From 2599bb0c03e99ca2feed4b0e26e31d6056f191d0 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 23 Oct 2017 17:25:20 -0700 Subject: [PATCH] [BotW] add that AMD Shadow workaround I have no clue who created the pack. Can someone please let me know who? --- .../9c98a67271f8cc75_00000007f924d249_ps.txt | 824 ++++++++++++ .../a73d770e3204e2e6_0000007ff9249a49_ps.txt | 699 ++++++++++ .../b8a18eeb20759bfd_0000007800001269_ps.txt | 566 ++++++++ .../cbbcf83b05c6d921_000003c000009269_ps.txt | 557 ++++++++ .../d2cb8f8abc8a00bc_00001ffe492e9249_ps.txt | 1144 +++++++++++++++++ .../ffe0e8c84f6e8da9_000003c000009269_ps.txt | 773 +++++++++++ .../BreathOfTheWild_AMDShadows/rules.txt | 4 + 7 files changed, 4567 insertions(+) create mode 100644 Workaround/BreathOfTheWild_AMDShadows/9c98a67271f8cc75_00000007f924d249_ps.txt create mode 100644 Workaround/BreathOfTheWild_AMDShadows/a73d770e3204e2e6_0000007ff9249a49_ps.txt create mode 100644 Workaround/BreathOfTheWild_AMDShadows/b8a18eeb20759bfd_0000007800001269_ps.txt create mode 100644 Workaround/BreathOfTheWild_AMDShadows/cbbcf83b05c6d921_000003c000009269_ps.txt create mode 100644 Workaround/BreathOfTheWild_AMDShadows/d2cb8f8abc8a00bc_00001ffe492e9249_ps.txt create mode 100644 Workaround/BreathOfTheWild_AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt create mode 100644 Workaround/BreathOfTheWild_AMDShadows/rules.txt diff --git a/Workaround/BreathOfTheWild_AMDShadows/9c98a67271f8cc75_00000007f924d249_ps.txt b/Workaround/BreathOfTheWild_AMDShadows/9c98a67271f8cc75_00000007f924d249_ps.txt new file mode 100644 index 00000000..467ba550 --- /dev/null +++ b/Workaround/BreathOfTheWild_AMDShadows/9c98a67271f8cc75_00000007f924d249_ps.txt @@ -0,0 +1,824 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 9c98a67271f8cc75 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x2448b000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 1 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0xf58a8000 res 360x360x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler7 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x3da22000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0x3db3e800 res 96x96x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5589800 res 160x90x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem2; +layout(location = 2) in vec4 passParameterSem5; +layout(location = 3) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +float textureShadow_1(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_2(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem2); +R2i = floatBitsToInt(passParameterSem5); +R3i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x); +R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R3i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xyzw); +R13i.xy = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x)); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x)); +R5i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0))); +PS0i = R5i.x; +// 1 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z)))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z)))); +R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), -(intBitsToFloat(PV0i.y)))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), -(intBitsToFloat(PV0i.y)))); +PS1i = R125i.w; +// 2 +R127i.x = floatBitsToInt(-(intBitsToFloat(R127i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[43].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[45].x)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(R127i.w)))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), -(intBitsToFloat(R127i.w)))); +PS0i = R127i.y; +// 3 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[45].y) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.w)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R125i.w)); +PS1i = R126i.x; +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(backupReg0i)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.x))); +R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[43].z) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.y)); +PS0i = R127i.z; +// 5 +R9i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(PV0i.w)); +PV1i.x = R9i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[44].x)); +R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.w)); +PV1i.z = R126i.z; +R4i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0))); +R5i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0))); +PS1i = R5i.z; +// 6 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS6[39].z) + -(uf_blockPS6[39].x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R127i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R125i.z))); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x437f0000)); +PS0i = R2i.y; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[44].y) + intBitsToFloat(R127i.y))); +PV1i.x = R123i.x; +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.w))); +R4i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z))); +R5i.w = 0x3f800000; +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y))); +PS1i = R4i.x; +// 8 +R2i.x = floatBitsToInt((-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xc0600000))); +R2i.x = clampFI32(R2i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R0i.z = floatBitsToInt(-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3d4ccccd)); +PV0i.z = R0i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS6[44].z) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +R10i.x = floatBitsToInt(uf_blockPS1[0].y); +PS0i = R10i.x; +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z))); +R15i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(PV0i.w)); +PV1i.z = R15i.z; +R0i.w = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV0i.z))); +R0i.w = clampFI32(R0i.w); +R9i.w = R13i.x; +R9i.w = clampFI32(R9i.w); +PS1i = R9i.w; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R12i.y = PV1i.z; +PV0i.y = R12i.y; +R9i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R125i.y)); +PV0i.z = R9i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R1i.z)), uf_blockPS1[17].y)); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y))); +PS0i = R122i.x; +// 11 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PS0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),uf_blockPS6[39].z) + -(uf_blockPS6[39].y))); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + uf_blockPS6[39].w); +R3i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R4i.z)), -(intBitsToFloat(R4i.z)))); +R2i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R2i.w; +} +if( activeMaskStackC[1] == true ) { +R3i.z = floatBitsToInt(textureLod(textureUnitPS11, intBitsToFloat(R3i.xy),0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),-(intBitsToFloat(R0i.y))) + intBitsToFloat(R3i.w))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(uf_blockPS10[2].z + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[39].w),intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R2i.w)); +// 1 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); +PV1i.y = R11i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.25); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),-(intBitsToFloat(R4i.x))) + intBitsToFloat(PV0i.x))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PS1i = R10i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0)); +PV0i.y = R123i.y; +R16i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + intBitsToFloat(R125i.y)); +R16i.z = clampFI32(R16i.z); +R11i.z = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R0i.z))); +R11i.z = clampFI32(R11i.z); +PS0i = R11i.z; +// 3 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R17i.z = floatBitsToInt(intBitsToFloat(R2i.x) + uf_blockPS10[3].y); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +R0i.z = floatBitsToInt(tempResultf); +PS1i = R0i.z; +// 4 +R10i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R10i.w; +PS0i = int(intBitsToFloat(R2i.y)); +// 5 +PV1i.w = PS0i & int(1); +R11i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +PS1i = R11i.w; +// 6 +R12i.z = ((PV1i.w == 0)?(0):(0x3f800000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); +R4i.w = floatBitsToInt(uf_blockPS10[2].w); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R2i.w = floatBitsToInt(tempResultf); +PS1i = R2i.w; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, intBitsToFloat(R4i.w))); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, intBitsToFloat(R4i.w))); +PV0i.y = R5i.y; +R14i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, intBitsToFloat(R4i.w))); +PV0i.z = R14i.z; +R0i.w = 0; +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); +R2i.y = PV0i.z; +PV1i.y = R2i.y; +R2i.z = 0; +PV1i.z = R2i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +R0i.x = PV0i.x; +PS1i = R0i.x; +// 2 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.w))); +PS0i = R122i.x; +// 3 +R10i.y = floatBitsToInt(uf_blockPS1[1].y); +R18i.z = floatBitsToInt(uf_blockPS1[2].y); +R12i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R0i.z))); +// 5 +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R126i.x))); +// 6 +predResult = (1.0 > intBitsToFloat(R11i.z)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.x) * 1.5); +R127i.y = ((-(intBitsToFloat(R1i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PV0i.z = ((-(intBitsToFloat(R1i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.y) * 1.5); +PS0i = floatBitsToInt(intBitsToFloat(R13i.z) * 1.5); +// 1 +backupReg0i = R2i.w; +PV1i.x = PV0i.z & int(1); +R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x))); +R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS0i))); +PV1i.w = R2i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 1.0)); +PS1i = R122i.x; +// 2 +R2i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R3i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R5i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R4i.w = PV1i.x - R127i.y; +PV0i.w = R4i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 3 +PV1i.x = PV0i.w << 0x00000002; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(R13i.z))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), -(intBitsToFloat(R0i.w)))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R0i.x = PV1i.x + 0x0000002d; +R0i.y = PV1i.x + 0x0000002b; +R0i.z = PV1i.x + 0x0000002c; +R0i.w = PV1i.x + 0x0000002a; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R127i.y),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i)); +R3i.w = floatBitsToInt(tempResultf); +PS1i = R3i.w; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R7i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R8i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R3i.w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R3i.w))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R3i.w))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.x))); +PV0i.w = R123i.w; +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y))); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.x))); +PS1i = R126i.z; +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R18i.z)),intBitsToFloat(R3i.z)) + intBitsToFloat(R13i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0)); +R127i.y = floatBitsToInt(float(R4i.w)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R4i.y),intBitsToFloat(R13i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R14i.z)),1.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.x))); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R127i.z))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.z))); +R5i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.y))); +PS0i = R5i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R1i.z))); +PV1i.w = R123i.w; +// 6 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R126i.z))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.x))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R8i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R7i.z)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R124i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV0i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.w; +// 12 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R5i.x; +// 13 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.w))); +R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0xbb03126f)); +R5i.w = clampFI32(R5i.w); +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = ((1.0 > intBitsToFloat(R6i.y))?int(0xFFFFFFFF):int(0x0)); +// 1 +R0i.w = ((R4i.w > 0)?(PV0i.x):(0)); +// 2 +predResult = (R0i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.z = int(-1) + R4i.w; +// 1 +PV1i.y = PV0i.z << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.z)); +// 2 +R0i.x = PV1i.y + 0x0000002a; +R0i.y = PV1i.y + 0x0000002d; +R0i.z = PV1i.y + 0x0000002c; +R0i.w = PV1i.y + 0x0000002b; +R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R5i.z; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R3i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R4i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R0i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.y)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.z)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R5i.y; +// 6 +R5i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f)); +R5i.w = clampFI32(R5i.w); +} +if( activeMaskStackC[3] == true ) { +R5i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R6i.y; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +// 1 +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R11i.z)) + intBitsToFloat(R6i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3a83126f)); +R0i.y = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3a83126f)); +R127i.z = floatBitsToInt(intBitsToFloat(R12i.w) + -(intBitsToFloat(R9i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R1i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +PS0i = R1i.x; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R1i.y = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3903126f) + 0.5)); +R126i.z = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); +R2i.w = 0x3f800000; +R3i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3ba3d70a)); +PS1i = R3i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R9i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a)); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R0i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R13i.y) + 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), intBitsToFloat(0xbf7d70a4))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); +R126i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40200001)); +R127i.y = clampFI32(R127i.y); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd)); +R123i.y = floatBitsToInt((-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666))); +PV0i.y = R123i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); +R0i.z = clampFI32(R0i.z); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS0i)) + uf_blockPS6[27].w)/2.0); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 6 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV1i.w))); +PV0i.x = R127i.x; +R2i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.5); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(0xbe593484))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f22f983)); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(R10i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(0x3fc90da4))); +PV1i.w = R123i.w; +R125i.z = floatBitsToInt(exp2(intBitsToFloat(R126i.w))); +PS1i = R125i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + 1.0)); +PS0i = R2i.x; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.z; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R12i.y),intBitsToFloat(R9i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +// 11 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R11i.y)) + intBitsToFloat(R127i.z))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(R125i.z))) + uf_blockPS6[27].z)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R127i.x))); +R3i.z = floatBitsToInt(exp2(intBitsToFloat(R125i.w))); +PS1i = R3i.z; +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); +R5i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R1i.xy),0.0).xyz); +R2i.xyz = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R2i.xy)).xyz); +R3i.w = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R3i.xy),intBitsToFloat(R3i.w)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R11i.x)) + intBitsToFloat(R4i.x))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R1i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R0i.w))); +PV0i.z = R126i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R1i.w))); +tempResultf = log2(intBitsToFloat(R0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R1i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0))); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +R127i.x = floatBitsToInt(intBitsToFloat(R3i.w) + uf_blockPS10[1].z); +R127i.x = clampFI32(R127i.x); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),intBitsToFloat(R17i.z)) + intBitsToFloat(R10i.w))); +R6i.y = clampFI32(R6i.y); +R2i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x41c80000) + intBitsToFloat(R15i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS1i))); +R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R125i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 4 +R123i.y = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS1i)) + 1.0)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS6[16].w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +R6i.w = 0; +PS0i = R6i.w; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV0i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +R4i.w = 0x3f800000; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[30].w)); +// 7 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R16i.z)) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.w))); +PV1i.w = R1i.w; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[3].z,intBitsToFloat(PV1i.y)) + uf_blockPS10[1].y)); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R126i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y))); +// 9 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.x))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS6[52].x); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),uf_blockPS6[15].x) + uf_blockPS6[14].w)); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[13].w)); +// 3 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.w))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.w))); +PV0i.z = R123i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV0i.x))); +R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PS1i = R6i.z; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 8 +R4i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.x))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.z))); +PV0i.z = R4i.z; +// 9 +R1i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R1i.w = R4i.w; +// 10 +R0i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R0i.w = R6i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Workaround/BreathOfTheWild_AMDShadows/a73d770e3204e2e6_0000007ff9249a49_ps.txt b/Workaround/BreathOfTheWild_AMDShadows/a73d770e3204e2e6_0000007ff9249a49_ps.txt new file mode 100644 index 00000000..d4929cc6 --- /dev/null +++ b/Workaround/BreathOfTheWild_AMDShadows/a73d770e3204e2e6_0000007ff9249a49_ps.txt @@ -0,0 +1,699 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader a73d770e3204e2e6 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x2448b000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 1 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2DArray textureUnitPS6;// Tex6 addr 0xf58a8000 res 360x360x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler6 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0x3da22000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf5589800 res 160x90x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 1 1 1 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem2; +layout(location = 2) in vec4 passParameterSem5; +layout(location = 3) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +float textureShadow_1(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem2); +R2i = floatBitsToInt(passParameterSem5); +R3i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x); +R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xyzw); +R3i.z = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R3i.zw)).w); +R7i.xy = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x)); +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x)); +R5i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +PS0i = R5i.x; +// 1 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.y)))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.y)))); +PV1i.y = R1i.y; +R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PV1i.z = R8i.z; +R124i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +R124i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PS1i = R124i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), -(intBitsToFloat(R127i.w)))); +PS0i = R127i.y; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), -(intBitsToFloat(R127i.z)))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(R127i.z)))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), -(intBitsToFloat(R127i.w)))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 4 +backupReg0i = R127i.z; +R125i.x = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x437f0000)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(R127i.y)); +R127i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R126i.w; +// 5 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R124i.w),intBitsToFloat(R124i.z),0.0))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.x)); +PS1i = R127i.y; +// 6 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.y)); +PV0i.x = R127i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w))); +PV0i.y = R8i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.w)); +PV0i.z = R126i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i)); +PV0i.w = R125i.w; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w))); +PS0i = R8i.x; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[44].x)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); +PS1i = R2i.w; +// 8 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[44].y) + intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[43].x)); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3d4ccccd)); +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x))); +PS0i = R0i.x; +// 9 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS6[45].x)); +R5i.w = 0x3f800000; +R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.z))); +PS1i = R0i.z; +// 10 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[45].y) + intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS1i)), -(intBitsToFloat(PS1i)))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[44].z) + intBitsToFloat(backupReg0i))); +R9i.x = 0; +PS0i = R9i.x; +// 11 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),intBitsToFloat(PV0i.y),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R0i.w = tempi.x; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[43].z) + intBitsToFloat(R126i.x))); +PS1i = R125i.w; +// 12 +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS6[45].z) + intBitsToFloat(R127i.x))); +R10i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(R127i.w)); +R9i.w = R7i.x; +R9i.w = clampFI32(R9i.w); +PS0i = int(intBitsToFloat(R125i.x)); +// 13 +backupReg0i = R126i.w; +R10i.x = floatBitsToInt(uf_blockPS1[0].y); +R2i.y = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R126i.w))); +R2i.y = clampFI32(R2i.y); +R127i.z = PS0i & 0x0000001c; +R126i.w = PS0i & 0x00000002; +R7i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(backupReg0i))); +R7i.w = clampFI32(R7i.w); +PS1i = R7i.w; +// 14 +R9i.y = floatBitsToInt(uf_blockPS1[1].y); +R11i.z = floatBitsToInt(uf_blockPS1[2].y); +PS0i = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); +// 15 +R11i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R125i.w)); +R10i.y = R10i.z; +R12i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R125i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 16 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.w)); +R3i.z = floatBitsToInt(tempResultf); +PS0i = R3i.z; +// 17 +PS1i = floatBitsToInt(float(R127i.z)); +// 18 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925)); +PS0i = floatBitsToInt(float(R126i.w)); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 19 +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(PS0i))) + intBitsToFloat(PV0i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w)); +R4i.z = floatBitsToInt(tempResultf); +PS1i = R4i.z; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R12i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PV0i.x = R12i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +PV0i.y = R11i.y; +R127i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0); +// 1 +R124i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +PV1i.z = R1i.z; +R0i.w = 0; +PV1i.w = R0i.w; +R3i.x = PV0i.x; +PS1i = R3i.x; +// 2 +backupReg0i = R2i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV1i.z))); +R2i.y = PV1i.z; +PV0i.y = R2i.y; +R6i.z = 0; +PV0i.z = R6i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(PV1i.w)))); +R7i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.z)); +R7i.z = clampFI32(R7i.z); +PS0i = R7i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R11i.y)) + intBitsToFloat(PV0i.x))); +PS1i = R122i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),intBitsToFloat(R126i.w)),vec4(-(intBitsToFloat(R12i.x)),-(intBitsToFloat(R11i.y)),-(intBitsToFloat(R1i.z)),1.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = tempi.x; +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R12i.x)) + intBitsToFloat(PS1i))); +PS0i = R8i.w; +// 5 +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R3i.z))); +// 7 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R124i.w))); +// 8 +predResult = (1.0 > intBitsToFloat(R7i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = ((-(intBitsToFloat(R8i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.x) * 1.5); +R127i.z = ((-(intBitsToFloat(R8i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) * 1.5); +PS0i = floatBitsToInt(intBitsToFloat(R2i.z) * 1.5); +// 1 +backupReg0i = R0i.w; +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.y))); +R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.w))); +R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(R4i.z)) + intBitsToFloat(PS0i))); +PV1i.z = R2i.z; +PV1i.w = PV0i.x & int(1); +PS1i = ((intBitsToFloat(0x3eb33333) > intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0)); +// 2 +R3i.x = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6))); +R3i.y = PV1i.w - R127i.z; +PV0i.y = R3i.y; +R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS1[17].y) + 1.0)); +R3i.w = ((PS1i == 0)?(0x3f800000):(0)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = PV0i.y << 0x00000002; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +R0i.x = PV1i.x + 0x0000002d; +R0i.y = PV1i.x + 0x0000002b; +R0i.z = PV1i.x + 0x0000002c; +R0i.w = PV1i.x + 0x0000002a; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 5 +tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i)); +R2i.w = floatBitsToInt(tempResultf); +PS1i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R2i.w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R2i.w))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.w))); +PV0i.z = R127i.z; +PS0i = floatBitsToInt(float(R3i.y)); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R11i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = floatBitsToInt(roundEven(intBitsToFloat(PS0i))); +PS1i = R2i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x))); +PV0i.w = R123i.w; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b449ba7)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.w))); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3b449ba7)); +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3b449ba7)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.z))); +// 5 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R8i.z))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.x))); +PV1i.w = R127i.w; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R5i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.x))); +// 7 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.z)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.x)); +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R126i.w; +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R2i.x; +// 12 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.w))); +R2i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV1i.z)); +R2i.w = clampFI32(R2i.w); +} +if( activeMaskStackC[2] == true ) { +R2i.y = floatBitsToInt(textureShadow_1(textureUnitPS6, vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +// 1 +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R7i.w)) + intBitsToFloat(R2i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(intBitsToFloat(R11i.x) * intBitsToFloat(0x3a83126f)); +R0i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(0x3a83126f)); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) + -(intBitsToFloat(R7i.x))); +R1i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +PS0i = R1i.x; +// 1 +R127i.x = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R1i.z = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(0x3903126f) + 0.5)); +R0i.w = 0x3f800000; +R3i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3ba3d70a)); +PS1i = R3i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R7i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a)); +R4i.w = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R7i.y) + 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), intBitsToFloat(0xbf7d70a4))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R126i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40200001)); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 4 +R5i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); +R5i.x = clampFI32(R5i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3dcccccd)); +R127i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R8i.z)) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS6[27].w)/2.0); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R127i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(0xbe593484))); +PV0i.y = R123i.y; +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.5); +R2i.w = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(PV1i.y))); +PV0i.w = R2i.w; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f22f983)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R8i.y))); +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(0x3fc90da4))); +PV1i.w = R123i.w; +R126i.x = floatBitsToInt(exp2(intBitsToFloat(R126i.z))); +PS1i = R126i.x; +// 8 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + 1.0)); +PS0i = R2i.x; +// 9 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 10 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R12i.z),intBitsToFloat(backupReg0i)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +// 11 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(R127i.y))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +R0i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(R126i.x))) + uf_blockPS6[27].z)); +R6i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); +PS1i = R6i.x; +} +if( activeMaskStackC[1] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); +R1i.xyz = floatBitsToInt(textureLod(textureUnitPS13, intBitsToFloat(R1i.xz),0.0).xyz); +R2i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R2i.xz)).xyz); +R3i.x = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R3i.xy),intBitsToFloat(R3i.w)).x); +} +// export +passPixelColor2 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x), intBitsToFloat(R9i.x), intBitsToFloat(R9i.x)); +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R4i.x))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 2.0 + -(1.0))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R4i.w))); +PV0i.z = R126i.z; +R8i.w = 0; +R7i.w = 0x3f800000; +PS0i = R7i.w; +// 1 +backupReg0i = R3i.x; +R3i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x41c80000) + intBitsToFloat(R10i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R9i.w)) + intBitsToFloat(R2i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + uf_blockPS10[1].z); +R127i.w = clampFI32(R127i.w); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +backupReg0i = R2i.x; +backupReg1i = R2i.y; +backupReg2i = R2i.z; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.y))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R5i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[3].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS6[42].z)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS1i)) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS6[42].y) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS6[16].w)); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +// 6 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS6[30].w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS6[42].x) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +// 7 +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.w))); +PV1i.y = R3i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +// 8 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.x = R127i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R126i.z))); +PS0i = R2i.w; +// 9 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(PV0i.x))); +// 10 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R7i.z)) + intBitsToFloat(R127i.x))); +PV0i.z = R123i.z; +// 11 +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + uf_blockPS10[1].y); +R8i.x = clampFI32(R8i.x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS6[52].x); +// 1 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),uf_blockPS6[15].x) + uf_blockPS6[14].w)); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +// 2 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS6[13].w)); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R1i.y)) + intBitsToFloat(R1i.y))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.y))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.x))); +R8i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PS1i = R8i.z; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +// 8 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y))); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.x))); +PV0i.z = R7i.z; +// 9 +R1i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R1i.w = R7i.w; +// 10 +R0i.xyz = ivec3(R8i.x,R8i.y,R8i.z); +R0i.w = R8i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Workaround/BreathOfTheWild_AMDShadows/b8a18eeb20759bfd_0000007800001269_ps.txt b/Workaround/BreathOfTheWild_AMDShadows/b8a18eeb20759bfd_0000007800001269_ps.txt new file mode 100644 index 00000000..6e0385c7 --- /dev/null +++ b/Workaround/BreathOfTheWild_AMDShadows/b8a18eeb20759bfd_0000007800001269_ps.txt @@ -0,0 +1,566 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader b8a18eeb20759bfd +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler7 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0x39659800 res 4x4x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem5; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 5) out vec4 passPixelColor5; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +float textureShadow_1(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_2(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_3(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_4(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_5(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem5); +R2i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R4i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R4i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x); +R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R2i.z = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).w); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R4i.x)) + uf_blockPS1[14].x)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R4i.w)) + uf_blockPS1[14].x)); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R4i.z)) + uf_blockPS1[14].x)); +PV0i.w = R127i.w; +R124i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0))); +PS0i = R124i.x; +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.y)))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.y)))); +R0i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(PV0i.w)))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), -(intBitsToFloat(PV0i.w)))); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.x)))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.x)))); +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w)); +PS0i = R126i.x; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.w)); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z)); +PV1i.y = R126i.y; +R127i.zwy = floatBitsToInt(vec3(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R0i.z)),-(intBitsToFloat(R0i.z))) + vec3(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +PV1i.w = R127i.w; +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +R125i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0))); +R125i.z = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +PS0i = R125i.x; +// 5 +backupReg0i = R127i.y; +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt(intBitsToFloat(R5i.w) * intBitsToFloat(0x437f0000)); +R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x437f0000)); +PV1i.w = floatBitsToInt(uf_blockPS6[53].z * intBitsToFloat(0x3d4ccccd)); +R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PS1i = R2i.y; +// 6 +R12i.x = floatBitsToInt((-(intBitsToFloat(R0i.z)) * intBitsToFloat(0x3d4ccccd) + -(intBitsToFloat(PV1i.w)))); +R12i.x = clampFI32(R12i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x))); +R0i.w = 0x3f800000; +R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.z)), uf_blockPS1[17].y)); +PS0i = R2i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.y),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = int(intBitsToFloat(R127i.y)); +// 8 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R1i.z)),-0.0),vec4(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R1i.z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = PS1i & int(1); +// 9 +R5i.z = ((PS0i == 0)?(0):(0x3f800000)); +PS1i = int(intBitsToFloat(R126i.z)); +// 10 +R125i.x = PS1i & 0x00000002; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +PS0i = floatBitsToInt(tempResultf); +// 11 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R1i.w = floatBitsToInt(tempResultf); +PS1i = R1i.w; +// 12 +R4i.w = floatBitsToInt(float(R125i.x)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +PS0i = R4i.w; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +// 1 +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +R9i.w = 0; +// 2 +predResult = (1.0 > intBitsToFloat(R12i.x)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R9i.x) * 1.5); +PV0i.y = floatBitsToInt(intBitsToFloat(R10i.y) * 1.5); +R127i.z = ((-(intBitsToFloat(R0i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PV0i.w = ((-(intBitsToFloat(R0i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +PS0i = floatBitsToInt(intBitsToFloat(R10i.z) * 1.5); +// 1 +backupReg0i = R2i.x; +backupReg1i = R2i.z; +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R1i.w)) + intBitsToFloat(PV0i.x))); +PV1i.y = PV0i.w & int(1); +R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R1i.w)) + intBitsToFloat(PV0i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(R1i.w)) + intBitsToFloat(PS0i))); +R122i.x = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.25 + 1.0)); +PS1i = R122i.x; +// 2 +R4i.x = PV1i.y - R127i.z; +PV0i.x = R4i.x; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(R1i.x))); +R3i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R3i.w = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R4i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +PS0i = R4i.y; +// 3 +backupReg0i = R4i.w; +backupReg1i = R0i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R4i.w)) + intBitsToFloat(R1i.y))); +R3i.y = floatBitsToInt(uf_blockPS6[53].y); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +PV1i.z = PV0i.x << 0x00000002; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg1i))); +R127i.y = floatBitsToInt(float(PV0i.x)); +PS1i = R127i.y; +// 4 +R1i.x = PV1i.z + 0x0000002b; +R1i.y = PV1i.z + 0x0000002a; +R1i.z = PV1i.z + 0x0000002d; +R1i.w = PV1i.z + 0x0000002c; +R5i.w = floatBitsToInt(uf_blockPS6[53].x); +R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) / 2.0); +PS0i = R5i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.y = tempi.x; +R9i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.y))); +PS1i = R9i.z; +} +if( activeMaskStackC[2] == true ) { +R6i.xyzw = floatBitsToInt(uf_blockPS1[R1i.z].xyzw); +R7i.xyzw = floatBitsToInt(uf_blockPS1[R1i.w].xyzw); +R8i.xyzw = floatBitsToInt(uf_blockPS1[R1i.y].xyzw); +R1i.xyzw = floatBitsToInt(uf_blockPS1[R1i.x].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R4i.z)),-(intBitsToFloat(R9i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R3i.y))); +R2i.z = R9i.z; +PS1i = R2i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R9i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.w))); +PS0i = R125i.y; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +R126i.x = R3i.y; +PS1i = R126i.x; +// 4 +backupReg0i = R126i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(backupReg0i))); +R10i.z = R9i.z; +PS0i = R10i.z; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.w))); +R11i.z = R9i.z; +// 6 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y))); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.x))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R4i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R8i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R1i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.z))); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +backupReg0i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z)) + intBitsToFloat(R127i.y))); +PV0i.w = R123i.w; +// 11 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z)) + intBitsToFloat(R126i.y))); +PV1i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R126i.y; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.w)); +// 13 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f)); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.y))); +PV1i.w = R126i.w; +R9i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R9i.x; +// 14 +R2i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R5i.w)); +R9i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.w))); +R9i.w = PV1i.x; +R2i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.w)); +PS0i = R2i.y; +// 15 +R10i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R125i.y)); +R10i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x)); +R2i.w = R127i.x; +R10i.w = R127i.x; +PS1i = R10i.w; +// 16 +R11i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.y))); +R11i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R126i.w))); +R11i.w = R127i.x; +} +if( activeMaskStackC[2] == true ) { +R9i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); +R2i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)))); +R10i.w = floatBitsToInt(textureShadow_3(textureUnitPS7, vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w)))); +R11i.z = floatBitsToInt(textureShadow_4(textureUnitPS7, vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w)))); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R2i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(R10i.w) * 0.5 + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +// 2 +R0i.w = floatBitsToInt((intBitsToFloat(R11i.z) * 0.5 + intBitsToFloat(PV1i.y))/2.0); +PV0i.w = R0i.w; +// 3 +PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((R4i.x > 0)?(PV1i.x):(0)); +// 5 +predResult = (R1i.z != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = int(-1) + R4i.x; +// 1 +PV1i.w = PV0i.x << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.x)); +// 2 +R1i.x = PV1i.w + 0x0000002c; +R1i.y = PV1i.w + 0x0000002a; +R1i.z = PV1i.w + 0x0000002b; +R1i.w = PV1i.w + 0x0000002d; +R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R5i.z; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(uf_blockPS1[R1i.w].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R1i.x].xyzw); +R4i.xyzw = floatBitsToInt(uf_blockPS1[R1i.y].xyzw); +R1i.xyzw = floatBitsToInt(uf_blockPS1[R1i.z].xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R2i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R4i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R1i.x))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R5i.y; +// 6 +R5i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f)); +R5i.w = clampFI32(R5i.w); +} +if( activeMaskStackC[3] == true ) { +R5i.y = floatBitsToInt(textureShadow_5(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.w)) + 1.0); +// 1 +backupReg0i = R0i.w; +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R12i.x)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R0i.y = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).y); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS10[3].z) + uf_blockPS10[1].y)); +R0i.x = clampFI32(R0i.x); +R0i.z = 0x3f800000; +} +// export +passPixelColor5 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.z)); +} diff --git a/Workaround/BreathOfTheWild_AMDShadows/cbbcf83b05c6d921_000003c000009269_ps.txt b/Workaround/BreathOfTheWild_AMDShadows/cbbcf83b05c6d921_000003c000009269_ps.txt new file mode 100644 index 00000000..383c6e01 --- /dev/null +++ b/Workaround/BreathOfTheWild_AMDShadows/cbbcf83b05c6d921_000003c000009269_ps.txt @@ -0,0 +1,557 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader cbbcf83b05c6d921 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fe6800 res 32x32x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler7 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 1 1 1 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem5; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 5) out vec4 passPixelColor5; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +float textureShadow_1(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_2(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_3(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_4(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem5); +R2i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.zw)).x); +R6i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); +R2i.z = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).w); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R4i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R124i.y = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); +R4i.z = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.w = R123i.w; +R3i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * 2.0 + -(1.0))); +PS0i = R3i.z; +// 1 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x)); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x)); +R9i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R9i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.y),intBitsToFloat(R4i.z),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R4i.z),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(PV1i.z)))); +PS0i = R126i.w; +// 3 +backupReg0i = R127i.z; +backupReg1i = R127i.w; +backupReg1i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.w)))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i)))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(backupReg1i)))); +R125i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i))); +PS1i = R125i.z; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R126i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x437f0000)); +PS0i = R126i.y; +// 5 +R126i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.z)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R126i.w)); +R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R127i.x)); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R127i.y)); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(sqrt(intBitsToFloat(R126i.z))); +PS1i = R125i.x; +// 6 +R127i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R125i.z)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.w)); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS6[43].x)); +R125i.w = floatBitsToInt(sqrt(intBitsToFloat(R124i.z))); +PS0i = R125i.w; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS6[45].x)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.x))); +R127i.w = int(intBitsToFloat(R126i.y)); +PS1i = R127i.w; +// 8 +backupReg0i = R126i.x; +R126i.x = PS1i & 0x0000001c; +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.z))); +R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS6[45].y) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w))); +PS0i = R0i.x; +// 9 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS6[43].z) + intBitsToFloat(R124i.z))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) * intBitsToFloat(0x3d4ccccd)); +PV1i.y = R127i.y; +R127i.z = R127i.w & 0x00000002; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),uf_blockPS6[45].z) + intBitsToFloat(PV0i.w))); +R2i.w = 0x3f800000; +PS1i = R2i.w; +// 10 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R0i.x)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),-0.0),vec4(-(intBitsToFloat(R0i.x)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(backupReg1i)),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R1i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.y))); +R1i.x = clampFI32(R1i.x); +PS0i = R1i.x; +// 11 +R9i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R127i.x)); +R10i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R127i.w)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.x)); +// 12 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.x = R2i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i))); +R11i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.y))); +R11i.w = clampFI32(R11i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +// 13 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i))); +R125i.w = PV0i.x; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R124i.z = PV0i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); +PS1i = R124i.z; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(float(R126i.x)); +// 15 +backupReg0i = R127i.y; +R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d124925)); +R10i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R10i.w = clampFI32(R10i.w); +R9i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(backupReg0i))); +PS1i = R9i.y; +// 16 +PS0i = floatBitsToInt(float(R127i.z)); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 17 +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(PS0i))) + intBitsToFloat(R127i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +R2i.z = floatBitsToInt(tempResultf); +PS1i = R2i.z; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +R6i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +PV0i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0); +// 1 +R8i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +PV1i.z = R8i.z; +R1i.w = 0; +PV1i.w = R1i.w; +R9i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.z)); +R9i.w = clampFI32(R9i.w); +PS1i = R9i.w; +// 2 +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(PV1i.w))))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +// 3 +predResult = (1.0 > intBitsToFloat(R11i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = ((-(intBitsToFloat(R9i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +R127i.y = ((-(intBitsToFloat(R9i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) * 1.5); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.y) * 1.5); +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * 1.5); +// 1 +backupReg0i = R2i.z; +backupReg1i = R1i.x; +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z))); +R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.y)),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.w))); +R2i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS0i))); +PV1i.w = PV0i.x & int(1); +PS1i = ((intBitsToFloat(0x3eb33333) > intBitsToFloat(backupReg1i))?int(0xFFFFFFFF):int(0x0)); +// 2 +R2i.x = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0x3ac49ba6))); +R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.z)),uf_blockPS1[17].y) + 1.0)); +PV0i.z = PV1i.w - R127i.y; +R1i.w = ((PS1i == 0)?(0x3f800000):(0)); +R2i.w = 0x3f000000; +PS0i = R2i.w; +// 3 +PV1i.x = PV0i.z << 0x00000002; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.z))); +R127i.w = floatBitsToInt(float(PV0i.z)); +PS1i = R127i.w; +// 4 +R0i.x = PV1i.x + 0x0000002d; +R0i.y = PV1i.x + 0x0000002c; +R0i.z = PV1i.x + 0x0000002b; +R0i.w = PV1i.x + 0x0000002a; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV1i.y))); +PS0i = R122i.x; +// 5 +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(roundEven(intBitsToFloat(R127i.w))); +PS1i = R6i.z; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R126i.y = floatBitsToInt(uf_blockPS6[53].y); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(uf_blockPS6[53].x); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) / 2.0); +tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.z)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +R7i.z = R6i.z; +PS1i = R7i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(R126i.z))); +PS0i = R125i.y; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +R8i.z = R6i.z; +PS1i = R8i.z; +// 4 +backupReg0i = R126i.y; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3b449ba7)); +R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3b449ba7)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba7)); +R126i.x = backupReg0i; +PS0i = R126i.x; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.y))); +R1i.z = R6i.z; +// 6 +backupReg0i = R127i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R9i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x))); +PV0i.w = R127i.w; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R3i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R0i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.y)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(R126i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +// 13 +R127i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x)); +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +R6i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV0i.y))); +R6i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z))); +PS1i = R6i.x; +// 14 +R7i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.z)); +R7i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.w)); +R6i.w = PV1i.x; +R7i.w = PV1i.x; +PS0i = R7i.w; +// 15 +R8i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R125i.y)); +R8i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.x)); +R8i.w = R127i.x; +R1i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z))); +PS1i = R1i.x; +// 16 +R1i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.y))); +R1i.w = R127i.x; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.w)))); +R7i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); +R8i.w = floatBitsToInt(textureShadow_3(textureUnitPS7, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); +R1i.z = floatBitsToInt(textureShadow_4(textureUnitPS7, vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(R7i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +// 1 +R123i.z = floatBitsToInt((intBitsToFloat(R8i.w) * 0.5 + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +// 2 +R127i.y = floatBitsToInt((intBitsToFloat(R1i.z) * 0.5 + intBitsToFloat(PV1i.z))/2.0); +PV0i.y = R127i.y; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +// 4 +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R11i.w)) + intBitsToFloat(R127i.y))); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.w = R2i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +R0i.y = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3903126f) + 0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PV0i.w = R10i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R2i.z = R2i.w; +PS0i = R2i.z; +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +R2i.w = 0x3f800000; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS14, intBitsToFloat(R0i.xy),0.0).xyz); +R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R10i.w))) + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 2 +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R127i.z; +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV0i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +// 5 +R2i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + uf_blockPS10[1].y); +R2i.x = clampFI32(R2i.x); +} +// export +passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Workaround/BreathOfTheWild_AMDShadows/d2cb8f8abc8a00bc_00001ffe492e9249_ps.txt b/Workaround/BreathOfTheWild_AMDShadows/d2cb8f8abc8a00bc_00001ffe492e9249_ps.txt new file mode 100644 index 00000000..ca874969 --- /dev/null +++ b/Workaround/BreathOfTheWild_AMDShadows/d2cb8f8abc8a00bc_00001ffe492e9249_ps.txt @@ -0,0 +1,1144 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader d2cb8f8abc8a00bc +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x2448b000 res 1024x1024x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 0 border: 1 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform samplerCubeArray textureUnitPS6;// Tex6 addr 0x3db62800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0xf58a8000 res 360x360x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler7 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x3da22000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0x3db3e800 res 96x96x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5589800 res 160x90x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1 +layout(binding = 16) uniform sampler2D textureUnitPS16;// Tex16 addr 0x3db87000 res 12x1x1 dim 1 tm: 2 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem2; +layout(location = 2) in vec4 passParameterSem5; +layout(location = 3) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +float textureShadow_1(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_2(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_3(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_4(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_5(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex6 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem2); +R2i = floatBitsToInt(passParameterSem5); +R3i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x); +R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R3i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xyzw); +R13i.xy = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0))); +R125i.z = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.w = R123i.w; +R124i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0))); +PS0i = R124i.z; +// 1 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R9i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x437f0000)); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x)); +PS1i = R127i.z; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[45].x)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), -(intBitsToFloat(PS1i)))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), -(intBitsToFloat(PS1i)))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[43].x)); +PS0i = int(intBitsToFloat(PV1i.w)); +// 3 +PV1i.x = PS0i & int(1); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[45].y) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z))); +R4i.w = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y)); +PS1i = R4i.w; +// 4 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.z))); +R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R8i.w = ((PV1i.x == 0)?(0):(0x3f800000)); +R3i.x = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV1i.w)); +PS0i = R3i.x; +// 5 +R15i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(PV0i.z)); +PV1i.x = R15i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd)); +R0i.z = floatBitsToInt((-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xc0600000))); +R0i.z = clampFI32(R0i.z); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), uf_blockPS6[44].x)); +R5i.w = 0x3f800000; +PS1i = R5i.w; +// 6 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS6[39].z) + -(uf_blockPS6[39].x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.z))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R12i.z))); +R12i.w = R13i.x; +R12i.w = clampFI32(R12i.w); +R13i.w = floatBitsToInt((-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3c23d70a) + -(0.5))); +R13i.w = clampFI32(R13i.w); +PS0i = R13i.w; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y),-0.0),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[44].y) + intBitsToFloat(R127i.w))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[44].z) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.z))); +PV0i.y = R123i.y; +R13i.z = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.y))); +R13i.z = clampFI32(R13i.z); +R6i.w = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.y))); +R6i.w = clampFI32(R6i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R14i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(PV0i.x)); +PS1i = R14i.z; +// 10 +R12i.x = floatBitsToInt(uf_blockPS1[0].y); +R14i.y = PS1i; +PV0i.y = R14i.y; +R15i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R127i.x)); +PV0i.z = R15i.z; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +// 11 +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),uf_blockPS6[39].z) + -(uf_blockPS6[39].y))); +R3i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + uf_blockPS6[39].w); +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R0i.w; +} +if( activeMaskStackC[1] == true ) { +R0i.y = floatBitsToInt(textureLod(textureUnitPS11, intBitsToFloat(R0i.xy),0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.w; +R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(uf_blockPS1[11].x,uf_blockPS1[11].y,uf_blockPS1[11].z,0.0))); +PV0i.x = R13i.x; +PV0i.y = R13i.x; +PV0i.z = R13i.x; +PV0i.w = R13i.x; +R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(backupReg0i))); +PS0i = R14i.x; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(uf_blockPS1[12].x,uf_blockPS1[12].y,uf_blockPS1[12].z,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R15i.y = tempi.x; +R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +PS1i = R16i.y; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * 2.0 + -(1.0))); +PV0i.y = R123i.y; +R16i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS1i)),intBitsToFloat(PS1i)) + 1.0)); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(PV0i.x)))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), -(intBitsToFloat(PV0i.x)))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w)); +R4i.y = floatBitsToInt(tempResultf); +PS1i = R4i.y; +// 4 +R2i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x3fa66666)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV1i.x)); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV1i.w)); +PV0i.z = R125i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV1i.y)); +PV0i.w = R127i.w; +R2i.y = floatBitsToInt(intBitsToFloat(R0i.z) + uf_blockPS10[3].y); +PS0i = R2i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.w))); +R17i.y = floatBitsToInt(uf_blockPS1[1].y); +PS1i = R17i.y; +// 6 +backupReg0i = R3i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R0i.x; +R3i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y))); +PV0i.y = R3i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w))); +PV0i.z = R0i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y)); +R18i.y = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(PV1i.z)); +R18i.y = clampFI32(R18i.y); +PS0i = R18i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R17i.z = floatBitsToInt(uf_blockPS1[2].y); +PS1i = R17i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(uf_blockPS1[13].x,uf_blockPS1[13].y,uf_blockPS1[13].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R18i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R2i.w = floatBitsToInt(tempResultf); +PS0i = R2i.w; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[39].w),intBitsToFloat(R0i.y)) + intBitsToFloat(R2i.x))); +PV0i.w = R123i.w; +// 1 +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.25); +R126i.y = clampFI32(R126i.y); +PV1i.y = R126i.y; +// 2 +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +// 4 +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.w = R127i.w; +// 5 +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 6 +R14i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(R127i.w))); +R14i.w = clampFI32(R14i.w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R10i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PV0i.x = R10i.x; +R10i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +PV0i.y = R10i.y; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); +PV1i.x = R123i.x; +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +PV1i.z = R4i.z; +R9i.w = 0; +R2i.x = PV0i.x; +PS1i = R2i.x; +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(PV1i.z))); +R0i.y = PV1i.z; +PV0i.y = R0i.y; +R2i.z = 0; +PV0i.z = R2i.z; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R16i.z),intBitsToFloat(R16i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R4i.y))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R16i.y),intBitsToFloat(R127i.x),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R15i.w = tempi.x; +R19i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); +PS0i = R19i.y; +// 5 +predResult = (1.0 > intBitsToFloat(R13i.z)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R8i.x) * 1.5); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) * 1.5); +PV0i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +PS0i = floatBitsToInt(intBitsToFloat(R10i.z) * 1.5); +// 1 +backupReg0i = R0i.z; +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y))); +R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z))); +PV1i.z = PV0i.w & int(1); +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i))); +R122i.x = floatBitsToInt((intBitsToFloat(R0i.w) * 0.25 + 1.0)); +PS1i = R122i.x; +// 2 +R3i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R4i.y = PV1i.z - R127i.x; +PV0i.y = R4i.y; +R2i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R4i.w = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(uf_blockPS6[53].y); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 3 +R4i.x = PS0i; +R3i.y = floatBitsToInt(uf_blockPS6[53].x); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); +R3i.z = floatBitsToInt(-(intBitsToFloat(PS0i))); +PV1i.w = PV0i.y << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.y)); +// 4 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002b; +R0i.z = PV1i.w + 0x0000002a; +R0i.w = PV1i.w + 0x0000002d; +R8i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R8i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R3i.w),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R3i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.w = tempi.x; +R9i.z = PS0i; +PS1i = R9i.z; +} +if( activeMaskStackC[2] == true ) { +R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R7i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R4i.z)),-(intBitsToFloat(R9i.w))))); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.w)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R3i.y))); +R10i.z = R8i.z; +PS1i = R10i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R11i.z = R8i.z; +PS0i = R11i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +// 4 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i))); +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV0i.w))); +// 6 +R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R9i.x))); +PV0i.x = R16i.x; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R8i.y))); +R19i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R12i.z))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z)); +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)); +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 12 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); +// 13 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R126i.z))); +PV1i.x = R126i.x; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R8i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R8i.x; +// 14 +R9i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)); +R8i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.x))); +R8i.w = PV1i.w; +R9i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R3i.z)); +PS0i = R9i.y; +// 15 +R10i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R127i.w)); +R10i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R4i.x)); +R9i.w = R126i.w; +R10i.w = R126i.w; +PS1i = R10i.w; +// 16 +R11i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.y))); +R11i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R126i.x))); +R11i.w = R126i.w; +} +if( activeMaskStackC[2] == true ) { +R8i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); +R9i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); +R10i.w = floatBitsToInt(textureShadow_3(textureUnitPS7, vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w)))); +R11i.z = floatBitsToInt(textureShadow_4(textureUnitPS7, vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w)))); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R9i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(R10i.w) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +// 2 +R6i.w = floatBitsToInt((intBitsToFloat(R11i.z) * 0.5 + intBitsToFloat(PV1i.y))/2.0); +PV0i.w = R6i.w; +// 3 +PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.w = ((R4i.y > 0)?(PV1i.x):(0)); +// 5 +predResult = (R0i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = int(-1) + R4i.y; +// 1 +PV1i.w = PV0i.x << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.x)); +// 2 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002a; +R0i.z = PV1i.w + 0x0000002b; +R0i.w = PV1i.w + 0x0000002d; +R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R5i.z; +} +if( activeMaskStackC[3] == true ) { +R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R2i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R4i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R5i.y; +// 6 +R5i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f)); +R5i.w = clampFI32(R5i.w); +} +if( activeMaskStackC[3] == true ) { +R5i.y = floatBitsToInt(textureShadow_5(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R6i.w; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); +// 1 +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R13i.z)) + intBitsToFloat(R6i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(intBitsToFloat(R15i.x) * intBitsToFloat(0x3a83126f)); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R0i.z = floatBitsToInt(-(intBitsToFloat(R18i.z))); +PV0i.z = R0i.z; +R0i.w = 0x40400000; +R2i.y = floatBitsToInt(intBitsToFloat(R15i.z) * intBitsToFloat(0x3a83126f)); +PS0i = R2i.y; +// 1 +redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(R13i.x),intBitsToFloat(R15i.y)),vec4(intBitsToFloat(R15i.y),intBitsToFloat(R13i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId); +R127i.x = floatBitsToInt(cubeMapSTM.x); +R127i.y = floatBitsToInt(cubeMapSTM.y); +R127i.z = floatBitsToInt(cubeMapSTM.z); +R127i.w = cubeMapFaceId; +PV1i.x = R127i.x; +PV1i.y = R127i.y; +PV1i.z = R127i.z; +PV1i.w = R127i.w; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PS1i = R126i.x; +// 2 +R3i.x = floatBitsToInt((intBitsToFloat(R15i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +PV0i.y = floatBitsToInt(intBitsToFloat(R15i.w) + -(intBitsToFloat(R19i.y))); +R0i.z = PV1i.w; +R3i.w = floatBitsToInt((intBitsToFloat(R15i.z) * intBitsToFloat(0x3903126f) + 0.5)); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 3 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(R19i.y))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R126i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.w = floatBitsToInt(tempResultf); +PS1i = R127i.w; +// 4 +R0i.x = PV1i.w; +R0i.y = PV1i.z; +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), intBitsToFloat(0xbf7d70a4))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R2i.w = 0x3f800000; +PS0i = R2i.w; +// 5 +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +PV1i.x = R127i.x; +R5i.y = 0; +R6i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3ba3d70a)); +R123i.w = floatBitsToInt((-(intBitsToFloat(R15i.y)) * 0.5 + 0.5)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0x40200000)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + uf_blockPS6[27].w)/2.0); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 7 +R5i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3daaaaab)); +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xbe593484))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.w))); +// 8 +backupReg0i = R127i.w; +R8i.x = floatBitsToInt((intBitsToFloat(R14i.w) * intBitsToFloat(0xbdcccccd) + intBitsToFloat(0x3dcccccd))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(0x3fc90da4))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f22f983)); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(backupReg0i))); +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R14i.y),intBitsToFloat(R15i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),-(intBitsToFloat(PV0i.y))) + 1.0)); +PS1i = R4i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R14i.y),intBitsToFloat(R15i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R14i.y),intBitsToFloat(R15i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R6i.x; +// 12 +R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(R127i.y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R2i.z = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R13i.y) + 1.0)); +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a)); +R4i.w = floatBitsToInt(exp2(intBitsToFloat(R127i.w))); +PS0i = R4i.w; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS6, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex6),intBitsToFloat(R0i.w)).xyz); +R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); +R3i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R3i.xw),0.0).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R4i.xy)).xyz); +R5i.xyz = floatBitsToInt(texture(textureUnitPS16, intBitsToFloat(R5i.xy)).xyz); +R6i.x = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R6i.xy),intBitsToFloat(R6i.z)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * 2.0 + -(1.0))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); +R127i.z = clampFI32(R127i.z); +PV0i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.z))); +R126i.w = floatBitsToInt(exp2(intBitsToFloat(R7i.x))); +PS0i = R126i.w; +// 1 +R125i.x = floatBitsToInt(min(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y))); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x40200001)); +R126i.y = clampFI32(R126i.y); +PV1i.y = R126i.y; +R124i.z = floatBitsToInt(max(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.w))); +PV1i.z = R124i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x41c80000) + intBitsToFloat(R14i.z))); +PV1i.w = R123i.w; +R126i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(R4i.w))) + uf_blockPS6[27].z)); +PS1i = R126i.z; +// 2 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x2edbe6ff)); +R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + uf_blockPS6[52].x); +R127i.w = floatBitsToInt((-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666))); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125i.z = floatBitsToInt(tempResultf); +PS0i = R125i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R17i.y),intBitsToFloat(R17i.z),-0.0),vec4(intBitsToFloat(R14i.x),intBitsToFloat(R16i.y),intBitsToFloat(R16i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R2i.z))); +PV0i.x = R124i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),uf_blockPS6[15].x) + uf_blockPS6[14].w)); +R127i.y = clampFI32(R127i.y); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); +R127i.z = clampFI32(R127i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + 1.0)); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +R126i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(R125i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS0i))); +R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x2edbe6ff)); +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.x)); +R127i.w = clampFI32(R127i.w); +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R125i.y; +// 6 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R126i.y; +backupReg1i = R127i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS6[13].w)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R124i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS0i)) + 1.0)); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R127i.z))); +tempResultf = log2(intBitsToFloat(backupReg1i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R2i.z))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS0i = R127i.y; +// 9 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS6[30].w)); +R124i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R125i.x))); +R125i.z = R1i.x; +R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); +R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.x))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 10 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R2i.z))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt(intBitsToFloat(R0i.z) + -(intBitsToFloat(R125i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.x))); +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.y))); +PV1i.x = R126i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS6[16].w)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(R125i.z))); +PS1i = R127i.y; +// 12 +backupReg0i = R126i.y; +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R1i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.y))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV1i.w))); +PV0i.z = R0i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.z))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.w))); +PS0i = R125i.x; +// 13 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y)) + intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(R126i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 14 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(R126i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); +R124i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(R126i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(R126i.y))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.y))); +PS0i = R125i.z; +// 15 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R18i.y)) + intBitsToFloat(R126i.z))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R125i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.x))); +PS1i = R126i.y; +// 16 +backupReg0i = R127i.x; +backupReg1i = R124i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(R125i.z))); +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(R0i.x))) + intBitsToFloat(R124i.x))); +PS0i = R127i.z; +// 17 +backupReg0i = R5i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R124i.y))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), uf_blockPS6[1].w)); +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.y))); +R126i.w = floatBitsToInt(uf_blockPS6[1].x + -(1.0)); +R124i.x = floatBitsToInt(uf_blockPS6[1].y + -(1.0)); +PS1i = R124i.x; +// 18 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)) + intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(uf_blockPS6[1].z + -(1.0)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R13i.w)) + intBitsToFloat(R124i.y))); +PS0i = R127i.y; +// 19 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R13i.w)) + intBitsToFloat(R125i.z))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.y)) + 1.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R5i.y)) + 1.0)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R13i.w)) + intBitsToFloat(R125i.y))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.y)) + 1.0)); +PS1i = R122i.x; +// 20 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +R3i.w = 0; +R2i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R0i.x)) + intBitsToFloat(R126i.y))); +PS0i = R2i.x; +// 21 +R2i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R0i.x)) + intBitsToFloat(R127i.x))); +R2i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R0i.x)) + intBitsToFloat(R127i.z))); +R5i.w = 0x3f800000; +R3i.y = R14i.w; +PS1i = R3i.y; +// 22 +R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(R1i.x))); +R2i.w = 0x3f800000; +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[3].z,intBitsToFloat(R4i.x)) + uf_blockPS10[1].y)); +R126i.w = clampFI32(R126i.w); +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + uf_blockPS10[1].z); +PV1i.y = clampFI32(PV1i.y); +// 2 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R126i.w))); +// 3 +R6i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R6i.w = R5i.w; +// 4 +R5i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R5i.w = R2i.w; +// 5 +R4i.xyz = ivec3(R3i.x,R3i.y,R3i.z); +R4i.w = R3i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor2 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Workaround/BreathOfTheWild_AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Workaround/BreathOfTheWild_AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt new file mode 100644 index 00000000..38f4ab9b --- /dev/null +++ b/Workaround/BreathOfTheWild_AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt @@ -0,0 +1,773 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader ffe0e8c84f6e8da9 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fe6800 res 4x4x1 dim 1 tm: 2 format 0007 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fe6800 res 32x32x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler8 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x30fe8000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem5; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 5) out vec4 passPixelColor5; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +float textureShadow_1(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_2(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_3(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_4(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +float textureShadow_5(sampler2DArray s, vec4 coord) { +vec4 v; +vec2 texSize = vec2(textureSize(s,0).xy); +vec2 texSizeR = vec2(1.0) / texSize; +vec2 texCoordFract = mod(coord.xy,texSizeR); +vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; +texCoordFract /= texSizeR; +v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; +v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; +float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); +return r; +} +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem5); +R2i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R6i.z = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.zw)).x); +R6i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); +R2i.xy = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.w)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.z)) + uf_blockPS1[14].x)); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.x)) + uf_blockPS1[14].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); +PS0i = R127i.x; +// 1 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); +R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0))); +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y)))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y)))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z)))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z)))); +PS0i = R126i.z; +// 3 +R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.z)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x)); +R125i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV0i.y)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 4 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i)); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y)); +PS1i = R126i.w; +// 6 +backupReg0i = R126i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[43].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x))); +R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i))); +PS0i = R125i.y; +// 7 +backupReg0i = R127i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[45].x)); +R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); +R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R125i.z; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z)); +PV0i.z = R125i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd)); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PS0i = R9i.z; +// 9 +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z))); +R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z))); +PS1i = R126i.w; +// 10 +backupReg0i = R126i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w))); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w))); +PV0i.z = R1i.z; +R125i.w = R8i.x; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R124i.z = R7i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); +PS0i = R124i.z; +// 11 +R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); +R2i.x = clampFI32(R2i.x); +PS1i = R2i.x; +// 12 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589)); +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7)); +PS0i = R126i.z; +// 13 +R10i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y)); +R3i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w))); +R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y)); +R1i.w = 0x3f800000; +R4i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z))); +PS1i = R4i.x; +// 14 +R3i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z))); +R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y))); +R11i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x)); +R10i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); +R10i.w = clampFI32(R10i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y)); +// 15 +backupReg0i = R124i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); +PV1i.y = R124i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i))); +PS1i = int(intBitsToFloat(backupReg0i)); +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = PS1i & int(1); +// 17 +R11i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x))); +R10i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y))); +R11i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R11i.w = clampFI32(R11i.w); +R8i.y = ((PS0i == 0)?(0):(0x3f800000)); +PS1i = R8i.y; +// 18 +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +R2i.w = floatBitsToInt(tempResultf); +PS0i = R2i.w; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0); +R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +R9i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PS0i = R9i.x; +// 1 +R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +R12i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x)); +R12i.w = clampFI32(R12i.w); +R7i.w = 0; +PS1i = R7i.w; +// 2 +predResult = (1.0 > intBitsToFloat(R10i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R12i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R4i.x)); +R12i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R3i.y)); +R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R4i.x))); +PS0i = R13i.x; +// 1 +R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x)); +R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R3i.y))); +R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R2i.y)); +PS1i = R14i.y; +// 2 +R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R3i.x))); +R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R2i.y))); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R7i.y) * 1.5); +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) * 1.5); +PV0i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +PS0i = floatBitsToInt(intBitsToFloat(R9i.z) * 1.5); +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z))); +PV1i.y = PV0i.w & int(1); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y))); +R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i))); +R122i.x = floatBitsToInt((intBitsToFloat(R2i.z) * 0.25 + 1.0)); +PS1i = R122i.x; +// 2 +R2i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R2i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R2i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); +R13i.w = PV1i.y - R127i.x; +PV0i.w = R13i.w; +PS0i = floatBitsToInt(uf_blockPS6[53].y); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); +// 3 +R6i.x = floatBitsToInt(uf_blockPS6[53].x); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +PV1i.y = PV0i.w << 0x00000002; +R6i.z = floatBitsToInt(-(intBitsToFloat(PS0i))); +R2i.w = PS0i; +PS1i = floatBitsToInt(float(PV0i.w)); +// 4 +R0i.x = PV1i.y + 0x0000002b; +R0i.y = PV1i.y + 0x0000002d; +R0i.z = PV1i.y + 0x0000002a; +R0i.w = PV1i.y + 0x0000002c; +R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R7i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.y = tempi.x; +R8i.z = PS0i; +PS1i = R8i.z; +} +if( activeMaskStackC[2] == true ) { +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R7i.w))))); +R126i.x = clampFI32(R126i.x); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.y)); +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.x))); +R1i.z = R7i.z; +PS1i = R1i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.z = R7i.z; +PS0i = R9i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +// 4 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.z))); +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.y))); +// 6 +backupReg0i = R6i.y; +R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R7i.x))); +PV0i.x = R16i.x; +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.z))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R127i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.w)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +// 11 +PV1i.y = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.w)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R126i.z; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +// 13 +R7i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f)); +R127i.y = clampFI32(R127i.y); +PV1i.y = R127i.y; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.z))); +PV1i.w = R127i.w; +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R6i.x)); +PS1i = R8i.x; +// 14 +R1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w)); +R7i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.w))); +R7i.w = PV1i.y; +R8i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R6i.z)); +PS0i = R8i.y; +// 15 +R9i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z))); +R1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R2i.w)); +R8i.w = R127i.y; +R1i.w = R127i.y; +PS1i = R1i.w; +// 16 +R9i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.w))); +R9i.w = R127i.y; +} +if( activeMaskStackC[2] == true ) { +R7i.z = floatBitsToInt(textureShadow_1(textureUnitPS8, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); +R8i.y = floatBitsToInt(textureShadow_2(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); +R1i.x = floatBitsToInt(textureShadow_3(textureUnitPS8, vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)))); +R9i.w = floatBitsToInt(textureShadow_4(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R8i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +// 1 +R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * 0.5 + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +// 2 +R5i.w = floatBitsToInt((intBitsToFloat(R9i.w) * 0.5 + intBitsToFloat(PV1i.z))/2.0); +PV0i.w = R5i.w; +// 3 +PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((R13i.w > 0)?(PV1i.x):(0)); +// 5 +predResult = (R0i.y != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = int(-1) + R13i.w; +// 1 +PV1i.w = PV0i.x << 0x00000002; +PS1i = floatBitsToInt(float(PV0i.x)); +// 2 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002b; +R0i.z = PV1i.w + 0x0000002a; +R0i.w = PV1i.w + 0x0000002d; +R4i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R4i.z; +} +if( activeMaskStackC[3] == true ) { +R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R2i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R1i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R3i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PS1i = R4i.y; +// 6 +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f)); +R4i.w = clampFI32(R4i.w); +} +if( activeMaskStackC[3] == true ) { +R4i.z = floatBitsToInt(textureShadow_5(textureUnitPS8, vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R5i.w; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x); +R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x); +R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R12i.xy)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x3f7eb852)); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); +R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555)); +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x)); +PS1i = R126i.z; +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0)); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5)); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i)); +PV0i.w = R126i.w; +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0)); +R125i.w = clampFI32(R125i.w); +PS0i = R125i.w; +// 3 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5)); +R126i.x = clampFI32(R126i.x); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5)); +R124i.w = clampFI32(R124i.w); +PV1i.w = R124i.w; +R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5)); +PV0i.w = R127i.w; +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0)); +R125i.y = clampFI32(R125i.y); +PS0i = R125i.y; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5)); +PV1i.w = R126i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R10i.w)) + intBitsToFloat(R5i.w))); +PS1i = R3i.w; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y))); +PV0i.w = R123i.w; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b)); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000)); +PV1i.x = clampFI32(PV1i.x); +// 12 +R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +R0i.y = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(0x3903126f) + 0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PV0i.w = R11i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R2i.z = R1i.w; +PS0i = R2i.z; +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +R2i.w = 0x3f800000; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz); +R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R11i.w))) + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 2 +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R127i.z; +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +// 5 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y)); +R2i.x = clampFI32(R2i.x); +} +// export +passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Workaround/BreathOfTheWild_AMDShadows/rules.txt b/Workaround/BreathOfTheWild_AMDShadows/rules.txt new file mode 100644 index 00000000..18187c07 --- /dev/null +++ b/Workaround/BreathOfTheWild_AMDShadows/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - AMD Shadows" +version = 2 \ No newline at end of file