diff --git a/Enhancements/MarioTennis_Shadows/rules.txt b/Enhancements/MarioTennis_Shadows/rules.txt new file mode 100644 index 00000000..13ee1054 --- /dev/null +++ b/Enhancements/MarioTennis_Shadows/rules.txt @@ -0,0 +1,40 @@ +[Definition] +titleIds = 00050000101A3500,00050000101A3600,0005000010199000 +name = Shadow Resolution +path = "Mario Tennis: Ultra Smash/Graphics/Shadow Resolution" +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. +version = 3 + +[Preset] +name = Medium (1.00x, Default) +$shadowRes = 1 + +[Preset] +name = Low (0.50x) +$shadowRes = 0.5 + +[Preset] +name = High (2.00x) +$shadowRes = 2 + +[Preset] +name = Ultra (4.00x) +$shadowRes = 4 + +[Preset] +name = Extreme (8.00x) +$shadowRes = 8 + +[TextureRedefine] # Shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = $shadowRes * 1024 +overwriteHeight = $shadowRes * 1024 + +[TextureRedefine] # Performance Shadows +width = 512 +height = 512 +formats = 0x005 +overwriteWidth = $shadowRes * 512 +overwriteHeight = $shadowRes * 512 diff --git a/Source/MarioTennis/rules.txt b/Source/MarioTennis/rules.txt new file mode 100644 index 00000000..ed8af27b --- /dev/null +++ b/Source/MarioTennis/rules.txt @@ -0,0 +1,474 @@ +[Definition] +titleIds = 00050000101A3500,00050000101A3600,0005000010199000 +name = Resolution +path = "Mario Tennis: Ultra Smash/Graphics/Resolution" +description = Changes the games resolution. You cannot change resolutions on the fly. +version = 3 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +// For [4:3] resolutions that are multiples of 320x180 +// Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +// Quality + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +// Enthusiast + +[Preset] +name = 7680x4320 +$width = 7680 +$height = 4320 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 10240x5760 +$width = 10240 +$height = 5760 +$gameWidth = 1280 +$gameHeight = 720 + +// TV + +[TextureRedefine] +width = 1280 +height = 720 +formatsExcluded = 0x431 # Format 0x41a fixes main menu backgrounds but breaks in-game graphics +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 640 +height = 368 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 320 +height = 192 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 320 +height = 180 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 160 +height = 96 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 + +[TextureRedefine] +width = 160 +height = 90 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] +width = 96 +height = 48 +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 48 + +[TextureRedefine] +width = 80 +height = 45 +overwriteWidth = ($width/$gameWidth) * 80 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] +width = 64 +height = 32 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] +width = 40 +height = 22 +overwriteWidth = ($width/$gameWidth) * 40 +overwriteHeight = ($height/$gameHeight) * 22 + +// Gamepad + +[TextureRedefine] +width = 864 +height = 480 +overwriteWidth = ($width/$gameWidth) * 864 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +formatsExcluded = 0x41a +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 480 + +// Character Select (1v1) + +[TextureRedefine] +width = 384 +height = 448 +overwriteWidth = ($width/$gameWidth) * 384 +overwriteHeight = ($height/$gameHeight) * 448 + +[TextureRedefine] +width = 360 +height = 448 +overwriteWidth = ($width/$gameWidth) * 360 +overwriteHeight = ($height/$gameHeight) * 448 + +[TextureRedefine] +width = 192 +height = 224 +overwriteWidth = ($width/$gameWidth) * 192 +overwriteHeight = ($height/$gameHeight) * 224 + +[TextureRedefine] +width = 180 +height = 224 +overwriteWidth = ($width/$gameWidth) * 180 +overwriteHeight = ($height/$gameHeight) * 224 + +[TextureRedefine] +width = 96 +height = 112 +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 112 + +[TextureRedefine] +width = 90 +height = 112 +overwriteWidth = ($width/$gameWidth) * 90 +overwriteHeight = ($height/$gameHeight) * 112 + +[TextureRedefine] +width = 45 +height = 56 +overwriteWidth = ($width/$gameWidth) * 45 +overwriteHeight = ($height/$gameHeight) * 56 + +[TextureRedefine] +width = 22 +height = 28 +overwriteWidth = ($width/$gameWidth) * 22 +overwriteHeight = ($height/$gameHeight) * 28 + +[TextureRedefine] +width = 11 +height = 14 +overwriteWidth = ($width/$gameWidth) * 11 +overwriteHeight = ($height/$gameHeight) * 14 + +// Character Select (2v2) + +[TextureRedefine] +width = 256 +height = 448 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 448 + +[TextureRedefine] +width = 224 +height = 448 +overwriteWidth = ($width/$gameWidth) * 224 +overwriteHeight = ($height/$gameHeight) * 448 + +[TextureRedefine] +width = 216 +height = 448 +overwriteWidth = ($width/$gameWidth) * 216 +overwriteHeight = ($height/$gameHeight) * 448 + +[TextureRedefine] +width = 27 +height = 56 +overwriteWidth = ($width/$gameWidth) * 27 +overwriteHeight = ($height/$gameHeight) * 56 + +[TextureRedefine] +width = 13 +height = 28 +overwriteWidth = ($width/$gameWidth) * 13 +overwriteHeight = ($height/$gameHeight) * 28 + +[TextureRedefine] +width = 6 +height = 14 +overwriteWidth = ($width/$gameWidth) * 6 +overwriteHeight = ($height/$gameHeight) * 14 + +// Match Intro + +[TextureRedefine] +width = 896 +height = 720 +overwriteWidth = ($width/$gameWidth) * 896 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 832 +height = 720 +overwriteWidth = ($width/$gameWidth) * 832 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 800 +height = 720 +overwriteWidth = ($width/$gameWidth) * 800 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 416 +height = 368 +overwriteWidth = ($width/$gameWidth) * 416 +overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] +width = 400 +height = 360 +overwriteWidth = ($width/$gameWidth) * 400 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 224 +height = 192 +overwriteWidth = ($width/$gameWidth) * 224 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 220 +height = 180 +overwriteWidth = ($width/$gameWidth) * 220 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 128 +height = 96 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 96 + +[TextureRedefine] +width = 100 +height = 90 +overwriteWidth = ($width/$gameWidth) * 100 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] +width = 64 +height = 48 +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 48 + +[TextureRedefine] +width = 50 +height = 45 +overwriteWidth = ($width/$gameWidth) * 50 +overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] +width = 32 +height = 32 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 32 +overwriteHeight = ($height/$gameHeight) * 32 + +[TextureRedefine] +width = 25 +height = 22 +overwriteWidth = ($width/$gameWidth) * 25 +overwriteHeight = ($height/$gameHeight) * 22 + +// Performance Scale + +#[TextureRedefine] # causes black screen for a single frame +#width = 1184 +#height = 666 +#overwriteWidth = ($width/$gameWidth) * 1184 +#overwriteHeight = ($height/$gameHeight) * 666 + +[TextureRedefine] +width = 1088 +height = 624 +overwriteWidth = ($width/$gameWidth) * 1088 +overwriteHeight = ($height/$gameHeight) * 624 + +[TextureRedefine] +width = 1088 +height = 612 +overwriteWidth = ($width/$gameWidth) * 1088 +overwriteHeight = ($height/$gameHeight) * 612 + +[TextureRedefine] +width = 992 +height = 560 +overwriteWidth = ($width/$gameWidth) * 992 +overwriteHeight = ($height/$gameHeight) * 560 + +[TextureRedefine] +width = 992 +height = 558 +overwriteWidth = ($width/$gameWidth) * 992 +overwriteHeight = ($height/$gameHeight) * 558 + +[TextureRedefine] +width = 896 +height = 512 +overwriteWidth = ($width/$gameWidth) * 896 +overwriteHeight = ($height/$gameHeight) * 512 + +[TextureRedefine] +width = 896 +height = 504 +overwriteWidth = ($width/$gameWidth) * 896 +overwriteHeight = ($height/$gameHeight) * 504 + +[TextureRedefine] +width = 800 +height = 464 +overwriteWidth = ($width/$gameWidth) * 800 +overwriteHeight = ($height/$gameHeight) * 464 + +[TextureRedefine] +width = 800 +height = 450 +overwriteWidth = ($width/$gameWidth) * 800 +overwriteHeight = ($height/$gameHeight) * 450 + +[TextureRedefine] +width = 800 +height = 448 +overwriteWidth = ($width/$gameWidth) * 800 +overwriteHeight = ($height/$gameHeight) * 448 + +[TextureRedefine] +width = 736 +height = 416 +overwriteWidth = ($width/$gameWidth) * 736 +overwriteHeight = ($height/$gameHeight) * 416 + +[TextureRedefine] +width = 704 +height = 400 +overwriteWidth = ($width/$gameWidth) * 704 +overwriteHeight = ($height/$gameHeight) * 400 + +[TextureRedefine] +width = 704 +height = 396 +overwriteWidth = ($width/$gameWidth) * 704 +overwriteHeight = ($height/$gameHeight) * 396 + +[TextureRedefine] +width = 672 +height = 384 +overwriteWidth = ($width/$gameWidth) * 672 +overwriteHeight = ($height/$gameHeight) * 384 + +[TextureRedefine] +width = 608 +height = 352 +overwriteWidth = ($width/$gameWidth) * 608 +overwriteHeight = ($height/$gameHeight) * 352 + +[TextureRedefine] +width = 608 +height = 342 +overwriteWidth = ($width/$gameWidth) * 608 +overwriteHeight = ($height/$gameHeight) * 342 + +[TextureRedefine] +width = 608 +height = 336 +overwriteWidth = ($width/$gameWidth) * 608 +overwriteHeight = ($height/$gameHeight) * 336 + +[TextureRedefine] +width = 544 +height = 304 +overwriteWidth = ($width/$gameWidth) * 544 +overwriteHeight = ($height/$gameHeight) * 304 + +[TextureRedefine] +width = 480 +height = 272 +overwriteWidth = ($width/$gameWidth) * 480 +overwriteHeight = ($height/$gameHeight) * 272 + +[TextureRedefine] +width = 416 +height = 240 +overwriteWidth = ($width/$gameWidth) * 416 +overwriteHeight = ($height/$gameHeight) * 240 diff --git a/docs/_data/GameTitles.yml b/docs/_data/GameTitles.yml index 541f310c..76ace57a 100644 --- a/docs/_data/GameTitles.yml +++ b/docs/_data/GameTitles.yml @@ -153,7 +153,7 @@ - title: "Mario Tennis: Ultra Smash" nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Mario_Tennis:_Ultra_Smash" - version3: false + version3: true - title: "Meme Run" nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Meme_Run"