisterVS[22].x)); -// 5 -R123i.x = ((R127i.x == 0)?(uf_uniformRegisterVS[23].w):(uf_uniformRegisterVS[22].w)); -PV1i.x = R123i.x; -R123i.y = ((R127i.x == 0)?(uf_uniformRegisterVS[23].z):(uf_uniformRegisterVS[22].z)); -PV1i.y = R123i.y; -// 6 -R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_uniformRegisterVS[21].w)); -PV0i.x = R123i.x; -R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_uniformRegisterVS[21].z)); -PV0i.y = R123i.y; -R123i.z = ((R127i.y == 0)?(R127i.z):(uf_uniformRegisterVS[21].y)); -PV0i.z = R123i.z; -R123i.w = ((R127i.y == 0)?(R127i.w):(uf_uniformRegisterVS[21].x)); -PV0i.w = R123i.w; -// 7 -R2i.x = ((R0i.z == 0)?(uf_uniformRegisterVS[20].x):(PV0i.w)); -R2i.y = ((R0i.z == 0)?(uf_uniformRegisterVS[20].y):(PV0i.z)); -R2i.z = ((R0i.z == 0)?(uf_uniformRegisterVS[20].z):(PV0i.y)); -R2i.w = ((R0i.z == 0)?(uf_uniformRegisterVS[20].w):(PV0i.x)); -// 8 -predResult = (R1i.z == 0x0000000d); -activeMaskStack[3] = predResult; -activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; -} -else { -activeMaskStack[3] = false; -activeMaskStackC[4] = false; -} -if( activeMaskStackC[4] == true ) { -// 0 -PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); -// 1 -PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); -PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); -PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); -// 2 -R127i.x = PV1i.z; -R127i.y = PV1i.w; -PV0i.y = R127i.y; -R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); -PV0i.z = R127i.z; -R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); -// 3 -PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); -PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); -// 4 -PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); -PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); -// 5 -backupReg0i = R127i.z; -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); -PV1i.z = R127i.z; -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); -PV1i.w = R126i.w; -// 6 -R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); -PV0i.x = R127i.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); -// 8 -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); -R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); -PV0i.w = R123i.w; -// 9 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); -PS1i = R127i.w; -// 10 -backupReg0i = R127i.z; -backupReg0i = R127i.z; -backupReg1i = R126i.z; -R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); -R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); -R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); -PV0i.w = R123i.w; -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); -PS0i = R126i.z; -// 11 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); -R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); -PS1i = R3i.x; -// 12 -R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); -R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); -} -activeMaskStack[3] = activeMaskStack[3] == false; -activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; -if( activeMaskStackC[4] == true ) { -// 0 -R127i.x = floatBitsToInt(float(R0i.z)); -PS0i = R127i.x; -// 1 -tempResultf = intBitsToFloat(PS0i); -tempResultf = floor(tempResultf); -tempResultf = clamp(tempResultf, -256.0, 255.0); -ARi.x = int(tempResultf); -PV1i.x = floatBitsToInt(tempResultf); -// 2 -R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x+16].x,uf_uniformRegisterVS[ARi.x+16].y,uf_uniformRegisterVS[ARi.x+16].z); -R3i.w = uf_uniformRegisterVS[ARi.x+16].w; -} -activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; -activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; -if( activeMaskStackC[1] == true ) { -activeMaskStack[1] = activeMaskStack[0]; -activeMaskStackC[2] = activeMaskStackC[1]; -// 0 -predResult = (0 != uf_uniformRegisterVS[3].x); -activeMaskStack[1] = predResult; -activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; -} -else { -activeMaskStack[1] = false; -activeMaskStackC[2] = false; -} -if( activeMaskStackC[2] == true ) { -// 0 -backupReg0i = R0i.y; -backupReg1i = R0i.w; -R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[20].x),intBitsToFloat(uf_uniformRegisterVS[20].y),intBitsToFloat(uf_uniformRegisterVS[20].z),intBitsToFloat(uf_uniformRegisterVS[20].w)))); -PV0i.x = R2i.x; -PV0i.y = R2i.x; -PV0i.z = R2i.x; -PV0i.w = R2i.x; -// 1 -backupReg0i = R0i.x; -backupReg1i = R0i.w; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R4i.z),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_uniformRegisterVS[21].x),intBitsToFloat(uf_uniformRegisterVS[21].y),intBitsToFloat(uf_uniformRegisterVS[21].z),intBitsToFloat(uf_uniformRegisterVS[21].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R2i.y = tempi.x; -// 2 -backupReg0i = R0i.x; -backupReg1i = R0i.y; -backupReg2i = R0i.w; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_uniformRegisterVS[22].x),intBitsToFloat(uf_uniformRegisterVS[22].y),intBitsToFloat(uf_uniformRegisterVS[22].z),intBitsToFloat(uf_uniformRegisterVS[22].w)))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R2i.z = tempi.x; -// 3 -backupReg0i = R0i.x; -backupReg1i = R0i.y; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[23].x),intBitsToFloat(uf_uniformRegisterVS[23].y),intBitsToFloat(uf_uniformRegisterVS[23].z),intBitsToFloat(uf_uniformRegisterVS[23].w)))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R2i.w = tempi.x; -} -activeMaskStack[1] = activeMaskStack[1] == false; -activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; -if( activeMaskStackC[2] == true ) { -activeMaskStack[2] = activeMaskStack[1]; -activeMaskStackC[3] = activeMaskStackC[2]; -// 0 -R0i.z = uf_uniformRegisterVS[2].x & int(1); -// 1 -predResult = (0 != R0i.z); -activeMaskStack[2] = predResult; -activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; -} -else { -activeMaskStack[2] = false; -activeMaskStackC[3] = false; -} -if( activeMaskStackC[3] == true ) { -activeMaskStack[3] = activeMaskStack[2]; -activeMaskStackC[4] = activeMaskStackC[3]; -// 0 -R0i.y = uf_uniformRegisterVS[2].x & 0x00000002; -// 1 -predResult = (0 != R0i.y); -activeMaskStack[3] = predResult; -activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; -} -else { -activeMaskStack[3] = false; -activeMaskStackC[4] = false; -} -if( activeMaskStackC[4] == true ) { -// 0 -R127i.x = uf_uniformRegisterVS[2].x & 0x00010000; -R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; -PV0i.y = R127i.y; -R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; -R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; -// 1 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); -R127i.z = ((PV0i.y == 0)?(R2i.y):(R2i.y)); -PS1i = R127i.z; -// 2 -R123i.x = ((R127i.y == 0)?(R2i.w):(R2i.w)); -PV0i.x = R123i.x; -R123i.y = ((R127i.y == 0)?(R2i.z):(R2i.z)); -PV0i.y = R123i.y; -R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z)); -PV0i.z = R126i.z; -R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w)); -PV0i.w = R123i.w; -R124i.y = uf_uniformRegisterVS[2].x & 0x00000008; -PS0i = R124i.y; -// 3 -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w))); -PV1i.x = R0i.x; -R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); -R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y)); -PV1i.w = R123i.w; -R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x)); -PS1i = R122i.x; -// 4 -backupReg0i = R127i.y; -R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z)); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); -R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w)); -R123i.w = ((backupReg0i == 0)?(R2i.x):(PV1i.x)); -PV0i.w = R123i.w; -R126i.z = ((R125i.z == 0)?(PS1i):(PS1i)); -PS0i = R126i.z; -// 5 -R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x)); -PV1i.x = R127i.x; -R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w)); -PV1i.y = R125i.y; -// 6 -R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y)); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y)); -// 7 -R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z)); -PV1i.y = R123i.y; -// 8 -R2i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y)); -R2i.y = ((R124i.y == 0)?(R127i.x):(R126i.x)); -R2i.z = ((R124i.y == 0)?(R127i.z):(R127i.z)); -R2i.w = ((R124i.y == 0)?(R126i.z):(R126i.z)); -PS0i = R2i.w; -} -activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; -if( activeMaskStackC[3] == true ) { -// 0 -R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); -PV0i.x = R0i.x; -R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; -R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; -PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; -// 1 -R123i.x = ((PV0i.w == 0)?(R2i.z):(R2i.z)); -PV1i.x = R123i.x; -R127i.y = ((PV0i.w == 0)?(R2i.y):(R2i.y)); -PV1i.y = R127i.y; -R123i.z = ((PV0i.w == 0)?(R2i.x):(PV0i.x)); -PV1i.z = R123i.z; -R123i.w = ((PV0i.w == 0)?(R2i.w):(R2i.w)); -PV1i.w = R123i.w; -// 2 -R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); -PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); -R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); -R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); -// 3 -R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); -PV1i.w = R123i.w; -// 4 -R2i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); -R2i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); -R2i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); -R2i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); -} -activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; -if( activeMaskStackC[1] == true ) { -// 0 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[14].x),intBitsToFloat(uf_uniformRegisterVS[14].y),intBitsToFloat(uf_uniformRegisterVS[14].z),intBitsToFloat(uf_uniformRegisterVS[14].w)))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -// 1 -PV1i.x = PV0i.x; -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); -R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); -R1i.w = PV0i.x; -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); -PS1i = R0i.x; -// 2 -R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_uniformRegisterVS[13].x),intBitsToFloat(uf_uniformRegisterVS[13].y),intBitsToFloat(uf_uniformRegisterVS[13].z),intBitsToFloat(uf_uniformRegisterVS[13].w)))); -PV0i.x = R1i.x; -PV0i.y = R1i.x; -PV0i.z = R1i.x; -PV0i.w = R1i.x; -R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -PS0i = R1i.y; -// 3 -R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); -} -// export -gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w)); -// export -passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -// export -passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); -} diff --git a/Enhancement/BreathOfTheWild_MinimalisticGUI/37b9100c1310d3bb_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_MinimalisticGUI/37b9100c1310d3bb_0000000000000000_vs.txt new file mode 100644 index 00000000..b16634b7 --- /dev/null +++ b/Enhancement/BreathOfTheWild_MinimalisticGUI/37b9100c1310d3bb_0000000000000000_vs.txt @@ -0,0 +1,981 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 37b9100c1310d3bb +// Used for: Camera GUI + +uniform ivec4 uf_uniformRegisterVS[256]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +out gl_PerVertex +{ + vec4 gl_Position; +float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +layout(location = 1) out vec4 passParameterSem1; +int clampFI32(int v) +{ + if (v == 0x7FFFFFFF) + return floatBitsToInt(1.0); + else if (v == 0xFFFFFFFF) + return floatBitsToInt(0.0); + return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b) { if (a == 0.0 || b == 0.0) return 0.0; return a*b; } +void main() +{ + + // Check Camera GUI + int hideCamera = 1; + if (uf_uniformRegisterVS[4].w != -1018036225 && uf_uniformRegisterVS[30].y == 0) { + hideCamera = 2; + } + ivec4 R0i = ivec4(0); + ivec4 R1i = ivec4(0); + ivec4 R2i = ivec4(0); + ivec4 R3i = ivec4(0); + ivec4 R4i = ivec4(0); + ivec4 R5i = ivec4(0); + ivec4 R6i = ivec4(0); + ivec4 R7i = ivec4(0); + ivec4 R122i = ivec4(0); + ivec4 R123i = ivec4(0); + ivec4 R124i = ivec4(0); + ivec4 R125i = ivec4(0); + ivec4 R126i = ivec4(0); + ivec4 R127i = ivec4(0); + uvec4 attrDecoder; + int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; + ivec4 PV0i = ivec4(0), PV1i = ivec4(0); + int PS0i = 0, PS1i = 0; + ivec4 tempi = ivec4(0); + float tempResultf; + int tempResulti; + ivec4 ARi = ivec4(0); + bool predResult = true; + bool activeMaskStack[14]; + bool activeMaskStackC[15]; + activeMaskStack[0] = false; + activeMaskStack[1] = false; + activeMaskStack[2] = false; + activeMaskStack[3] = false; + activeMaskStack[4] = false; + activeMaskStack[5] = false; + activeMaskStack[6] = false; + activeMaskStack[7] = false; + activeMaskStack[8] = false; + activeMaskStack[9] = false; + activeMaskStack[10] = false; + activeMaskStack[11] = false; + activeMaskStack[12] = false; + activeMaskStackC[0] = false; + activeMaskStackC[1] = false; + activeMaskStackC[2] = false; + activeMaskStackC[3] = false; + activeMaskStackC[4] = false; + activeMaskStackC[5] = false; + activeMaskStackC[6] = false; + activeMaskStackC[7] = false; + activeMaskStackC[8] = false; + activeMaskStackC[9] = false; + activeMaskStackC[10] = false; + activeMaskStackC[11] = false; + activeMaskStackC[12] = false; + activeMaskStackC[13] = false; + activeMaskStack[0] = true; + activeMaskStackC[0] = true; + activeMaskStackC[1] = true; + vec3 cubeMapSTM; + int cubeMapFaceId; + R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); + attrDecoder.xy = attrDataSem0.xy; + attrDecoder.xy = (attrDecoder.xy >> 24) | ((attrDecoder.xy >> 8) & 0xFF00) | ((attrDecoder.xy << 8) & 0xFF0000) | ((attrDecoder.xy << 24)); + attrDecoder.z = 0; + attrDecoder.w = 0; + R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); + if (activeMaskStackC[1] == true) { + activeMaskStack[1] = activeMaskStack[0]; + activeMaskStackC[2] = activeMaskStackC[1]; + // 0 + PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_uniformRegisterVS[15].x))); + R0i.y = floatBitsToInt(-(intBitsToFloat(R1i.y))); + PV0i.y = R0i.y; + R4i.z = 0; + R0i.w = 0x3f800000; + R127i.w = floatBitsToInt(1.0); + PS0i = R127i.w; + // 1 + R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_uniformRegisterVS[15].z)); + PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_uniformRegisterVS[15].y))); + // 2 + R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_uniformRegisterVS[15].w)); + PV0i.y = R0i.y; + R1i.w = uf_uniformRegisterVS[2].x & 0x40000000; + // 3 + backupReg0i = R0i.w; + R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg0i)), vec4(intBitsToFloat(uf_uniformRegisterVS[4].x), intBitsToFloat(uf_uniformRegisterVS[4].y), intBitsToFloat(uf_uniformRegisterVS[4].z), intBitsToFloat(uf_uniformRegisterVS[4].w)))); + PV1i.x = R127i.x; + PV1i.y = R127i.x; + PV1i.z = R127i.x; + PV1i.w = R127i.x; + // 4 + backupReg0i = R0i.x; + backupReg1i = R0i.w; + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[5].x), intBitsToFloat(uf_uniformRegisterVS[5].y), intBitsToFloat(uf_uniformRegisterVS[5].z), intBitsToFloat(uf_uniformRegisterVS[5].w)))); + PV0i.x = tempi.x; + PV0i.y = tempi.x; + PV0i.z = tempi.x; + PV0i.w = tempi.x; + R127i.y = tempi.x; + // 5 + backupReg0i = R0i.x; + backupReg1i = R0i.y; + backupReg2i = R0i.w; + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg2i)), vec4(intBitsToFloat(uf_uniformRegisterVS[6].x), intBitsToFloat(uf_uniformRegisterVS[6].y), intBitsToFloat(uf_uniformRegisterVS[6].z), intBitsToFloat(uf_uniformRegisterVS[6].w)))); + PV1i.x = tempi.x; + PV1i.y = tempi.x; + PV1i.z = tempi.x; + PV1i.w = tempi.x; + R127i.z = tempi.x; + // 6 + R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[8].x), intBitsToFloat(uf_uniformRegisterVS[8].y), intBitsToFloat(uf_uniformRegisterVS[8].z), intBitsToFloat(uf_uniformRegisterVS[8].w)))); + PV0i.x = R6i.x; + PV0i.y = R6i.x; + PV0i.z = R6i.x; + PV0i.w = R6i.x; + // 7 + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[9].x), intBitsToFloat(uf_uniformRegisterVS[9].y), intBitsToFloat(uf_uniformRegisterVS[9].z), intBitsToFloat(uf_uniformRegisterVS[9].w)))); + PV1i.x = tempi.x; + PV1i.y = tempi.x; + PV1i.z = tempi.x; + PV1i.w = tempi.x; + R6i.y = tempi.x; + // 8 + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[10].x), intBitsToFloat(uf_uniformRegisterVS[10].y), intBitsToFloat(uf_uniformRegisterVS[10].z), intBitsToFloat(uf_uniformRegisterVS[10].w)))); + PV0i.x = tempi.x; + PV0i.y = tempi.x; + PV0i.z = tempi.x; + PV0i.w = tempi.x; + R6i.z = tempi.x; + // 9 + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y), intBitsToFloat(R127i.z), intBitsToFloat(R127i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[11].x), intBitsToFloat(uf_uniformRegisterVS[11].y), intBitsToFloat(uf_uniformRegisterVS[11].z), intBitsToFloat(uf_uniformRegisterVS[11].w)))); + PV1i.x = tempi.x; + PV1i.y = tempi.x; + PV1i.z = tempi.x; + PV1i.w = tempi.x; + R6i.w = tempi.x; + // 10 + predResult = (0 != R1i.w); + activeMaskStack[1] = predResult; + activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; + } + else { + activeMaskStack[1] = false; + activeMaskStackC[2] = false; + } + if (activeMaskStackC[2] == true) { + activeMaskStack[2] = activeMaskStack[1]; + activeMaskStackC[3] = activeMaskStackC[2]; + // 0 + R0i.z = uf_uniformRegisterVS[2].x & 0x00000002; + // 1 + predResult = (0 != R0i.z); + activeMaskStack[2] = predResult; + activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; + } + else { + activeMaskStack[2] = false; + activeMaskStackC[3] = false; + } + if (activeMaskStackC[3] == true) { + // 0 + backupReg0i = R1i.y; + R1i.y = backupReg0i; + PV0i.y = R1i.y; + R0i.z = 0; + PV0i.z = R0i.z; + R1i.w = 0x3f800000; + PV0i.w = R1i.w; + // 1 + R2i.xyz = ivec3(R1i.x, PV0i.y, PV0i.z); + R2i.w = PV0i.w; + } + activeMaskStack[2] = activeMaskStack[2] == false; + activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; + if (activeMaskStackC[3] == true) { + // 0 + PS0i = int(intBitsToFloat(R1i.y)); + // 1 + PV1i.x = PS0i << int(1); + PS1i = int(intBitsToFloat(R1i.x)); + // 2 + R126i.z = PV1i.x + PS1i; + PV0i.z = R126i.z; + // 3 + R127i.x = (PV0i.z == 0x00000002) ? int(0xFFFFFFFF) : int(0x0); + PV1i.x = R127i.x; + R127i.y = (PV0i.z == int(1)) ? int(0xFFFFFFFF) : int(0x0); + // 4 + R127i.z = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].y) : (uf_uniformRegisterVS[22].y)); + R127i.w = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].x) : (uf_uniformRegisterVS[22].x)); + // 5 + R123i.x = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].w) : (uf_uniformRegisterVS[22].w)); + PV1i.x = R123i.x; + R123i.y = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].z) : (uf_uniformRegisterVS[22].z)); + PV1i.y = R123i.y; + // 6 + R123i.x = ((R127i.y == 0) ? (PV1i.x) : (uf_uniformRegisterVS[21].w)); + PV0i.x = R123i.x; + R123i.y = ((R127i.y == 0) ? (PV1i.y) : (uf_uniformRegisterVS[21].z)); + PV0i.y = R123i.y; + R123i.z = ((R127i.y == 0) ? (R127i.z) : (uf_uniformRegisterVS[21].y)); + PV0i.z = R123i.z; + R123i.w = ((R127i.y == 0) ? (R127i.w) : (uf_uniformRegisterVS[21].x)); + PV0i.w = R123i.w; + // 7 + R2i.x = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].x) : (PV0i.w)); + R2i.y = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].y) : (PV0i.z)); + R2i.z = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].z) : (PV0i.y)); + R2i.w = ((R126i.z == 0) ? (uf_uniformRegisterVS[20].w) : (PV0i.x)); + } + activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; + if (activeMaskStackC[2] == true) { + // 0 + R3i.xyz = ivec3(0x437f0000, 0x437f0000, 0x437f0000); + R3i.w = 0x437f0000; + } + activeMaskStack[1] = activeMaskStack[1] == false; + activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; + if (activeMaskStackC[2] == true) { + activeMaskStack[2] = activeMaskStack[1]; + activeMaskStackC[3] = activeMaskStackC[2]; + // 0 + PV0i.x = uf_uniformRegisterVS[2].x >> 0x00000008; + R2i.y = uf_uniformRegisterVS[2].x & 0x00000002; + // 1 + R1i.z = PV0i.x & 0x0000000f; + // 2 + predResult = (0 != R2i.y); + activeMaskStack[2] = predResult; + activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; + } + else { + activeMaskStack[2] = false; + activeMaskStackC[3] = false; + } + if (activeMaskStackC[3] == true) { + activeMaskStack[3] = activeMaskStack[2]; + activeMaskStackC[4] = activeMaskStackC[3]; + // 0 + R4i.y = R1i.y; + R2i.z = 0; + R1i.w = 0x3f800000; + PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); + // 1 + R2i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); + PV1i.x = R2i.x; + R2i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); + PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); + // 2 + R3i.x = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS1i)); + PV0i.x = R3i.x; + R3i.y = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS1i)); + R4i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); + PS0i = R4i.x; + // 3 + R5i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i)); + R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); + PV1i.z = R0i.z; + R7i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); + PS1i = R7i.x; + // 4 + R3i.z = floatBitsToInt(-(intBitsToFloat(R3i.y)) + 1.0); + R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z)); + // 5 + predResult = (R1i.z == 0); + activeMaskStack[3] = predResult; + activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; + } + else { + activeMaskStack[3] = false; + activeMaskStackC[4] = false; + } + if (activeMaskStackC[4] == true) { + // 0 + backupReg0i = R2i.x; + R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i))); + R2i.y = R3i.x; + PV0i.y = R2i.y; + // 1 + R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); + } + activeMaskStack[3] = activeMaskStack[3] == false; + activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; + if (activeMaskStackC[4] == true) { + activeMaskStack[4] = activeMaskStack[3]; + activeMaskStackC[5] = activeMaskStackC[4]; + // 0 + predResult = (R1i.z == int(1)); + activeMaskStack[4] = predResult; + activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; + } + else { + activeMaskStack[4] = false; + activeMaskStackC[5] = false; + } + if (activeMaskStackC[5] == true) { + // 0 + backupReg0i = R2i.y; + R2i.y = 0; + PV0i.y = R2i.y; + PV0i.z = R3i.x; + PV0i.w = backupReg0i; + // 1 + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); + } + activeMaskStack[4] = activeMaskStack[4] == false; + activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; + if (activeMaskStackC[5] == true) { + activeMaskStack[5] = activeMaskStack[4]; + activeMaskStackC[6] = activeMaskStackC[5]; + // 0 + predResult = (R1i.z == 0x00000002); + activeMaskStack[5] = predResult; + activeMaskStackC[6] = predResult == true && activeMaskStackC[5] == true; + } + else { + activeMaskStack[5] = false; + activeMaskStackC[6] = false; + } + if (activeMaskStackC[6] == true) { + // 0 + backupReg0i = R3i.y; + R3i.y = backupReg0i; + PV0i.y = R3i.y; + PV0i.z = R3i.z; + PV0i.w = 0; + // 1 + backupReg0i = R2i.x; + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); + } + activeMaskStack[5] = activeMaskStack[5] == false; + activeMaskStackC[6] = activeMaskStack[5] == true && activeMaskStackC[5] == true; + if (activeMaskStackC[6] == true) { + activeMaskStack[6] = activeMaskStack[5]; + activeMaskStackC[7] = activeMaskStackC[6]; + // 0 + predResult = (R1i.z == 0x00000003); + activeMaskStack[6] = predResult; + activeMaskStackC[7] = predResult == true && activeMaskStackC[6] == true; + } + else { + activeMaskStack[6] = false; + activeMaskStackC[7] = false; + } + if (activeMaskStackC[7] == true) { + // 0 + backupReg0i = R2i.y; + R2i.y = R3i.z; + PV0i.y = R2i.y; + PV0i.z = R3i.y; + PV0i.w = backupReg0i; + // 1 + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); + } + activeMaskStack[6] = activeMaskStack[6] == false; + activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; + if (activeMaskStackC[7] == true) { + activeMaskStack[7] = activeMaskStack[6]; + activeMaskStackC[8] = activeMaskStackC[7]; + // 0 + predResult = (R1i.z == 0x00000004); + activeMaskStack[7] = predResult; + activeMaskStackC[8] = predResult == true && activeMaskStackC[7] == true; + } + else { + activeMaskStack[7] = false; + activeMaskStackC[8] = false; + } + if (activeMaskStackC[8] == true) { + // 0 + R2i.y = R2i.w; + PV0i.y = R2i.y; + PV0i.z = R3i.x; + PV0i.w = 0; + // 1 + backupReg0i = R2i.x; + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); + } + activeMaskStack[7] = activeMaskStack[7] == false; + activeMaskStackC[8] = activeMaskStack[7] == true && activeMaskStackC[7] == true; + if (activeMaskStackC[8] == true) { + activeMaskStack[8] = activeMaskStack[7]; + activeMaskStackC[9] = activeMaskStackC[8]; + // 0 + predResult = (R1i.z == 0x00000005); + activeMaskStack[8] = predResult; + activeMaskStackC[9] = predResult == true && activeMaskStackC[8] == true; + } + else { + activeMaskStack[8] = false; + activeMaskStackC[9] = false; + } + if (activeMaskStackC[9] == true) { + // 0 + backupReg0i = R2i.y; + R2i.y = R3i.x; + PV0i.y = R2i.y; + PV0i.z = R2i.w; + PV0i.w = backupReg0i; + // 1 + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); + } + activeMaskStack[8] = activeMaskStack[8] == false; + activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; + if (activeMaskStackC[9] == true) { + activeMaskStack[9] = activeMaskStack[8]; + activeMaskStackC[10] = activeMaskStackC[9]; + // 0 + predResult = (R1i.z == 0x00000006); + activeMaskStack[9] = predResult; + activeMaskStackC[10] = predResult == true && activeMaskStackC[9] == true; + } + else { + activeMaskStack[9] = false; + activeMaskStackC[10] = false; + } + if (activeMaskStackC[10] == true) { + // 0 + R2i.y = R3i.x; + PV0i.y = R2i.y; + R3i.y = 0; + PS0i = R3i.y; + // 1 + backupReg0i = R2i.x; + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); + } + activeMaskStack[9] = activeMaskStack[9] == false; + activeMaskStackC[10] = activeMaskStack[9] == true && activeMaskStackC[9] == true; + if (activeMaskStackC[10] == true) { + activeMaskStack[10] = activeMaskStack[9]; + activeMaskStackC[11] = activeMaskStackC[10]; + // 0 + predResult = (R1i.z == 0x00000007); + activeMaskStack[10] = predResult; + activeMaskStackC[11] = predResult == true && activeMaskStackC[10] == true; + } + else { + activeMaskStack[10] = false; + activeMaskStackC[11] = false; + } + if (activeMaskStackC[11] == true) { + // 0 + backupReg0i = R2i.x; + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); + R2i.y = R3i.y; + PV0i.y = R2i.y; + R3i.y = R3i.z; + PS0i = R3i.y; + // 1 + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); + } + activeMaskStack[10] = activeMaskStack[10] == false; + activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; + if (activeMaskStackC[11] == true) { + activeMaskStack[11] = activeMaskStack[10]; + activeMaskStackC[12] = activeMaskStackC[11]; + // 0 + predResult = (R1i.z == 0x00000008); + activeMaskStack[11] = predResult; + activeMaskStackC[12] = predResult == true && activeMaskStackC[11] == true; + } + else { + activeMaskStack[11] = false; + activeMaskStackC[12] = false; + } + if (activeMaskStackC[12] == true) { + // 0 + R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); + R2i.y = R3i.x; + PV0i.y = R2i.y; + // 1 + R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); + } + activeMaskStack[11] = activeMaskStack[11] == false; + activeMaskStackC[12] = activeMaskStack[11] == true && activeMaskStackC[11] == true; + if (activeMaskStackC[12] == true) { + activeMaskStack[12] = activeMaskStack[11]; + activeMaskStackC[13] = activeMaskStackC[12]; + // 0 + predResult = (R1i.z == 0x00000009); + activeMaskStack[12] = predResult; + activeMaskStackC[13] = predResult == true && activeMaskStackC[12] == true; + } + else { + activeMaskStack[12] = false; + activeMaskStackC[13] = false; + } + if (activeMaskStackC[13] == true) { + // 0 + backupReg0i = R2i.y; + R2i.y = 0; + PV0i.y = R2i.y; + PV0i.z = R3i.z; + PV0i.w = backupReg0i; + // 1 + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R7i.x))); + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.y))); + } + activeMaskStack[12] = activeMaskStack[12] == false; + activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; + if (activeMaskStackC[13] == true) { + activeMaskStack[13] = activeMaskStack[12]; + activeMaskStackC[14] = activeMaskStackC[13]; + // 0 + predResult = (R1i.z == 0x0000000a); + activeMaskStack[13] = predResult; + activeMaskStackC[14] = predResult == true && activeMaskStackC[13] == true; + } + else { + activeMaskStack[13] = false; + activeMaskStackC[14] = false; + } + if (activeMaskStackC[14] == true) { + // 0 + R2i.y = R0i.z; + PV0i.y = R2i.y; + PV0i.z = R3i.x; + PV0i.w = 0; + // 1 + backupReg0i = R2i.x; + R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); + R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); + } + activeMaskStack[13] = activeMaskStack[13] == false; + activeMaskStackC[14] = activeMaskStack[13] == true && activeMaskStackC[13] == true; + if (activeMaskStackC[14] == true) { + // 0 + PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R7i.x))); + R2i.y = R2i.w; + PV0i.y = R2i.y; + R127i.z = (R1i.z == 0x0000000c) ? int(0xFFFFFFFF) : int(0x0); + PV0i.z = R127i.z; + R127i.w = (R1i.z == 0x0000000b) ? int(0xFFFFFFFF) : int(0x0); + // 1 + PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y))); + R2i.y = R3i.z; + PV1i.y = R2i.y; + R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R4i.x)) + intBitsToFloat(R2i.x))); + PV1i.z = R123i.z; + R123i.w = ((PV0i.z == 0) ? (0) : (PV0i.x)); + PV1i.w = R123i.w; + // 2 + R2i.x = ((R127i.w == 0) ? (PV1i.w) : (PV1i.z)); + R123i.z = ((R127i.z == 0) ? (0) : (PV1i.x)); + PV0i.z = R123i.z; + R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y))); + PV0i.w = R123i.w; + // 3 + R2i.y = ((R127i.w == 0) ? (PV0i.z) : (PV0i.w)); + } + activeMaskStackC[13] = activeMaskStack[12] == true && activeMaskStackC[12] == true; + activeMaskStackC[11] = activeMaskStack[10] == true && activeMaskStackC[10] == true; + activeMaskStackC[9] = activeMaskStack[8] == true && activeMaskStackC[8] == true; + activeMaskStackC[7] = activeMaskStack[6] == true && activeMaskStackC[6] == true; + activeMaskStackC[5] = activeMaskStack[4] == true && activeMaskStackC[4] == true; + activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; + if (activeMaskStackC[3] == true) { + // 0 + R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); + PV0i.x = R127i.x; + R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); + // 1 + PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); + PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); + PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); + PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); + // 2 + R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); + R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); + R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); + R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); + PV0i.w = R123i.w; + // 3 + PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); + PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); + PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); + PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); + R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); + PS1i = R127i.w; + // 4 + backupReg0i = R127i.z; + R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); + R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); + R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); + R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); + PV0i.w = R123i.w; + R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); + PS0i = R126i.z; + // 5 + PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); + PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); + R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); + PS1i = R3i.x; + // 6 + R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); + R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); + R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); + // 7 + backupReg0i = R2i.z; + R2i.xyz = ivec3(R1i.x, R4i.y, backupReg0i); + R2i.w = R1i.w; + } + activeMaskStack[2] = activeMaskStack[2] == false; + activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; + if (activeMaskStackC[3] == true) { + activeMaskStack[3] = activeMaskStack[2]; + activeMaskStackC[4] = activeMaskStackC[3]; + // 0 + PS0i = int(intBitsToFloat(R1i.y)); + // 1 + PV1i.z = PS0i << int(1); + PS1i = int(intBitsToFloat(R1i.x)); + // 2 + R0i.z = PV1i.z + PS1i; + PV0i.z = R0i.z; + // 3 + R127i.x = (PV0i.z == 0x00000002) ? int(0xFFFFFFFF) : int(0x0); + PV1i.x = R127i.x; + R127i.y = (PV0i.z == int(1)) ? int(0xFFFFFFFF) : int(0x0); + // 4 + R127i.z = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].y) : (uf_uniformRegisterVS[22].y)); + R127i.w = ((PV1i.x == 0) ? (uf_uniformRegisterVS[23].x) : (uf_uniformRegisterVS[22].x)); + // 5 + R123i.x = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].w) : (uf_uniformRegisterVS[22].w)); + PV1i.x = R123i.x; + R123i.y = ((R127i.x == 0) ? (uf_uniformRegisterVS[23].z) : (uf_uniformRegisterVS[22].z)); + PV1i.y = R123i.y; + // 6 + R123i.x = ((R127i.y == 0) ? (PV1i.x) : (uf_uniformRegisterVS[21].w)); + PV0i.x = R123i.x; + R123i.y = ((R127i.y == 0) ? (PV1i.y) : (uf_uniformRegisterVS[21].z)); + PV0i.y = R123i.y; + R123i.z = ((R127i.y == 0) ? (R127i.z) : (uf_uniformRegisterVS[21].y)); + PV0i.z = R123i.z; + R123i.w = ((R127i.y == 0) ? (R127i.w) : (uf_uniformRegisterVS[21].x)); + PV0i.w = R123i.w; + // 7 + R2i.x = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].x) : (PV0i.w)); + R2i.y = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].y) : (PV0i.z)); + R2i.z = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].z) : (PV0i.y)); + R2i.w = ((R0i.z == 0) ? (uf_uniformRegisterVS[20].w) : (PV0i.x)); + // 8 + predResult = (R1i.z == 0x0000000d); + activeMaskStack[3] = predResult; + activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; + } + else { + activeMaskStack[3] = false; + activeMaskStackC[4] = false; + } + if (activeMaskStackC[4] == true) { + // 0 + PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].y)); + // 1 + PV1i.z = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].w) * intBitsToFloat(PS0i)); + PV1i.w = floatBitsToInt(intBitsToFloat(uf_uniformRegisterVS[1].z) * intBitsToFloat(PS0i)); + PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_uniformRegisterVS[7].x)); + // 2 + R127i.x = PV1i.z; + R127i.y = PV1i.w; + PV0i.y = R127i.y; + R127i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].x)); + PV0i.z = R127i.z; + R127i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_uniformRegisterVS[1].y)); + // 3 + PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); + PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); + // 4 + PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)); + PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w)); + // 5 + backupReg0i = R127i.z; + R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); + PV1i.z = R127i.z; + R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); + PV1i.w = R126i.w; + // 6 + R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); + PV0i.x = R127i.x; + R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); + // 7 + PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].w))); + PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].z))); + PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].y))); + PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_uniformRegisterVS[16].x))); + // 8 + R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].w)) + intBitsToFloat(PV1i.x))); + R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].z)) + intBitsToFloat(PV1i.y))); + R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].y)) + intBitsToFloat(PV1i.z))); + R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[18].x)) + intBitsToFloat(PV1i.w))); + PV0i.w = R123i.w; + // 9 + PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].w))); + PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].z))); + PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].y))); + PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_uniformRegisterVS[17].x))); + R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.w))); + PS1i = R127i.w; + // 10 + backupReg0i = R127i.z; + backupReg0i = R127i.z; + backupReg1i = R126i.z; + R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[19].w)) + intBitsToFloat(PV1i.x))); + R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_uniformRegisterVS[19].z)) + intBitsToFloat(PV1i.y))); + R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_uniformRegisterVS[19].y)) + intBitsToFloat(PV1i.z))); + R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_uniformRegisterVS[19].x)) + intBitsToFloat(PV1i.w))); + PV0i.w = R123i.w; + R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg1i))); + PS0i = R126i.z; + // 11 + PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.x))); + PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.y))); + R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); + PS1i = R3i.x; + // 12 + R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.z))); + R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y))); + R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); + } + activeMaskStack[3] = activeMaskStack[3] == false; + activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; + if (activeMaskStackC[4] == true) { + // 0 + R127i.x = floatBitsToInt(float(R0i.z)); + PS0i = R127i.x; + // 1 + tempResultf = intBitsToFloat(PS0i); + tempResultf = floor(tempResultf); + tempResultf = clamp(tempResultf, -256.0, 255.0); + ARi.x = int(tempResultf); + PV1i.x = floatBitsToInt(tempResultf); + // 2 + R3i.xyz = ivec3(uf_uniformRegisterVS[ARi.x + 16].x, uf_uniformRegisterVS[ARi.x + 16].y, uf_uniformRegisterVS[ARi.x + 16].z); + R3i.w = uf_uniformRegisterVS[ARi.x + 16].w; + } + activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; + activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; + if (activeMaskStackC[1] == true) { + activeMaskStack[1] = activeMaskStack[0]; + activeMaskStackC[2] = activeMaskStackC[1]; + // 0 + predResult = (0 != uf_uniformRegisterVS[3].x); + activeMaskStack[1] = predResult; + activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; + } + else { + activeMaskStack[1] = false; + activeMaskStackC[2] = false; + } + if (activeMaskStackC[2] == true) { + // 0 + backupReg0i = R0i.y; + backupReg1i = R0i.w; + R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x), intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[20].x), intBitsToFloat(uf_uniformRegisterVS[20].y), intBitsToFloat(uf_uniformRegisterVS[20].z), intBitsToFloat(uf_uniformRegisterVS[20].w)))); + PV0i.x = R2i.x; + PV0i.y = R2i.x; + PV0i.z = R2i.x; + PV0i.w = R2i.x; + // 1 + backupReg0i = R0i.x; + backupReg1i = R0i.w; + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.y), intBitsToFloat(R4i.z), intBitsToFloat(backupReg1i)), vec4(intBitsToFloat(uf_uniformRegisterVS[21].x), intBitsToFloat(uf_uniformRegisterVS[21].y), intBitsToFloat(uf_uniformRegisterVS[21].z), intBitsToFloat(uf_uniformRegisterVS[21].w)))); + PV1i.x = tempi.x; + PV1i.y = tempi.x; + PV1i.z = tempi.x; + PV1i.w = tempi.x; + R2i.y = tempi.x; + // 2 + backupReg0i = R0i.x; + backupReg1i = R0i.y; + backupReg2i = R0i.w; + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(backupReg2i)), vec4(intBitsToFloat(uf_uniformRegisterVS[22].x), intBitsToFloat(uf_uniformRegisterVS[22].y), intBitsToFloat(uf_uniformRegisterVS[22].z), intBitsToFloat(uf_uniformRegisterVS[22].w)))); + PV0i.x = tempi.x; + PV0i.y = tempi.x; + PV0i.z = tempi.x; + PV0i.w = tempi.x; + R2i.z = tempi.x; + // 3 + backupReg0i = R0i.x; + backupReg1i = R0i.y; + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i), intBitsToFloat(R4i.z), intBitsToFloat(R0i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[23].x), intBitsToFloat(uf_uniformRegisterVS[23].y), intBitsToFloat(uf_uniformRegisterVS[23].z), intBitsToFloat(uf_uniformRegisterVS[23].w)))); + PV1i.x = tempi.x; + PV1i.y = tempi.x; + PV1i.z = tempi.x; + PV1i.w = tempi.x; + R2i.w = tempi.x; + } + activeMaskStack[1] = activeMaskStack[1] == false; + activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; + if (activeMaskStackC[2] == true) { + activeMaskStack[2] = activeMaskStack[1]; + activeMaskStackC[3] = activeMaskStackC[2]; + // 0 + R0i.z = uf_uniformRegisterVS[2].x & int(1); + // 1 + predResult = (0 != R0i.z); + activeMaskStack[2] = predResult; + activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; + } + else { + activeMaskStack[2] = false; + activeMaskStackC[3] = false; + } + if (activeMaskStackC[3] == true) { + activeMaskStack[3] = activeMaskStack[2]; + activeMaskStackC[4] = activeMaskStackC[3]; + // 0 + R0i.y = uf_uniformRegisterVS[2].x & 0x00000002; + // 1 + predResult = (0 != R0i.y); + activeMaskStack[3] = predResult; + activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; + } + else { + activeMaskStack[3] = false; + activeMaskStackC[4] = false; + } + if (activeMaskStackC[4] == true) { + // 0 + R127i.x = uf_uniformRegisterVS[2].x & 0x00010000; + R127i.y = uf_uniformRegisterVS[2].x & 0x00000010; + PV0i.y = R127i.y; + R125i.z = uf_uniformRegisterVS[2].x & 0x00000004; + R127i.w = uf_uniformRegisterVS[2].x & 0x00000020; + // 1 + PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].y))); + PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].x))); + PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].y), intBitsToFloat(uf_uniformRegisterVS[12].x))); + PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_uniformRegisterVS[15].x), intBitsToFloat(uf_uniformRegisterVS[12].y))); + R127i.z = ((PV0i.y == 0) ? (R2i.y) : (R2i.y)); + PS1i = R127i.z; + // 2 + R123i.x = ((R127i.y == 0) ? (R2i.w) : (R2i.w)); + PV0i.x = R123i.x; + R123i.y = ((R127i.y == 0) ? (R2i.z) : (R2i.z)); + PV0i.y = R123i.y; + R126i.z = ((R127i.x == 0) ? (PV1i.x) : (PV1i.z)); + PV0i.z = R126i.z; + R123i.w = ((R127i.x == 0) ? (PV1i.y) : (PV1i.w)); + PV0i.w = R123i.w; + R124i.y = uf_uniformRegisterVS[2].x & 0x00000008; + PS0i = R124i.y; + // 3 + R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w))); + PV1i.x = R0i.x; + R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); + PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); + R123i.w = ((R127i.w == 0) ? (PV0i.y) : (PV0i.y)); + PV1i.w = R123i.w; + R122i.x = ((R127i.w == 0) ? (PV0i.x) : (PV0i.x)); + PS1i = R122i.x; + // 4 + backupReg0i = R127i.y; + R123i.x = ((R127i.w == 0) ? (R127i.z) : (PV1i.z)); + PV0i.x = R123i.x; + R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); + R127i.z = ((R125i.z == 0) ? (PV1i.w) : (PV1i.w)); + R123i.w = ((backupReg0i == 0) ? (R2i.x) : (PV1i.x)); + PV0i.w = R123i.w; + R126i.z = ((R125i.z == 0) ? (PS1i) : (PS1i)); + PS0i = R126i.z; + // 5 + R127i.x = ((R125i.z == 0) ? (PV0i.x) : (PV0i.x)); + PV1i.x = R127i.x; + R125i.y = ((R127i.w == 0) ? (PV0i.w) : (PV0i.w)); + PV1i.y = R125i.y; + // 6 + R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y)); + PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y)); + // 7 + R123i.y = ((R125i.z == 0) ? (R125i.y) : (PV0i.z)); + PV1i.y = R123i.y; + // 8 + R2i.x = ((R124i.y == 0) ? (PV1i.y) : (PV1i.y)); + R2i.y = ((R124i.y == 0) ? (R127i.x) : (R126i.x)); + R2i.z = ((R124i.y == 0) ? (R127i.z) : (R127i.z)); + R2i.w = ((R124i.y == 0) ? (R126i.z) : (R126i.z)); + PS0i = R2i.w; + } + activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; + if (activeMaskStackC[3] == true) { + // 0 + R0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + 1.0); + PV0i.x = R0i.x; + R126i.y = uf_uniformRegisterVS[2].x & 0x00010000; + R127i.z = uf_uniformRegisterVS[2].x & 0x00040000; + PV0i.w = uf_uniformRegisterVS[2].x & 0x00020000; + // 1 + R123i.x = ((PV0i.w == 0) ? (R2i.z) : (R2i.z)); + PV1i.x = R123i.x; + R127i.y = ((PV0i.w == 0) ? (R2i.y) : (R2i.y)); + PV1i.y = R127i.y; + R123i.z = ((PV0i.w == 0) ? (R2i.x) : (PV0i.x)); + PV1i.z = R123i.z; + R123i.w = ((PV0i.w == 0) ? (R2i.w) : (R2i.w)); + PV1i.w = R123i.w; + // 2 + R127i.x = ((R127i.z == 0) ? (PV1i.z) : (PV1i.z)); + PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); + R126i.z = ((R127i.z == 0) ? (PV1i.x) : (PV1i.x)); + R127i.w = ((R127i.z == 0) ? (PV1i.w) : (PV1i.w)); + // 3 + R123i.w = ((R127i.z == 0) ? (R127i.y) : (PV0i.y)); + PV1i.w = R123i.w; + // 4 + R2i.x = ((R126i.y == 0) ? (R127i.x) : (PV1i.w)); + R2i.y = ((R126i.y == 0) ? (PV1i.w) : (R127i.x)); + R2i.z = ((R126i.y == 0) ? (R126i.z) : (R126i.z)); + R2i.w = ((R126i.y == 0) ? (R127i.w) : (R127i.w)); + } + activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; + if (activeMaskStackC[1] == true) { + // 0 + tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[14].x), intBitsToFloat(uf_uniformRegisterVS[14].y), intBitsToFloat(uf_uniformRegisterVS[14].z), intBitsToFloat(uf_uniformRegisterVS[14].w)))); + PV0i.x = tempi.x; + PV0i.y = tempi.x; + PV0i.z = tempi.x; + PV0i.w = tempi.x; + // 1 + PV1i.x = PV0i.x; + R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_uniformRegisterVS[0].y))); + R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_uniformRegisterVS[0].z))); + R1i.w = PV0i.x; + R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_uniformRegisterVS[0].x))); + PS1i = R0i.x; + // 2 + R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)), vec4(intBitsToFloat(uf_uniformRegisterVS[13].x), intBitsToFloat(uf_uniformRegisterVS[13].y), intBitsToFloat(uf_uniformRegisterVS[13].z), intBitsToFloat(uf_uniformRegisterVS[13].w)))); + PV0i.x = R1i.x; + PV0i.y = R1i.x; + PV0i.z = R1i.x; + PV0i.w = R1i.x; + R1i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); + PS0i = R1i.y; + // 3 + R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_uniformRegisterVS[0].w))); + } + // export + gl_Position = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z)*hideCamera, intBitsToFloat(R6i.w)); + // export + passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); + // export + passParameterSem1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w)); +} diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_MinimalisticGUI/3e0262467e8add7d_0000000000000000_vs.txt similarity index 98% rename from Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt rename to Enhancement/BreathOfTheWild_MinimalisticGUI/3e0262467e8add7d_0000000000000000_vs.txt index ab9593b6..af9e7751 100644 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/3e0262467e8add7d_0000000000000000_vs.txt +++ b/Enhancement/BreathOfTheWild_MinimalisticGUI/3e0262467e8add7d_0000000000000000_vs.txt @@ -3,6 +3,8 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 3e0262467e8add7d +// Used for: Some leftovers from the Camera GUI + uniform ivec4 uf_remappedVS[4]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt b/Enhancement/BreathOfTheWild_MinimalisticGUI/a8f3ec17a11d4a50_0000000000000000_vs.txt similarity index 72% rename from Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt rename to Enhancement/BreathOfTheWild_MinimalisticGUI/a8f3ec17a11d4a50_0000000000000000_vs.txt index 82e48f05..787e2b42 100644 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/a8f3ec17a11d4a50_0000000000000000_vs.txt +++ b/Enhancement/BreathOfTheWild_MinimalisticGUI/a8f3ec17a11d4a50_0000000000000000_vs.txt @@ -3,8 +3,28 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader a8f3ec17a11d4a50 +// Used for: Specific removing of text -bool hideAllText = true; // Brings many bugs, will be off (hence fixed) on the full release. +bool CameraObjectLabel = false; +// Enable if you want to... +// - See the orange colored label from any objects in the camera view. Example: The orange text shown on this photo https://i.pinimg.com/originals/dd/88/68/dd8868f7bb9cf6497ecd0307fd3ce82f.jpg +// - See the 'x' character next to e.g. your 'x6 Mighty Bananas'. (Minor unsolvable bug). +// False (default) if you want to... +// - Take selfies without the orange labels of your weapon or nearby objects. + + + +bool hideAllText = false; +// False is default, true is turned on. Does what the name suggests, affects most text, not recommended for actual gameplay. + + + + + + + + +// ------------------------------- uniform ivec4 uf_remappedVS[4]; uniform vec2 uf_windowSpaceToClipSpaceTransform; @@ -60,12 +80,27 @@ attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDeco attrDecoder.w = 0; R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); -// Check text +// Specifically target text with code that uses constants from both uniforms and inputs. These variables and code shouldn't be touched!!! Use the options above for proper controls. int hideText = 1; -if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || hideAllText) { + +if (attrDataSem2.y <= 2000000000) { // This separates the orange label text from the inventory number. Removes the 'x' with the label, but does make the inventory numbers not disappear with the label text. + if (!CameraObjectLabel) { + hideText = 0; + } +} + +if (uf_remappedVS[0].w == -1052388992 || uf_remappedVS[0].w == 1093474128 || (uf_remappedVS[0].w == 0 && uf_remappedVS[1].w != 0) || hideAllText) { // Code that specifically targets text. It separates the text being drawn with differences in the uniform. hideText = 2; } + +if ((uf_remappedVS[0].x == 1069928832 && uf_remappedVS[0].y == 0 && uf_remappedVS[0].z == 0) && +(uf_remappedVS[1].x == 0 && uf_remappedVS[1].y == -1070606677 && uf_remappedVS[1].z == 0) && +(uf_remappedVS[2].x == 0 && uf_remappedVS[2].y == 0 && uf_remappedVS[2].z == -1082128754 && uf_remappedVS[2].w == 1148637833) && +(uf_remappedVS[3].x == 0 && uf_remappedVS[3].y == 0 && uf_remappedVS[3].z == -1082130432 && uf_remappedVS[3].w == 1148667362)) { + hideText += 1; +} + // 0 R126i.x = 0; PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w))); @@ -116,10 +151,11 @@ R5i.y = ((R127i.z == 0)?(R2i.y):(R2i.y)); R4i.z = ((R127i.z == 0)?(R1i.z):(R1i.z)); // 6 R5i.w = ((R127i.z == 0)?(R126i.x):(R126i.x)); + // export gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z)*hideText, intBitsToFloat(R0i.w)); // export passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); // export passParameterSem1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); -} +} \ No newline at end of file diff --git a/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt b/Enhancement/BreathOfTheWild_MinimalisticGUI/rules.txt similarity index 85% rename from Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt rename to Enhancement/BreathOfTheWild_MinimalisticGUI/rules.txt index 501c1b3e..be6a75f8 100644 --- a/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt +++ b/Enhancement/BreathOfTheWild_MinimalisticGUI/rules.txt @@ -1,21 +1,30 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay. +name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V1.0". version = 2 -# Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look. -# The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form. -# Reporting bugs is helpful to improve this pack and can be done on Github. +# This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune. +# Minor (random, might be better/worse) gameplay compromises. + +# Some small text bugs: +# - e.g. missing the 'x' character from 'x6 Mighty Bananas'. Can be fixed in the shader file named `a8f3ec17a11d4a50_0000000000000000_vs.txt`, where you can find more info. +# - Missing bonus modifier text from inventory screen. +# - Holding items in the inventory or having a second or third etc.. loading screen seems to break text and HUD prompts after you've done this. +# - Might be related to the thing above, random texture corruption from rules.txt, not aware of any solution. Probably the circumstances, but it seems like some memory leak issue. Higher GPU accuracy and drawDone could decrease how often/fast it appears. + +# If you find more bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord. +# This pack got renamed from CleanCameraRune pack due to it no longer affecting gameplay and having several menu changes. +# ----------------------------------------------------------------- # >>> Camera UI <<< -[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp -width = 200 -height = 200 -formats = 0x034 -tilemodes = 4 +#[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp +#width = 200 +#height = 200 +#formats = 0x034 +#tilemodes = 4 #overwriteHeight = 1 #overwriteWidth = 1 # Affects leaves (and maybe more)! @@ -34,14 +43,6 @@ formats = 0x001a tilemodes = 4 overwriteFormat = 0x021a # UNORM -> SNORM -[TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp -width = 1024 -height = 1024 -formats = 0x001 -tilemodes = 4 -#overwriteHeight = 1 -#overwriteWidth = 1 - [TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp width = 75 height = 75 @@ -56,7 +57,7 @@ formats = 0x034 tilemodes = 2 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM -[TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp +[TextureRedefine] # Remove the orange borders # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp width = 26 height = 26 formats = 0x034