[TMS] 21:9: 16:10 patch n res

GUI is a bit funky, but no worse than it was in 1.13,  committing.
This commit is contained in:
getdls 2018-11-17 13:49:20 +01:00
parent e7cdc3fe17
commit 2a7dc684a6
2 changed files with 99 additions and 7 deletions

View File

@ -0,0 +1,9 @@
[TMS_219_EUv16]
moduleMatches = 0x2249A57A
0x10006C18 = .float $width/$height
0x10014400 = .float $width/$height
0x10067140 = .float $width/$height
_

View File

@ -5,13 +5,6 @@ path = "Tokyo Mirage Sessions FE/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
@ -72,6 +65,80 @@ $height = 2880
$gameWidth = 1280
$gameHeight = 720
// Common Ultrawide Resolutions
[Preset]
name = 2560x1080 ("21:9")
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 ("21:9")
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x1600 ("21:9")
$width = 3840
$height = 1600
$gameWidth = 1280
$gameHeight = 720
// Common 16:10 Resolutions
[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
@ -101,6 +168,22 @@ overwriteHeight = ($height/$gameHeight) * 340
#overwriteWidth = ($height/$gameHeight) * 1024
#overwriteHeight = ($height/$gameHeight) * 1024
#[TextureRedefine] #
#width = 512
#height = 512
#formats = 0x01a #GUI bar + alpha nope
#overwriteWidth = 1024
#overwriteHeight = 1024
#[TextureRedefine] #
#width = 128
#height = 1024
#formats = 0x034 #text + alpha
#overwriteWidth = 256
#overwriteHeight = 2048
[TextureRedefine]
width = 1014
height = 720