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Add Guacamelee to build script
This commit is contained in:
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[Definition]
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titleIds = 0005000010176800,0005000010179700
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name = "Guacamelee! Super Turbo Championship Edition - 5120x2880"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 2562
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#overwriteHeight = 1440
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[Definition]
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titleIds = 0005000010176800,0005000010179700
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name = "Guacamelee! Super Turbo Championship Edition - 1920x1080"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[Definition]
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titleIds = 0005000010176800,0005000010179700
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name = "Guacamelee! Super Turbo Championship Edition - 2560x1440"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[Definition]
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titleIds = 0005000010176800,0005000010179700
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name = "Guacamelee! Super Turbo Championship Edition - 3200x1800"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[Definition]
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titleIds = 0005000010176800,0005000010179700
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name = "Guacamelee! Super Turbo Championship Edition - 3840x2160"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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25
Source/Guacamelee/rules.txt
Normal file
25
Source/Guacamelee/rules.txt
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010176800,0005000010179700
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name = "Guacamelee! Super Turbo Championship Edition - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = <?=round($scaleFactorX*1280)?>
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#overwriteHeight = <?=round($scaleFactorY*720)?>
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1
build.sh
1
build.sh
@ -93,6 +93,7 @@ std_respack "ColorSplash" "${res16by9[@]}"
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std_respack "FistoftheNorthStar" "${res16by9[@]}"
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std_respack "FistoftheNorthStar" "${res16by9[@]}"
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std_respack "GhostlyAdventures" "${res16by9[@]}"
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std_respack "GhostlyAdventures" "${res16by9[@]}"
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std_respack "GhostlyAdventures2" "${res16by9[@]}"
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std_respack "GhostlyAdventures2" "${res16by9[@]}"
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std_respack "Guacamelee" "${res16by9[@]}"
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std_respack "HyruleWarriors" "${res16by9[@]}"
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std_respack "HyruleWarriors" "${res16by9[@]}"
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std_respack "KirbyRainbowCurse" "${res16by9[@]}"
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std_respack "KirbyRainbowCurse" "${res16by9[@]}"
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std_respack "MarioKart8" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "MarioKart8" "${res16by9[@]}" "${res21by9[@]}"
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