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https://github.com/cemu-project/cemu_graphic_packs.git
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[Rio 2016] add other resolutions
taken from LW, similar enough engines that it might work with no issue
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@ -4,6 +4,7 @@ $fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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$title = get_title($fullWidth, $fullHeight);
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?>
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?>
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[Definition]
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[Definition]
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@ -17,6 +18,25 @@ height = 720
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine] # gamepad
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[TextureRedefine] # gamepad
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width = 854
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width = 854
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height = 480
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height = 480
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