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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
Decrease color banding in Splatoon
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parent
3aadad1216
commit
277cf7d6c7
@ -146,209 +146,351 @@ $height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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// TV
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x31
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Blur Map
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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// Blur
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x19
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine] # Blur Map
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formatsExcluded = 0x41a,0x431
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formats = 0x19
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine] # Blur Map
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine]
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width = 512
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height = 256
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Zoom Map
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width = 512
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height = 228
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 228
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[TextureRedefine] # Zoom Map
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width = 448
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height = 256
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Zoom Map
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width = 448
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height = 252
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 252
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[TextureRedefine] # Bloom Map
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 320
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height = 180
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formatsExcluded = 0x35,0x11f
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine] # Bloom Mip
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// Bloom
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 96
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height = 48
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 96
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 80
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height = 45
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 80
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overwriteHeight = ($height / $gameHeight) * 45
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 32
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 40
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height = 22
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 40
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overwriteHeight = ($height / $gameHeight) * 22
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 24
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height = 16
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 24
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine] # Bloom Mip
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[TextureRedefine]
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width = 20
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height = 11
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 20
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overwriteHeight = ($height / $gameHeight) * 11
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[TextureRedefine] # Inkopolis News
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// Inkopolis News
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine] # Inkopolis News Blur Map
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine] # Blur
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width = 256
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height = 256
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Gamepad Resolution
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// Zoom
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[TextureRedefine]
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width = 512
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height = 228
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 228
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[TextureRedefine]
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width = 448
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height = 256
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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width = 448
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height = 252
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 252
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// Gamepad
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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[TextureRedefine]
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width = 848
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height = 480
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overwriteWidth = ($width / $gameWidth) * 848
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Blur Map
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// Gamepad Blur
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[TextureRedefine]
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width = 448
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height = 240
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 240
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[TextureRedefine] # Gamepad Blur Map
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[TextureRedefine]
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width = 424
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height = 240
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overwriteWidth = ($width / $gameWidth) * 424
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overwriteHeight = ($height / $gameHeight) * 240
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[TextureRedefine] # Gamepad Bloom Map
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// Gamepad Bloom
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[TextureRedefine]
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width = 224
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height = 128
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overwriteWidth = ($width / $gameWidth) * 224
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine] # Gamepad Bloom Map
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[TextureRedefine]
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width = 212
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height = 120
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overwriteWidth = ($width / $gameWidth) * 212
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overwriteHeight = ($height / $gameHeight) * 120
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[TextureRedefine] # Gamepad Bloom Mip
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[TextureRedefine]
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width = 106
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height = 60
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overwriteWidth = ($width / $gameWidth) * 106
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overwriteHeight = ($height / $gameHeight) * 60
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[TextureRedefine] # Gamepad Bloom Mip
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[TextureRedefine]
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width = 53
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height = 30
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overwriteWidth = ($width / $gameWidth) * 53
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overwriteHeight = ($height / $gameHeight) * 30
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[TextureRedefine] # Gamepad Bloom Mip
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[TextureRedefine]
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width = 26
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height = 15
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overwriteWidth = ($width / $gameWidth) * 26
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overwriteHeight = ($height / $gameHeight) * 15
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[TextureRedefine] # Gamepad Bloom Mip
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[TextureRedefine]
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width = 13
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height = 7
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overwriteWidth = ($width / $gameWidth) * 13
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