diff --git a/Resolutions/YoshisWoollyWorld_Resolution/rules.txt b/Resolutions/YoshisWoollyWorld_Resolution/rules.txt index ecfed68e..bda691e8 100644 --- a/Resolutions/YoshisWoollyWorld_Resolution/rules.txt +++ b/Resolutions/YoshisWoollyWorld_Resolution/rules.txt @@ -6,12 +6,14 @@ description = Changes the resolution of the game. version = 3 [Preset] -name = 1280x720 Default +name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 +$scaleShader = 1.0 +// Performance [Preset] name = 640x360 @@ -20,14 +22,7 @@ $height = 360 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 - -[Preset] -name = 854x480 -$width = 854 -$height = 480 -$gameWidth = 1280 -$gameHeight = 720 -$dither = 0.1 +$scaleShader = 1.0 [Preset] name = 960x540 @@ -36,6 +31,9 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 +$scaleShader = (720.0/540.0) + +// Common HD Resolutions [Preset] name = 1600x900 @@ -44,6 +42,7 @@ $height = 900 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 +$scaleShader = (720.0/900.0) [Preset] name = 1920x1080 @@ -52,6 +51,7 @@ $height = 1080 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 +$scaleShader = (1440.0/1080.0) # Dont scale shadows to 1.5 [Preset] name = 2560x1440 @@ -60,14 +60,7 @@ $height = 1440 $gameWidth = 1280 $gameHeight = 720 $dither = 0.5 - -[Preset] -name = 2732x1536 -$width = 2732 -$height = 1536 -$gameWidth = 1280 -$gameHeight = 720 -$dither = 0.5 +$scaleShader = 1.0 [Preset] name = 3200x1800 @@ -76,6 +69,7 @@ $height = 1800 $gameWidth = 1280 $gameHeight = 720 $dither = 0.75 +$scaleShader = (1440.0/1800.0) [Preset] name = 3840x2160 @@ -84,6 +78,7 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 $dither = 0.85 +$scaleShader = 1.0 [Preset] name = 5120x2880 @@ -92,22 +87,64 @@ $height = 2880 $gameWidth = 1280 $gameHeight = 720 $dither = 1.0 +$scaleShader = 1.0 + +// Common Ultrawide Resolutions [Preset] -name = 7680x4320 -$width = 7680 -$height = 4320 +name = 2560x1080 ("21:9") +$width = 2560 +$height = 1080 $gameWidth = 1280 $gameHeight = 720 -$dither = 1.25 +$dither = 0.1 +$scaleShader = (1440.0/1080.0) # Dont scale shadows to 1.5 [Preset] -name = 10240x5760 -$width = 10240 -$height = 5760 +name = 3440x1440 ("21:9") +$width = 3440 +$height = 1440 $gameWidth = 1280 $gameHeight = 720 -$dither = 1.25 +$dither = 0.5 +$scaleShader = 1.0 + +[Preset] +name = 4300x1800 ("21:9") +$width = 4300 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 +$dither = 0.75 +$scaleShader = (1440.0/1800.0) + +#[Preset] # debug high res +#name = 7680x4320 +#$width = 7680 +#$height = 4320 +#$gameWidth = 1280 +#$gameHeight = 720 +#$dither = 1.25 +#$scaleShader = 1.0 + +#Colour depth / De-band Ok Nvidia, possible broken on Intel/Ams +#[TextureRedefine] +#width = 1280 +#height = 720 +#formats = 0x01a +#overwriteFormat = 0x01f +# +#[TextureRedefine] +#width = 640 +#height = 368 +#formats = 0x01a +#overwriteFormat = 0x01f +# +#[TextureRedefine] +#width = 640 +#height = 360 +#formats = 0x01a +#overwriteFormat = 0x01f [TextureRedefine] width = 1280 @@ -118,22 +155,31 @@ tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 -[TextureRedefine] # +[TextureRedefine] # Shadows width = 1024 height = 1024 #formatsExcluded = 0x431,0x005,0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x005,0x01a formats = 0x005 -overwriteWidth = ($width/$gameWidth) * 1024 -overwriteHeight = ($height/$gameHeight) * 1024 +overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader) +overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader) -[TextureRedefine] -width = 854 -height = 480 -#formats = 0x034 -overwriteWidth = ($width/$gameWidth) * 854 -overwriteHeight = ($height/$gameHeight) * 480 -[TextureRedefine] +#[TextureRedefine] #pad rounded +#width = 864 +#height = 480 +##formats = 0x034 +#overwriteWidth = ($width/$gameWidth) * 864 +#overwriteHeight = ($height/$gameHeight) * 480 +# +#[TextureRedefine] #pad +#width = 854 +#height = 480 +##formats = 0x034 +#overwriteWidth = ($width/$gameWidth) * 854 +#overwriteHeight = ($height/$gameHeight) * 480 + + +[TextureRedefine] # 360 rounding width = 640 height = 368 #formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a @@ -149,6 +195,14 @@ tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] #180 rounding +width = 320 +height = 192 +#formats = 0x816,0x019,0x01a,0x001 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 + [TextureRedefine] width = 320 height = 180 @@ -156,6 +210,37 @@ height = 180 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 + +#[TextureRedefine] #skybox? +#width = 256 +#height = 256 +#depth = 1 +#formats = 0x008 +#overwriteWidth = ($width/$gameWidth) * 256 +#overwriteHeight = ($height/$gameHeight) * 256 +# +#[TextureRedefine] # haze? +#width = 160 +#height = 208 +##formats = 0x806,0x007,0x01a +#overwriteWidth = ($width/$gameWidth) * 160 +#overwriteHeight = ($height/$gameHeight) * 208 +# +#[TextureRedefine] # haze? +#width = 150 +#height = 200 +##formats = 0x806,0x007,0x01a +#overwriteWidth = ($width/$gameWidth) * 150 +#overwriteHeight = ($height/$gameHeight) * 200 + + +[TextureRedefine] #90 rounding +width = 160 +height = 96 +#formats = 0x806,0x007,0x01a +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 + [TextureRedefine] width = 160 height = 90 @@ -163,6 +248,14 @@ height = 90 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] #45 rounding +width = 96 +height = 48 +#formats = 0x806,0x01a +overwriteWidth = ($width/$gameWidth) * 96 +overwriteHeight = ($height/$gameHeight) * 48 + [TextureRedefine] width = 80 height = 45 @@ -170,9 +263,19 @@ height = 45 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 + +[TextureRedefine] # 22 rounding +width = 64 +height = 32 +formats = 0x01a +overwriteWidth = ($width/$gameWidth) * 64 +overwriteHeight = ($height/$gameHeight) * 32 + [TextureRedefine] width = 40 height = 22 -#formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 + +