diff --git a/src/BreathOfTheWild/Graphics/patch_GUIAspectRatio.asm b/src/BreathOfTheWild/Graphics/patch_GUIAspectRatio.asm index 2756a80f..ef407e4c 100644 --- a/src/BreathOfTheWild/Graphics/patch_GUIAspectRatio.asm +++ b/src/BreathOfTheWild/Graphics/patch_GUIAspectRatio.asm @@ -656,8 +656,8 @@ beq scalePaneNormal b exitScale scaleMainScreenLocationTextPanes: addi r5, r31, 0x80 -lis r10, str_N_In_00@ha -addi r10, r10, str_N_In_00@l +lis r10, str_Pa_LocationName_00@ha +addi r10, r10, str_Pa_LocationName_00@l bla _compareString beq scalePaneNormal b exitScale diff --git a/src/BreathOfTheWild/Mods/FPS++/patch_Cutscene.asm b/src/BreathOfTheWild/Mods/FPS++/patch_Cutscene.asm index ac0b4998..788ee733 100644 --- a/src/BreathOfTheWild/Mods/FPS++/patch_Cutscene.asm +++ b/src/BreathOfTheWild/Mods/FPS++/patch_Cutscene.asm @@ -83,8 +83,8 @@ beq _setCutscene30FPSLimit cmpwi r22, 3340 ; demo334_0 ; Perhaps the crash at the end of vah ruta beq _setCutscene30FPSLimit -cmpwi r22, 1020 ; demo102_0 ; Start Game - Bright light waking up link on blackscreen -beq _setCutscene30FPSLimit +# cmpwi r22, 1020 ; demo102_0 ; Start Game - Bright light waking up link on blackscreen +# beq _setCutscene30FPSLimit cmpwi r22, 1690 ; demo169_0 ; Start Game - Zelda waking up link dialogue on blackscreen beq _setCutscene30FPSLimit