diff --git a/Enhancement/BreathOfTheWild_Clarity/Presets/Jamie (test presets)/Constrast_Clarity_Merge_preset_37040a485a29d54e_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_Clarity/Presets/Jamie (test presets)/Constrast_Clarity_Merge_preset_37040a485a29d54e_00000000000003c9_ps.txt index 26de5475..8d15d9d6 100644 --- a/Enhancement/BreathOfTheWild_Clarity/Presets/Jamie (test presets)/Constrast_Clarity_Merge_preset_37040a485a29d54e_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_Clarity/Presets/Jamie (test presets)/Constrast_Clarity_Merge_preset_37040a485a29d54e_00000000000003c9_ps.txt @@ -32,7 +32,7 @@ const float sharp_clamp = 0.02; //[0.000 to 1.000] Limits //Advanced sharpening settings const float offset_bias = 1.0; //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. -#define Tone_map 8 // 0: disable, -1 to 8: enable. +#define Tone_map 8 // 0: disable, -1 to 9: enable. // -1: disable, loss of bright detail/color but keep [0,1] intact // 0: (Wii U) BotW original // Reshade ToneMap Option 1 @@ -44,7 +44,6 @@ const float offset_bias = 1.0; //[0.0 to 6.0] Offset bia // filmicToneMapping Option 7 // Uncharted2ToneMapping Option 8 // ACES Filmic Option 9 - // BOTW Tone Map (Contrasty) Option 10 // Reshade ToneMap Controls / "Contrasty" Parameters const float Exposure = 1.17; // [0.0, 1.0+] Adjust exposure const float Bleach = 0.0; // "More bleach means more contrasted and less colorful image" min -0.5 max 1.0 Default 0.0 @@ -676,8 +675,6 @@ void main() color = Uncharted2ToneMapping(color); #elif (tone_mapping == 9) color = ACESFilm(color); -#elif (tone_mapping == 10) - color = BotWToneMap(color); #endif // Post Processing @@ -696,6 +693,12 @@ void main() #if (Filmicpass == 1) color = FilmPass(color); #endif +#if (post_process == 0) + color = BotWVibrance(color); +#endif +#if (post_process == 1) + color = Contrasty(color); +#endif #if (lggpass == 1) color = LiftGammaGainPass(color); #endif @@ -704,11 +707,6 @@ void main() #endif #if (vibpass == 1) color = VibrancePass(color); -#endif -#if (post_process == 0) - color = BotWVibrance(color); -#elif (post_process == 1) - color = Contrasty(color); #endif passPixelColor0 = vec4(color, passParameterSem0.w); } \ No newline at end of file