From 257984d75254d0bc1e5b23b84c6deb8ead8f3641 Mon Sep 17 00:00:00 2001 From: getdls Date: Tue, 23 May 2017 22:50:59 +0200 Subject: [PATCH] [DKC - TF] AA removal Cemu 1.8 version ADD Aa removal for cemu release 1.8 --- .../10ccf0cc1234d069_00000000000003c9_ps.txt | 52 ++++++++++++++++++ .../bafe6c9c37bfca4d_00000000000003c9_ps.txt | 53 +++++++++++++++++++ .../rules.txt | 3 ++ 3 files changed, 108 insertions(+) create mode 100644 Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/10ccf0cc1234d069_00000000000003c9_ps.txt create mode 100644 Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/bafe6c9c37bfca4d_00000000000003c9_ps.txt create mode 100644 Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/rules.txt diff --git a/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/10ccf0cc1234d069_00000000000003c9_ps.txt b/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/10ccf0cc1234d069_00000000000003c9_ps.txt new file mode 100644 index 00000000..8967d7da --- /dev/null +++ b/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/10ccf0cc1234d069_00000000000003c9_ps.txt @@ -0,0 +1,52 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 10ccf0cc1234d069 // AA removal cemu 1.8 +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +} diff --git a/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/bafe6c9c37bfca4d_00000000000003c9_ps.txt b/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/bafe6c9c37bfca4d_00000000000003c9_ps.txt new file mode 100644 index 00000000..db896044 --- /dev/null +++ b/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/bafe6c9c37bfca4d_00000000000003c9_ps.txt @@ -0,0 +1,53 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader bafe6c9c37bfca4d // AA removal cemu 1.8 version +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf55ae800 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; + +} diff --git a/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/rules.txt b/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/rules.txt new file mode 100644 index 00000000..b095d505 --- /dev/null +++ b/Enhancement/TropicalFreeze_AARemoval_Cemu_1.8/rules.txt @@ -0,0 +1,3 @@ +[Definition] +titleIds = 0005000010137F00,0005000010138300,0005000010144800 +name = "Donkey Kong Country: Tropical Freeze - AA Removal" # v1.3 edge artifacts removed. Cemu 1.8 \ No newline at end of file