Decrease color banding in Splatoon

This commit is contained in:
Michael 2018-11-15 21:56:03 -08:00
parent 3aadad1216
commit 277cf7d6c7

View File

@ -146,209 +146,351 @@ $height = 3200
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
[TextureRedefine] # Game Resolution // TV
[TextureRedefine]
width = 1280 width = 1280
height = 720 height = 720
formatsExcluded = 0x31 formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280 overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720 overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # Blur Map [TextureRedefine]
width = 1280
height = 720
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine]
width = 1280
height = 720
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine]
width = 1280
height = 720
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
// Blur
[TextureRedefine]
width = 640 width = 640
height = 368 height = 368
formats = 0x19
overwriteWidth = ($width / $gameWidth) * 640 overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368 overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine] # Blur Map [TextureRedefine]
width = 640
height = 368
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 640 width = 640
height = 360 height = 360
formatsExcluded = 0x41a,0x431 formats = 0x19
overwriteWidth = ($width / $gameWidth) * 640 overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360 overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine] # Blur Map [TextureRedefine]
width = 640
height = 360
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine]
width = 512 width = 512
height = 256 height = 256
formats = 0x816 formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512 overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 256 overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] # Zoom Map [TextureRedefine]
width = 512
height = 228
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 228
[TextureRedefine] # Zoom Map
width = 448
height = 256
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] # Zoom Map
width = 448
height = 252
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 252
[TextureRedefine] # Bloom Map
width = 320 width = 320
height = 192 height = 192
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320 overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192 overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 320 width = 320
height = 180 height = 180
formatsExcluded = 0x35,0x11f formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320 overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180 overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine] # Bloom Mip // Bloom
[TextureRedefine]
width = 320
height = 192
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine]
width = 256 width = 256
height = 128 height = 128
formats = 0x816 formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256 overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 128 overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 160 width = 160
height = 96 height = 96
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 160 overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96 overwriteHeight = ($height / $gameHeight) * 96
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 160 width = 160
height = 90 height = 90
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 160 overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90 overwriteHeight = ($height / $gameHeight) * 90
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 128 width = 128
height = 64 height = 64
formats = 0x816 formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128 overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 64 overwriteHeight = ($height / $gameHeight) * 64
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 96 width = 96
height = 48 height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 96 overwriteWidth = ($width / $gameWidth) * 96
overwriteHeight = ($height / $gameHeight) * 48 overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 80 width = 80
height = 45 height = 45
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 80 overwriteWidth = ($width / $gameWidth) * 80
overwriteHeight = ($height / $gameHeight) * 45 overwriteHeight = ($height / $gameHeight) * 45
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 64 width = 64
height = 32 height = 32
formats = 0x816 formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64 overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 32 overwriteHeight = ($height / $gameHeight) * 32
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 40 width = 40
height = 22 height = 22
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 40 overwriteWidth = ($width / $gameWidth) * 40
overwriteHeight = ($height / $gameHeight) * 22 overwriteHeight = ($height / $gameHeight) * 22
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 32 width = 32
height = 16 height = 16
formats = 0x816 formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32 overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16 overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 24 width = 24
height = 16 height = 16
formats = 0x816 formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 24 overwriteWidth = ($width / $gameWidth) * 24
overwriteHeight = ($height / $gameHeight) * 16 overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine] # Bloom Mip [TextureRedefine]
width = 20 width = 20
height = 11 height = 11
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 20 overwriteWidth = ($width / $gameWidth) * 20
overwriteHeight = ($height / $gameHeight) * 11 overwriteHeight = ($height / $gameHeight) * 11
[TextureRedefine] # Inkopolis News // Inkopolis News
[TextureRedefine]
width = 1024 width = 1024
height = 576 height = 576
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 1024 overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576 overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine] # Inkopolis News Blur Map [TextureRedefine]
width = 1024
height = 576
formats = 0x19
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine]
width = 1024
height = 576
formats = 0x806
overwriteFormat = 0x80e
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine]
width = 1024
height = 576
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine]
width = 1024
height = 576
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine] # Blur
width = 256 width = 256
height = 256 height = 256
formats = 0x816 formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256 overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256 overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] # Gamepad Resolution // Zoom
[TextureRedefine]
width = 512
height = 228
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 228
[TextureRedefine]
width = 448
height = 256
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine]
width = 448
height = 252
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 252
// Gamepad
[TextureRedefine]
width = 864 width = 864
height = 480 height = 480
overwriteWidth = ($width / $gameWidth) * 864 overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480 overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution [TextureRedefine]
width = 854 width = 854
height = 480 height = 480
overwriteWidth = ($width / $gameWidth) * 854 overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480 overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution [TextureRedefine]
width = 848 width = 848
height = 480 height = 480
overwriteWidth = ($width / $gameWidth) * 848 overwriteWidth = ($width / $gameWidth) * 848
overwriteHeight = ($height / $gameHeight) * 480 overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Blur Map // Gamepad Blur
[TextureRedefine]
width = 448 width = 448
height = 240 height = 240
overwriteWidth = ($width / $gameWidth) * 448 overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 240 overwriteHeight = ($height / $gameHeight) * 240
[TextureRedefine] # Gamepad Blur Map [TextureRedefine]
width = 424 width = 424
height = 240 height = 240
overwriteWidth = ($width / $gameWidth) * 424 overwriteWidth = ($width / $gameWidth) * 424
overwriteHeight = ($height / $gameHeight) * 240 overwriteHeight = ($height / $gameHeight) * 240
[TextureRedefine] # Gamepad Bloom Map // Gamepad Bloom
[TextureRedefine]
width = 224 width = 224
height = 128 height = 128
overwriteWidth = ($width / $gameWidth) * 224 overwriteWidth = ($width / $gameWidth) * 224
overwriteHeight = ($height / $gameHeight) * 128 overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine] # Gamepad Bloom Map [TextureRedefine]
width = 212 width = 212
height = 120 height = 120
overwriteWidth = ($width / $gameWidth) * 212 overwriteWidth = ($width / $gameWidth) * 212
overwriteHeight = ($height / $gameHeight) * 120 overwriteHeight = ($height / $gameHeight) * 120
[TextureRedefine] # Gamepad Bloom Mip [TextureRedefine]
width = 106 width = 106
height = 60 height = 60
overwriteWidth = ($width / $gameWidth) * 106 overwriteWidth = ($width / $gameWidth) * 106
overwriteHeight = ($height / $gameHeight) * 60 overwriteHeight = ($height / $gameHeight) * 60
[TextureRedefine] # Gamepad Bloom Mip [TextureRedefine]
width = 53 width = 53
height = 30 height = 30
overwriteWidth = ($width / $gameWidth) * 53 overwriteWidth = ($width / $gameWidth) * 53
overwriteHeight = ($height / $gameHeight) * 30 overwriteHeight = ($height / $gameHeight) * 30
[TextureRedefine] # Gamepad Bloom Mip [TextureRedefine]
width = 26 width = 26
height = 15 height = 15
overwriteWidth = ($width / $gameWidth) * 26 overwriteWidth = ($width / $gameWidth) * 26
overwriteHeight = ($height / $gameHeight) * 15 overwriteHeight = ($height / $gameHeight) * 15
[TextureRedefine] # Gamepad Bloom Mip [TextureRedefine]
width = 13 width = 13
height = 7 height = 7
overwriteWidth = ($width / $gameWidth) * 13 overwriteWidth = ($width / $gameWidth) * 13