diff --git a/Source/TokyoMirage/013b284dd654166c_00000000001e1e49_ps.txt b/Source/TokyoMirage/013b284dd654166c_00000000001e1e49_ps.txt new file mode 100644 index 00000000..3f4fd4b1 --- /dev/null +++ b/Source/TokyoMirage/013b284dd654166c_00000000001e1e49_ps.txt @@ -0,0 +1,880 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 013b284dd654166c +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1d918000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R10i.x = 0; +PS0i = R10i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R10i.y = 0; +PS1i = R10i.y; +// 4 +R10i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R11i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R7i.x << R0i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R9i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.x & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R5i.z << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = (R1i.w > R8i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.z; +PV0i.y = R4i.z + R8i.z; +R8i.z = backupReg0i + int(1); +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R5i.x << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R11i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R11i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R11i.z > R9i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.y; +backupReg0i = R9i.y; +R9i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R0i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +// 2 +R5i.y = ((PV1i.x == 0)?(0):(0)); +R4i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R4i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt(min(intBitsToFloat(R7i.y), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS0i = R127i.y; +// 1 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R5i.y))) + uf_blockPS10[1].z)); +PV1i.y = R123i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = R3i.w; +// 2 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R0i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].x)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].z)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].y)); +R5i.y = 0; +PS1i = R5i.y; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.y = clampFI32(PV0i.y); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 7 +R2i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +// 9 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 10 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(R1i.w))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.y))); +PS0i = R3i.y; +// 5 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z))); +PV1i.z = R3i.z; +// 6 +R0i.xyz = ivec3(R3i.x,R3i.y,PV1i.z); +R0i.w = R3i.w; +// 7 +R1i.xyz = ivec3(R5i.z,R5i.y,R5i.y); +R1i.w = R5i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/06ba1a56c89ddf3f_0000000007879249_ps.txt b/Source/TokyoMirage/06ba1a56c89ddf3f_0000000007879249_ps.txt new file mode 100644 index 00000000..e2cce669 --- /dev/null +++ b/Source/TokyoMirage/06ba1a56c89ddf3f_0000000007879249_ps.txt @@ -0,0 +1,1085 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 06ba1a56c89ddf3f +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c0d2000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x1c0de000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R13i.x = 0; +PS0i = R13i.x; +// 3 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R13i.y = 0; +PS1i = R13i.y; +// 4 +R12i.x = 0; +R12i.y = 0; +R13i.z = 0; +R1i.w = 0; +R12i.z = 0; +PS0i = R12i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS0i = R6i.w; +// 9 +R6i.x = PV0i.z << 0x00000002; +R6i.y = PV0i.z << 0x00000005; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R9i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R9i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R3i.z = R6i.y + 0x00000e10; +PS0i = R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R7i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R3i.z + backupReg0i; +// 1 +R6i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(R6i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R13i.x; +backupReg1i = R13i.z; +backupReg2i = R13i.y; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R13i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R3i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.z].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.xyz = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].y),-(uf_blockPS2[1].z)) + vec3(1.0,1.0,1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R3i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R3i.z; +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0x3f800000)); +R2i.w = ((PS1i == 0)?(0):(0)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R1i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R2i.w = floatBitsToInt(min(intBitsToFloat(R1i.z), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyz); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.x; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R2i.w))) + uf_blockPS10[1].z)); +PV1i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R1i.x))); +PS1i = R126i.x; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.w)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.z = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV1i.w)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[21].x)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R1i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R1i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PV0i.z))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R127i.z = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.x))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PS0i = R2i.x; +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PS1i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +R2i.y = 0; +PS0i = R2i.y; +// 7 +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R127i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +R5i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R5i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.y))); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R0i.z))); +PV0i.w = R126i.w; +// 3 +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.z)) + intBitsToFloat(R0i.x))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R1i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.z)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.z))); +PV0i.w = R123i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.y))); +PV1i.z = R123i.z; +// 6 +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.x)) + intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.z)); +// 7 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].x)); +// 1 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R6i.z; +// 2 +R0i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R0i.w = R6i.w; +// 3 +R1i.xyz = ivec3(R2i.z,R2i.y,R2i.y); +R1i.w = R2i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/0d4f172cb95a4c6d_0000000007879249_ps.txt b/Source/TokyoMirage/0d4f172cb95a4c6d_0000000007879249_ps.txt new file mode 100644 index 00000000..998c75af --- /dev/null +++ b/Source/TokyoMirage/0d4f172cb95a4c6d_0000000007879249_ps.txt @@ -0,0 +1,896 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 0d4f172cb95a4c6d +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c957000 res 512x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1bbe6000 res 256x128x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x194a2000 res 4096x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R10i.x = R127i.y; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R127i.z = R2i.x; +R1i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R8i.x = R127i.w; +R8i.y = R1i.z; +R126i.z = R2i.y; +R127i.w = R2i.z; +R3i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R3i.w; +// 4 +R11i.x = 0; +R11i.y = 0; +R6i.z = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R6i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R11i.z = 0; +PS0i = R11i.z; +// 5 +R0i.x = 0; +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.x = R126i.x + PS0i; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.y))); +// 8 +R1i.x = PV1i.x << 0x00000002; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.w))); +R8i.w = PV1i.x << 0x00000005; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(R1i.y))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R10i.x)) + intBitsToFloat(PS0i))); +PS1i = R126i.y; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +R0i.y = R8i.w + 0x00000e10; +PV0i.z = R4i.x << R3i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(R6i.z)); +// 4 +R2i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.y = (R2i.w > R0i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg0i = R0i.x; +R0i.x = backupReg0i + int(1); +PV0i.y = backupReg1i + backupReg0i; +R5i.w = 0; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R3i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R6i.z)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R5i.z)),-(intBitsToFloat(R5i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R4i.y << R3i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R6i.z)); +// 2 +R0i.x = PV1i.y & 0x0000ffff; +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R0i.x > R2i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R2i.w; +PV0i.y = backupReg0i + R2i.w; +R2i.w = backupReg1i + int(1); +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.x << R3i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R6i.z)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R3i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +R2i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R2i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R0i.x = (R2i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +backupReg0i = R0i.x; +predResult = (backupReg0i != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R0i.y + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.y << R3i.w; +// 1 +PV1i.w = int(uint(PV0i.z) >> uint(R6i.z)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R6i.w + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].y),-(uf_blockPS2[1].z),-(uf_blockPS2[1].x)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +// 4 +PV0i.y = ((0.0 >= intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); +// 5 +R0i.x = ((PV0i.y == 0)?(0):(0x3f800000)); +R3i.w = ((PV0i.y == 0)?(0):(0)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +// 2 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.z = R2i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt(max(intBitsToFloat(R2i.z), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +// 3 +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +R4i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +R1i.z = PS0i; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.w))); +R2i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.w))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +R2i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R4i.y)); +PS0i = R2i.z; +// 1 +predResult = (intBitsToFloat(R2i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.w)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.w))); +R1i.z = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.w))); +PS0i = R1i.y; +// 7 +R2i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.w)); +R1i.w = R126i.y; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R3i.z; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R1i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.zy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 3 +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(R1i.z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R3i.w))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/11ad1c7744853e28_0000000007879649_ps.txt b/Source/TokyoMirage/11ad1c7744853e28_0000000007879649_ps.txt new file mode 100644 index 00000000..793201ac --- /dev/null +++ b/Source/TokyoMirage/11ad1c7744853e28_0000000007879649_ps.txt @@ -0,0 +1,1084 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 11ad1c7744853e28 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1da4e000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1c2ba000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R7i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R11i.x = 0; +PS0i = R11i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +R11i.y = 0; +PS1i = R11i.y; +// 4 +R11i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS1i = R6i.w; +// 8 +R6i.x = PV1i.w << 0x00000002; +R6i.y = PV1i.w << 0x00000005; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R12i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +PV0i.z = R8i.x << R0i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +PS0i = R10i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R6i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +R9i.y = PV1i.x & 0x0000ffff; +PS0i = R9i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R9i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R6i.z << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = (R1i.w > R9i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.z; +PV0i.y = R4i.z + R9i.z; +R9i.z = backupReg0i + int(1); +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.x << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R6i.z].xy); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +backupReg0i = R10i.y; +R10i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.y << R0i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(-(uf_blockPS2[1].y) + 1.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(uf_blockPS2[1].z) + 1.0); +R127i.w = floatBitsToInt(-(uf_blockPS2[1].x) + 1.0); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R12i.x)) + -(intBitsToFloat(R10i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R3i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R3i.z)))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV1i.w = R123i.w; +R127i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R127i.y; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV0i.x = R4i.x; +PV0i.y = R4i.y; +PV0i.z = R4i.z; +PV0i.w = R4i.w; +R1i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV1i.w)); +PS0i = R1i.y; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R126i.w = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R1i.x = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS0i = R1i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.y = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +R5i.y = 0; +PS1i = R5i.y; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R127i.w))); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +PS0i = R0i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(R0i.x), -(intBitsToFloat(R0i.x)))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R1i.x))); +PV0i.w = clampFI32(PV0i.w); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R122i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000))); +PS1i = R122i.x; +// 2 +backupReg0i = R127i.z; +backupReg1i = R0i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R2i.y))); +PV0i.y = R1i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.x))); +PV0i.z = R0i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(backupReg1i)) + 1.0)); +R127i.z = clampFI32(R127i.z); +PS0i = R127i.z; +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.z))); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y)); +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +R127i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R1i.w = floatBitsToInt(tempResultf); +PS1i = R1i.w; +// 4 +tempResultf = log2(intBitsToFloat(R127i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R0i.y = floatBitsToInt(tempResultf); +PS0i = R0i.y; +// 5 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 6 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 1 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.y))); +PS1i = R122i.x; +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.w)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.x))); +PV0i.y = R123i.y; +R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS1i)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(R1i.y))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + intBitsToFloat(R0i.z))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PS1i)) + intBitsToFloat(R2i.x))); +PV0i.w = R127i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R4i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +// 8 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +PV0i.z = R3i.z; +// 9 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R3i.w; +// 10 +R1i.xyz = ivec3(R5i.x,R5i.y,R5i.y); +R1i.w = R5i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/15818f56e475e8dd_000000003c3c9649_ps.txt b/Source/TokyoMirage/15818f56e475e8dd_000000003c3c9649_ps.txt new file mode 100644 index 00000000..c92454b3 --- /dev/null +++ b/Source/TokyoMirage/15818f56e475e8dd_000000003c3c9649_ps.txt @@ -0,0 +1,1225 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 15818f56e475e8dd +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1d217000 res 256x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x1bd68000 res 128x256x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1bf40000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R3i.x = 0; +PS0i = R3i.x; +// 3 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R3i.y = 0; +PS1i = R3i.y; +// 4 +R12i.x = 0; +R12i.y = 0; +R3i.z = 0; +R1i.w = 0; +R12i.z = 0; +PS0i = R12i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS0i = R6i.w; +// 9 +R6i.x = PV0i.z << 0x00000002; +R6i.y = PV0i.z << 0x00000005; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R9i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R9i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = R6i.y + 0x00000e10; +PS0i = R4i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R7i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R9i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.x; +backupReg0i = R9i.x; +R9i.x = backupReg0i + int(1); +PV0i.w = R4i.z + backupReg0i; +// 1 +R6i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(R6i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R3i.x; +backupReg1i = R3i.z; +backupReg2i = R3i.y; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R3i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R13i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R13i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = (R13i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R4i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.z].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +backupReg2i = R3i.z; +backupReg3i = R12i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R3i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R3i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R3i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.xyz = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].y),-(uf_blockPS2[1].z)) + vec3(1.0,1.0,1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R9i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R9i.z; +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R3i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R3i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R10i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R126i.y; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R11i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R10i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R10i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PS1i = R127i.y; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV0i.x = R4i.x; +PV0i.y = R4i.y; +PV0i.z = R4i.z; +PV0i.w = R4i.w; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.z; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R3i.x))); +PS0i = R5i.y; +// 5 +PV1i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.z)) + uf_blockPS3[19].w)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R2i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R127i.y)); +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R3i.y))); +PS1i = R1i.x; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(R126i.y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.x))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R3i.z))); +PS0i = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +R1i.y = clampFI32(R1i.y); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R2i.y = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R2i.y; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R1i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.y) + intBitsToFloat(0x40400000))); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R2i.y)) + 1.0)); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.z))); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS1i))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +R0i.w = 0; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R0i.y; +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[21].x)); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +// 8 +R3i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +// 9 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R1i.x; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R7i.z)) + intBitsToFloat(PV0i.y))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.z))); +PV1i.w = R3i.w; +// 10 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)); +R5i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R1i.z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.w))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.x))); +PV1i.w = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.z))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R4i.y)); +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.y))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PS1i = R2i.y; +// 8 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +// 3 +R1i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R1i.w = R2i.w; +// 4 +R2i.xyz = ivec3(R0i.x,R0i.w,R0i.w); +R2i.w = R0i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/2b2102290296ed7b_000000003c3c9649_ps.txt b/Source/TokyoMirage/2b2102290296ed7b_000000003c3c9649_ps.txt new file mode 100644 index 00000000..56ae32a9 --- /dev/null +++ b/Source/TokyoMirage/2b2102290296ed7b_000000003c3c9649_ps.txt @@ -0,0 +1,1182 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 2b2102290296ed7b +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x19a63000 res 512x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x19a79000 res 512x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x199de000 res 256x256x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x188a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R13i.x = 0; +PS0i = R13i.x; +// 3 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R13i.y = 0; +PS1i = R13i.y; +// 4 +R12i.x = 0; +R12i.y = 0; +R13i.z = 0; +R1i.w = 0; +R12i.z = 0; +PS0i = R12i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS0i = R6i.w; +// 9 +R6i.x = PV0i.z << 0x00000002; +R6i.y = PV0i.z << 0x00000005; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R9i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R9i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R3i.z = R6i.y + 0x00000e10; +PS0i = R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R7i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R3i.z + backupReg0i; +// 1 +R6i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(R6i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R13i.x; +backupReg1i = R13i.z; +backupReg2i = R13i.y; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R13i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R3i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.z].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.xyz = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].y),-(uf_blockPS2[1].z)) + vec3(1.0,1.0,1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R9i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R9i.z; +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R10i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R126i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R11i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R3i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R10i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PS1i = R127i.x; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV0i.x = R4i.x; +PV0i.y = R4i.y; +PV0i.z = R4i.z; +PV0i.w = R4i.w; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.y; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R1i.z)) + uf_blockPS3[19].w)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R2i.x))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(backupReg0i)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R2i.y))); +PS0i = R3i.w; +// 5 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R2i.z))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(R4i.z))); +// 6 +backupReg0i = R4i.y; +backupReg1i = R0i.z; +backupReg2i = R4i.x; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R127i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R0i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(R126i.x))); +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(PS1i)) + 1.5)); +PS0i = R4i.x; +// 7 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.y))); +R0i.x = clampFI32(R0i.x); +R7i.y = 0; +} +if( activeMaskStackC[1] == true ) { +R3i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R0i.x) + intBitsToFloat(0x40400000))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.x))); +// 2 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R0i.x = floatBitsToInt(tempResultf); +PS0i = R0i.x; +// 3 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R0i.x))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 2 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[21].x)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.y))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.x))); +R126i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 6 +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +// 10 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +PV0i.z = R6i.z; +// 11 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R6i.w; +// 12 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/2ccf4df3c71a294b_00000000f0f0f249_ps.txt b/Source/TokyoMirage/2ccf4df3c71a294b_00000000f0f0f249_ps.txt new file mode 100644 index 00000000..35be57ed --- /dev/null +++ b/Source/TokyoMirage/2ccf4df3c71a294b_00000000f0f0f249_ps.txt @@ -0,0 +1,871 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 2ccf4df3c71a294b +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c43d000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R8i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R10i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R7i.x = floatBitsToInt(tempResultf); +PS0i = R7i.x; +// 7 +R6i.x = PV0i.w << 0x00000002; +R6i.y = PV0i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = R6i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R7i.x))); +PV0i.z = R8i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R7i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.x + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R6i.z << R3i.z; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.y << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R9i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.x; +backupReg0i = R9i.x; +R9i.x = backupReg0i + int(1); +PV0i.y = R3i.x + backupReg0i; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R6i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.y = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +R11i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R11i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R11i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R3i.y = backupReg0i + int(1); +PV0i.z = R3i.x + backupReg0i; +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.y << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R8i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(-(uf_blockPS2[1].y) + 1.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(uf_blockPS2[1].z) + 1.0); +R127i.w = floatBitsToInt(-(uf_blockPS2[1].x) + 1.0); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS3[8].x)); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS3[8].y)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +R2i.w = 0; +PS0i = R2i.w; +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[5].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS3[8].w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS3[8].z)); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[5].x)); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), uf_blockPS10[2].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].x)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[5].x)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[5].x)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS0i = R3i.w; +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, uf_blockPS3[20].z)); +R1i.z = 0; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.y; +// 4 +R0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, uf_blockPS3[20].y)); +R0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, uf_blockPS3[20].x)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +PS0i = R2i.z; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV0i.z))); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.z))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R127i.x))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x))); +// 5 +R6i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R6i.w = R2i.w; +// 6 +R4i.xyz = ivec3(R3i.x,R3i.y,R3i.z); +R4i.w = R3i.w; +// 7 +R5i.xyz = ivec3(R1i.y,R1i.z,R1i.z); +R5i.w = R1i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/3580dbf90f8599b5_0000003c3c3c9649_ps.txt b/Source/TokyoMirage/3580dbf90f8599b5_0000003c3c3c9649_ps.txt new file mode 100644 index 00000000..52e50740 --- /dev/null +++ b/Source/TokyoMirage/3580dbf90f8599b5_0000003c3c3c9649_ps.txt @@ -0,0 +1,1286 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 3580dbf90f8599b5 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x199fe000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x1a463000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1a15c000 res 256x256x1 dim 3 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a1000 res 2048x2048x1 dim 1 tm: 4 format 0034 compSel: 4 4 4 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R13i.x = 0; +PS0i = R13i.x; +// 3 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R13i.y = 0; +PS1i = R13i.y; +// 4 +R12i.x = 0; +R12i.y = 0; +R13i.z = 0; +R1i.w = 0; +R12i.z = 0; +PS0i = R12i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS0i = R6i.w; +// 9 +R6i.x = PV0i.z << 0x00000002; +R6i.y = PV0i.z << 0x00000005; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R9i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R9i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R3i.z = R6i.y + 0x00000e10; +PS0i = R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R7i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R3i.z + backupReg0i; +// 1 +R6i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(R6i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R13i.x; +backupReg1i = R13i.z; +backupReg2i = R13i.y; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R13i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R3i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.z].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.xyz = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].y),-(uf_blockPS2[1].z)) + vec3(1.0,1.0,1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R9i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R9i.z; +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R3i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R3i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = floatBitsToInt(min(intBitsToFloat(R1i.z), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R5i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R10i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R11i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R3i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R10i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R126i.w = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS1i = R126i.w; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV0i.x = R4i.x; +PV0i.y = R4i.y; +PV0i.z = R4i.z; +PV0i.w = R4i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.x; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R122i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R3i.z))) + uf_blockPS10[1].z)); +PS0i = R122i.x; +// 5 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R2i.x; +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R1i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PS0i)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R5i.x))); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R126i.w))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R5i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R127i.w))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R5i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.z)) + uf_blockPS3[19].w)); +PS0i = R122i.x; +// 7 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R1i.x = clampFI32(R1i.x); +R1i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +R1i.w = clampFI32(R1i.w); +R2i.z = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +PS1i = R2i.z; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x))); +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.w) + intBitsToFloat(0x40400000))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R1i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.x) + intBitsToFloat(0x40400000))); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PS0i = R122i.x; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(R1i.y))); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS3[8].x)); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS3[8].y)); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.z))); +tempResultf = log2(intBitsToFloat(R127i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), uf_blockPS3[8].z)); +R3i.y = 0; +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS3[8].w)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +R7i.w = 0; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[21].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.x))); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R2i.z)); +PS0i = R126i.y; +// 7 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.x))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.y))); +PS1i = R2i.z; +// 8 +backupReg0i = R5i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 9 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R6i.y)) + intBitsToFloat(PV0i.x))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(PV0i.y))); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R126i.z))); +// 11 +R0i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +R2i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +PS1i = R2i.y; +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS3[10].z)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS3[10].y)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS3[10].x)); +// 2 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R3i.z))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.x))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R5i.y))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(PS0i)); +R126i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R126i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), uf_blockPS10[5].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[5].x)); +PS0i = R127i.y; +// 5 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS10[5].x)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), uf_blockPS10[5].x)); +PS1i = R125i.w; +// 6 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[2].x)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(R126i.w))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(R127i.x))); +PV0i.w = R127i.w; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[2].y)); +PS0i = R127i.y; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R2i.y)) + intBitsToFloat(R127i.z))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R4i.y)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), uf_blockPS10[2].z)); +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +PS1i = R7i.x; +// 8 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(R126i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R0i.z)) + intBitsToFloat(R127i.w))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R4i.z)); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R127i.y))); +PS0i = R7i.y; +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R0i.z)) + intBitsToFloat(R126i.y))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +PS1i = R7i.z; +// 10 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[20].z)); +R0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(PV1i.z))); +PS0i = R0i.y; +// 11 +R0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(PV0i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +// 3 +R6i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R6i.w = R7i.w; +// 4 +R4i.xyz = ivec3(R0i.x,R0i.y,R0i.z); +R4i.w = R0i.w; +// 5 +R5i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R5i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/38e10e2b4b676385_00000000078792c9_ps.txt b/Source/TokyoMirage/38e10e2b4b676385_00000000078792c9_ps.txt new file mode 100644 index 00000000..493c9ab8 --- /dev/null +++ b/Source/TokyoMirage/38e10e2b4b676385_00000000078792c9_ps.txt @@ -0,0 +1,1141 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 38e10e2b4b676385 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x19be1000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x19b6c000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x199de000 res 256x256x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R5i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R11i.x = 0; +PS0i = R11i.x; +// 3 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R11i.y = 0; +PS1i = R11i.y; +// 4 +R10i.x = 0; +R10i.y = 0; +R11i.z = 0; +R1i.w = 0; +R10i.z = 0; +PS0i = R10i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS0i = R5i.w; +// 9 +R5i.x = PV0i.z << 0x00000002; +R5i.y = PV0i.z << 0x00000005; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R8i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = R5i.y + 0x00000e10; +PS0i = R4i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R7i.y = PV1i.w & 0x0000ffff; +PS0i = R7i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R7i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R5i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), -(intBitsToFloat(R6i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R6i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R3i.z)) + intBitsToFloat(R6i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),-(intBitsToFloat(R6i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R4i.z + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R5i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R3i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R11i.x; +backupReg1i = R11i.z; +backupReg2i = R11i.y; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R11i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R4i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R5i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.z].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R3i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +backupReg3i = R10i.x; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R10i.x; +// 13 +backupReg0i = R10i.y; +backupReg1i = R10i.z; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +// 2 +R7i.y = ((PV1i.x == 0)?(0):(0)); +R5i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R5i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R7i.y; +R7i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(-(intBitsToFloat(R12i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R9i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R126i.z; +// 1 +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R12i.x)))); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R3i.y)))); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R3i.z)) + -(intBitsToFloat(R9i.z)))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.y))) + uf_blockPS10[1].z)); +PS1i = R127i.z; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R4i.y = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(R127i.z)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R2i.x))); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R2i.z))); +PS1i = R4i.x; +// 4 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R2i.y))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R7i.y)) + uf_blockPS3[19].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS10[5].x)); +PS0i = R6i.w; +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R126i.z))); +R7i.z = 0; +// 6 +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.w))); +R126i.z = clampFI32(R126i.z); +PV0i.z = R126i.z; +// 7 +redcCUBE(vec4(intBitsToFloat(R125i.z),intBitsToFloat(R125i.z),intBitsToFloat(R125i.x),intBitsToFloat(R125i.y)),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R125i.x),intBitsToFloat(R125i.z),intBitsToFloat(R125i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV1i.x = R0i.x; +PV1i.y = R0i.y; +PV1i.z = R0i.z; +PV1i.w = R0i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PS1i = R125i.y; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x))); +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.yx),R0i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +// 2 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV0i.z = R123i.z; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS3[21].x)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R3i.z))); +// 7 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z)) + intBitsToFloat(PV0i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +// 8 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.z)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R125i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.z))); +PV1i.z = R123i.z; +// 10 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[20].z)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS10[2].x)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[2].z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +// 3 +R0i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R0i.w = R6i.w; +// 4 +R1i.xyz = ivec3(R7i.x,R7i.z,R7i.z); +R1i.w = R7i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/3b1ee60c5e7eb349_00000000001e3849_ps.txt b/Source/TokyoMirage/3b1ee60c5e7eb349_00000000001e3849_ps.txt new file mode 100644 index 00000000..e5e967ed --- /dev/null +++ b/Source/TokyoMirage/3b1ee60c5e7eb349_00000000001e3849_ps.txt @@ -0,0 +1,444 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 3b1ee60c5e7eb349 +uniform ivec4 uf_remappedPS[25]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1fbfc000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1ecde000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[0].x)),-(intBitsToFloat(uf_remappedPS[0].y)),-(intBitsToFloat(uf_remappedPS[0].z)),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +backupReg0i = R5i.z; +backupReg0i = R5i.z; +backupReg1i = R5i.w; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x)) + intBitsToFloat(backupReg1i))); +R127i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0); +PS1i = R127i.y; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +R126i.y = ((0.0 >= intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0)); +PV0i.y = R126i.y; +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].x))); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PS0i)) + intBitsToFloat(uf_remappedPS[1].z))); +R3i.z = ((PV0i.y == 0)?(0):(0)); +PS1i = R3i.z; +// 4 +R0i.y = ((R126i.y == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(uf_remappedPS[2].w)) + 1.0)); +PV0i.w = R123i.w; +// 1 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.w))); +// 2 +predResult = (R0i.y == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[3].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(uf_remappedPS[4].x))); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[9].x)); +// 6 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].x) * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[10].y) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[10].x)) * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[10].y)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[9].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(uf_remappedPS[15].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[17].x)); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].x) * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[16].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[16].y)) * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.z = floatBitsToInt(min(intBitsToFloat(R0i.y), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].z),-(intBitsToFloat(R3i.z))) + intBitsToFloat(uf_remappedPS[18].z))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].z)) + intBitsToFloat(uf_remappedPS[19].w)); +// 1 +R4i.y = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[20].x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R0i.xyz = ivec3(uf_remappedPS[21].x,uf_remappedPS[21].y,uf_remappedPS[21].z); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[22].x)) + intBitsToFloat(uf_remappedPS[23].x))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[22].y)) + intBitsToFloat(uf_remappedPS[23].y))); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(uf_remappedPS[22].z)) + intBitsToFloat(uf_remappedPS[23].z))); +PV1i.z = R123i.z; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[24].x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[24].y))); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[24].z))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt b/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt new file mode 100644 index 00000000..bb0e1fda --- /dev/null +++ b/Source/TokyoMirage/4717e201697a3299_000000000003c709_ps.txt @@ -0,0 +1,399 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 4717e201697a3299 +uniform ivec4 uf_remappedPS[23]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1fbfc000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[0].x)),-(intBitsToFloat(uf_remappedPS[0].y)),-(intBitsToFloat(uf_remappedPS[0].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = tempi.x; +// 1 +PV1i.z = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 2 +R0i.x = ((PV1i.z == 0)?(0):(0x3f800000)); +R0i.y = ((PV1i.z == 0)?(0):(0)); +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.w), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PS0i = R0i.x; +// 3 +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[1].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[2].x))); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[13].y)) + intBitsToFloat(uf_remappedPS[13].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[7].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[13].y)) + intBitsToFloat(uf_remappedPS[13].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[15].x)); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt(min(intBitsToFloat(R0i.x), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(uf_remappedPS[16].w)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].z),-(intBitsToFloat(R0i.y))) + intBitsToFloat(uf_remappedPS[17].z))); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[18].x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(uf_remappedPS[19].x,uf_remappedPS[19].y,uf_remappedPS[19].z); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(uf_remappedPS[20].y)) + intBitsToFloat(uf_remappedPS[21].y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(uf_remappedPS[20].x)) + intBitsToFloat(uf_remappedPS[21].x))); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[20].z)) + intBitsToFloat(uf_remappedPS[21].z))); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[22].y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[22].x))); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[22].z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.y))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,R2i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R1i.w = R3i.z; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt b/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt new file mode 100644 index 00000000..1b83209a --- /dev/null +++ b/Source/TokyoMirage/4717e201697a3299_00000000001e1e49_ps.txt @@ -0,0 +1,397 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 4717e201697a3299 +uniform ivec4 uf_remappedPS[23]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1dfa4000 res 128x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[0].x)),-(intBitsToFloat(uf_remappedPS[0].y)),-(intBitsToFloat(uf_remappedPS[0].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = tempi.x; +// 1 +PV1i.z = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 2 +R0i.x = ((PV1i.z == 0)?(0):(0x3f800000)); +R0i.y = ((PV1i.z == 0)?(0):(0)); +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.w), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PS0i = R0i.x; +// 3 +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[1].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[2].x))); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[7].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[8].y)) * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[13].y)) + intBitsToFloat(uf_remappedPS[13].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[7].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[13].y)) + intBitsToFloat(uf_remappedPS[13].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[15].x)); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[14].y)) * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = floatBitsToInt(min(intBitsToFloat(R0i.x), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(uf_remappedPS[16].w)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.z = 0; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].z),-(intBitsToFloat(R0i.y))) + intBitsToFloat(uf_remappedPS[17].z))); +PV0i.w = R123i.w; +// 1 +R0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[18].x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 2 +R1i.xyz = ivec3(uf_remappedPS[19].x,uf_remappedPS[19].y,uf_remappedPS[19].z); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(uf_remappedPS[20].y)) + intBitsToFloat(uf_remappedPS[21].y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(uf_remappedPS[20].x)) + intBitsToFloat(uf_remappedPS[21].x))); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[20].z)) + intBitsToFloat(uf_remappedPS[21].z))); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[22].y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[22].x))); +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[22].z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.y))); +PS1i = R2i.y; +// 4 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.z))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,R2i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.z,R3i.z); +R1i.w = R3i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/47f1cf08cd81daec_00000000001e3849_ps.txt b/Source/TokyoMirage/47f1cf08cd81daec_00000000001e3849_ps.txt new file mode 100644 index 00000000..0d03054d --- /dev/null +++ b/Source/TokyoMirage/47f1cf08cd81daec_00000000001e3849_ps.txt @@ -0,0 +1,1045 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 47f1cf08cd81daec +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1bc72000 res 512x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x194a2000 res 4096x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R13i.x = 0; +PS0i = R13i.x; +// 3 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R13i.y = 0; +PS1i = R13i.y; +// 4 +R12i.x = 0; +R12i.y = 0; +R13i.z = 0; +R1i.w = 0; +R12i.z = 0; +PS0i = R12i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS0i = R6i.w; +// 9 +R6i.x = PV0i.z << 0x00000002; +R6i.y = PV0i.z << 0x00000005; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R9i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R9i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R3i.z = R6i.y + 0x00000e10; +PS0i = R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R7i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R3i.z + backupReg0i; +// 1 +R6i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(R6i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R13i.x; +backupReg1i = R13i.z; +backupReg2i = R13i.y; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R13i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R3i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.z].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.xyz = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].y),-(uf_blockPS2[1].z)) + vec3(1.0,1.0,1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R3i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R3i.z; +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.x; +// 1 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +PS1i = R2i.x; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.z)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV1i.w)); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[21].x)); +R2i.y = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.y))); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.x))); +// 5 +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +// 7 +R3i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +// 9 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV0i.y))); +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R4i.x)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.z)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.y))); +PS0i = R5i.y; +// 5 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.z))); +PV1i.z = R5i.z; +// 6 +R0i.xyz = ivec3(R5i.x,R5i.y,PV1i.z); +R0i.w = R5i.w; +// 7 +R1i.xyz = ivec3(R2i.z,R2i.y,R2i.y); +R1i.w = R2i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/47f1cf08cd81daec_0000000000f0f249_ps.txt b/Source/TokyoMirage/47f1cf08cd81daec_0000000000f0f249_ps.txt new file mode 100644 index 00000000..ddb5857b --- /dev/null +++ b/Source/TokyoMirage/47f1cf08cd81daec_0000000000f0f249_ps.txt @@ -0,0 +1,1043 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 47f1cf08cd81daec +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c280000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R13i.x = 0; +PS0i = R13i.x; +// 3 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R13i.y = 0; +PS1i = R13i.y; +// 4 +R12i.x = 0; +R12i.y = 0; +R13i.z = 0; +R1i.w = 0; +R12i.z = 0; +PS0i = R12i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS0i = R6i.w; +// 9 +R6i.x = PV0i.z << 0x00000002; +R6i.y = PV0i.z << 0x00000005; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R9i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R9i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R3i.z = R6i.y + 0x00000e10; +PS0i = R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R7i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R3i.z + backupReg0i; +// 1 +R6i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(R6i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R13i.x; +backupReg1i = R13i.z; +backupReg2i = R13i.y; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R13i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R3i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.z].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.xyz = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].y),-(uf_blockPS2[1].z)) + vec3(1.0,1.0,1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R3i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R3i.z; +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.x; +// 1 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV1i.w = R123i.w; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +PS1i = R2i.x; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.z)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV1i.w)); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[21].x)); +R2i.y = 0; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.y))); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.x))); +// 5 +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +// 7 +R3i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +// 9 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV0i.y))); +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R4i.x)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.z)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.y))); +PS0i = R5i.y; +// 5 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.z))); +PV1i.z = R5i.z; +// 6 +R0i.xyz = ivec3(R5i.x,R5i.y,PV1i.z); +R0i.w = R5i.w; +// 7 +R1i.xyz = ivec3(R2i.z,R2i.y,R2i.y); +R1i.w = R2i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/4ba994ab0ac0bef4_0000000007879249_ps.txt b/Source/TokyoMirage/4ba994ab0ac0bef4_0000000007879249_ps.txt new file mode 100644 index 00000000..558d6c47 --- /dev/null +++ b/Source/TokyoMirage/4ba994ab0ac0bef4_0000000007879249_ps.txt @@ -0,0 +1,1004 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 4ba994ab0ac0bef4 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x215a4000 res 256x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x211a2000 res 256x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x20ee2000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R9i.y = R127i.z; +R127i.z = R2i.x; +R8i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R9i.w = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS1i = R9i.x; +// 4 +R12i.x = 0; +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R12i.y = 0; +PS0i = R12i.y; +// 5 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R12i.z = 0; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 8 +R1i.x = PV1i.w << 0x00000002; +R11i.y = PV1i.w << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R10i.x = floatBitsToInt(tempResultf); +PS0i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R9i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R10i.x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R10i.x))); +PV0i.z = backupReg0i << R2i.w; +R3i.w = R11i.y + 0x00000e10; +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R10i.x))); +PS0i = R11i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(backupReg0i)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R13i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R13i.y; +backupReg0i = R13i.y; +R8i.x = 0; +R13i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R1i.z << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R0i.x)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R1i.y = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R5i.z)),-(intBitsToFloat(R8i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); +// 2 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 3 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R4i.y << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +R9i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R9i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R9i.x > R5i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R5i.w; +PV0i.y = R3i.w + R5i.w; +R5i.w = backupReg0i + int(1); +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R0i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.y << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R6i.z + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].y),-(uf_blockPS2[1].z),-(uf_blockPS2[1].x)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +// 4 +PV0i.y = ((0.0 >= intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); +// 5 +R0i.x = ((PV0i.y == 0)?(0):(0x3f800000)); +R3i.w = ((PV0i.y == 0)?(0):(0)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.z = R2i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt(max(intBitsToFloat(R2i.z), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +// 3 +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +R4i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +R1i.z = PS0i; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.w))); +R2i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.w))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +R2i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R4i.y)); +PS0i = R2i.z; +// 1 +predResult = (intBitsToFloat(R2i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.w)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.w))); +R1i.z = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.w))); +PS0i = R1i.y; +// 7 +R2i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.w)); +R1i.w = R126i.y; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R3i.z; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R1i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.zy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 3 +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(R1i.z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R3i.w))) + uf_blockPS10[1].z)); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R127i.y = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +PS1i = R127i.y; +// 2 +R0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +PS0i = R126i.w; +// 3 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].y)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].z)); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R126i.w))); +PV0i.z = clampFI32(PV0i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R3i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PS1i = R3i.y; +// 6 +R7i.y = 0; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +R2i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R2i.x; +// 9 +R4i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +// 11 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.x))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R6i.y)) + intBitsToFloat(R0i.y))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R6i.x)) + intBitsToFloat(backupReg0i))); +PV0i.w = R127i.w; +// 3 +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R1i.x))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.w)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R1i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.z)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.x))); +PV0i.w = R123i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.w))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.y))); +PV1i.x = R123i.x; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); +// 8 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), uf_blockPS10[2].x)); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[2].y)); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS10[2].z)); +PV0i.z = R5i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R5i.w; +// 2 +R1i.xyz = ivec3(R7i.z,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/4f6f4c93055b859f_0000000000f0f249_ps.txt b/Source/TokyoMirage/4f6f4c93055b859f_0000000000f0f249_ps.txt new file mode 100644 index 00000000..b71c004b --- /dev/null +++ b/Source/TokyoMirage/4f6f4c93055b859f_0000000000f0f249_ps.txt @@ -0,0 +1,1051 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 4f6f4c93055b859f +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c0d2000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x1c0de000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R5i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R12i.x = 0; +PS0i = R12i.x; +// 3 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R12i.y = 0; +PS1i = R12i.y; +// 4 +R11i.x = 0; +R11i.y = 0; +R12i.z = 0; +R1i.w = 0; +R11i.z = 0; +PS0i = R11i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS0i = R5i.w; +// 9 +R5i.x = PV0i.z << 0x00000002; +R5i.y = PV0i.z << 0x00000005; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R8i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R3i.z = R5i.y + 0x00000e10; +PS0i = R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R7i.y = PV1i.w & 0x0000ffff; +PS0i = R7i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R7i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R5i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R6i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R6i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R6i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R6i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R3i.z + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R5i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R12i.x; +backupReg1i = R12i.z; +backupReg2i = R12i.y; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R12i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R3i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R5i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.z].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +backupReg3i = R11i.x; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R11i.x; +// 13 +backupReg0i = R11i.y; +backupReg1i = R11i.z; +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +// 2 +R5i.y = ((PV1i.x == 0)?(0):(0)); +R4i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R4i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt(min(intBitsToFloat(R7i.y), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyz); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R5i.y))) + uf_blockPS10[1].z)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R1i.x))); +PS1i = R126i.w; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +PV0i.y = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R5i.y)) + uf_blockPS3[19].w)); +R1i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.z)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.x; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R1i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R1i.z))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.y))); +PS1i = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +// 4 +backupReg0i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.x))); +PV0i.w = clampFI32(PV0i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R127i.x; +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[17].x, uf_blockPS10[0].y)); +R3i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[17].y, uf_blockPS10[0].y)); +PS1i = R3i.w; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[17].w, uf_blockPS10[0].y)); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[17].z, uf_blockPS10[0].y)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R127i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PS0i = R1i.x; +// 7 +R2i.y = 0; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R127i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +R2i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R2i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[21].x)); +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R0i.z))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w))); +// 3 +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.z)) + intBitsToFloat(R0i.x))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.w)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.z)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +// 6 +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.z))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(R126i.x))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)); +// 7 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].x)); +// 1 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R5i.z; +// 2 +R0i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R0i.w = R5i.w; +// 3 +R1i.xyz = ivec3(R2i.z,R2i.y,R2i.y); +R1i.w = R2i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/5166e277a07549eb_00000000078e1249_ps.txt b/Source/TokyoMirage/5166e277a07549eb_00000000078e1249_ps.txt new file mode 100644 index 00000000..584392e7 --- /dev/null +++ b/Source/TokyoMirage/5166e277a07549eb_00000000078e1249_ps.txt @@ -0,0 +1,1133 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 5166e277a07549eb +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1becc000 res 128x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1bee4000 res 128x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x1d8e0000 res 128x512x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R126i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R1i.x))); +PS1i = R124i.y; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R126i.y))); +R2i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R1i.z))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.y = clampFI32(PV0i.y); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS3[21].x)); +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg0i))); +PS0i = R4i.x; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R3i.w = 0; +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].x)); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].z)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].y)); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +tempResultf = log2(intBitsToFloat(R127i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 10 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.z))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.w))); +PS0i = R3i.x; +// 13 +backupReg0i = R1i.z; +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.y))); +// 2 +backupReg0i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.z)) + intBitsToFloat(R0i.y))); +PV1i.z = R123i.z; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.y))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.x))); +// 5 +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[2].x)); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), uf_blockPS10[2].y)); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[2].z)); +PV0i.z = R5i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R5i.w; +// 2 +R1i.xyz = ivec3(R3i.y,R3i.w,R3i.w); +R1i.w = R3i.w; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/5aef5a108e7134ce_0000000000f0f249_ps.txt b/Source/TokyoMirage/5aef5a108e7134ce_0000000000f0f249_ps.txt new file mode 100644 index 00000000..31d73900 --- /dev/null +++ b/Source/TokyoMirage/5aef5a108e7134ce_0000000000f0f249_ps.txt @@ -0,0 +1,865 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 5aef5a108e7134ce +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a33f000 res 256x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ac8000 res 128x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R9i.x = R127i.y; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R127i.z = R2i.x; +R1i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R7i.x = R127i.w; +R7i.y = R1i.z; +R126i.z = R2i.y; +R127i.w = R2i.z; +R3i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R3i.w; +// 4 +R10i.x = 0; +R10i.y = 0; +R6i.z = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R6i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = 0; +PS0i = R10i.z; +// 5 +R0i.x = 0; +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.x = R126i.x + PS0i; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.y))); +// 8 +R1i.x = PV1i.x << 0x00000002; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.w))); +R7i.w = PV1i.x << 0x00000005; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +PS0i = R5i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(R1i.y))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(PS0i))); +PS1i = R126i.y; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +R0i.y = R7i.w + 0x00000e10; +PV0i.z = R4i.x << R3i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(R6i.z)); +// 4 +R2i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.y = (R2i.w > R0i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg0i = R0i.x; +R0i.x = backupReg0i + int(1); +PV0i.y = backupReg1i + backupReg0i; +R5i.w = 0; +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R3i.w; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R6i.z)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R5i.z)),-(intBitsToFloat(R5i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R4i.y << R3i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R6i.z)); +// 2 +R0i.x = PV1i.y & 0x0000ffff; +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R2i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R0i.x > R2i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R2i.w; +PV0i.y = backupReg0i + R2i.w; +R2i.w = backupReg1i + int(1); +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.x << R3i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R6i.z)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R3i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R6i.z)); +// 2 +R2i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R2i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R0i.x = (R2i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +backupReg0i = R0i.x; +predResult = (backupReg0i != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R0i.y + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.y << R3i.w; +// 1 +PV1i.w = int(uint(PV0i.z) >> uint(R6i.z)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R6i.w + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R9i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R2i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +R2i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +// 2 +R1i.z = ((PV1i.x == 0)?(0):(0)); +R2i.w = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), uf_blockPS10[1].y)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), uf_blockPS10[1].y)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +backupReg0i = R4i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R2i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R4i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R0i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/60d954abeff0f4a5_00000001e1e49649_ps.txt b/Source/TokyoMirage/60d954abeff0f4a5_00000001e1e49649_ps.txt new file mode 100644 index 00000000..59803a93 --- /dev/null +++ b/Source/TokyoMirage/60d954abeff0f4a5_00000001e1e49649_ps.txt @@ -0,0 +1,1225 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 60d954abeff0f4a5 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x19986000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x19066000 res 510x510x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x199b2000 res 512x512x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x199de000 res 256x256x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x188a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R8i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R8i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R11i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R126i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R0i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R10i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R11i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PS1i = R127i.x; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.y; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R2i.x))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R127i.x)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R2i.y))); +PS0i = R3i.w; +// 5 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R2i.z))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(R6i.z))); +// 6 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +backupReg2i = R0i.z; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R0i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(R126i.x))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS10[5].x)); +PS0i = R7i.w; +// 7 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.y))); +R0i.x = clampFI32(R0i.x); +R4i.y = 0; +} +if( activeMaskStackC[1] == true ) { +R3i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R0i.x) + intBitsToFloat(0x40400000))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.x))); +// 2 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R0i.x = floatBitsToInt(tempResultf); +PS0i = R0i.x; +// 3 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R0i.x))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 2 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[21].x)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.y))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.x))); +R126i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 6 +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +// 10 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +PV0i.z = R7i.z; +// 11 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R7i.w; +// 12 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/637727b58ea13abc_00000000078e1649_ps.txt b/Source/TokyoMirage/637727b58ea13abc_00000000078e1649_ps.txt new file mode 100644 index 00000000..a867d015 --- /dev/null +++ b/Source/TokyoMirage/637727b58ea13abc_00000000078e1649_ps.txt @@ -0,0 +1,1219 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 637727b58ea13abc +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1bc72000 res 512x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1bc9e000 res 256x128x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1cd41000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x194a2000 res 4096x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R10i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R10i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R6i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R126i.w; +// 1 +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R0i.x)))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R10i.y)))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R6i.z)))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PS1i = R127i.w; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.x; +// 3 +backupReg0i = R0i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.w)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +PS1i = R3i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R4i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.z = R123i.z; +// 5 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R126i.w))); +// 6 +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.x))); +R126i.w = clampFI32(R126i.w); +PV0i.w = R126i.w; +// 7 +redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(R126i.x),intBitsToFloat(R126i.y)),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R126i.x),intBitsToFloat(R126i.z),intBitsToFloat(R126i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV1i.x = R0i.x; +PV1i.y = R0i.y; +PV1i.z = R0i.z; +PV1i.w = R0i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PS1i = R126i.z; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.w) + intBitsToFloat(0x40400000))); +PV0i.y = R123i.y; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS0i)) + 1.5)); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.yx),R0i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +tempResultf = log2(intBitsToFloat(R6i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +// 2 +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +// 4 +R126i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[21].x)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV0i.w))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.w))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R126i.w; +// 8 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.z)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +// 10 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[20].z)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[2].x)); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[2].z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +// 3 +R0i.xyz = ivec3(R3i.x,R3i.y,R3i.z); +R0i.w = R3i.w; +// 4 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/637727b58ea13abc_000000003c3c9649_ps.txt b/Source/TokyoMirage/637727b58ea13abc_000000003c3c9649_ps.txt new file mode 100644 index 00000000..729180e8 --- /dev/null +++ b/Source/TokyoMirage/637727b58ea13abc_000000003c3c9649_ps.txt @@ -0,0 +1,1217 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 637727b58ea13abc +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a497000 res 1024x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x19b16000 res 1024x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x19bd6000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R10i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R10i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R6i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R126i.w; +// 1 +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R0i.x)))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R10i.y)))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R6i.z)))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PS1i = R127i.w; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.x; +// 3 +backupReg0i = R0i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R1i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.w)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +PS1i = R3i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R4i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.z = R123i.z; +// 5 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R126i.w))); +// 6 +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.x))); +R126i.w = clampFI32(R126i.w); +PV0i.w = R126i.w; +// 7 +redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(R126i.x),intBitsToFloat(R126i.y)),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R126i.x),intBitsToFloat(R126i.z),intBitsToFloat(R126i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV1i.x = R0i.x; +PV1i.y = R0i.y; +PV1i.z = R0i.z; +PV1i.w = R0i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PS1i = R126i.z; +// 8 +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R126i.w) + intBitsToFloat(0x40400000))); +PV0i.y = R123i.y; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS0i)) + 1.5)); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.yx),R0i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +tempResultf = log2(intBitsToFloat(R6i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +// 2 +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); +// 4 +R126i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[21].x)); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV0i.w))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.w))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R2i.z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R126i.w; +// 8 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.z)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +// 10 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[20].z)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[2].x)); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[2].z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +// 3 +R0i.xyz = ivec3(R3i.x,R3i.y,R3i.z); +R0i.w = R3i.w; +// 4 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt b/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt new file mode 100644 index 00000000..39047c01 --- /dev/null +++ b/Source/TokyoMirage/658c0585bb7b4b1f_0000000007879249_ps.txt @@ -0,0 +1,614 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 658c0585bb7b4b1f +uniform ivec4 uf_remappedPS[31]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1f82c000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1f7fc000 res 256x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1ecde000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.y = R1i.x; +PS0i = R126i.y; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R125i.y = PV0i.w; +R127i.z = R2i.x; +R127i.w = R1i.y; +R125i.z = R2i.y; +PS1i = R125i.z; +// 2 +R124i.y = R1i.z; +R1i.z = R2i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +tempResultf = log2(intBitsToFloat(R9i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 3 +R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +R1i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.x)) + intBitsToFloat(R7i.w))); +R124i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.w))); +PS1i = R124i.z; +// 4 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(R126i.z))); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 6 +backupReg0i = R124i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R124i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0); +PS0i = R124i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(R7i.w))); +PS1i = R7i.y; +// 8 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +PS0i = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +// 10 +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].x))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.y)); +PS0i = floatBitsToInt(tempResultf); +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[2].x)),-(intBitsToFloat(uf_remappedPS[2].y)),-(intBitsToFloat(uf_remappedPS[2].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.x = R123i.x; +PV1i.y = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.w = R123i.w; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R7i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R9i.y))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R7i.w))); +R2i.w = ((PV1i.y == 0)?(0):(0)); +R1i.z = ((PV1i.y == 0)?(0):(0x3f800000)); +PS0i = R1i.z; +// 3 +predResult = (R1i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[4].x) >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[5].x))); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[10].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +backupReg0i = R4i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R4i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[10].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[18].x)); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt(min(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].z)) + 1.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].z),-(intBitsToFloat(R2i.w))) + intBitsToFloat(uf_remappedPS[20].z))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[21].x)) + 1.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[21].x), intBitsToFloat(0x33d6bf95))); +PS1i = R127i.y; +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV1i.z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[22].w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +PS0i = R126i.w; +// 3 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[23].x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[23].y))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[23].z))); +PS1i = R127i.w; +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[24].x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R126i.w))); +PV0i.z = clampFI32(PV0i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[24].y))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[24].z))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PS0i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[24].w))); +PS1i = R3i.y; +// 6 +R7i.y = 0; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].y), intBitsToFloat(PS0i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[25].x))); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].w), intBitsToFloat(PS1i))); +R2i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R2i.x; +// 9 +R4i.xyz = ivec3(uf_remappedPS[26].x,uf_remappedPS[26].y,uf_remappedPS[26].z); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(PS1i))); +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.w))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.x))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedPS[27].y)) + intBitsToFloat(uf_remappedPS[28].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedPS[27].x)) + intBitsToFloat(uf_remappedPS[28].x))); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedPS[27].z)) + intBitsToFloat(uf_remappedPS[28].z))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(R6i.y))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[29].z)) + intBitsToFloat(uf_remappedPS[29].w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i))); +PV0i.w = R127i.w; +// 3 +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(R0i.x))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.w)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.y)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R2i.z)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.x))); +PV0i.w = R123i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.w))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.y))); +PV1i.x = R123i.x; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x))); +// 8 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(uf_remappedPS[30].x))); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[30].y))); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[30].z))); +PV0i.z = R5i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R5i.w; +// 2 +R1i.xyz = ivec3(R7i.z,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/6cad1f9e3b132733_0000003c3c3c9249_ps.txt b/Source/TokyoMirage/6cad1f9e3b132733_0000003c3c3c9249_ps.txt new file mode 100644 index 00000000..a64a749d --- /dev/null +++ b/Source/TokyoMirage/6cad1f9e3b132733_0000003c3c3c9249_ps.txt @@ -0,0 +1,1150 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 6cad1f9e3b132733 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x2019e000 res 2048x2048x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xc) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1f89c000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x2044a000 res 512x512x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1ecde000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R126i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R1i.x))); +PS1i = R124i.y; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R126i.y))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R1i.z))); +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.y = clampFI32(PV0i.y); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS3[21].x)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), uf_blockPS3[8].x)); +PS0i = R127i.w; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PS1i = R125i.x; +// 6 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +R125i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +R5i.w = 0; +PS0i = R5i.w; +// 7 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS3[8].w)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), uf_blockPS3[8].z)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS3[8].y)); +R8i.w = 0; +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS3[10].x)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS3[10].y)); +tempResultf = log2(intBitsToFloat(R127i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockPS3[10].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 10 +backupReg0i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockPS10[5].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[5].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 11 +backupReg0i = R126i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z))); +R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +PV1i.w = R127i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS10[5].x)); +PS1i = R126i.x; +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.z))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.w))); +PS0i = R2i.x; +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockPS10[2].x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS10[2].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), uf_blockPS10[2].y)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +// 14 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.y))); +// 2 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R6i.x)) + intBitsToFloat(R0i.w))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(backupReg1i))); +PV1i.z = R123i.z; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 4 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.z))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), uf_blockPS3[20].x)); +// 1 +R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].x, intBitsToFloat(PV0i.w))); +R7i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].y, intBitsToFloat(PV0i.z))); +R7i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[2].z, intBitsToFloat(PV0i.y))); +// 2 +R2i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R2i.w = R5i.w; +// 3 +R0i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R0i.w = R7i.w; +// 4 +R1i.xyz = ivec3(R8i.z,R8i.w,R8i.w); +R1i.w = R8i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/73c2bf1091343523_000000003c3c9649_ps.txt b/Source/TokyoMirage/73c2bf1091343523_000000003c3c9649_ps.txt new file mode 100644 index 00000000..db3672b3 --- /dev/null +++ b/Source/TokyoMirage/73c2bf1091343523_000000003c3c9649_ps.txt @@ -0,0 +1,1260 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 73c2bf1091343523 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a413000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x19af2000 res 64x64x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x19bd6000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x188a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R11i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R126i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R0i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R10i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R11i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PS1i = R127i.x; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.y; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R127i.w; +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R3i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(R127i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(R126i.x))); +R126i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(R6i.z))); +PS0i = R126i.w; +// 7 +backupReg0i = R6i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.y))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); +PS1i = R6i.x; +// 8 +backupReg0i = R6i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R127i.w)) + 1.0)); +R0i.x = clampFI32(R0i.x); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.w)) + 1.5)); +R0i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x40400000))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +R5i.y = 0; +PS0i = R5i.y; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.z))); +tempResultf = log2(intBitsToFloat(R0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV1i.z = R123i.z; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +backupReg0i = R127i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +// 3 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +PS0i = R127i.w; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[21].x)); +R126i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +// 6 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); +// 8 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(PV1i.x))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.x)) + intBitsToFloat(PV1i.y))); +PV0i.z = R127i.z; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R3i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R1i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.w)); +// 10 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +// 11 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.z)); +// 12 +backupReg0i = R127i.w; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.y))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z))); +PV0i.y = R127i.y; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg1i))); +PV0i.w = R127i.w; +// 13 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R6i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.z)); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R126i.z)) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +// 15 +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), uf_blockPS10[2].y)); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), uf_blockPS10[2].z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i))); +// 3 +R0i.xyz = ivec3(R4i.x,R4i.y,R4i.z); +R0i.w = R4i.w; +// 4 +R1i.xyz = ivec3(R5i.x,R5i.y,R5i.y); +R1i.w = R5i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt b/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt new file mode 100644 index 00000000..c556a259 --- /dev/null +++ b/Source/TokyoMirage/7709da01f43c145b_0000000007879649_ps.txt @@ -0,0 +1,642 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 7709da01f43c145b +uniform ivec4 uf_remappedPS[27]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1bf56000 res 64x64x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1c2ba000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x194a2000 res 4096x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0); +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +PS1i = R127i.x; +// 2 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PS0i = R126i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +// 4 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].x))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.w)); +PS1i = floatBitsToInt(tempResultf); +// 6 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[2].x)),-(intBitsToFloat(uf_remappedPS[2].y)),-(intBitsToFloat(uf_remappedPS[2].z)),0.0))); +PV0i.x = R1i.x; +PV0i.y = R1i.x; +PV0i.z = R1i.x; +PV0i.w = R1i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.x = R123i.x; +R126i.y = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = R126i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.w = R123i.w; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.z))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R5i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); +R5i.z = ((PV1i.y == 0)?(0):(0)); +PS0i = R5i.z; +// 3 +R1i.y = ((R126i.y == 0)?(0):(0x3f800000)); +// 4 +predResult = (R1i.y == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[4].x) >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[5].x))); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[10].x)); +// 6 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) * 0.5 + intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R4i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[10].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[18].x)); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.z = floatBitsToInt(min(intBitsToFloat(R7i.y), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R3i.z),-0.0),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R7i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].z)) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R6i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R6i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R3i.z)) + -(intBitsToFloat(R7i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[20].z)) + intBitsToFloat(uf_remappedPS[20].w)); +PS1i = R127i.w; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV0i.x = R4i.x; +PV0i.y = R4i.y; +PV0i.z = R4i.z; +PV0i.w = R4i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R1i.w; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R0i.z; +backupReg3i = R0i.w; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(backupReg3i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R0i.y = 0; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 6 +R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.xyz = ivec3(R0i.x,R0i.y,R0i.y); +R6i.w = R0i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].z),-(intBitsToFloat(R5i.z))) + intBitsToFloat(uf_remappedPS[21].z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R1i.w))); +PV1i.z = clampFI32(PV1i.z); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[22].x))); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.y)); +PV0i.z = R127i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[23].x)) + intBitsToFloat(uf_remappedPS[24].x))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[23].y)) + intBitsToFloat(uf_remappedPS[24].y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[23].z)) + intBitsToFloat(uf_remappedPS[24].z))); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.z))); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.y))); +PV1i.x = R0i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.x))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y))); +// 6 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R4i.y)); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R4i.x)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.z))); +PV0i.w = R1i.w; +// 7 +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].w), intBitsToFloat(R0i.z))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.y))); +PV0i.z = R123i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[25].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[25].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[25].x))); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[26].x))); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[26].y))); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[26].z))); +PV0i.z = R3i.z; +// 7 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = R3i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor2 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/7ff51869d8979702_0000000000f0f249_ps.txt b/Source/TokyoMirage/7ff51869d8979702_0000000000f0f249_ps.txt new file mode 100644 index 00000000..68f86197 --- /dev/null +++ b/Source/TokyoMirage/7ff51869d8979702_0000000000f0f249_ps.txt @@ -0,0 +1,916 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 7ff51869d8979702 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1d918000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x194a2000 res 4096x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R7i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R11i.x = 0; +PS0i = R11i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +R11i.y = 0; +PS1i = R11i.y; +// 4 +R11i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS1i = R6i.w; +// 8 +R6i.x = PV1i.w << 0x00000002; +R6i.y = PV1i.w << 0x00000005; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R12i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +PV0i.z = R8i.x << R0i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +PS0i = R10i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R6i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +R9i.y = PV1i.x & 0x0000ffff; +PS0i = R9i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R9i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R6i.z << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = (R1i.w > R9i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.z; +PV0i.y = R4i.z + R9i.z; +R9i.z = backupReg0i + int(1); +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.x << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R6i.z].xy); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +backupReg0i = R10i.y; +R10i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.y << R0i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(-(uf_blockPS2[1].y) + 1.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(uf_blockPS2[1].z) + 1.0); +R127i.w = floatBitsToInt(-(uf_blockPS2[1].x) + 1.0); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PS0i = R127i.y; +// 1 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV1i.y = R123i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.w))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = R3i.w; +// 2 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R0i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV1i.y)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].x)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].z)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[10].y)); +R5i.y = 0; +PS1i = R5i.y; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.y = clampFI32(PV0i.y); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 6 +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 7 +R2i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS1i))); +// 9 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 10 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS1i))); +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(R1i.w))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.y))); +PS0i = R3i.y; +// 5 +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z))); +PV1i.z = R3i.z; +// 6 +R0i.xyz = ivec3(R3i.x,R3i.y,PV1i.z); +R0i.w = R3i.w; +// 7 +R1i.xyz = ivec3(R5i.z,R5i.y,R5i.y); +R1i.w = R5i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/85bfb16d3e86115d_0000000000f0f249_ps.txt b/Source/TokyoMirage/85bfb16d3e86115d_0000000000f0f249_ps.txt new file mode 100644 index 00000000..b70859b1 --- /dev/null +++ b/Source/TokyoMirage/85bfb16d3e86115d_0000000000f0f249_ps.txt @@ -0,0 +1,931 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 85bfb16d3e86115d +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1d177000 res 512x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R7i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R11i.x = 0; +PS0i = R11i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +R11i.y = 0; +PS1i = R11i.y; +// 4 +R11i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS1i = R6i.w; +// 8 +R6i.x = PV1i.w << 0x00000002; +R6i.y = PV1i.w << 0x00000005; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R12i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +PV0i.z = R8i.x << R0i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +PS0i = R10i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R6i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +R9i.y = PV1i.x & 0x0000ffff; +PS0i = R9i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R9i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R6i.z << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = (R1i.w > R9i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.z; +PV0i.y = R4i.z + R9i.z; +R9i.z = backupReg0i + int(1); +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.x << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R6i.z].xy); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +backupReg0i = R10i.y; +R10i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.y << R0i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(-(uf_blockPS2[1].y) + 1.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(uf_blockPS2[1].z) + 1.0); +R127i.w = floatBitsToInt(-(uf_blockPS2[1].x) + 1.0); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PS0i = R122i.x; +// 1 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R127i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R0i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS1i = R1i.x; +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R7i.z = 0; +R0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R126i.x; +// 3 +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +// 4 +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +// 5 +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(R126i.x)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 6 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +// 8 +R3i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R2i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.x))); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z))); +// 3 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +PV1i.x = R126i.x; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.w)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.z)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.y))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R7i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(R126i.x))); +PV1i.z = R123i.z; +// 6 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.z)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.x)) + intBitsToFloat(R126i.x))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R3i.x))); +// 8 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R5i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R3i.z))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.y))); +PS0i = R6i.y; +// 9 +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.z))); +PV1i.z = R6i.z; +// 10 +R0i.xyz = ivec3(R6i.x,R6i.y,PV1i.z); +R0i.w = R6i.w; +// 11 +R1i.xyz = ivec3(R7i.x,R7i.z,R7i.z); +R1i.w = R7i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/89822681cb52f1b4_0000000000f0f249_ps.txt b/Source/TokyoMirage/89822681cb52f1b4_0000000000f0f249_ps.txt new file mode 100644 index 00000000..159c45e0 --- /dev/null +++ b/Source/TokyoMirage/89822681cb52f1b4_0000000000f0f249_ps.txt @@ -0,0 +1,1014 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 89822681cb52f1b4 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x19be1000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x19b6c000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R5i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R11i.x = 0; +PS0i = R11i.x; +// 3 +R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = R6i.x; +PV1i.y = R6i.x; +PV1i.z = R6i.x; +PV1i.w = R6i.x; +R11i.y = 0; +PS1i = R11i.y; +// 4 +R10i.x = 0; +R10i.y = 0; +R11i.z = 0; +R1i.w = 0; +R10i.z = 0; +PS0i = R10i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS0i = R5i.w; +// 9 +R5i.x = PV0i.z << 0x00000002; +R5i.y = PV0i.z << 0x00000005; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R9i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R8i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R4i.z = R5i.y + 0x00000e10; +PS0i = R4i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R7i.y = PV1i.w & 0x0000ffff; +PS0i = R7i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R7i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R5i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), -(intBitsToFloat(R6i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R6i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R3i.z)) + intBitsToFloat(R6i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),-(intBitsToFloat(R6i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R8i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R8i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R8i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R4i.z + backupReg0i; +// 1 +R5i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R5i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R3i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R11i.x; +backupReg1i = R11i.z; +backupReg2i = R11i.y; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R11i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R4i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R5i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.z].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R3i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +backupReg3i = R10i.x; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R10i.x; +// 13 +backupReg0i = R10i.y; +backupReg1i = R10i.z; +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +// 2 +R5i.y = ((PV1i.x == 0)?(0):(0)); +R5i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R5i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt(min(intBitsToFloat(R7i.y), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyz); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R3i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R5i.y))) + uf_blockPS10[1].z)); +PV1i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(R1i.x))); +PS1i = R126i.z; +// 2 +R4i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV1i.w)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R5i.y)) + uf_blockPS3[19].w)); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +PS0i = R127i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R1i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.z))); +R6i.z = 0; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +PS1i = R5i.w; +// 4 +backupReg0i = R127i.y; +backupReg1i = R0i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.w))); +PV0i.z = clampFI32(PV0i.z); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R0i.w))); +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +// 6 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 7 +R3i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +// 9 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 11 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS3[21].x)); +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.y))); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R126i.z; +// 4 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.y))); +PS0i = R5i.y; +// 5 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R126i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.z))); +PV1i.z = R5i.z; +// 6 +R0i.xyz = ivec3(R5i.x,R5i.y,PV1i.z); +R0i.w = R5i.w; +// 7 +R1i.xyz = ivec3(R6i.x,R6i.z,R6i.z); +R1i.w = R6i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/8b5e35332cd2d009_0000000007879249_ps.txt b/Source/TokyoMirage/8b5e35332cd2d009_0000000007879249_ps.txt new file mode 100644 index 00000000..38915ebc --- /dev/null +++ b/Source/TokyoMirage/8b5e35332cd2d009_0000000007879249_ps.txt @@ -0,0 +1,1165 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 8b5e35332cd2d009 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x20096000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1f7e4000 res 256x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1ecde000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.x; +// 1 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.y = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS1i = R2i.x; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R126i.y; +// 3 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[21].x)); +R0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.y = clampFI32(PV0i.y); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R126i.y = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(PV0i.w))); +// 6 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +// 7 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS3[10].z)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS3[10].y)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS3[10].x)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.z)),intBitsToFloat(PS0i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +R7i.y = 0; +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R127i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV0i.y))); +R2i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV0i.y))); +tempResultf = log2(intBitsToFloat(R127i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.z = floatBitsToInt(tempResultf); +PS1i = R126i.z; +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R2i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +PS0i = R1i.w; +// 13 +R3i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R3i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 14 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(R126i.z))); +// 15 +R4i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +backupReg0i = R0i.z; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 4 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R2i.z)); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R126i.z))); +PV1i.w = R123i.w; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R126i.y))); +PV0i.z = R123i.z; +// 7 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.z)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.y))); +PV0i.x = R123i.x; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.x))); +// 9 +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), uf_blockPS10[2].y)); +PV0i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), uf_blockPS10[2].z)); +PV0i.z = R5i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R5i.w; +// 2 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.y); +R1i.w = R7i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/8e4ce35172aa4207_0000000007879649_ps.txt b/Source/TokyoMirage/8e4ce35172aa4207_0000000007879649_ps.txt new file mode 100644 index 00000000..384ec0ce --- /dev/null +++ b/Source/TokyoMirage/8e4ce35172aa4207_0000000007879649_ps.txt @@ -0,0 +1,1040 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 8e4ce35172aa4207 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1cbab000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1c2ba000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x194a2000 res 4096x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R7i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R11i.x = 0; +PS0i = R11i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +R11i.y = 0; +PS1i = R11i.y; +// 4 +R11i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS1i = R6i.w; +// 8 +R6i.x = PV1i.w << 0x00000002; +R6i.y = PV1i.w << 0x00000005; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R12i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +PV0i.z = R8i.x << R0i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +PS0i = R10i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R6i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +R9i.y = PV1i.x & 0x0000ffff; +PS0i = R9i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R9i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R6i.z << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = (R1i.w > R9i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.z; +PV0i.y = R4i.z + R9i.z; +R9i.z = backupReg0i + int(1); +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.x << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R6i.z].xy); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +backupReg0i = R10i.y; +R10i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.y << R0i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(-(uf_blockPS2[1].y) + 1.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(uf_blockPS2[1].z) + 1.0); +R127i.w = floatBitsToInt(-(uf_blockPS2[1].x) + 1.0); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R12i.x)) + -(intBitsToFloat(R10i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R3i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R3i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +PS1i = R127i.w; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV0i.x = R4i.x; +PV0i.y = R4i.y; +PV0i.z = R4i.z; +PV0i.w = R4i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R1i.w; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R0i.z; +backupReg3i = R0i.w; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(backupReg3i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +R0i.y = 0; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 6 +R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R6i.xyz = ivec3(R0i.x,R0i.y,R0i.y); +R6i.w = R0i.y; +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R1i.w))); +PV1i.z = clampFI32(PV1i.z); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV1i.y)); +PV0i.z = R127i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV0i.y = R123i.y; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.z))); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +// 5 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.y))); +PV1i.x = R0i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.x))); +PV1i.y = R1i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y))); +// 6 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R4i.y)); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R4i.x)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.z))); +PV0i.w = R1i.w; +// 7 +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R0i.z))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.y))); +PV0i.z = R123i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +PV0i.z = R3i.z; +// 7 +R5i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R5i.w = R3i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +passPixelColor2 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Source/TokyoMirage/8ec0e9d024e5eab1_000000003c3c9249_ps.txt b/Source/TokyoMirage/8ec0e9d024e5eab1_000000003c3c9249_ps.txt new file mode 100644 index 00000000..0158304e --- /dev/null +++ b/Source/TokyoMirage/8ec0e9d024e5eab1_000000003c3c9249_ps.txt @@ -0,0 +1,1176 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 8ec0e9d024e5eab1 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x20a0a000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1fe88000 res 256x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x209fe000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1ecde000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R126i.z = floatBitsToInt(-(uf_blockPS3[21].z) + 1.0); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R1i.x))); +PS1i = R124i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +R126i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R126i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.z))); +R2i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R1i.y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.x = clampFI32(PV0i.x); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.w))); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS3[21].x)); +R127i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +PS0i = R127i.x; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PS1i = R125i.y; +// 6 +backupReg0i = R127i.x; +backupReg1i = R0i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.w) + -(intBitsToFloat(backupReg0i))); +R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[13].w)); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(backupReg1i))); +PS0i = R3i.x; +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].x)); +R126i.y = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[10].y)); +R126i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +R8i.z = 0; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), uf_blockPS3[10].z)); +tempResultf = log2(intBitsToFloat(R127i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].w, intBitsToFloat(PS0i))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 11 +R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[21].y, intBitsToFloat(PS0i))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV0i.w))); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS1i = R126i.x; +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.z))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +// 13 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.x))); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R126i.x)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 14 +R3i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 15 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +// 16 +R5i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R4i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.w))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R6i.x)) + intBitsToFloat(R0i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV1i.y))); +// 3 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y))); +PV1i.x = R127i.x; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R6i.z)) + intBitsToFloat(R0i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 4 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.z)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R1i.y)); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R3i.y)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.z)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R124i.z))); +PV1i.w = R123i.w; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R125i.y))); +PV0i.z = R123i.z; +// 7 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R124i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.z)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R4i.x)) + intBitsToFloat(R125i.y))); +PV0i.x = R123i.x; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R5i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.x))); +// 9 +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[2].x)); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), uf_blockPS10[2].y)); +PV0i.y = R7i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[2].z)); +PV0i.z = R7i.z; +// 1 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R7i.w; +// 2 +R1i.xyz = ivec3(R8i.x,R8i.z,R8i.z); +R1i.w = R8i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt b/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt new file mode 100644 index 00000000..b7f5eac1 --- /dev/null +++ b/Source/TokyoMirage/93a9c110b64f2c4a_000001e1e1e49649_ps.txt @@ -0,0 +1,805 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 93a9c110b64f2c4a +uniform ivec4 uf_remappedPS[33]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a216000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1989e000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x198f6000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1a242000 res 256x256x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a1000 res 2048x2048x1 dim 1 tm: 4 format 0034 compSel: 4 4 4 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.y = R1i.x; +PS0i = R126i.y; +// 1 +R127i.x = PV0i.w; +R125i.y = R1i.y; +R126i.z = R2i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +R125i.z = R2i.y; +PS1i = R125i.z; +// 2 +R126i.x = R127i.y; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R124i.z = R1i.z; +R127i.w = R2i.z; +tempResultf = log2(intBitsToFloat(R9i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 3 +R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +R124i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.x)) + intBitsToFloat(R7i.w))); +R1i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); +PS1i = R1i.z; +// 4 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(R127i.y))); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0); +PS0i = R125i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = tempi.x; +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(R7i.w))); +PS1i = R7i.y; +// 8 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +PS0i = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +R9i.z = floatBitsToInt(exp2(intBitsToFloat(R126i.w))); +PS1i = R9i.z; +// 10 +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].x))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.z)); +PS0i = floatBitsToInt(tempResultf); +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[2].x)),-(intBitsToFloat(uf_remappedPS[2].y)),-(intBitsToFloat(uf_remappedPS[2].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.x = R123i.x; +PV1i.y = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.w = R123i.w; +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R7i.z))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R9i.y))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R7i.w))); +R1i.w = ((PV1i.y == 0)?(0):(0)); +R2i.z = ((PV1i.y == 0)?(0):(0x3f800000)); +PS0i = R2i.z; +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[4].x) >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[5].x))); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[10].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +backupReg0i = R4i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R4i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[10].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[18].x)); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = floatBitsToInt(min(intBitsToFloat(R4i.z), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R3i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R8i.y)),-(intBitsToFloat(R1i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].z)) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R5i.y)) + -(intBitsToFloat(R8i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R1i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[20].z)) + 1.0); +PS1i = R126i.z; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[21].z),-(intBitsToFloat(R1i.w))) + intBitsToFloat(uf_remappedPS[21].z))); +PS0i = R122i.x; +// 5 +R1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PS0i)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[22].w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.w; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R126i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[23].x)) + 1.0); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[24].x))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[24].y))); +PS0i = R2i.x; +// 7 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.w))); +R0i.x = clampFI32(R0i.x); +R0i.y = floatBitsToInt(intBitsToFloat(R125i.w) + -(intBitsToFloat(PV0i.z))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.w))); +R0i.z = clampFI32(R0i.z); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(uf_remappedPS[24].z))); +R1i.z = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[23].x), intBitsToFloat(0x33d6bf95))); +PS1i = R1i.z; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R0i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R0i.x) + intBitsToFloat(0x40400000))); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[25].x)) + intBitsToFloat(uf_remappedPS[26].x))); +PS0i = R122i.x; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.w))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[25].y)) + intBitsToFloat(uf_remappedPS[26].y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt(max(intBitsToFloat(R0i.y), -(intBitsToFloat(R0i.y)))); +PS1i = R127i.w; +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[25].z)) + intBitsToFloat(uf_remappedPS[26].z))); +PV0i.y = R123i.y; +R7i.z = 0; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.z))); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_remappedPS[27].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].w), intBitsToFloat(PS0i))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.y))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[27].y))); +tempResultf = log2(intBitsToFloat(R127i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].w), intBitsToFloat(PS1i))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[27].w))); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(uf_remappedPS[27].z))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 5 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PS1i)) + 1.0)); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +// 7 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg0i))); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R3i.w; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[23].y), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +// 9 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i))); +R3i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R3i.y; +// 10 +R1i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +R5i.w = 0; +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[28].y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[28].x))); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[28].w))); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[28].z))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R3i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.w)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedPS[29].x))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(uf_remappedPS[29].x))); +PS0i = R127i.x; +// 3 +backupReg0i = R0i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[29].x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(R3i.z))); +PV1i.w = R123i.w; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[29].x))); +PS1i = R127i.z; +// 4 +backupReg0i = R127i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[30].x))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.w))); +PV0i.z = R125i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x))); +PV0i.w = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[30].y))); +PS0i = R127i.x; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.x)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.z))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R6i.y)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[30].z))); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PS1i = R5i.x; +// 6 +backupReg0i = R4i.w; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(R125i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(R126i.w))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R6i.z)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[29].x))); +PS0i = R4i.w; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.z)) + intBitsToFloat(R126i.y))); +PV1i.x = R123i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[31].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[31].x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.w))); +PS1i = R5i.z; +// 8 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[30].x), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[31].z))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[30].y), intBitsToFloat(PV1i.z))); +PS0i = R4i.y; +// 9 +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[30].z), intBitsToFloat(PV0i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[32].z)) + intBitsToFloat(uf_remappedPS[32].w)); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +// 3 +R2i.xyz = ivec3(R5i.x,R5i.y,R5i.z); +R2i.w = R5i.w; +// 4 +R0i.xyz = ivec3(R4i.x,R4i.y,R4i.z); +R0i.w = R4i.w; +// 5 +R1i.xyz = ivec3(R7i.x,R7i.z,R7i.z); +R1i.w = R7i.z; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor4 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/9482a40453e83072_000000003c3c9249_ps.txt b/Source/TokyoMirage/9482a40453e83072_000000003c3c9249_ps.txt new file mode 100644 index 00000000..1b80772b --- /dev/null +++ b/Source/TokyoMirage/9482a40453e83072_000000003c3c9249_ps.txt @@ -0,0 +1,1132 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader 9482a40453e83072 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c0a5000 res 256x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1babc000 res 256x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x1c0bb000 res 256x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.x; +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.y = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(backupReg0i))) + uf_blockPS10[1].z)); +PV1i.w = R123i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R1i.x))); +PS1i = R126i.x; +// 2 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.z = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[21].x)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R1i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R1i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PV0i.z))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +R127i.z = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.x))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PS0i = R2i.x; +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PS1i)) + 1.0)); +R127i.w = clampFI32(R127i.w); +R2i.y = 0; +PS0i = R2i.y; +// 7 +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +tempResultf = log2(intBitsToFloat(R127i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +PS0i = R4i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.y))); +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +// 2 +backupReg0i = R0i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R6i.x)) + intBitsToFloat(R0i.z))); +PV0i.w = R126i.w; +// 3 +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R0i.x))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.y)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R1i.x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.z)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.z))); +PV0i.w = R123i.w; +// 5 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.x)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.y))); +PV1i.z = R123i.z; +// 6 +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(R126i.z))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.z)); +// 7 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockPS3[20].z)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].x)); +// 1 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PV1i.y = R5i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[2].z)); +PV1i.z = R5i.z; +// 2 +R0i.xyz = ivec3(PV1i.x,PV1i.y,PV1i.z); +R0i.w = R5i.w; +// 3 +R1i.xyz = ivec3(R2i.z,R2i.y,R2i.y); +R1i.w = R2i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/af7acf7fb6dca1be_0000000000079249_ps.txt b/Source/TokyoMirage/af7acf7fb6dca1be_0000000000079249_ps.txt new file mode 100644 index 00000000..f42ead33 --- /dev/null +++ b/Source/TokyoMirage/af7acf7fb6dca1be_0000000000079249_ps.txt @@ -0,0 +1,583 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader af7acf7fb6dca1be +uniform ivec4 uf_remappedPS[31]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4386000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf599a000 res 1024x1024x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 2) uniform sampler2DShadow textureUnitPS2;// Tex2 addr 0xf551a000 res 1024x1024x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 3) uniform sampler2DShadow textureUnitPS3;// Tex3 addr 0xf571a000 res 1024x1024x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 4) uniform sampler2DShadow textureUnitPS4;// Tex4 addr 0xf591a000 res 512x512x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(uf_remappedPS[0].y),intBitsToFloat(uf_remappedPS[0].z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i)); +R5i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * 1.0); +R4i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * 1.0); +PS1i = R4i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.x))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) * 1.0); +// 3 +backupReg0i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(R127i.w))); +PV1i.x = R123i.x; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R123i.w; +// 4 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(R4i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(R5i.y))); +// 5 +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R5i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(R127i.z))); +// 6 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(R126i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[7].y)) + intBitsToFloat(backupReg0i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[7].x)) + intBitsToFloat(backupReg1i))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(backupReg2i))); +// 7 +backupReg0i = R126i.y; +backupReg1i = R126i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(0.5)); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(0.5)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(backupReg0i))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[7].z)) + intBitsToFloat(backupReg1i))); +// 8 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(R127i.x))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(R127i.w))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(PV1i.z))); +R2i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R2i.x; +// 9 +R127i.x = ((0.5 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(uf_remappedPS[9].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(uf_remappedPS[10].z)); +R7i.y = floatBitsToInt(max(intBitsToFloat(R126i.y), -(intBitsToFloat(R126i.y)))); +PS1i = R7i.y; +// 10 +R126i.x = ((0.5 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(uf_remappedPS[11].z)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(uf_remappedPS[12].z)); +R0i.w = PV1i.y; +R0i.w = clampFI32(R0i.w); +R1i.w = PV1i.z; +R1i.w = clampFI32(R1i.w); +PS0i = R1i.w; +// 11 +R0i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[9].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[13].z)); +R0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[9].y)); +R2i.w = PV0i.z; +R2i.w = clampFI32(R2i.w); +R3i.w = PV0i.y; +R3i.w = clampFI32(R3i.w); +PS1i = R3i.w; +// 12 +R1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[10].x)); +R1i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[10].y)); +R2i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[12].x)); +R4i.w = PV1i.y; +R4i.w = clampFI32(R4i.w); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[12].y)); +PS0i = R2i.y; +// 13 +R3i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[11].x)); +R3i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[11].y)); +R4i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(uf_remappedPS[13].x)); +R6i.w = ((R127i.x == 0)?(0):(R126i.x)); +R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(uf_remappedPS[13].y)); +PS1i = R4i.y; +} +if( activeMaskStackC[1] == true ) { +R7i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.xz), intBitsToFloat(R0i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R9i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R10i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R0i.x = floatBitsToInt(texture(textureUnitPS4, vec3(intBitsToFloat(R4i.zy), intBitsToFloat(R4i.w)))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R8i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[14].x) * 1.0); +PV0i.x = R8i.x; +R4i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[14].y) * 1.0); +PV0i.y = R4i.y; +R2i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[14].z) * 1.0); +PV0i.z = R2i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +// 3 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV0i.w))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(PV0i.z))); +// 4 +predResult = (R6i.w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R1i.x)); +R0i.w = floatBitsToInt(max(intBitsToFloat(R2i.x), intBitsToFloat(R7i.y))); +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R9i.x)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R10i.x)); +// 3 +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.25); +// 4 +predResult = (intBitsToFloat(R0i.w) > intBitsToFloat(0x3eae147b)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R0i.z)) + vec3(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(uf_remappedPS[18].z))); +PV0i.z = R1i.z; +// 1 +R7i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[19].x)); +R7i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[19].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[19].z)); +PV1i.z = R1i.z; +R1i.w = PV0i.z; +R1i.w = clampFI32(R1i.w); +// 2 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[20].x)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[20].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[20].z)); +PV0i.z = R1i.z; +R7i.w = PV1i.z; +R7i.w = clampFI32(R7i.w); +// 3 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[21].x)); +R3i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(uf_remappedPS[21].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[21].z)); +PV1i.z = R1i.z; +R2i.w = PV0i.z; +R2i.w = clampFI32(R2i.w); +// 4 +R3i.w = PV1i.z; +R3i.w = clampFI32(R3i.w); +} +if( activeMaskStackC[3] == true ) { +R1i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R0i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R7i.xy), intBitsToFloat(R7i.w)))); +R2i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R3i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(0x3eae147b))); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c80000)); +// 2 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R3i.x)); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + -(intBitsToFloat(R6i.w)))); +PV1i.x = R123i.x; +// 4 +backupReg0i = R6i.w; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(R2i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(R4i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(R8i.x))); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +// 2 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R1i.x; +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV1i.w))); +PV0i.y = R3i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(PV1i.z))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(0.5)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +// 4 +R2i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.x = R2i.x; +R1i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = R1i.y; +// 5 +PV1i.x = ((0.5 > intBitsToFloat(PV0i.y))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((0.5 > intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 6 +R0i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 7 +predResult = (R0i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[18].z)); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[19].z)); +R7i.w = floatBitsToInt(max(intBitsToFloat(R2i.x), intBitsToFloat(R1i.y))); +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[19].x)); +R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[19].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[18].x)); +R0i.w = PV0i.z; +R0i.w = clampFI32(R0i.w); +R1i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[18].y)); +PS1i = R1i.y; +// 2 +backupReg0i = R0i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[20].x)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[20].y)); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[20].z)); +R1i.w = R127i.x; +R1i.w = clampFI32(R1i.w); +// 3 +R3i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(uf_remappedPS[21].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[21].z)); +R3i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[21].y)); +R2i.w = PV0i.z; +R2i.w = clampFI32(R2i.w); +// 4 +R3i.w = PV1i.y; +R3i.w = clampFI32(R3i.w); +} +if( activeMaskStackC[3] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R0i.xy), intBitsToFloat(R0i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R1i.zy), intBitsToFloat(R1i.w)))); +R2i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R3i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R3i.xz), intBitsToFloat(R3i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R1i.x)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.x)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)); +// 3 +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.25); +// 4 +predResult = (intBitsToFloat(R7i.w) > intBitsToFloat(0x3eae147b)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(backupReg0i))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(R5i.y))); +PV0i.y = R4i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R5i.z))); +PV0i.z = R0i.z; +// 1 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R4i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R0i.z; +// 2 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(PV1i.y))); +PV0i.y = R4i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(PV1i.z))); +PV0i.z = R0i.z; +// 3 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[13].x)); +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[13].y)); +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.z = R0i.z; +// 4 +R4i.w = PV1i.z; +R4i.w = clampFI32(R4i.w); +} +if( activeMaskStackC[4] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS4, vec3(intBitsToFloat(R4i.xy), intBitsToFloat(R4i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R0i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.w) + -(intBitsToFloat(0x3eae147b))); +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c80000)); +// 2 +backupReg0i = R6i.w; +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R0i.x)) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + -(0.5)); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(0.5)); +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +// 2 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(0x3ecccccd))); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000)); +PV0i.y = clampFI32(PV0i.y); +// 5 +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].z) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].y) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].x) * 1.0); +// 1 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[23].z)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[23].y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[23].x)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[24].x)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[24].z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[24].y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +// 3 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[25].x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R1i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[25].y)) + intBitsToFloat(PV0i.w))); +PV1i.y = R1i.y; +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[25].z)) + intBitsToFloat(PV0i.z))); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -(0.5)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +// 5 +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +// 6 +PV0i.x = ((0.5 > intBitsToFloat(PV1i.z))?int(0xFFFFFFFF):int(0x0)); +PV0i.y = ((0.5 > intBitsToFloat(PV1i.w))?int(0xFFFFFFFF):int(0x0)); +// 7 +R0i.w = ((PV0i.y == 0)?(0):(PV0i.x)); +// 8 +predResult = (R0i.w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.xyz = floatBitsToInt(vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.x)) + vec3(intBitsToFloat(uf_remappedPS[26].x),intBitsToFloat(uf_remappedPS[26].y),intBitsToFloat(uf_remappedPS[27].x))); +R0i.w = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(uf_remappedPS[27].y)); +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i)) + vec3(intBitsToFloat(uf_remappedPS[28].x),intBitsToFloat(uf_remappedPS[28].y),intBitsToFloat(uf_remappedPS[29].x))); +R1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(uf_remappedPS[29].y)); +} +if( activeMaskStackC[2] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).x); +R2i.x = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.zw)).x); +R1i.x = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.xy)).x); +R3i.x = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(R1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(backupReg0i))); +PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(R2i.x))); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(R3i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[26].w))); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[26].w))); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[26].w))); +PV1i.w = clampFI32(PV1i.w); +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[26].w))); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 3 +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.x)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.y)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.y)); +// 6 +R0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 0.25); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R0i.w = 0x3f800000; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R6i.w; +PV0i.y = R0i.w; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R0i.w))); +R0i.w = 0; +// 1 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[30].x)) + intBitsToFloat(uf_remappedPS[30].y))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[30].x)) + intBitsToFloat(uf_remappedPS[30].y))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[30].x)) + intBitsToFloat(uf_remappedPS[30].y))); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt b/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt new file mode 100644 index 00000000..f46bef2e --- /dev/null +++ b/Source/TokyoMirage/b5b078876f8aea16_0000000000f1c2c9_ps.txt @@ -0,0 +1,654 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader b5b078876f8aea16 +uniform ivec4 uf_remappedPS[25]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a7c7000 res 32x32x1 dim 1 tm: 2 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1a7c8800 res 32x32x1 dim 1 tm: 2 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1a692000 res 128x128x1 dim 3 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.y = R1i.x; +PS0i = R126i.y; +// 1 +R127i.x = PV0i.w; +R125i.y = R1i.y; +R126i.z = R2i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +R125i.z = R2i.y; +PS1i = R125i.z; +// 2 +R126i.x = R127i.y; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R127i.w = R2i.z; +R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R124i.x; +// 3 +R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R124i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); +PS1i = R124i.z; +// 4 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R125i.z))); +// 5 +backupReg0i = R125i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R1i.z),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z))); +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(uf_remappedPS[1].z)))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(PS1i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 9 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(PV0i.x),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[1].x)),-(intBitsToFloat(uf_remappedPS[1].y)),1.0,0.0))); +PV1i.x = R0i.x; +PV1i.y = R0i.x; +PV1i.z = R0i.x; +PV1i.w = R0i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +PS1i = R4i.x; +// 10 +PV0i.x = ((0.0 >= intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0)); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.w))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.w)); +PS0i = floatBitsToInt(tempResultf); +// 11 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); +R1i.w = ((PV0i.x == 0)?(0):(0x3f800000)); +R4i.z = ((PV0i.x == 0)?(0):(0)); +PS1i = R4i.z; +// 12 +predResult = (R1i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[2].x) >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[3].x))); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[8].x)); +// 6 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * 0.5 + intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R4i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[8].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[16].x)); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.y), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R4i.y)),-(intBitsToFloat(R1i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].z)) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R4i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R7i.z)) + -(intBitsToFloat(R1i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].z)) + intBitsToFloat(uf_remappedPS[18].w)); +PS1i = R127i.w; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R1i.w; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.y),intBitsToFloat(R1i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R6i.y; +backupReg1i = R6i.x; +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R0i.w = 0; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PS0i = R6i.x; +// 5 +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 6 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.xyz = ivec3(R0i.x,R0i.w,R0i.w); +R5i.w = R0i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z),-(intBitsToFloat(R4i.z))) + intBitsToFloat(uf_remappedPS[19].z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R1i.w))); +PV1i.z = clampFI32(PV1i.z); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[20].x))); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = R127i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[21].x)) + intBitsToFloat(uf_remappedPS[22].x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[21].y)) + intBitsToFloat(uf_remappedPS[22].y))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.y))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R2i.x))); +PV0i.y = R0i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[21].z)) + intBitsToFloat(uf_remappedPS[22].z))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +// 5 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R6i.x)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z))); +PV1i.w = R1i.w; +// 6 +R2i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R6i.z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].w), intBitsToFloat(R0i.z))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].y), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[23].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[23].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[23].x))); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[24].x))); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[24].y))); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[24].z))); +PV0i.z = R3i.z; +// 7 +R4i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R4i.w = R3i.w; +} +// export +if( ((vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +} diff --git a/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt b/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt new file mode 100644 index 00000000..111cc2b1 --- /dev/null +++ b/Source/TokyoMirage/b5b078876f8aea16_00000000078792c9_ps.txt @@ -0,0 +1,652 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader b5b078876f8aea16 +uniform ivec4 uf_remappedPS[25]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a68e000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1a660000 res 64x64x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1a692000 res 128x128x1 dim 3 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +R7i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R7i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.y = R1i.x; +PS0i = R126i.y; +// 1 +R127i.x = PV0i.w; +R125i.y = R1i.y; +R126i.z = R2i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +R125i.z = R2i.y; +PS1i = R125i.z; +// 2 +R126i.x = R127i.y; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R127i.w = R2i.z; +R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R124i.x; +// 3 +R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R124i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); +PS1i = R124i.z; +// 4 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R125i.z))); +// 5 +backupReg0i = R125i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),1.0,0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R1i.z),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.z))); +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(uf_remappedPS[1].z)))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(PS1i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 9 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(PV0i.x),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[1].x)),-(intBitsToFloat(uf_remappedPS[1].y)),1.0,0.0))); +PV1i.x = R0i.x; +PV1i.y = R0i.x; +PV1i.z = R0i.x; +PV1i.w = R0i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +PS1i = R4i.x; +// 10 +PV0i.x = ((0.0 >= intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0)); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.w))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.w)); +PS0i = floatBitsToInt(tempResultf); +// 11 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); +R1i.w = ((PV0i.x == 0)?(0):(0x3f800000)); +R4i.z = ((PV0i.x == 0)?(0):(0)); +PS1i = R4i.z; +// 12 +predResult = (R1i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[2].x) >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[3].x))); +R5i.w = 0x3f800000; +PV0i.w = R5i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[8].x)); +// 6 +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].x) * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[9].y) * 0.5 + intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].x)) * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[9].y)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R4i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[8].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(uf_remappedPS[14].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[16].x)); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].x) * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[15].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[15].y)) * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = floatBitsToInt(min(intBitsToFloat(R5i.y), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R4i.y)),-(intBitsToFloat(R1i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[17].z)) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R4i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R7i.z)) + -(intBitsToFloat(R1i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].z)) + intBitsToFloat(uf_remappedPS[18].w)); +PS1i = R127i.w; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R1i.w; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.y),intBitsToFloat(R1i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R6i.y; +backupReg1i = R6i.x; +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R0i.w = 0; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PS0i = R6i.x; +// 5 +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 6 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.xyz = ivec3(R0i.x,R0i.w,R0i.w); +R5i.w = R0i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z),-(intBitsToFloat(R4i.z))) + intBitsToFloat(uf_remappedPS[19].z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R1i.w))); +PV1i.z = clampFI32(PV1i.z); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[20].x))); +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.z) + intBitsToFloat(0x40400000))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV1i.x)); +PV0i.z = R127i.z; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[21].x)) + intBitsToFloat(uf_remappedPS[22].x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[21].y)) + intBitsToFloat(uf_remappedPS[22].y))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +// 4 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.y))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R2i.x))); +PV0i.y = R0i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[21].z)) + intBitsToFloat(uf_remappedPS[22].z))); +PV0i.z = R123i.z; +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R0i.z = floatBitsToInt(tempResultf); +PS0i = R0i.z; +// 5 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R6i.x)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z))); +PV1i.w = R1i.w; +// 6 +R2i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R6i.z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].w), intBitsToFloat(R0i.z))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].y), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[23].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[23].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[23].x))); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[24].x))); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[24].y))); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[24].z))); +PV0i.z = R3i.z; +// 7 +R4i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R4i.w = R3i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +} diff --git a/Source/TokyoMirage/ba19276703190072_0000000000001e49_ps.txt b/Source/TokyoMirage/ba19276703190072_0000000000001e49_ps.txt new file mode 100644 index 00000000..e9eefe16 --- /dev/null +++ b/Source/TokyoMirage/ba19276703190072_0000000000001e49_ps.txt @@ -0,0 +1,349 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader ba19276703190072 +uniform ivec4 uf_remappedPS[11]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5196000 res 1280x720x1 dim 1 tm: 4 format 0810 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4386000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2DShadow textureUnitPS2;// Tex2 addr 0xf551a000 res 512x512x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[2]; +bool activeMaskStackC[3]; +activeMaskStack[0] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(0xbe000000),intBitsToFloat(0xc1ff0000),intBitsToFloat(0xc5fe0100),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i)); +R0i.z = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x42c80000)); +// 2 +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.y))); +PV0i.y = R1i.y; +R1i.z = R127i.w; +PV0i.z = R1i.z; +// 3 +R2i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z))) + vec3(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(uf_remappedPS[0].y),intBitsToFloat(uf_remappedPS[0].z))); +PV1i.x = R2i.x; +PV1i.y = R2i.y; +PV1i.z = R2i.z; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 5 +R0i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R0i.w; +// 6 +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[1].x))); +// 7 +predResult = (intBitsToFloat(R1i.w) >= 1.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +if( (0 == 0)) discard; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.w)); +// 1 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); +PV1i.x = R6i.x; +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); +PV1i.y = R6i.y; +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 3 +R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(uf_remappedPS[1].z))); +R0i.w = clampFI32(R0i.w); +// 4 +predResult = (0.0 >= intBitsToFloat(R0i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +if( (0 == 0)) discard; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R5i.xy = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].z) * 1.0); +PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].y) * 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) * 1.0); +R127i.w = 0; +R126i.y = 0; +PS0i = R126i.y; +// 1 +R127i.x = 0; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R2i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +R2i.y = clampFI32(R2i.y); +PS1i = R2i.y; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(R0i.z), 2.0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R1i.z)); +// 3 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(PV0i.x))); +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42a00000))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(PS1i))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[7].y)) + intBitsToFloat(uf_remappedPS[8].z))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.y))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(PS0i)); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.w)); +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].z))); +R126i.z = uf_remappedPS[7].z; +PS1i = R126i.z; +// 6 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.y)); +PV0i.y = PV1i.z; +PV0i.y = clampFI32(PV0i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[7].x)) + intBitsToFloat(uf_remappedPS[8].y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[7].x)) + intBitsToFloat(uf_remappedPS[8].x))); +PV0i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i)); +R125i.x = floatBitsToInt(tempResultf); +PS0i = R125i.x; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * 2.0 + -(1.0))); +PV1i.x = R123i.x; +R126i.y = uf_remappedPS[7].z; +R0i.z = PV0i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * 2.0 + -(1.0))); +PV1i.w = R123i.w; +R1i.w = PV0i.y; +PS1i = R1i.w; +// 8 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedPS[9].y)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(uf_remappedPS[9].x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PV0i.w = backupReg0i; +PV0i.w = clampFI32(PV0i.w); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R127i.z))); +PS0i = R122i.x; +// 9 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z))); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PS0i))); +R2i.z = PV0i.w; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[9].w))); +R3i.w = PV0i.w; +PS1i = R3i.w; +// 10 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)); +R4i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.x))); +R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +PV0i.z = R127i.z; +R2i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.x)); +R1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)); +PS0i = R1i.x; +// 11 +R2i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.z)); +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R127i.w)); +R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R126i.x)); +R4i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.y)),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.y))); +R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.z)); +PS1i = R1i.y; +// 12 +backupReg0i = R1i.z; +backupReg1i = R0i.w; +R3i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + 1.0); +R3i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(R127i.z)); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.x)) + intBitsToFloat(R5i.z))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[1].w))); +} +if( activeMaskStackC[1] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.xy), intBitsToFloat(R0i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R2i.wx), intBitsToFloat(R2i.w)))); +R4i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.w),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.w),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(max(intBitsToFloat(R3i.x), -(intBitsToFloat(R3i.x)))); +PS0i = R127i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R1i.x)); +R125i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[2].w)) + 1.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R0i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R2i.x)); +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R4i.x)); +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * 0.25); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.z))); +tempResultf = log2(intBitsToFloat(R126i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R126i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[1].y))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[2].w))); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.x))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[10].z))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[10].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[10].x))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[10].w))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.w))); +PS0i = R4i.x; +// 9 +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x))); +} +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Source/TokyoMirage/bf0d3ea368f59c01_000000003c3c9249_ps.txt b/Source/TokyoMirage/bf0d3ea368f59c01_000000003c3c9249_ps.txt new file mode 100644 index 00000000..be6a3000 --- /dev/null +++ b/Source/TokyoMirage/bf0d3ea368f59c01_000000003c3c9249_ps.txt @@ -0,0 +1,1092 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader bf0d3ea368f59c01 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1996a000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1904e000 res 256x256x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x19976000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x188a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyz); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.w; +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(backupReg0i))) + uf_blockPS10[1].z)); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R1i.x))); +PS1i = R126i.w; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV0i.y = R123i.y; +R2i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.w)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R1i.y))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.x; +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R1i.z))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R127i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[21].x)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), uf_blockPS10[5].x)); +PS1i = R4i.w; +// 4 +R5i.y = 0; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.x))); +PV0i.w = clampFI32(PV0i.w); +// 5 +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +// 7 +R3i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +// 9 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R6i.x)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.w))); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R6i.z)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 4 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.y))); +PS0i = R4i.y; +// 5 +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.z))); +PV1i.z = R4i.z; +// 6 +R0i.xyz = ivec3(R4i.x,R4i.y,PV1i.z); +R0i.w = R4i.w; +// 7 +R1i.xyz = ivec3(R5i.z,R5i.y,R5i.y); +R1i.w = R5i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/c47311db5ad96d40_00000001e1e49649_ps.txt b/Source/TokyoMirage/c47311db5ad96d40_00000001e1e49649_ps.txt new file mode 100644 index 00000000..a4587987 --- /dev/null +++ b/Source/TokyoMirage/c47311db5ad96d40_00000001e1e49649_ps.txt @@ -0,0 +1,1270 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader c47311db5ad96d40 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x19d7d000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x19788000 res 64x64x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x19d81000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x19bd6000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x188a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R9i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R9i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R126i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R8i.x = R127i.w; +R8i.y = R1i.y; +R127i.z = R2i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R126i.z = R2i.y; +PS0i = R126i.z; +// 3 +R5i.x = R126i.w; +R1i.y = R1i.z; +R8i.z = R2i.z; +R8i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +PS1i = R10i.y; +// 4 +R10i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R9i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +PV0i.z = R9i.z; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R13i.x = 0; +PS0i = R13i.x; +// 5 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R8i.w),intBitsToFloat(R10i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +R13i.z = 0; +PS1i = R13i.z; +// 6 +R12i.xyz = ivec3(0,0,0); +R0i.y = 0; +PS0i = R0i.y; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 8 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 9 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 10 +PV0i.z = R126i.x + PS1i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R127i.w))); +PS0i = R5i.z; +// 11 +R1i.x = PV0i.z << 0x00000002; +R11i.y = PV0i.z << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.x)); +R9i.w = floatBitsToInt(tempResultf); +PS1i = R9i.w; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R10i.y; +PV0i.x = R4i.x << R2i.w; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.w))); +R3i.w = R11i.y + 0x00000e10; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(R9i.w))); +PS0i = R0i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.x) >> uint(R10i.x)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R5i.x = 0; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = R1i.z << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.y & 0x0000ffff; +// 3 +PS1i = PV0i.w * 0x00000005; +// 4 +R1i.x = PS1i + 0x00000003; +R1i.w = PS1i + 0x00000004; +} +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R5i.x)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R1i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.y << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R9i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R0i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.z > R0i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +R0i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xy = floatBitsToInt(uf_blockPS11[R1i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg0i))); +PS0i = R126i.w; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS1i))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 11 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg2i))); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R10i.x)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = R1i.y << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.x) >> uint(R10i.x)); +// 2 +PV0i.w = PV1i.z & 0x0000ffff; +// 3 +PV1i.y = R6i.z + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000005; +R1i.y = PS0i + 0x00000004; +R1i.z = PS0i + 0x00000003; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.x].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.y))); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +PS0i = R126i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w))); +PV1i.z = clampFI32(PV1i.z); +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = R126i.w; +R127i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R127i.w; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].z),-(uf_blockPS2[1].y)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R2i.x; +PV0i.y = R2i.x; +PV0i.z = R2i.x; +PV0i.w = R2i.x; +R5i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +PS0i = R5i.w; +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.y = ((PS1i == 0)?(0):(0)); +R2i.z = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R6i.w = 0x3f800000; +PV0i.w = R6i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R2i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PS1i)); +R2i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.wy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R6i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R3i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R6i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R11i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.y; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.x)) + -(intBitsToFloat(R0i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.y)) + -(intBitsToFloat(R10i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R11i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +PS1i = R127i.z; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R126i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R11i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R3i.x))); +PS0i = R4i.y; +// 5 +PV1i.x = floatBitsToInt(-(uf_blockPS3[18].x) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R0i.y)) + uf_blockPS3[19].w)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +R2i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R3i.y))); +PS1i = R1i.x; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(R127i.y))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.x))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R3i.z))); +PS0i = floatBitsToInt(max(uf_blockPS3[18].x, intBitsToFloat(0x33d6bf95))); +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].x)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.z))); +R1i.y = clampFI32(R1i.y); +R1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].y)); +R1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R2i.y = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R2i.y; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R1i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R1i.y) + intBitsToFloat(0x40400000))); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R2i.y)) + 1.0)); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.z))); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[18].y, intBitsToFloat(PS1i))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.y))); +R0i.w = 0; +tempResultf = log2(intBitsToFloat(PV1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R0i.y; +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 5 +PV1i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[21].x)); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z))); +// 8 +R3i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +// 9 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R1i.x; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R7i.z)) + intBitsToFloat(PV0i.y))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.z))); +PV1i.w = R3i.w; +// 10 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)); +R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R1i.z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].w)); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS10[0].y, uf_blockPS3[17].z)); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), uf_blockPS10[5].x)); +// 2 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(R3i.z))); +PV0i.w = R123i.w; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.w))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.x))); +PV1i.w = R127i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R6i.x)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R0i.y)) + intBitsToFloat(R3i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.y)); +// 5 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R3i.x)) + intBitsToFloat(R126i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R6i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.x)) + intBitsToFloat(R127i.y))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS10[2].x)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS10[2].y)); +PS1i = R2i.y; +// 8 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +// 3 +R1i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R1i.w = R2i.w; +// 4 +R2i.xyz = ivec3(R0i.x,R0i.w,R0i.w); +R2i.w = R0i.w; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/TokyoMirage/cb60585a374f1761_0000000000f0f2c9_ps.txt b/Source/TokyoMirage/cb60585a374f1761_0000000000f0f2c9_ps.txt new file mode 100644 index 00000000..9b857ec1 --- /dev/null +++ b/Source/TokyoMirage/cb60585a374f1761_0000000000f0f2c9_ps.txt @@ -0,0 +1,1003 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader cb60585a374f1761 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1bda0000 res 64x64x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1c2ba000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R5i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R10i.x = 0; +PS0i = R10i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R5i.z),intBitsToFloat(R6i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R6i.w = tempi.x; +R10i.y = 0; +PS1i = R10i.y; +// 4 +R10i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 8 +R5i.x = PV1i.w << 0x00000002; +R5i.y = PV1i.w << 0x00000005; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R11i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R5i.w))); +PV0i.z = R7i.x << R0i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R5i.w))); +PS0i = R9i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R5i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R6i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.x & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R5i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R5i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R5i.z << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = (R1i.w > R8i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.z; +PV0i.y = R4i.z + R8i.z; +R8i.z = backupReg0i + int(1); +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R5i.x << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000004; +R5i.z = PS0i + 0x00000005; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.z].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R11i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R11i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R11i.z > R9i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.y; +backupReg0i = R9i.y; +R9i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R0i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +// 2 +R5i.y = ((PV1i.x == 0)?(0):(0)); +R4i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R4i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R4i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R5i.y = floatBitsToInt(min(intBitsToFloat(R7i.y), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.x)) + -(intBitsToFloat(R9i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R3i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R9i.z)) + -(intBitsToFloat(R3i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R5i.y))) + uf_blockPS10[1].z)); +PS1i = R127i.y; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R4i.x = floatBitsToInt(cubeMapSTM.x); +R4i.y = floatBitsToInt(cubeMapSTM.y); +R4i.z = floatBitsToInt(cubeMapSTM.z); +R4i.w = cubeMapFaceId; +PV0i.x = R4i.x; +PV0i.y = R4i.y; +PV0i.z = R4i.z; +PV0i.w = R4i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R1i.w; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R4i.x; +backupReg1i = R4i.y; +backupReg2i = R0i.z; +backupReg3i = R0i.w; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(backupReg3i))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +PS0i = R3i.w; +// 5 +R0i.x = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(R127i.y)); +R1i.y = 0; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +// 6 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R4i.yx),R4i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R1i.w))); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +// 2 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.y))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R2i.x))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +PS0i = R127i.w; +// 3 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R4i.y)); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.x)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z))); +PV1i.w = R1i.w; +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R2i.z = floatBitsToInt(tempResultf); +PS1i = R2i.z; +// 4 +R2i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R4i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 5 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R2i.z))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +PV0i.z = R3i.z; +// 7 +R2i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R2i.w = R3i.w; +// 8 +R3i.xyz = ivec3(R1i.x,R1i.y,R1i.y); +R3i.w = R1i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor2 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Source/TokyoMirage/e0702e915651fa43_000000003c3c9649_ps.txt b/Source/TokyoMirage/e0702e915651fa43_000000003c3c9649_ps.txt new file mode 100644 index 00000000..b5941057 --- /dev/null +++ b/Source/TokyoMirage/e0702e915651fa43_000000003c3c9649_ps.txt @@ -0,0 +1,1034 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader e0702e915651fa43 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c5d7000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x1bb7e000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x1c2ba000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R7i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R11i.x = 0; +PS0i = R11i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R7i.w = tempi.x; +R11i.y = 0; +PS1i = R11i.y; +// 4 +R11i.z = 0; +R1i.w = 0; +PS0i = int(uint(intBitsToFloat(R127i.z))); +// 5 +R126i.x = int(uint(PS0i) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS1i = R6i.w; +// 8 +R6i.x = PV1i.w << 0x00000002; +R6i.y = PV1i.w << 0x00000005; +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PS0i = R12i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +PV0i.z = R8i.x << R0i.x; +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +PS0i = R10i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +R4i.z = R6i.y + 0x00000e10; +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.w)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +R9i.y = PV1i.x & 0x0000ffff; +PS0i = R9i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R9i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R4i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R6i.z << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R2i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R1i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R1i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = (R1i.w > R9i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R3i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.z; +PV0i.y = R4i.z + R9i.z; +R9i.z = backupReg0i + int(1); +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.x << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R6i.z].xy); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.y)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +R12i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R12i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R10i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R12i.z > R10i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R10i.y; +backupReg0i = R10i.y; +R10i.y = backupReg0i + int(1); +PV0i.z = R4i.z + backupReg0i; +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.y << R0i.x; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R11i.x; +backupReg1i = R11i.y; +backupReg2i = R11i.z; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R11i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R11i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R11i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.xyz = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].y),-(uf_blockPS2[1].z)) + vec3(1.0,1.0,1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R9i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R9i.z; +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.y = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).w); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R12i.x)) + -(intBitsToFloat(R10i.x)))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R3i.y)))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R3i.z)))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PS1i = R127i.y; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R125i.y; +// 3 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R127i.y)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = R2i.w; +// 4 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(R127i.x))); +// 6 +redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(R126i.x),intBitsToFloat(R126i.y)),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R126i.x),intBitsToFloat(R126i.z),intBitsToFloat(R126i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV0i.x = R0i.x; +PV0i.y = R0i.y; +PV0i.z = R0i.z; +PV0i.w = R0i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +PS0i = clampFI32(PS0i); +// 7 +R123i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PS0i) + intBitsToFloat(0x40400000))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 8 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.yx),R0i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV0i.y = R123i.y; +tempResultf = log2(intBitsToFloat(R1i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS0i))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.z))); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.z = R123i.z; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.z)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.z))); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.y))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.x))); +PV0i.w = R127i.w; +// 5 +R126i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.y)); +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.x))); +// 6 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R125i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.w))); +PV1i.z = R123i.z; +// 8 +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS3[20].z)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[2].x)); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), uf_blockPS10[2].y)); +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), uf_blockPS10[2].z)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +// 3 +R0i.xyz = ivec3(R2i.x,R2i.y,R2i.z); +R0i.w = R2i.w; +// 4 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/e2f8996baff83d4d_00000000078e1649_ps.txt b/Source/TokyoMirage/e2f8996baff83d4d_00000000078e1649_ps.txt new file mode 100644 index 00000000..3ef59a1f --- /dev/null +++ b/Source/TokyoMirage/e2f8996baff83d4d_00000000078e1649_ps.txt @@ -0,0 +1,1087 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader e2f8996baff83d4d +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1971c000 res 256x128x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x19728000 res 128x64x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x19bd6000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x188a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R9i.y = R127i.z; +R127i.z = R2i.x; +R8i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R9i.w = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS1i = R9i.x; +// 4 +R12i.x = 0; +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R12i.y = 0; +PS0i = R12i.y; +// 5 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R12i.z = 0; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 8 +R1i.x = PV1i.w << 0x00000002; +R11i.y = PV1i.w << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R10i.x = floatBitsToInt(tempResultf); +PS0i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R9i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R10i.x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R10i.x))); +PV0i.z = backupReg0i << R2i.w; +R3i.w = R11i.y + 0x00000e10; +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R10i.x))); +PS0i = R11i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(backupReg0i)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R13i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R13i.y; +backupReg0i = R13i.y; +R8i.x = 0; +R13i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R1i.z << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R0i.x)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R1i.y = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R5i.z)),-(intBitsToFloat(R8i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); +// 2 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 3 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R4i.y << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +R9i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R9i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R9i.x > R5i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R5i.w; +PV0i.y = R3i.w + R5i.w; +R5i.w = backupReg0i + int(1); +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R0i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.y << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R6i.z + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].y),-(uf_blockPS2[1].z),-(uf_blockPS2[1].x)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +// 4 +PV0i.y = ((0.0 >= intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); +// 5 +R0i.x = ((PV0i.y == 0)?(0):(0x3f800000)); +R3i.w = ((PV0i.y == 0)?(0):(0)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.z = R2i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt(max(intBitsToFloat(R2i.z), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +// 3 +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +R4i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +R1i.z = PS0i; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.w))); +R2i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.w))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +R2i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R4i.y)); +PS0i = R2i.z; +// 1 +predResult = (intBitsToFloat(R2i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.w)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.w))); +R1i.z = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.w))); +PS0i = R1i.y; +// 7 +R2i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.w)); +R1i.w = R126i.y; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R3i.z; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R1i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.zy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 3 +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(R1i.z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(R4i.x)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R11i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R4i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R0i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R11i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R3i.w))) + uf_blockPS10[1].z)); +PS1i = R127i.y; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R1i.w; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +backupReg2i = R0i.z; +backupReg3i = R0i.w; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R127i.y)); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(backupReg3i))); +PS0i = R0i.x; +// 5 +R4i.y = 0; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +PS1i = R3i.w; +// 6 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R1i.w))); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.y))); +PV0i.x = R1i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R2i.x))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +PS0i = R127i.w; +// 3 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R6i.x)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z))); +PV1i.w = R0i.w; +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R2i.z = floatBitsToInt(tempResultf); +PS1i = R2i.z; +// 4 +R2i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R6i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R2i.z))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +PV0i.z = R3i.z; +// 7 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R3i.w; +// 8 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/e2f8996baff83d4d_000000003c3c9649_ps.txt b/Source/TokyoMirage/e2f8996baff83d4d_000000003c3c9649_ps.txt new file mode 100644 index 00000000..62163ab6 --- /dev/null +++ b/Source/TokyoMirage/e2f8996baff83d4d_000000003c3c9649_ps.txt @@ -0,0 +1,1085 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader e2f8996baff83d4d +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1a249000 res 128x128x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x19a60000 res 64x64x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x19bd6000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +PS0i = R127i.w; +// 1 +backupReg0i = R5i.w; +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i))); +R5i.y = R1i.x; +PS1i = R5i.y; +// 2 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R9i.y = R127i.z; +R127i.z = R2i.x; +R8i.w = R1i.y; +R127i.y = int(uint(intBitsToFloat(PV1i.z))); +PS0i = R127i.y; +// 3 +R5i.x = R127i.w; +R1i.y = R1i.z; +R126i.z = R2i.y; +R9i.w = R2i.z; +R9i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + uf_blockPS1[2].x); +PS1i = R9i.x; +// 4 +R12i.x = 0; +R10i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + uf_blockPS1[2].y); +R8i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + uf_blockPS1[2].z); +R12i.y = 0; +PS0i = R12i.y; +// 5 +R0i.x = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R13i.y = 0; +R12i.z = 0; +R2i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +R126i.x = int(uint(R127i.y) * uint(0x00000050)); +PS1i = R126i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +PS0i = int(uint(intBitsToFloat(R127i.x))); +// 7 +PV1i.w = R126i.x + PS0i; +R5i.z = floatBitsToInt(sqrt(intBitsToFloat(R125i.x))); +PS1i = R5i.z; +// 8 +R1i.x = PV1i.w << 0x00000002; +R11i.y = PV1i.w << 0x00000005; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R10i.x = floatBitsToInt(tempResultf); +PS0i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R4i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R1i.w))); +PS0i = R122i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R1i.y),intBitsToFloat(R9i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i))); +PS1i = R127i.y; +// 2 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(R10i.x))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(R10i.x))); +PV0i.z = backupReg0i << R2i.w; +R3i.w = R11i.y + 0x00000e10; +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R10i.x))); +PS0i = R11i.z; +// 3 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = int(uint(PV0i.z) >> uint(backupReg0i)); +// 4 +R6i.z = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R5i.w = PS1i & 0x0000ffff; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R1i.z = (R5i.w > R13i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.z != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R13i.y; +backupReg0i = R13i.y; +R8i.x = 0; +R13i.y = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = R1i.z << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R0i.x)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R1i.y = PS1i + 0x00000004; +R1i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R5i.z)),-(intBitsToFloat(R8i.x))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); +// 2 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 3 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R4i.y << R2i.w; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +R9i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R9i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R5i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.y = (R9i.x > R5i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R5i.w; +PV0i.y = R3i.w + R5i.w; +R5i.w = backupReg0i + int(1); +// 1 +R1i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.w = R1i.x << R2i.w; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R0i.x)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PV1i.x = floatBitsToInt(uf_blockPS11[0].x) + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000004; +R1i.z = PS0i + int(1); +R1i.w = PS0i + 0x00000005; +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R4i.z << R2i.w; +// 1 +backupReg0i = R0i.x; +PV1i.x = int(uint(PV0i.y) >> uint(backupReg0i)); +// 2 +R5i.w = PV1i.x & 0x0000ffff; +// 3 +predResult = (R5i.w > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R4i.z = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.x = (R5i.w > R4i.z)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.x != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R4i.z; +backupReg0i = R4i.z; +R4i.z = backupReg0i + int(1); +PV0i.w = R3i.w + backupReg0i; +// 1 +R1i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R1i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R1i.y << R2i.w; +// 1 +PV1i.w = int(uint(PV0i.z) >> uint(R0i.x)); +// 2 +PV0i.y = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R6i.z + PV0i.y; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R1i.x = PS0i + 0x00000003; +R1i.y = PS0i + 0x00000005; +R1i.z = PS0i + 0x00000004; +R1i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw); +R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV0i.z))); +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z))); +// 9 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R7i.w))); +R5i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R12i.y))); +R5i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R12i.z))); +R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R12i.x))); +tempResultf = log2(intBitsToFloat(R1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.yzw = floatBitsToInt(vec3(-(uf_blockPS2[1].y),-(uf_blockPS2[1].z),-(uf_blockPS2[1].x)) + vec3(1.0,1.0,1.0)); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R2i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.w))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +// 4 +PV0i.y = ((0.0 >= intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); +// 5 +R0i.x = ((PV0i.y == 0)?(0):(0x3f800000)); +R3i.w = ((PV0i.y == 0)?(0):(0)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), uf_blockPS10[1].y)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +// 2 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.x))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +backupReg0i = R0i.x; +predResult = (backupReg0i == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.z = R2i.z; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt(max(intBitsToFloat(R2i.z), 0.0)); +PV0i.w = R127i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +// 3 +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +R4i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +R1i.z = PS0i; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.w))); +R2i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.w))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R1i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) / 2.0); +R2i.z = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R4i.y)); +PS0i = R2i.z; +// 1 +predResult = (intBitsToFloat(R2i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +R3i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.w)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.w))); +R1i.z = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.w))); +PS0i = R1i.y; +// 7 +R2i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.w)); +R1i.w = R126i.y; +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R3i.z; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R1i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.zy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.y)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R1i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.z))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0)); +// 3 +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = floatBitsToInt(min(intBitsToFloat(R5i.w), intBitsToFloat(R1i.z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(-(intBitsToFloat(R4i.x)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R11i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R4i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.y)) + -(intBitsToFloat(R0i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.z)) + -(intBitsToFloat(R11i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R3i.w))) + uf_blockPS10[1].z)); +PS1i = R127i.y; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R1i.w; +// 3 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +backupReg2i = R0i.z; +backupReg3i = R0i.w; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R127i.y)); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(backupReg3i))); +PS0i = R0i.x; +// 5 +R4i.y = 0; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), uf_blockPS10[5].x)); +PS1i = R3i.w; +// 6 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R1i.w))); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.y))); +PV0i.x = R1i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R2i.x))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +PS0i = R127i.w; +// 3 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R6i.x)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z))); +PV1i.w = R0i.w; +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R2i.z = floatBitsToInt(tempResultf); +PS1i = R2i.z; +// 4 +R2i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R6i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(R2i.z))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[20].y)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), uf_blockPS3[20].x)); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x)); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y)); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z)); +PV0i.z = R3i.z; +// 7 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R3i.w; +// 8 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt b/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt new file mode 100644 index 00000000..d599cfe0 --- /dev/null +++ b/Source/TokyoMirage/e6594de142bd3d05_00000000078e1649_ps.txt @@ -0,0 +1,699 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader e6594de142bd3d05 +uniform ivec4 uf_remappedPS[27]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x19738000 res 192x64x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x1a5bf000 res 32x32x1 dim 1 tm: 2 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x19bd6000 res 128x128x1 dim 3 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x3) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x188a2000 res 2048x2048x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem143; +layout(location = 2) in vec4 passParameterSem130; +layout(location = 3) in vec4 passParameterSem128; +layout(location = 4) in vec4 passParameterSem144; +layout(location = 5) in vec4 passParameterSem142; +layout(location = 6) in vec4 passParameterSem136; +layout(location = 7) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem143); +R2i = floatBitsToInt(passParameterSem130); +R3i = floatBitsToInt(passParameterSem128); +R4i = floatBitsToInt(passParameterSem144); +R5i = floatBitsToInt(passParameterSem142); +R6i = floatBitsToInt(passParameterSem136); +R7i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R7i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w))); +R126i.y = R1i.x; +PS0i = R126i.y; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R125i.y = PV0i.w; +R127i.z = R2i.x; +R127i.w = R1i.y; +R125i.z = R2i.y; +PS1i = R125i.z; +// 2 +R124i.y = R1i.z; +R1i.z = R2i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +tempResultf = log2(intBitsToFloat(R9i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.z = floatBitsToInt(tempResultf); +PS0i = R126i.z; +// 3 +R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +R1i.y = floatBitsToInt(-(intBitsToFloat(R3i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +R5i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[0].z)); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.x)) + intBitsToFloat(R7i.w))); +R124i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.w))); +PS1i = R124i.z; +// 4 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), intBitsToFloat(R126i.z))); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(R7i.w))); +PS1i = R8i.z; +// 6 +backupReg0i = R124i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R124i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0); +PS0i = R124i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(R7i.w))); +PS1i = R7i.y; +// 8 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +PS0i = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0); +PS1i = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +// 10 +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].x))); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[1].z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.y)); +PS0i = floatBitsToInt(tempResultf); +// 11 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R5i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[2].x)),-(intBitsToFloat(uf_remappedPS[2].y)),-(intBitsToFloat(uf_remappedPS[2].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.x = R123i.x; +PV1i.y = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].w)) + 1.0)); +PV1i.w = R123i.w; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R7i.z))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R7i.w))); +R3i.w = ((PV1i.y == 0)?(0):(0)); +R2i.z = ((PV1i.y == 0)?(0):(0x3f800000)); +PS0i = R2i.z; +// 3 +predResult = (R2i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (intBitsToFloat(uf_remappedPS[4].x) >= -(intBitsToFloat(R4i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[5].x))); +R3i.w = 0x3f800000; +PV0i.w = R3i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[10].x)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +backupReg0i = R4i.w; +R1i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].x) * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[11].y) * 0.5 + intBitsToFloat(PV1i.z))); +R2i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].x)) * 0.5 + intBitsToFloat(PV1i.x))); +R4i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R2i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[11].y)) * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R2i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R2i.z)); +R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R4i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R3i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R3i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R3i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.zy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[10].x)); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R2i.w; +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(uf_remappedPS[16].x))); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),intBitsToFloat(uf_remappedPS[12].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[18].x)); +R3i.w = PS0i; +PS1i = R3i.w; +// 6 +R3i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].x) * 0.5 + intBitsToFloat(PV1i.x))); +R3i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[17].y) * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].x)) * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[18].x)) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[17].y)) * 0.5 + intBitsToFloat(R127i.z))); +R2i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R2i.w; +} +if( activeMaskStackC[3] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R3i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(R2i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R3i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = floatBitsToInt(min(intBitsToFloat(R6i.z), intBitsToFloat(R2i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(-(intBitsToFloat(R4i.x)),-(intBitsToFloat(R4i.y)),-(intBitsToFloat(R5i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].z)) + 1.0); +PS0i = R127i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.x)) + -(intBitsToFloat(R4i.x)))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R4i.y)))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R4i.z)) + -(intBitsToFloat(R5i.z)))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[20].z),-(intBitsToFloat(R3i.w))) + intBitsToFloat(uf_remappedPS[20].z))); +PS1i = R127i.y; +// 2 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R6i.x = floatBitsToInt(cubeMapSTM.x); +R6i.y = floatBitsToInt(cubeMapSTM.y); +R6i.z = floatBitsToInt(cubeMapSTM.z); +R6i.w = cubeMapFaceId; +PV0i.x = R6i.x; +PV0i.y = R6i.y; +PV0i.z = R6i.z; +PV0i.w = R6i.w; +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R1i.w; +// 3 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 4 +backupReg0i = R6i.x; +backupReg1i = R6i.y; +backupReg2i = R0i.z; +backupReg3i = R0i.w; +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R127i.y)); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(backupReg3i))); +PS0i = R0i.x; +// 5 +R4i.y = 0; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[21].x))); +PS1i = R3i.w; +// 6 +R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.z))); +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R6i.yx),R6i.w),cubeMapArrayIndex9)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[22].y)) + intBitsToFloat(uf_remappedPS[23].y))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R1i.w))); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[22].x)) + intBitsToFloat(uf_remappedPS[23].x))); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[22].z)) + intBitsToFloat(uf_remappedPS[23].z))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +// 2 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R2i.y))); +PV0i.x = R1i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.x))); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[24].z)) + intBitsToFloat(uf_remappedPS[24].w)); +PS0i = R127i.w; +// 3 +R2i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +R2i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R6i.x)); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z))); +PV1i.w = R0i.w; +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R2i.z = floatBitsToInt(tempResultf); +PS1i = R2i.z; +// 4 +R2i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R6i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w)); +// 5 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].w), intBitsToFloat(R2i.z))); +// 1 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 2 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(PS1i))); +// 3 +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +// 5 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[25].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[25].y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[25].x))); +// 6 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[26].x))); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[26].y))); +PV0i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[26].z))); +PV0i.z = R3i.z; +// 7 +R0i.xyz = ivec3(PV0i.x,PV0i.y,PV0i.z); +R0i.w = R3i.w; +// 8 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.y); +R1i.w = R4i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/f4525e13d6671be9_00000000001e3849_ps.txt b/Source/TokyoMirage/f4525e13d6671be9_00000000001e3849_ps.txt new file mode 100644 index 00000000..a4f47fdc --- /dev/null +++ b/Source/TokyoMirage/f4525e13d6671be9_00000000001e3849_ps.txt @@ -0,0 +1,852 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader f4525e13d6671be9 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1b28e000 res 256x256x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1a5c4000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R8i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R10i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R7i.x = floatBitsToInt(tempResultf); +PS0i = R7i.x; +// 7 +R6i.x = PV0i.w << 0x00000002; +R6i.y = PV0i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = R6i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R7i.x))); +PV0i.z = R8i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R7i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.x + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R6i.z << R3i.z; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.y << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R9i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.x; +backupReg0i = R9i.x; +R9i.x = backupReg0i + int(1); +PV0i.y = R3i.x + backupReg0i; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R6i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.y = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +R11i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R11i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R11i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R3i.y = backupReg0i + int(1); +PV0i.z = R3i.x + backupReg0i; +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.y << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R8i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(-(uf_blockPS2[1].y) + 1.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(uf_blockPS2[1].z) + 1.0); +R127i.w = floatBitsToInt(-(uf_blockPS2[1].x) + 1.0); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R3i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R0i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/f4525e13d6671be9_0000000000f0f249_ps.txt b/Source/TokyoMirage/f4525e13d6671be9_0000000000f0f249_ps.txt new file mode 100644 index 00000000..20c8281f --- /dev/null +++ b/Source/TokyoMirage/f4525e13d6671be9_0000000000f0f249_ps.txt @@ -0,0 +1,850 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader f4525e13d6671be9 +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1b658000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x1a4c4000 res 1024x1024x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R8i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R10i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R7i.x = floatBitsToInt(tempResultf); +PS0i = R7i.x; +// 7 +R6i.x = PV0i.w << 0x00000002; +R6i.y = PV0i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R8i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = R6i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R7i.x))); +PV0i.z = R8i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R7i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.x + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R6i.z << R3i.z; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.z)),-(intBitsToFloat(R7i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R8i.y << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R9i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R9i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R9i.x; +backupReg0i = R9i.x; +R9i.x = backupReg0i + int(1); +PV0i.y = R3i.x + backupReg0i; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R6i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.y = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R8i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +R11i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R11i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R11i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R3i.y = backupReg0i + int(1); +PV0i.z = R3i.x + backupReg0i; +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.y << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R8i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.y].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R10i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R10i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R10i.x))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.x = floatBitsToInt(-(uf_blockPS2[1].y) + 1.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(uf_blockPS2[1].z) + 1.0); +R127i.w = floatBitsToInt(-(uf_blockPS2[1].x) + 1.0); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.y = tempi.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R1i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R3i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.z; +R1i.z = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R1i.z))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +R0i.y = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/f579e3ba9295354e_000000000003c709_ps.txt b/Source/TokyoMirage/f579e3ba9295354e_000000000003c709_ps.txt new file mode 100644 index 00000000..1bc41d3e --- /dev/null +++ b/Source/TokyoMirage/f579e3ba9295354e_000000000003c709_ps.txt @@ -0,0 +1,818 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader f579e3ba9295354e +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1bc3e000 res 128x128x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R9i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R6i.x = floatBitsToInt(tempResultf); +PS0i = R6i.x; +// 7 +R5i.x = PV0i.w << 0x00000002; +R5i.y = PV0i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = R5i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); +PV0i.z = R7i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.x + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R5i.z << R3i.z; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.y = R3i.x + backupReg0i; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R3i.y = backupReg0i + int(1); +PV0i.z = R3i.x + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R7i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); +// 2 +R0i.y = ((PV1i.x == 0)?(0):(0)); +R3i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R3i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a > uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/f579e3ba9295354e_00000000001e1e49_ps.txt b/Source/TokyoMirage/f579e3ba9295354e_00000000001e1e49_ps.txt new file mode 100644 index 00000000..8f6d0d2f --- /dev/null +++ b/Source/TokyoMirage/f579e3ba9295354e_00000000001e1e49_ps.txt @@ -0,0 +1,816 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader f579e3ba9295354e +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c371000 res 256x256x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R3i.z = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d800000)); +R4i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +PS0i = R4i.w; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R7i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.y))); +PS1i = R122i.x; +// 2 +R9i.xyz = ivec3(0,0,0); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PS1i))); +R1i.w = 0; +PS0i = R1i.w; +// 3 +PS1i = int(uint(intBitsToFloat(R127i.z))); +// 4 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 6 +PV0i.w = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.w)); +R6i.x = floatBitsToInt(tempResultf); +PS0i = R6i.x; +// 7 +R5i.x = PV0i.w << 0x00000002; +R5i.y = PV0i.w << 0x00000005; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R0i.x; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +R3i.x = R5i.y + 0x00000e10; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.x))); +PV0i.z = R7i.x << R3i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.x))); +PS0i = R4i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R2i.w = (R3i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R2i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.x + R1i.w; +R6i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R5i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.w = R5i.z << R3i.z; +// 1 +PV1i.z = int(uint(PV0i.w) >> uint(R4i.w)); +// 2 +PV0i.y = PV1i.z & 0x0000ffff; +// 3 +PS1i = PV0i.y * 0x00000005; +// 4 +R5i.x = PS1i + 0x00000004; +R5i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R6i.x)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R6i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); +// 2 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), 0.0)); +// 3 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R7i.y << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +R3i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R3i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R8i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R3i.y > R8i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R8i.x; +backupReg0i = R8i.x; +R8i.x = backupReg0i + int(1); +PV0i.y = R3i.x + backupReg0i; +// 1 +R5i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.z = R5i.x << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R4i.w)); +// 2 +PV0i.w = PV1i.x & 0x0000ffff; +// 3 +PV1i.y = floatBitsToInt(uf_blockPS11[0].x) + PV0i.w; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000005; +R5i.y = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xy = floatBitsToInt(uf_blockPS11[R5i.x].xy); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.z; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); +// 7 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.y = R7i.z << R3i.z; +// 1 +PV1i.x = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +R10i.z = PV1i.x & 0x0000ffff; +// 3 +predResult = (R10i.z > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.y = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R10i.z > R3i.y)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.y; +backupReg0i = R3i.y; +R3i.y = backupReg0i + int(1); +PV0i.z = R3i.x + backupReg0i; +// 1 +R5i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R5i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R5i.y << R3i.z; +// 1 +PV1i.w = int(uint(PV0i.y) >> uint(R4i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.x = R7i.w + PV0i.z; +// 4 +PS0i = PV1i.x * 0x00000005; +// 5 +R5i.x = PS0i + 0x00000003; +R5i.y = PS0i + 0x00000005; +R5i.z = PS0i + 0x00000004; +R5i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R6i.xyz = floatBitsToInt(uf_blockPS11[R5i.w].xyz); +R7i.xyz = floatBitsToInt(uf_blockPS11[R5i.x].xyz); +R8i.xyzw = floatBitsToInt(uf_blockPS11[R5i.y].xyzw); +R5i.xyz = floatBitsToInt(uf_blockPS11[R5i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y))); +R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.x))); +R127i.w = clampFI32(R127i.w); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z))); +// 6 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x)); +// 7 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R126i.y))); +PV1i.z = clampFI32(PV1i.z); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); +// 9 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R9i.z; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = R0i.x; +PV0i.y = R0i.x; +PV0i.z = R0i.x; +PV0i.w = R0i.x; +// 1 +PV1i.x = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +R1i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R9i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R9i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R9i.z))); +// 2 +R0i.y = ((PV1i.x == 0)?(0):(0)); +R3i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS10[1].y)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS10[1].y)); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS10[1].y)); +// 1 +predResult = (R3i.z == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV0i.x = backupReg0i; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); +PV0i.z = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R123i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 3 +R2i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R4i.w = 0x3f800000; +PV0i.w = R4i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.z))); +R5i.z = PS0i; +R1i.w = PS0i; +PS1i = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +// 6 +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PS1i)); +R5i.w = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.y))); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.wy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R3i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R3i.w = floatBitsToInt(intBitsToFloat(R3i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R1i.z) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R4i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R3i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R3i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R3i.y = 0; +R123i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R0i.y))) + uf_blockPS10[1].z)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +// 1 +backupReg0i = R0i.y; +R0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z)); +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PS0i = R3i.x; +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.w = R123i.w; +// 1 +backupReg0i = R0i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.z = R123i.z; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), uf_blockPS3[20].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R4i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), uf_blockPS3[20].y)); +PS0i = R127i.z; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), uf_blockPS3[20].z)); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 4 +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.z))); +PV0i.y = R2i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); +PV0i.z = R2i.z; +// 5 +R0i.xyz = ivec3(R2i.x,PV0i.y,PV0i.z); +R0i.w = R2i.w; +// 6 +R1i.xyz = ivec3(R3i.x,R3i.y,R3i.y); +R1i.w = R3i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/fd9b21e74d99c2cc_0000000007879249_ps.txt b/Source/TokyoMirage/fd9b21e74d99c2cc_0000000007879249_ps.txt new file mode 100644 index 00000000..28f1fa3d --- /dev/null +++ b/Source/TokyoMirage/fd9b21e74d99c2cc_0000000007879249_ps.txt @@ -0,0 +1,1046 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader fd9b21e74d99c2cc +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 34, std140) uniform uniformBlockPS2 +{ +vec4 uf_blockPS2[1024]; +}; + +layout(binding = 35, std140) uniform uniformBlockPS3 +{ +vec4 uf_blockPS3[1024]; +}; + +layout(binding = 40, std140) uniform uniformBlockPS8 +{ +vec4 uf_blockPS8[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 43, std140) uniform uniformBlockPS11 +{ +vec4 uf_blockPS11[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1c188000 res 256x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0x1c19e000 res 128x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0x184a2000 res 4096x4096x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 13) uniform sampler2DShadow textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 14) uniform sampler2DShadow textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 1) in vec4 passParameterSem130; +layout(location = 2) in vec4 passParameterSem128; +layout(location = 3) in vec4 passParameterSem144; +layout(location = 4) in vec4 passParameterSem136; +layout(location = 5) in vec4 passParameterSem137; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R30i = ivec4(0); +ivec4 R48i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem130); +R2i = floatBitsToInt(passParameterSem128); +R3i = floatBitsToInt(passParameterSem144); +R4i = floatBitsToInt(passParameterSem136); +R5i = floatBitsToInt(passParameterSem137); +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000)); +R7i.y = floatBitsToInt(-(intBitsToFloat(R2i.x)) + uf_blockPS1[2].x); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000)); +R7i.w = floatBitsToInt(-(intBitsToFloat(R2i.y)) + uf_blockPS1[2].y); +R6i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + uf_blockPS1[2].z); +PS0i = R6i.z; +// 1 +R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R2i.w = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff; +R0i.x = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010)); +PS1i = R0i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R13i.x = 0; +PS0i = R13i.x; +// 3 +R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.y),intBitsToFloat(R7i.w),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R7i.x; +PV1i.y = R7i.x; +PV1i.z = R7i.x; +PV1i.w = R7i.x; +R13i.y = 0; +PS1i = R13i.y; +// 4 +R12i.x = 0; +R12i.y = 0; +R13i.z = 0; +R1i.w = 0; +R12i.z = 0; +PS0i = R12i.z; +// 5 +PS1i = int(uint(intBitsToFloat(R127i.y))); +// 6 +R126i.x = int(uint(PS1i) * uint(0x00000050)); +PS0i = R126i.x; +// 7 +PS1i = int(uint(intBitsToFloat(R127i.x))); +// 8 +PV0i.z = R126i.x + PS1i; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R6i.w = floatBitsToInt(tempResultf); +PS0i = R6i.w; +// 9 +R6i.x = PV0i.z << 0x00000002; +R6i.y = PV0i.z << 0x00000005; +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); +PS1i = R10i.x; +} +if( activeMaskStackC[1] == true ) { +R9i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0)); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R9i.x << backupReg0i; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R6i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R6i.w))); +R4i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y); +R3i.z = R6i.y + 0x00000e10; +PS0i = R3i.z; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R7i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PS1i))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R8i.y = PV1i.w & 0x0000ffff; +PS0i = R8i.y; +} +while( activeMaskStackC[1] == true ) +{ +if( activeMaskStackC[1] == true ) { +// 0 +R6i.y = (R8i.y > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.y = R3i.z + R1i.w; +R7i.w = 0; +R1i.w = backupReg0i + int(1); +PS0i = R1i.w; +// 1 +R6i.x = PV0i.y << 0x00000002; +} +if( activeMaskStackC[1] == true ) { +R6i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.z << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PS1i = PV0i.z * 0x00000005; +// 4 +R6i.x = PS1i + 0x00000004; +R6i.w = PS1i + 0x00000003; +} +if( activeMaskStackC[1] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), -(intBitsToFloat(R7i.w)))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R0i.y)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R7i.z))); +PV1i.z = R123i.z; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),-(intBitsToFloat(R7i.z))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 2 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R7i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(R7i.x))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +// 4 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS0i))); +// 6 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); +// 7 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg2i))); +} +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.y << R0i.x; +// 1 +PV1i.x = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R9i.y = PV1i.x & 0x0000ffff; +// 3 +predResult = (R9i.y > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R3i.x = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = (R9i.y > R3i.x)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R1i.w != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R3i.x; +backupReg0i = R3i.x; +R3i.x = backupReg0i + int(1); +PV0i.w = R3i.z + backupReg0i; +// 1 +R6i.x = PV0i.w << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.x = floatBitsToInt(0.0); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = R6i.x << R0i.x; +// 1 +PV1i.z = int(uint(PV0i.y) >> uint(R2i.w)); +// 2 +PV0i.x = PV1i.z & 0x0000ffff; +// 3 +PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x; +// 4 +PS0i = PV1i.w * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000005; +R6i.z = PS0i + 0x00000004; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R6i.xy = floatBitsToInt(uf_blockPS11[R6i.x].xy); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.z].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(R6i.y))); +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.x; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(R126i.x)) + 1.0)); +R127i.w = clampFI32(R127i.w); +PV0i.w = R127i.w; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w))); +PS1i = R126i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R127i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +// 7 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.w))); +// 9 +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R13i.x; +backupReg1i = R13i.z; +backupReg2i = R13i.y; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg2i))); +PS0i = R13i.y; +// 11 +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +// 12 +backupReg0i = R12i.x; +backupReg1i = R12i.y; +backupReg2i = R12i.z; +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg2i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.z = R9i.z << R0i.x; +// 1 +PV1i.y = int(uint(PV0i.z) >> uint(R2i.w)); +// 2 +R3i.x = PV1i.y & 0x0000ffff; +// 3 +predResult = (R3i.x > 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R1i.w = 0; +} +while( activeMaskStackC[2] == true ) +{ +if( activeMaskStackC[2] == true ) { +// 0 +R6i.y = (R3i.x > R1i.w)?int(0xFFFFFFFF):int(0x0); +// 1 +predResult = (R6i.y != 0); +if( predResult == false ) break; +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R1i.w; +PV0i.z = R3i.z + R1i.w; +R1i.w = backupReg0i + int(1); +// 1 +R6i.x = PV0i.z << 0x00000002; +} +if( activeMaskStackC[2] == true ) { +R6i.y = floatBitsToInt(vec2(0.0,0.0).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = R6i.y << backupReg0i; +// 1 +PV1i.w = int(uint(PV0i.x) >> uint(R2i.w)); +// 2 +PV0i.z = PV1i.w & 0x0000ffff; +// 3 +PV1i.y = R4i.w + PV0i.z; +// 4 +PS0i = PV1i.y * 0x00000005; +// 5 +R6i.x = PS0i + 0x00000003; +R6i.y = PS0i + 0x00000004; +R6i.z = PS0i + 0x00000005; +R6i.w = PS0i + int(1); +} +if( activeMaskStackC[2] == true ) { +R7i.xyz = floatBitsToInt(uf_blockPS11[R6i.w].xyz); +R8i.xyz = floatBitsToInt(uf_blockPS11[R6i.x].xyz); +R9i.xyzw = floatBitsToInt(uf_blockPS11[R6i.z].xyzw); +R6i.xyz = floatBitsToInt(uf_blockPS11[R6i.y].xyz); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R2i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R2i.z))) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z))); +PV0i.x = R127i.x; +PV0i.y = R127i.y; +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R9i.y))); +R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R9i.w)); +PS0i = R126i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R125i.y; +// 2 +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R125i.y))); +R126i.w = clampFI32(R126i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), -(intBitsToFloat(PV0i.z)))); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + -(intBitsToFloat(R126i.x)))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R0i.y)) + -(intBitsToFloat(R127i.y)))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + -(intBitsToFloat(R127i.z)))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.z))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS1i)); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), 0.0)); +// 9 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.x))); +PV1i.w = clampFI32(PV1i.w); +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].x, intBitsToFloat(PS1i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 11 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 12 +backupReg0i = R13i.x; +backupReg1i = R13i.y; +backupReg2i = R13i.z; +backupReg3i = R12i.x; +R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i))); +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg3i))); +PS0i = R12i.x; +// 13 +backupReg0i = R12i.y; +backupReg1i = R12i.z; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); +} +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R6i.xyzw = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R5i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R13i.y))); +R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R13i.z))); +R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R13i.x))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.x)) + intBitsToFloat(R5i.w))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R127i.xyz = floatBitsToInt(vec3(-(uf_blockPS2[1].x),-(uf_blockPS2[1].y),-(uf_blockPS2[1].z)) + vec3(1.0,1.0,1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS2[1].w, intBitsToFloat(PS0i))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(R5i.w))); +PS1i = R8i.z; +// 2 +backupReg0i = R1i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),-(uf_blockPS8[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.y = tempi.x; +R3i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R3i.z; +// 3 +backupReg0i = R5i.z; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS0i)) + uf_blockPS2[1].z)); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + uf_blockPS2[1].x)); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z)) + intBitsToFloat(R5i.w))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + uf_blockPS2[1].y)); +PS1i = ((0.0 >= intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 4 +R6i.z = ((PS1i == 0)?(0):(0)); +R2i.w = ((PS1i == 0)?(0):(0x3f800000)); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), uf_blockPS10[1].y)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS10[1].y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), uf_blockPS10[1].y)); +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R5i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); +// 2 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),uf_blockPS10[0].w) + intBitsToFloat(PV1i.z))); +R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),uf_blockPS10[0].w) + intBitsToFloat(PV1i.w))); +// 3 +predResult = (R2i.w == 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.x = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.x = clampFI32(PV0i.x); +R127i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), 0.0)); +PV0i.w = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + intBitsToFloat(0x40400000))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +// 4 +predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R3i.w))); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[16].y) + uf_blockPS8[16].x)); +R2i.w = 0x3f800000; +PV0i.w = R2i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[2].x,uf_blockPS8[2].y,uf_blockPS8[2].z,uf_blockPS8[2].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PS1i)); +PS0i = clampFI32(PS0i); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +R1i.w = PS0i; +R5i.w = PS0i; +PS1i = R5i.w; +// 6 +backupReg0i = R3i.w; +R1i.x = floatBitsToInt((uf_blockPS8[23].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R1i.y = floatBitsToInt((uf_blockPS8[23].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +R5i.z = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R3i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); +R5i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PS0i = R5i.y; +} +if( activeMaskStackC[3] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R5i.z = floatBitsToInt(texture(textureUnitPS13, vec3(intBitsToFloat(R5i.zy), intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +R4i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.z)); +R4i.w = floatBitsToInt(intBitsToFloat(R4i.w) / 2.0); +// 1 +predResult = (intBitsToFloat(R3i.w) > 0.0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PS0i = R127i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.w))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +R2i.z = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PS1i))); +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i))); +PS0i = R1i.x; +// 5 +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)); +PV1i.z = clampFI32(PV1i.z); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y))); +PS1i = R1i.y; +// 6 +R2i.w = PV1i.z; +R1i.w = PV1i.z; +PS0i = R1i.w; +} +if( activeMaskStackC[4] == true ) { +R2i.y = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R1i.x)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +PS0i = floatBitsToInt(1.0 / uf_blockPS8[21].x); +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +// 2 +backupReg0i = R4i.w; +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),uf_blockPS8[17].y) + uf_blockPS8[17].x)); +R1i.w = 0x3f800000; +PV0i.w = R1i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[6].x,uf_blockPS8[6].y,uf_blockPS8[6].z,uf_blockPS8[6].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)); +R126i.y = clampFI32(R126i.y); +PS0i = R126i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x); +R2i.w = PS0i; +PS1i = R2i.w; +// 6 +R2i.x = floatBitsToInt((uf_blockPS8[24].x /resScale * 0.5 + intBitsToFloat(PV1i.x))); +R2i.y = floatBitsToInt((uf_blockPS8[24].y /resScale * 0.5 + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3dcccccd)); +R1i.w = R126i.y; +R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PV1i.x))); +PS0i = R1i.x; +// 7 +R3i.x = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.z)); +R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R127i.z))); +R5i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R5i.w; +} +if( activeMaskStackC[3] == true ) { +R2i.w = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R2i.z = floatBitsToInt(texture(textureUnitPS14, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R3i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R2i.z)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0); +PV0i.y = R126i.y; +// 1 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.w))); +// 2 +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); +// 3 +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R6i.z = floatBitsToInt(min(intBitsToFloat(R1i.z), intBitsToFloat(R4i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R4i.xy)).xyz); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(-(uf_blockPS3[15].z) + 1.0); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +PV1i.z = floatBitsToInt(-(uf_blockPS3[19].w) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R6i.z))) + uf_blockPS10[1].z)); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R1i.x))); +PS1i = R126i.w; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R6i.z)) + uf_blockPS3[19].w)); +PV0i.y = R123i.y; +R2i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.w)); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R1i.y))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R127i.x; +// 3 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R1i.z))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R127i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS3[21].x)); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), uf_blockPS10[5].x)); +PS1i = R5i.w; +// 4 +R6i.y = 0; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.x))); +PV0i.w = clampFI32(PV0i.w); +// 5 +R123i.y = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +// 7 +R3i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z)); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].w, intBitsToFloat(PS1i))); +// 9 +R1i.xyz = ivec3(floatBitsToInt(uf_blockPS3[20].x),floatBitsToInt(uf_blockPS3[20].y),floatBitsToInt(uf_blockPS3[20].z)); +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS3[15].y, intBitsToFloat(PS1i))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x)); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y)); +PV0i.z = R123i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),uf_blockPS8[20].z) + uf_blockPS8[19].z)); +PV1i.w = R123i.w; +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.y)) + intBitsToFloat(backupReg0i))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV1i.w))); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.z)) + intBitsToFloat(R0i.w))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 4 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R3i.y))); +PS0i = R5i.y; +// 5 +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R3i.z))); +PV1i.z = R5i.z; +// 6 +R0i.xyz = ivec3(R5i.x,R5i.y,PV1i.z); +R0i.w = R5i.w; +// 7 +R1i.xyz = ivec3(R6i.z,R6i.y,R6i.y); +R1i.w = R6i.y; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor2 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Source/TokyoMirage/fdb5a87dd0368c6b_000000000000f249_ps.txt b/Source/TokyoMirage/fdb5a87dd0368c6b_000000000000f249_ps.txt new file mode 100644 index 00000000..d46f0ef2 --- /dev/null +++ b/Source/TokyoMirage/fdb5a87dd0368c6b_000000000000f249_ps.txt @@ -0,0 +1,477 @@ + + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +const float resScale = ; //shadows +// shader fdb5a87dd0368c6b +uniform ivec4 uf_remappedPS[23]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4386000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 1) uniform sampler2DShadow textureUnitPS1;// Tex1 addr 0xf551a000 res 1024x1024x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 2) uniform sampler2DShadow textureUnitPS2;// Tex2 addr 0xf571a000 res 1024x1024x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 3) uniform sampler2DShadow textureUnitPS3;// Tex3 addr 0xf591a000 res 512x512x1 dim 1 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 6 6 6 border: 2 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +if( activeMaskStackC[1] == true ) { +R1i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(uf_remappedPS[0].y),intBitsToFloat(uf_remappedPS[0].z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PS0i)); +R6i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) * 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) * 1.0); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) * 1.0); +R4i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * 1.0); +PS1i = R4i.x; +// 2 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.x))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x))); +R5i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].z) * 1.0); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) * 1.0); +// 3 +backupReg0i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(R127i.w))); +PV1i.x = R123i.x; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(backupReg0i))); +PV1i.w = R123i.w; +// 4 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV1i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(R4i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(R6i.y))); +// 5 +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R5i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(R127i.z))); +// 6 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(R126i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[7].y)) + intBitsToFloat(backupReg0i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[7].x)) + intBitsToFloat(backupReg1i))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(backupReg2i))); +// 7 +backupReg0i = R126i.y; +backupReg1i = R126i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(0.5)); +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + -(0.5)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(backupReg0i))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[7].z)) + intBitsToFloat(backupReg1i))); +// 8 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(R127i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(R127i.w))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(PV1i.z))); +R2i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = R2i.x; +// 9 +R127i.x = ((0.5 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(uf_remappedPS[9].z)); +PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(uf_remappedPS[10].z)); +R0i.y = floatBitsToInt(max(intBitsToFloat(R126i.y), -(intBitsToFloat(R126i.y)))); +PS1i = R0i.y; +// 10 +R126i.x = ((0.5 > intBitsToFloat(PS1i))?int(0xFFFFFFFF):int(0x0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(uf_remappedPS[11].z)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(uf_remappedPS[12].z)); +R0i.w = PV1i.y; +R0i.w = clampFI32(R0i.w); +R1i.w = PV1i.z; +R1i.w = clampFI32(R1i.w); +PS0i = R1i.w; +// 11 +R0i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[9].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[13].z)); +R0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[9].y)); +R2i.w = PV0i.z; +R2i.w = clampFI32(R2i.w); +R3i.w = PV0i.y; +R3i.w = clampFI32(R3i.w); +PS1i = R3i.w; +// 12 +R1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[10].x)); +R1i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[10].y)); +R2i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[12].x)); +R4i.w = PV1i.y; +R4i.w = clampFI32(R4i.w); +R2i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[12].y)); +PS0i = R2i.y; +// 13 +R3i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[11].x)); +R3i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[11].y)); +R4i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(uf_remappedPS[13].x)); +R6i.w = ((R127i.x == 0)?(0):(R126i.x)); +R4i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(uf_remappedPS[13].y)); +PS1i = R4i.y; +} +if( activeMaskStackC[1] == true ) { +R8i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.xz), intBitsToFloat(R0i.w)))); +R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.xy), intBitsToFloat(R1i.w)))); +R9i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.zy), intBitsToFloat(R2i.w)))); +R10i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R4i.zy), intBitsToFloat(R4i.w)))); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R7i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[14].x) * 1.0); +PV0i.x = R7i.x; +R1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[14].y) * 1.0); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[14].z) * 1.0); +PV0i.z = R2i.z; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 2 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +// 3 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV0i.y))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV0i.w))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(PV0i.z))); +// 4 +predResult = (R6i.w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(R0i.x)); +R5i.w = floatBitsToInt(max(intBitsToFloat(R2i.x), intBitsToFloat(R0i.y))); +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R9i.x)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R10i.x)); +// 3 +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.25); +// 4 +predResult = (intBitsToFloat(R5i.w) > intBitsToFloat(0x3eae147b)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +R0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[18].x)); +R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[18].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[18].z)); +PV0i.z = R1i.z; +// 1 +R8i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[19].x)); +R8i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[19].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[19].z)); +PV1i.z = R1i.z; +R0i.w = PV0i.z; +R0i.w = clampFI32(R0i.w); +// 2 +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[20].x)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[20].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[20].z)); +PV0i.z = R1i.z; +R8i.w = PV1i.z; +R8i.w = clampFI32(R8i.w); +// 3 +backupReg0i = R3i.x; +backupReg1i = R3i.y; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[21].x)); +R3i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(uf_remappedPS[21].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[21].z)); +PV1i.z = R1i.z; +R2i.w = PV0i.z; +R2i.w = clampFI32(R2i.w); +// 4 +R3i.w = PV1i.z; +R3i.w = clampFI32(R3i.w); +} +if( activeMaskStackC[3] == true ) { +R1i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.xy), intBitsToFloat(R0i.w)))); +R0i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R8i.xy), intBitsToFloat(R8i.w)))); +R2i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R3i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R3i.xy), intBitsToFloat(R3i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(0x3eae147b))); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.x)); +R127i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c80000)); +// 2 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R3i.x)); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + -(intBitsToFloat(R1i.w)))); +PV1i.x = R123i.x; +// 4 +backupReg0i = R1i.w; +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].z)) + intBitsToFloat(R2i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].y)) + intBitsToFloat(R1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[15].x)) + intBitsToFloat(R7i.x))); +PV0i.w = R123i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[16].x)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[16].z)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[16].y)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +// 2 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV1i.w))); +PV0i.y = R3i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[17].z)) + intBitsToFloat(PV1i.z))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(0.5)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5)); +// 4 +R0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.y = R0i.y; +// 5 +PV1i.x = ((0.5 > intBitsToFloat(PV0i.y))?int(0xFFFFFFFF):int(0x0)); +PV1i.y = ((0.5 > intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); +// 6 +R0i.w = ((PV1i.y == 0)?(0):(PV1i.x)); +// 7 +predResult = (R0i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[18].z)); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[19].z)); +R6i.w = floatBitsToInt(max(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y))); +// 1 +R0i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[19].x)); +R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[19].y)); +R1i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[18].x)); +R0i.w = PV0i.z; +R0i.w = clampFI32(R0i.w); +R1i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[18].y)); +PS1i = R1i.y; +// 2 +backupReg0i = R0i.z; +R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[20].x)); +R2i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[20].y)); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[20].z)); +R1i.w = R127i.x; +R1i.w = clampFI32(R1i.w); +// 3 +backupReg0i = R3i.x; +R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[21].x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[21].z)); +R3i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[21].y)); +R2i.w = PV0i.z; +R2i.w = clampFI32(R2i.w); +// 4 +R3i.w = PV1i.y; +R3i.w = clampFI32(R3i.w); +} +if( activeMaskStackC[3] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.xy), intBitsToFloat(R0i.w)))); +R1i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R1i.zy), intBitsToFloat(R1i.w)))); +R2i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R2i.xy), intBitsToFloat(R2i.w)))); +R3i.x = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R3i.xz), intBitsToFloat(R3i.w)))); +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R1i.x)); +// 1 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.x)); +// 2 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R3i.x)); +// 3 +R1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.25); +// 4 +predResult = (intBitsToFloat(R6i.w) > intBitsToFloat(0x3eae147b)); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(backupReg0i))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(R6i.y))); +PV0i.y = R1i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R5i.z))); +PV0i.z = R0i.z; +// 1 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R4i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R1i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R0i.z; +// 2 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(PV1i.x))); +PV0i.x = R4i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(PV1i.y))); +PV0i.y = R1i.y; +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(PV1i.z))); +PV0i.z = R0i.z; +// 3 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[13].x)); +R4i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[13].y)); +R0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.z = R0i.z; +// 4 +R4i.w = PV1i.z; +R4i.w = clampFI32(R4i.w); +} +if( activeMaskStackC[4] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS3, vec3(intBitsToFloat(R4i.xy), intBitsToFloat(R4i.w)))); +} +if( activeMaskStackC[4] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + intBitsToFloat(R0i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R6i.w) + -(intBitsToFloat(0x3eae147b))); +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c80000)); +// 2 +backupReg0i = R1i.w; +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +} +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +activeMaskStack[2] = activeMaskStack[2] == false; +activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; +if( activeMaskStackC[3] == true ) { +// 0 +R127i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.y) + -(0.5)); +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(0.5)); +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +// 2 +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(0x3ecccccd))); +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000)); +PV0i.y = clampFI32(PV0i.y); +// 5 +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R1i.x))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(uf_remappedPS[22].x)) + intBitsToFloat(uf_remappedPS[22].y))); +R0i.w = 0; +} +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.x), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)); +} diff --git a/Source/TokyoMirage/rules.txt b/Source/TokyoMirage/rules.txt index cf3cd888..54369aca 100644 --- a/Source/TokyoMirage/rules.txt +++ b/Source/TokyoMirage/rules.txt @@ -49,12 +49,12 @@ height = 2048 overwriteWidth = overwriteHeight = -#[TextureRedefine] #May unintentionally scale textures, check formatsExcluded -#width = 1024 -#height = 1024 -#formatsExcluded = -#overwriteWidth = -#overwriteHeight = +[TextureRedefine] # Scale dyn shadows 0x011 +width = 1024 +height = 1024 +formatsExcluded = 0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x01a +overwriteWidth = +overwriteHeight = [TextureRedefine] width = 1014