diff --git a/Enhancements/MarioTennis_Shadows/rules.txt b/Enhancements/MarioTennis_Shadows/rules.txt index 3bfcc328..8c7cdfcd 100644 --- a/Enhancements/MarioTennis_Shadows/rules.txt +++ b/Enhancements/MarioTennis_Shadows/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 00050000101A3500,00050000101A3600,0005000010199000 name = Shadow Resolution -path = "Tennis: Ultra Smash/Graphics/Shadow Resolution" +path = "Mario Tennis: Ultra Smash/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 4 diff --git a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt index 22d9d43e..6ffe8acc 100644 --- a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt +++ b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Contrasty -path = "Super 3D World/Enhancements/Contrasty" +path = "Super Mario 3D World/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution. Made by getdls. version = 4 diff --git a/Enhancements/SuperMario3DWorld_Shadows/rules.txt b/Enhancements/SuperMario3DWorld_Shadows/rules.txt index 586a4d3d..7d5a4e00 100644 --- a/Enhancements/SuperMario3DWorld_Shadows/rules.txt +++ b/Enhancements/SuperMario3DWorld_Shadows/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Shadow Resolution -path = "Super 3D World/Graphics/Shadow Resolution" +path = "Super Mario 3D World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 4 diff --git a/Mods/SuperMario3DWorld_NoHUD/rules.txt b/Mods/SuperMario3DWorld_NoHUD/rules.txt index fbd36c45..59735e4d 100644 --- a/Mods/SuperMario3DWorld_NoHUD/rules.txt +++ b/Mods/SuperMario3DWorld_NoHUD/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 5000010145d00,5000010145c00 name = Remove All HUD Elements -path = "Super 3D World/Mods/No HUD (breaks menus)" +path = "Super Mario 3D World/Mods/No HUD (breaks menus)" description = Disable most of the UI while playing.|Use it only for screenshots as it breaks some menus.||Made by @etra0. version = 6 diff --git a/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt b/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt index 9334ddfe..70ab96d7 100644 --- a/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt +++ b/Mods/SuperMarioMaker_InfiniteLevelHeight/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Infinite Level Height -path = "Super Maker/Mods/Infinite Level Height" +path = "Super Mario Maker/Mods/Infinite Level Height" description = Make sure to have online disabled while having this graphic pack enabled, you're liable if you get banned! Allows you to make higher levels. Credits to comex for the mod (http://yt.vu/+comex) and GRAnimated for adapting it into a graphic pack. version = 4 diff --git a/Resolutions/ColorSplash_Resolution/rules.txt b/Resolutions/ColorSplash_Resolution/rules.txt index a03f8d53..7de1ac06 100644 --- a/Resolutions/ColorSplash_Resolution/rules.txt +++ b/Resolutions/ColorSplash_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Resolution" -path = "Paper: Color Splash/Graphics/Resolution" +path = "Paper Mario: Color Splash/Graphics/Resolution" description = Changes the resolution of the game. version = 4 diff --git a/Resolutions/MarioParty10_Resolution/rules.txt b/Resolutions/MarioParty10_Resolution/rules.txt index b02c5684..13201ba6 100644 --- a/Resolutions/MarioParty10_Resolution/rules.txt +++ b/Resolutions/MarioParty10_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010162D00,0005000010162E00,0005000010161F00 name = Resolution -path = "Party 10/Graphics/Resolution" +path = "Mario Party 10/Graphics/Resolution" description = Changes the resolution of the game. Note: Missing videos in minigame screen is currently a Cemu/Cemuhook issue. version = 4 @@ -211,7 +211,7 @@ formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 536 overwriteHeight = ($height/$gameHeight) * 126 -[TextureRedefine] # Party -> Car Rendering +[TextureRedefine] # Mario Party -> Car Rendering width = 1024 height = 512 formats = 0x019,0x80e diff --git a/Resolutions/MarioTennis_Resolution/rules.txt b/Resolutions/MarioTennis_Resolution/rules.txt index 10ccb353..37b7e403 100644 --- a/Resolutions/MarioTennis_Resolution/rules.txt +++ b/Resolutions/MarioTennis_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 00050000101A3500,00050000101A3600,0005000010199000 name = Resolution -path = "Tennis: Ultra Smash/Graphics/Resolution" +path = "Mario Tennis: Ultra Smash/Graphics/Resolution" description = Changes the resolution of the game. Made by M&&M. version = 4 diff --git a/Resolutions/SuperMario3DWorld_Resolution/rules.txt b/Resolutions/SuperMario3DWorld_Resolution/rules.txt index bd9edc28..8b6ddb91 100644 --- a/Resolutions/SuperMario3DWorld_Resolution/rules.txt +++ b/Resolutions/SuperMario3DWorld_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Resolution -path = "Super 3D World/Graphics/Resolution" +path = "Super Mario 3D World/Graphics/Resolution" description = Changes the resolution of the game. Made by Crementif and getdls. version = 4 diff --git a/Resolutions/SuperMarioMaker_Resolution/rules.txt b/Resolutions/SuperMarioMaker_Resolution/rules.txt index e1a9cb22..6c3a0dc5 100644 --- a/Resolutions/SuperMarioMaker_Resolution/rules.txt +++ b/Resolutions/SuperMarioMaker_Resolution/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Resolution -path = "Super Maker/Graphics/Resolution" +path = "Super Mario Maker/Graphics/Resolution" description = Changes the resolution of the game. Made by Crementif. version = 4 diff --git a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt index 9df698d9..1b8d6508 100644 --- a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt +++ b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Green Tinted Characters Workaround" -path = "Paper: Color Splash/Workarounds/Green Tinted Characters" +path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters" description = Fixes the green tint on characters that occur randomly. Made by Crementif. version = 4 diff --git a/Workarounds/ColorSplash_InvisibleCharactersCutoutMode/rules.txt b/Workarounds/ColorSplash_InvisibleCharactersCutoutMode/rules.txt index 9fd72f8b..5a0aca0e 100644 --- a/Workarounds/ColorSplash_InvisibleCharactersCutoutMode/rules.txt +++ b/Workarounds/ColorSplash_InvisibleCharactersCutoutMode/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Invisible Characters in Cutout Mode Workaround" -path = "Paper: Color Splash/Workarounds/Invisible Characters in Cutout Mode" -description = Fixes the problem of Huey and the flag not rendering during Cutout sequences. Made by RedHalted. +path = "Paper Mario: Color Splash/Workarounds/Invisible Characters in Cutout Mode" +description = Fixes the problem of Mario and the flag not rendering during Cutout sequences. Made by RedHalted. version = 4 diff --git a/Workarounds/SuperMarioMaker_BorderFix/rules.txt b/Workarounds/SuperMarioMaker_BorderFix/rules.txt index 86931080..2a3dd73f 100644 --- a/Workarounds/SuperMarioMaker_BorderFix/rules.txt +++ b/Workarounds/SuperMarioMaker_BorderFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Border Fix -path = "Super Maker/Workarounds/Border Fix" +path = "Super Mario Maker/Workarounds/Border Fix" description = Removes the border from the top of the screen. Made by Crementif. version = 4 diff --git a/Workarounds/SuperMarioMaker_GridFix/rules.txt b/Workarounds/SuperMarioMaker_GridFix/rules.txt index ee37dddf..ad0072fd 100644 --- a/Workarounds/SuperMarioMaker_GridFix/rules.txt +++ b/Workarounds/SuperMarioMaker_GridFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Grid Fix -path = "Super Maker/Workarounds/Grid Fix" +path = "Super Mario Maker/Workarounds/Grid Fix" description = Fixes the issue where the grid isn't rendered correctly and adds a tint to the image. Normally only there with interpreter. Made by Crementif. version = 4 diff --git a/docs/_FAQ/How do I add my own resolutions.md b/docs/_FAQ/How do I add my own resolutions.md index 152d192a..ddcd31ea 100644 --- a/docs/_FAQ/How do I add my own resolutions.md +++ b/docs/_FAQ/How do I add my own resolutions.md @@ -4,7 +4,7 @@ order: 99 --- This might be slightly technical, so carefully follow these steps. This'll assume you use Cemu 1.14.0 packs and newer since only those contain presets. You can't add ultrawide resolutions unless the resolution pack already supports ultrawide resolutions. -1. Open the resolution pack folder (either `graphicPacks` or `graphicPacks/downloadedGraphicPacks`) which follows the following name convention `ShortTitle_Resolution`, for example `Kart8_Resolution`. +1. Open the resolution pack folder (either `graphicPacks` or `graphicPacks/downloadedGraphicPacks`) which follows the following name convention `ShortTitle_Resolution`, for example `MarioKart8_Resolution`. 2. Open the `rules.txt` file in notepad or something similar and find the following text (this is for 720p games, but 1080p will only have some changes in values): [Preset] diff --git a/docs/_data/GameTitles.yml b/docs/_data/GameTitles.yml index 6a76b886..dfe9eb1c 100644 --- a/docs/_data/GameTitles.yml +++ b/docs/_data/GameTitles.yml @@ -170,24 +170,24 @@ nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/LEGO_Star_Wars:_The_Force_Awakens" version: 4 -"Party 10": +"Mario Party 10": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_Party_10" version: 4 -"Sonic at the Rio 2016 Olympic Games": +"Mario & Sonic at the Rio 2016 Olympic Games": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_&_Sonic_at_the_Rio_2016_Olympic_Games" version: 4 -"Sonic at the Sochi 2014 Olympic Winter Games": +"Mario & Sonic at the Sochi 2014 Olympic Winter Games": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_&_Sonic_at_the_Sochi_2014_Olympic_Winter_Games" version: 2 -"Kart 8": +"Mario Kart 8": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_Kart_8" version: 4 hasUltrawide: true -"Tennis: Ultra Smash": +"Mario Tennis: Ultra Smash": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_Tennis:_Ultra_Smash" version: 4 @@ -223,7 +223,7 @@ nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/New_Super_Luigi_U" version: 4 -"New Super Bros. U": +"New Super Mario Bros. U": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/New_Super_Mario_Bros._U" version: 4 @@ -247,7 +247,7 @@ nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Pac-Man_and_the_Ghostly_Adventures_2" version: 2 -"Paper: Color Splash": +"Paper Mario: Color Splash": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Paper_Mario:_Color_Splash" version: 4 @@ -337,12 +337,12 @@ nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Star_Fox_Zero" version: 4 -"Super 3D World": +"Super Mario 3D World": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Super_Mario_3D_World" version: 4 hasUltrawide: true -"Super Maker": +"Super Mario Maker": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Super_Mario_Maker" version: 4 diff --git a/docs/assets/javascript/index.js b/docs/assets/javascript/index.js index 0b9b113c..2cd7e1ad 100644 --- a/docs/assets/javascript/index.js +++ b/docs/assets/javascript/index.js @@ -19,6 +19,8 @@ const altNames = { "hw": "Hyrule Warriors", "mc": "Minecraft", "slw": "Sonic Lost World", + "smm": "Super Mario Maker", + "mk8": "Mario Kart 8", "tphd": "The Legend of Zelda: Twilight Princess HD", "wwhd": "The Legend of Zelda: The Wind Waker HD", // easter eggs diff --git a/src/M&SRio2016/Enhancements/NoHUD/rules.txt b/src/M&SRio2016/Enhancements/NoHUD/rules.txt index ad017df5..fdaf43fe 100644 --- a/src/M&SRio2016/Enhancements/NoHUD/rules.txt +++ b/src/M&SRio2016/Enhancements/NoHUD/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = No HUD -path = "Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD" +path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD" description = Removes the game's HUD.||Made by M&&M. version = 6 diff --git a/src/M&SRio2016/Graphics/rules.txt b/src/M&SRio2016/Graphics/rules.txt index 3f76eb34..2694380a 100644 --- a/src/M&SRio2016/Graphics/rules.txt +++ b/src/M&SRio2016/Graphics/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Graphic Options -path = "Sonic at the Rio 2016 Olympic Games/Graphics" +path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics" description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by M&&M. version = 6 diff --git a/src/M&SRio2016/Mods/60FPS/rules.txt b/src/M&SRio2016/Mods/60FPS/rules.txt index 931b1e19..a448d611 100644 --- a/src/M&SRio2016/Mods/60FPS/rules.txt +++ b/src/M&SRio2016/Mods/60FPS/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = 60FPS -path = "Sonic at the Rio 2016 Olympic Games/Mods/60FPS" +path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/60FPS" description = Important: This patches the gameplay to be in 60FPS.|Getting under 60FPS will slow down the game's speed.||Made by theboy181. version = 6 diff --git a/src/M&SRio2016/Mods/ModLoader/rules.txt b/src/M&SRio2016/Mods/ModLoader/rules.txt index 6c874959..bd03fc99 100644 --- a/src/M&SRio2016/Mods/ModLoader/rules.txt +++ b/src/M&SRio2016/Mods/ModLoader/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Mod Loader -path = "Sonic at the Rio 2016 Olympic Games/Mods/Mod Loader" +path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/Mod Loader" description = Allows the game to load data from a directory before the cpk file.|You will need to put the modified data into 'content/mod' in order for the mod to work.||Made by Radfordhound and M&&M. version = 6 diff --git a/src/M&SRio2016/Mods/Quickboot/rules.txt b/src/M&SRio2016/Mods/Quickboot/rules.txt index 37f65706..80f5dc01 100644 --- a/src/M&SRio2016/Mods/Quickboot/rules.txt +++ b/src/M&SRio2016/Mods/Quickboot/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Quickboot -path = "Sonic at the Rio 2016 Olympic Games/Mods/Quickboot" +path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/Quickboot" description = Choose which state the game boots to.|Some states will cause an infinite loop while others will either softlock or crash the game.||Made by M&&M and Skyth. version = 7 diff --git a/src/M&SRio2016/Workarounds/OnlineCrash/rules.txt b/src/M&SRio2016/Workarounds/OnlineCrash/rules.txt index c0d36319..4f2ebabb 100644 --- a/src/M&SRio2016/Workarounds/OnlineCrash/rules.txt +++ b/src/M&SRio2016/Workarounds/OnlineCrash/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Online Crash Skip -path = "Sonic at the Rio 2016 Olympic Games/Workarounds/Online Crash Skip" +path = "Mario & Sonic at the Rio 2016 Olympic Games/Workarounds/Online Crash Skip" description = Skips a crash when launching the game, allow you to boot the game under online mode.||Made by M&&M. version = 6 diff --git a/src/MarioKart8/Enhancements/Contrasty/rules.txt b/src/MarioKart8/Enhancements/Contrasty/rules.txt index d3c72433..0e9ace55 100644 --- a/src/MarioKart8/Enhancements/Contrasty/rules.txt +++ b/src/MarioKart8/Enhancements/Contrasty/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Contrasty -path = "Kart 8/Enhancements/Contrasty" +path = "Mario Kart 8/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as.|You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Made by getdls. version = 6 diff --git a/src/MarioKart8/Enhancements/Debanding/rules.txt b/src/MarioKart8/Enhancements/Debanding/rules.txt index c50f2b64..a6c425c3 100644 --- a/src/MarioKart8/Enhancements/Debanding/rules.txt +++ b/src/MarioKart8/Enhancements/Debanding/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Debanding -path = "Kart 8/Enhancements/Debanding" +path = "Mario Kart 8/Enhancements/Debanding" description = Adds a debanding post processing shader to the game.|This pack can only be used with OpenGL.|Made by getdls. version = 6 rendererFilter = opengl diff --git a/src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt b/src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt index 5dcecc69..aede2761 100644 --- a/src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt +++ b/src/MarioKart8/Enhancements/RemoveMKTVWatermark/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 -name = Remove KTV Watermark -path = "Kart 8/Enhancements/Remove KTV Watermark" -description = Removes the KTV watermark in the replays or highlight reel.|Made by Crementif. +name = Remove MKTV Watermark +path = "Mario Kart 8/Enhancements/Remove MKTV Watermark" +description = Removes the MKTV watermark in the replays or highlight reel.|Made by Crementif. version = 6 [TextureRedefine] diff --git a/src/MarioKart8/Graphics/rules.txt b/src/MarioKart8/Graphics/rules.txt index 92f30056..74f80665 100644 --- a/src/MarioKart8/Graphics/rules.txt +++ b/src/MarioKart8/Graphics/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Graphic Options -path = "Kart 8/Graphics" +path = "Mario Kart 8/Graphics" description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, anti-aliasing, bloom amount, motion blur quality, level of detail and anisotropic filtering quality.|Made by Crementif, theboy181 and M&&M. version = 6 diff --git a/src/MarioKart8/Mods/60FPSMultiplayer/rules.txt b/src/MarioKart8/Mods/60FPSMultiplayer/rules.txt index b7b3281f..7c69fa02 100644 --- a/src/MarioKart8/Mods/60FPSMultiplayer/rules.txt +++ b/src/MarioKart8/Mods/60FPSMultiplayer/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = 60FPS for 3/4 Player Splitscreen -path = "Kart 8/Mods/60FPS Splitscreen" +path = "Mario Kart 8/Mods/60FPS Splitscreen" description = Forces the game to run at 60FPS instead of 30FPS in 3/4 player splitscreen.|In those splitscreen modes, it normally alternates which screen is being updated each frame. This mod forces it to draw all the screens every frame instead.|Made by theboy181 and Xalphenos. version = 6 diff --git a/src/MarioKart8/Mods/NoHUD/rules.txt b/src/MarioKart8/Mods/NoHUD/rules.txt index f71828e1..b7e371c2 100644 --- a/src/MarioKart8/Mods/NoHUD/rules.txt +++ b/src/MarioKart8/Mods/NoHUD/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Remove All HUD Elements -path = "Kart 8/Mods/No HUD (breaks menus)" +path = "Mario Kart 8/Mods/No HUD (breaks menus)" description = Disables any HUD while racing.|Breaks many of the menu's so don't use this if you just want to play the game.||Made by Crementif. version = 6 diff --git a/src/NewSuperMarioBrosU/Graphics/rules.txt b/src/NewSuperMarioBrosU/Graphics/rules.txt index d07a08eb..cb9463ac 100644 --- a/src/NewSuperMarioBrosU/Graphics/rules.txt +++ b/src/NewSuperMarioBrosU/Graphics/rules.txt @@ -1,7 +1,7 @@ [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = TV Resolution, Gamepad Resolution, Shadow Quality and Blur Quality -path = "New Super Bros. U/Graphics" +path = "New Super Mario Bros. U/Graphics" description = Changes the TV/Gamepad resolution of the game. You can also adjust the quality of the shadows and blur.||Made by getdls. version = 6 diff --git a/src/NewSuperMarioBrosU/Mods/RemoveHUD/rules.txt b/src/NewSuperMarioBrosU/Mods/RemoveHUD/rules.txt index f0afa2a0..2b9a17f3 100644 --- a/src/NewSuperMarioBrosU/Mods/RemoveHUD/rules.txt +++ b/src/NewSuperMarioBrosU/Mods/RemoveHUD/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = Remove HUD -path = "New Super Bros. U/Mods/Remove HUD (breaks menus)" +path = "New Super Mario Bros. U/Mods/Remove HUD (breaks menus)" description = Removes the in-game HUD.|Breaks menus so should only be used for screenshots/videos.||Made by Seb. version = 6 \ No newline at end of file diff --git a/src/NewSuperMarioBrosU/Workarounds/CrashFix/rules.txt b/src/NewSuperMarioBrosU/Workarounds/CrashFix/rules.txt index 679aba43..c34b7d93 100644 --- a/src/NewSuperMarioBrosU/Workarounds/CrashFix/rules.txt +++ b/src/NewSuperMarioBrosU/Workarounds/CrashFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = Title Screen Crash Fix -path = "New Super Bros. U/Workarounds/Title Screen Crash Fix" #and luigi -description = Allows NSBU and NSLU to be played without the required system files.|Only tested to work on the latest update of the game.||Made by Xalphenos. +path = "New Super Mario Bros. U/Workarounds/Title Screen Crash Fix" #and luigi +description = Allows NSMBU and NSLU to be played without the required system files.|Only tested to work on the latest update of the game.||Made by Xalphenos. version = 6