diff --git a/Mods/Bayonetta2_60FPS_Cutscenes/patch_60FPSCutscene.asm b/Mods/Bayonetta2_60FPS_Cutscenes/patch_60FPSCutscene.asm index cb0bbf24..5ec95e25 100644 --- a/Mods/Bayonetta2_60FPS_Cutscenes/patch_60FPSCutscene.asm +++ b/Mods/Bayonetta2_60FPS_Cutscenes/patch_60FPSCutscene.asm @@ -1,4 +1,4 @@ -[Bayo2USv0]#No patches released +[Bayo2USv0] moduleMatches = 0xAF5D1A85 .origin = codecave diff --git a/Mods/Bayonetta2_60FPS_Cutscenes/rules.txt b/Mods/Bayonetta2_60FPS_Cutscenes/rules.txt index 1132b68a..de70707e 100644 --- a/Mods/Bayonetta2_60FPS_Cutscenes/rules.txt +++ b/Mods/Bayonetta2_60FPS_Cutscenes/rules.txt @@ -1,13 +1,13 @@ [Definition] titleIds = 0005000010172600,0005000010172700,000500001011B900 -name = 60 FPS cutscenes -path = "Bayonetta 2/Mods/60 FPS cutscenes" -description = Changes the framerate of the cutscenes to 60FPS. 30 FPS is the Wii U's default cutscene framerate. +name = 60 FPS Cutscenes +path = "Bayonetta 2/Mods/60 FPS Cutscenes" +description = Changes the framerate of the cutscenes to 60 FPS. 30 FPS is the Wii U's default cutscene framerate. version = 4 [Preset] -name = 60 FPS -$enable60:int = 0 +name = 60 FPS (Default) +$enable60:int = 1 [Preset] name = 30 FPS