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[TMS] 21:9: 16:10 patch n res
GUI is a bit funky, but no worse than it was in 1.13, committing.
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9
Source/TokyoMirage_Resolution/patches.txt
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9
Source/TokyoMirage_Resolution/patches.txt
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@ -0,0 +1,9 @@
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[TMS_219_EUv16]
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moduleMatches = 0x2249A57A
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0x10006C18 = .float $width/$height
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0x10014400 = .float $width/$height
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0x10067140 = .float $width/$height
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_
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@ -5,13 +5,6 @@ path = "Tokyo Mirage Sessions FE/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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@ -72,6 +65,80 @@ $height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 ("21:9")
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x1600 ("21:9")
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$width = 3840
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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// Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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@ -101,6 +168,22 @@ overwriteHeight = ($height/$gameHeight) * 340
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#overwriteWidth = ($height/$gameHeight) * 1024
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#overwriteHeight = ($height/$gameHeight) * 1024
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#[TextureRedefine] #
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#width = 512
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#height = 512
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#formats = 0x01a #GUI bar + alpha nope
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#overwriteWidth = 1024
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#overwriteHeight = 1024
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#[TextureRedefine] #
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#width = 128
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#height = 1024
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#formats = 0x034 #text + alpha
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#overwriteWidth = 256
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#overwriteHeight = 2048
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[TextureRedefine]
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width = 1014
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height = 720
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