From f1185d208649df03abb404abb444b6536d869e58 Mon Sep 17 00:00:00 2001 From: NAVras-Z Date: Wed, 10 Jan 2018 19:59:24 +0800 Subject: [PATCH 1/3] [BotW] exclude dlc champions' photo in link's house GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT BC1_SRGB 0x00000431 https://i.imgur.com/udKIdDO.png --- Source/BreathOfTheWild/rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/BreathOfTheWild/rules.txt b/Source/BreathOfTheWild/rules.txt index affd3ce7..a0cec236 100644 --- a/Source/BreathOfTheWild/rules.txt +++ b/Source/BreathOfTheWild/rules.txt @@ -24,7 +24,7 @@ overwriteHeight = [TextureRedefine] #TV width = 1280 height = 720 -formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture +formatsExcluded = 0x008,0x19,0x1a,0x431 # exclude the intro background texture, champions' photo tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = From c87f1051f501931d2f295ed1df3847c9cffcd40d Mon Sep 17 00:00:00 2001 From: getdls Date: Thu, 11 Jan 2018 01:06:45 +0100 Subject: [PATCH 2/3] [Bayonettii] - Bloom n blur scaling to res Scale to res bloom n blur, shadows 0x0011 are too broken to fix --- .../117889891fd19c30_000000000000001e_ps.txt | 132 ++++ .../212e4514290f2693_0000000000000079_ps.txt | 114 ++++ .../51f398ee2e3e18a6_0000000000000079_ps.txt | 115 ++++ .../63a0a7de4fdcf0ce_0000000000000079_ps.txt | 58 ++ .../6e828da50daedc79_00000000000003c9_ps.txt | 318 +++++++++ .../9d1d7119cc2a1bc5_00000000000003c9_ps.txt | 526 +++++++++++++++ .../f015876e4c8e82f9_000000000000001e_ps.txt | 131 ++++ Source/Bayonetta/rules.txt | 68 +- .../00fed4f92a49e851_0000000000000079_ps.txt | 617 ++++++++++++++++++ .../43a2239f07af804e_0000000000000079_ps.txt | 135 ++++ .../73ac09c3fff4b657_0000000000000079_ps.txt | 561 ++++++++++++++++ .../75387173950c1793_0000000000000079_ps.txt | 115 ++++ .../8a0efcdc3f556942_0000000000000079_ps.txt | 131 ++++ Source/Bayonetta2/rules.txt | 64 +- 14 files changed, 3036 insertions(+), 49 deletions(-) create mode 100644 Source/Bayonetta/117889891fd19c30_000000000000001e_ps.txt create mode 100644 Source/Bayonetta/212e4514290f2693_0000000000000079_ps.txt create mode 100644 Source/Bayonetta/51f398ee2e3e18a6_0000000000000079_ps.txt create mode 100644 Source/Bayonetta/63a0a7de4fdcf0ce_0000000000000079_ps.txt create mode 100644 Source/Bayonetta/6e828da50daedc79_00000000000003c9_ps.txt create mode 100644 Source/Bayonetta/9d1d7119cc2a1bc5_00000000000003c9_ps.txt create mode 100644 Source/Bayonetta/f015876e4c8e82f9_000000000000001e_ps.txt create mode 100644 Source/Bayonetta2/00fed4f92a49e851_0000000000000079_ps.txt create mode 100644 Source/Bayonetta2/43a2239f07af804e_0000000000000079_ps.txt create mode 100644 Source/Bayonetta2/73ac09c3fff4b657_0000000000000079_ps.txt create mode 100644 Source/Bayonetta2/75387173950c1793_0000000000000079_ps.txt create mode 100644 Source/Bayonetta2/8a0efcdc3f556942_0000000000000079_ps.txt diff --git a/Source/Bayonetta/117889891fd19c30_000000000000001e_ps.txt b/Source/Bayonetta/117889891fd19c30_000000000000001e_ps.txt new file mode 100644 index 00000000..53d67a24 --- /dev/null +++ b/Source/Bayonetta/117889891fd19c30_000000000000001e_ps.txt @@ -0,0 +1,132 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 117889891fd19c30 +//menu +const float resScale = ; +uniform ivec4 uf_remappedPS[1]; +uniform float uf_alphaTestRef; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) in vec4 passParameterSem129; +layout(location = 1) in vec4 passParameterSem128; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem129; +R1f = passParameterSem128; +// 0 +backupReg0f = R0f.w; +R7f.x = intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(0x3e124925); +PV0f.w = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].w)); +PV0f.w *= 2.0; +PS0f = 1.0 / R1f.w; +PS0f /= 2.0; +// 1 +R127f.x = PV0f.w * intBitsToFloat(0x3a4ccccd)/ resScale; +R127f.y = PV0f.w * intBitsToFloat(0x3acccccd)/ resScale; +PV1f.z = mul_nonIEEE(R1f.x, PS0f); +PV1f.w = mul_nonIEEE(-(R1f.y), PS0f); +R127f.w = PV0f.w * intBitsToFloat(0x3b19999a)/ resScale; +PS1f = R127f.w; +// 2 +R6f.x = PV1f.z + 0.5; +PV0f.x = R6f.x; +R6f.y = PV1f.w + 0.5; +PV0f.y = R6f.y; +R8f.w = 1.0; +// 3 +R1f.x = PV0f.x + -(R127f.x); +R1f.y = PV0f.y; +R0f.z = PV0f.y; +R0f.x = PV0f.x + R127f.x; +PS1f = R0f.x; +// 4 +R2f.x = R6f.x + -(R127f.y); +R2f.y = R6f.y; +R3f.z = R6f.y; +R3f.x = R6f.x + R127f.y; +PS0f = R3f.x; +// 5 +R4f.x = R6f.x + -(R127f.w); +R4f.y = R6f.y; +R5f.z = R6f.y; +R5f.x = R6f.x + R127f.w; +PS1f = R5f.x; +R1f.xyz = (texture(textureUnitPS1, R1f.xy).xyz); +R0f.xyz = (texture(textureUnitPS1, R0f.xz).xyz); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +R3f.xyz = (texture(textureUnitPS1, R3f.xz).xyz); +R4f.xyz = (texture(textureUnitPS1, R4f.xy).xyz); +R5f.xyz = (texture(textureUnitPS1, R5f.xz).xyz); +R6f.xyz = (texture(textureUnitPS1, R6f.xy).xyz); +// 0 +backupReg0f = R0f.x; +PV0f.x = R1f.x + backupReg0f; +R127f.z = R1f.z + R0f.z; +PV0f.w = R1f.y + R0f.y; +// 1 +R127f.x = R6f.x + PV0f.x; +R127f.y = R2f.x + R3f.x; +R126f.z = R2f.z + R3f.z; +R127f.w = R2f.y + R3f.y; +R126f.w = R6f.y + PV0f.w; +PS1f = R126f.w; +// 2 +PV0f.x = R4f.y + R5f.y; +PV0f.y = R4f.x + R5f.x; +PV0f.w = R4f.z + R5f.z; +// 3 +PV1f.x = PV0f.y + R127f.y; +PV1f.y = PV0f.x + R127f.w; +PV1f.z = R6f.z + R127f.z; +PV1f.w = PV0f.w + R126f.z; +// 4 +PV0f.y = PV1f.z + PV1f.w; +PV0f.z = R126f.w + PV1f.y; +PV0f.w = R127f.x + PV1f.x; +// 5 +R8f.x = mul_nonIEEE(PV0f.w, R7f.x); +R8f.y = mul_nonIEEE(PV0f.z, R7f.x); +R8f.z = mul_nonIEEE(PV0f.y, R7f.x); +// export +if( ((vec4(R8f.x, R8f.y, R8f.z, R8f.w)).a >= uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); +} diff --git a/Source/Bayonetta/212e4514290f2693_0000000000000079_ps.txt b/Source/Bayonetta/212e4514290f2693_0000000000000079_ps.txt new file mode 100644 index 00000000..76e8af0d --- /dev/null +++ b/Source/Bayonetta/212e4514290f2693_0000000000000079_ps.txt @@ -0,0 +1,114 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 212e4514290f2693 +const float resScale = ; +uniform ivec4 uf_remappedPS[1]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e48800 res 320x176x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) in vec4 passParameterSem128; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R123f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem128; +R4f.xyzw = (texture(textureUnitPS1, R0f.xy).xyzw); +// 0 +R1f.x = R0f.x + intBitsToFloat(0x3c400000)/ resScale; +R1f.y = R0f.y; +R2f.z = R0f.y; +R5f.w = intBitsToFloat(uf_remappedPS[0].w); +R2f.x = R0f.x + intBitsToFloat(0x3bc00000)/ resScale; +PS0f = R2f.x; +// 1 +R3f.x = R0f.x + -(intBitsToFloat(0x3c400000))/ resScale; +R3f.y = R0f.y; +R0f.z = R0f.x + -(intBitsToFloat(0x3bc00000))/ resScale; +R1f.xyzw = (texture(textureUnitPS1, R1f.xy).xyzw); +R2f.xyzw = (texture(textureUnitPS1, R2f.xz).xyzw); +R3f.xyzw = (texture(textureUnitPS1, R3f.xy).xyzw); +R0f.xyzw = (texture(textureUnitPS1, R0f.zy).xyzw); +// 0 +R123f.x = (R1f.x * intBitsToFloat(0x3ee66666) + R4f.x); +PV0f.x = R123f.x; +R123f.y = (R1f.w * intBitsToFloat(0x3ee66666) + R4f.w); +PV0f.y = R123f.y; +R123f.z = (R1f.z * intBitsToFloat(0x3ee66666) + R4f.z); +PV0f.z = R123f.z; +R123f.w = (R1f.y * intBitsToFloat(0x3ee66666) + R4f.y); +PV0f.w = R123f.w; +// 1 +R123f.x = (R2f.w * intBitsToFloat(0x3f4ccccd) + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (R2f.z * intBitsToFloat(0x3f4ccccd) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (R2f.y * intBitsToFloat(0x3f4ccccd) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (R2f.x * intBitsToFloat(0x3f4ccccd) + PV0f.x); +PV1f.w = R123f.w; +// 2 +R123f.x = (R3f.w * intBitsToFloat(0x3ee66666) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R3f.z * intBitsToFloat(0x3ee66666) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R3f.y * intBitsToFloat(0x3ee66666) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R3f.x * intBitsToFloat(0x3ee66666) + PV1f.w); +PV0f.w = R123f.w; +// 3 +R123f.x = (R0f.z * intBitsToFloat(0x3f4ccccd) + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (R0f.y * intBitsToFloat(0x3f4ccccd) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (R0f.x * intBitsToFloat(0x3f4ccccd) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (R0f.w * intBitsToFloat(0x3f4ccccd) + PV0f.x); +PV1f.w = R123f.w; +// 4 +PV0f.x = PV1f.x * intBitsToFloat(0x3e924925); +PV0f.y = PV1f.y * intBitsToFloat(0x3e924925); +PV0f.z = PV1f.z * intBitsToFloat(0x3e924925); +PV0f.w = PV1f.w * intBitsToFloat(0x3e924925); +// 5 +PV1f.x = mul_nonIEEE(PV0f.x, PV0f.w); +PV1f.y = mul_nonIEEE(PV0f.y, PV0f.w); +PV1f.z = mul_nonIEEE(PV0f.z, PV0f.w); +// 6 +R5f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[0].x)); +R5f.y = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[0].y)); +R5f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].z)); +// export +passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +} diff --git a/Source/Bayonetta/51f398ee2e3e18a6_0000000000000079_ps.txt b/Source/Bayonetta/51f398ee2e3e18a6_0000000000000079_ps.txt new file mode 100644 index 00000000..b55e8670 --- /dev/null +++ b/Source/Bayonetta/51f398ee2e3e18a6_0000000000000079_ps.txt @@ -0,0 +1,115 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 51f398ee2e3e18a6 +//blur vert +const float resScale = ; +uniform ivec4 uf_remappedPS[1]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e11800 res 320x176x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) in vec4 passParameterSem128; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R123f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem128; +R4f.xyzw = (texture(textureUnitPS1, R0f.xy).xyzw); +// 0 +R1f.x = R0f.x; +R1f.y = R0f.y + intBitsToFloat(0x3c400000) / resScale; +R2f.z = R0f.x; +R5f.w = intBitsToFloat(uf_remappedPS[0].w); +R2f.y = R0f.y + intBitsToFloat(0x3bc00000) / resScale; +PS0f = R2f.y; +// 1 +R3f.x = R0f.x; +R3f.y = R0f.y + -(intBitsToFloat(0x3c400000)) / resScale; +R0f.z = R0f.y + -(intBitsToFloat(0x3bc00000)) / resScale; +R1f.xyzw = (texture(textureUnitPS1, R1f.xy).xyzw); +R2f.xyzw = (texture(textureUnitPS1, R2f.zy).xyzw); +R3f.xyzw = (texture(textureUnitPS1, R3f.xy).xyzw); +R0f.xyzw = (texture(textureUnitPS1, R0f.xz).xyzw); +// 0 +R123f.x = (R1f.w * intBitsToFloat(0x3ee66666) + R4f.w); +PV0f.x = R123f.x; +R123f.y = (R1f.x * intBitsToFloat(0x3ee66666) + R4f.x); +PV0f.y = R123f.y; +R123f.z = (R1f.z * intBitsToFloat(0x3ee66666) + R4f.z); +PV0f.z = R123f.z; +R123f.w = (R1f.y * intBitsToFloat(0x3ee66666) + R4f.y); +PV0f.w = R123f.w; +// 1 +R123f.x = (R2f.w * intBitsToFloat(0x3f4ccccd) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R2f.z * intBitsToFloat(0x3f4ccccd) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (R2f.y * intBitsToFloat(0x3f4ccccd) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (R2f.x * intBitsToFloat(0x3f4ccccd) + PV0f.y); +PV1f.w = R123f.w; +// 2 +R123f.x = (R3f.z * intBitsToFloat(0x3ee66666) + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (R3f.w * intBitsToFloat(0x3ee66666) + PV1f.x); +PV0f.y = R123f.y; +R123f.z = (R3f.y * intBitsToFloat(0x3ee66666) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R3f.x * intBitsToFloat(0x3ee66666) + PV1f.w); +PV0f.w = R123f.w; +// 3 +R123f.x = (R0f.z * intBitsToFloat(0x3f4ccccd) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R0f.y * intBitsToFloat(0x3f4ccccd) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (R0f.x * intBitsToFloat(0x3f4ccccd) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (R0f.w * intBitsToFloat(0x3f4ccccd) + PV0f.y); +PV1f.w = R123f.w; +// 4 +PV0f.x = PV1f.x * intBitsToFloat(0x3e924925); +PV0f.y = PV1f.y * intBitsToFloat(0x3e924925); +PV0f.z = PV1f.z * intBitsToFloat(0x3e924925); +PV0f.w = PV1f.w * intBitsToFloat(0x3e924925); +// 5 +PV1f.x = mul_nonIEEE(PV0f.x, PV0f.w); +PV1f.y = mul_nonIEEE(PV0f.y, PV0f.w); +PV1f.z = mul_nonIEEE(PV0f.z, PV0f.w); +// 6 +R5f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[0].x)); +R5f.y = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[0].y)); +R5f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].z)); +// export +passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +} diff --git a/Source/Bayonetta/63a0a7de4fdcf0ce_0000000000000079_ps.txt b/Source/Bayonetta/63a0a7de4fdcf0ce_0000000000000079_ps.txt new file mode 100644 index 00000000..bf479132 --- /dev/null +++ b/Source/Bayonetta/63a0a7de4fdcf0ce_0000000000000079_ps.txt @@ -0,0 +1,58 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 63a0a7de4fdcf0ce +const float brightness = 0.5; +uniform ivec4 uf_remappedPS[2]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) in vec4 passParameterSem128; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem128; +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +R0f.x = backupReg0f + intBitsToFloat(uf_remappedPS[0].x); +R0f.y = backupReg1f + intBitsToFloat(uf_remappedPS[0].y); +R0f.xyzw = (texture(textureUnitPS1, R0f.xy).xyzw)*brightness; +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg2f = R0f.z; +backupReg3f = R0f.w; +R0f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[1].x)); +R0f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[1].y)); +R0f.z = mul_nonIEEE(backupReg2f, intBitsToFloat(uf_remappedPS[1].z)); +R0f.w = mul_nonIEEE(backupReg3f, intBitsToFloat(uf_remappedPS[1].w)); +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Source/Bayonetta/6e828da50daedc79_00000000000003c9_ps.txt b/Source/Bayonetta/6e828da50daedc79_00000000000003c9_ps.txt new file mode 100644 index 00000000..d4e8602f --- /dev/null +++ b/Source/Bayonetta/6e828da50daedc79_00000000000003c9_ps.txt @@ -0,0 +1,318 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 6e828da50daedc79 +// cut scene blur +const float resScale = ; +uniform ivec4 uf_remappedPS[3]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5195800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4709800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) in vec4 passParameterSem128; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R10f = vec4(0.0); +vec4 R11f = vec4(0.0); +vec4 R12f = vec4(0.0); +vec4 R13f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem128; +R9f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +R10f.x = (texture(textureUnitPS1, R0f.xy).x); +// 0 +PV0f.x = -(1.0) + R0f.z; +R127f.y = intBitsToFloat(0xba4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x); +PV0f.y = R127f.y; +R2f.z = intBitsToFloat(0x3a4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R2f.w = intBitsToFloat(0xbab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x); +PV0f.w = R2f.w; +R3f.y = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x); +PS0f = R3f.y; +// 1 +R7f.x = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R1f.y = R0f.y + PV0f.w; +R6f.z = 1.0 + PV0f.x; +R3f.w = intBitsToFloat(0x3a4ccccd) / resScale* intBitsToFloat(uf_remappedPS[0].x); +R1f.x = R0f.x + PV0f.y; +PS1f = R1f.x; +// 2 +R3f.x = -(intBitsToFloat(uf_remappedPS[1].z)) + intBitsToFloat(uf_remappedPS[1].w); +R2f.y = -(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y); +R1f.z = R0f.x + R127f.y; +R1f.w = R0f.y + R3f.y; +R6f.x = R0f.x + R2f.z; +PS0f = R6f.x; +R5f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); +R1f.x = (texture(textureUnitPS1, R1f.xy).x); +R4f.xyz = (texture(textureUnitPS0, R1f.zw).xyz); +R2f.x = (texture(textureUnitPS1, R1f.zw).x); +// 0 +backupReg0f = R1f.x; +R1f.x = R0f.x + R2f.z; +R127f.y = R2f.x + R6f.z; +PV0f.z = backupReg0f + R6f.z; +R6f.w = R0f.y + R2f.w; +R1f.z = 1.0 / R2f.y; +PS0f = R1f.z; +// 1 +R12f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x)); +R1f.y = R0f.y + R3f.y; +PS1f = 1.0 / PV0f.z; +// 2 +R127f.w = mul_nonIEEE(R0f.w, PS1f); +PV0f.w = R127f.w; +R7f.z = 1.0 / R3f.x; +PS0f = R7f.z; +// 3 +R13f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].z)); +PV1f.x = R13f.x; +R2f.y = R0f.y + R7f.x; +R2f.z = R0f.x; +R126f.w = (mul_nonIEEE(PV0f.w,R1f.z) + -(R12f.x)); +R126f.w = clamp(R126f.w, 0.0, 1.0); +PS1f = 1.0 / R127f.y; +// 4 +backupReg0f = R0f.w; +R8f.x = R6f.x; +R8f.y = R0f.y; +R123f.z = (mul_nonIEEE(R127f.w,R7f.z) + -(PV1f.x)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +PV0f.w = mul_nonIEEE(backupReg0f, PS1f); +// 5 +backupReg0f = R126f.w; +R123f.y = (mul_nonIEEE(R7f.z,PV0f.w) + -(R13f.x)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R1f.z,PV0f.w) + -(R12f.x)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +R126f.w = max(backupReg0f, PV0f.z); +// 6 +backupReg0f = R0f.x; +PV0f.x = max(PV1f.z, PV1f.y); +R11f.y = R0f.y; +R11f.x = backupReg0f + -(R3f.w); +PS0f = R11f.x; +// 7 +R2f.x = R126f.w + PV0f.x; +PV1f.y = mul_nonIEEE(R4f.z, PV0f.x); +PV1f.z = mul_nonIEEE(R4f.y, PV0f.x); +PV1f.w = mul_nonIEEE(R4f.x, PV0f.x); +// 8 +backupReg0f = R5f.x; +backupReg1f = R5f.z; +R5f.x = (mul_nonIEEE(backupReg0f,R126f.w) + PV1f.w); +R5f.z = (mul_nonIEEE(backupReg1f,R126f.w) + PV1f.y); +R3f.w = (mul_nonIEEE(R5f.y,R126f.w) + PV1f.z); +R4f.xyz = (texture(textureUnitPS0, R6f.xw).xyz); +R6f.x = (texture(textureUnitPS1, R6f.xw).x); +R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); +R1f.x = (texture(textureUnitPS1, R1f.xy).x); +// 0 +R127f.x = R1f.x + R6f.z; +PV0f.y = R6f.x + R6f.z; +// 1 +backupReg0f = R0f.y; +R0f.y = backupReg0f + -(R7f.x); +PS1f = 1.0 / PV0f.y; +// 2 +PV0f.x = mul_nonIEEE(R0f.w, PS1f); +PS0f = 1.0 / R127f.x; +// 3 +PV1f.x = mul_nonIEEE(R0f.w, PS0f); +R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +R123f.w = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +// 4 +R123f.x = (mul_nonIEEE(R1f.z,PV1f.x) + -(R12f.x)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R7f.z,PV1f.x) + -(R13f.x)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R8f.z = max(PV1f.w, PV1f.y); +PV0f.z = R8f.z; +// 5 +R123f.x = (mul_nonIEEE(R4f.z,PV0f.z) + R5f.z); +PV1f.x = R123f.x; +PV1f.y = max(PV0f.x, PV0f.y); +R123f.z = (mul_nonIEEE(R4f.y,PV0f.z) + R3f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R4f.x,PV0f.z) + R5f.x); +PV1f.w = R123f.w; +// 6 +backupReg0f = R3f.y; +backupReg1f = R3f.x; +R3f.x = R2f.x + PV1f.y; +R3f.y = (mul_nonIEEE(R3f.z,PV1f.y) + PV1f.x); +R3f.z = (mul_nonIEEE(backupReg0f,PV1f.y) + PV1f.z); +R3f.w = (mul_nonIEEE(backupReg1f,PV1f.y) + PV1f.w); +R5f.xyz = (texture(textureUnitPS0, R8f.xy).xyz); +R8f.x = (texture(textureUnitPS1, R8f.xy).x); +R4f.xyz = (texture(textureUnitPS0, R2f.zy).xyz); +R2f.x = (texture(textureUnitPS1, R2f.zy).x); +// 0 +backupReg0f = R3f.y; +backupReg1f = R2f.x; +R2f.x = R9f.y + R3f.z; +R3f.y = R9f.x + R3f.w; +PV0f.z = R8f.x + R6f.z; +R2f.w = R9f.z + backupReg0f; +R127f.y = backupReg1f + R6f.z; +PS0f = R127f.y; +// 1 +R126f.y = R10f.x + R6f.z; +PS1f = 1.0 / PV0f.z; +// 2 +PV0f.x = mul_nonIEEE(R0f.w, PS1f); +PS0f = 1.0 / R127f.y; +// 3 +PV1f.x = mul_nonIEEE(R0f.w, PS0f); +R123f.z = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +PS1f = 1.0 / R126f.y; +// 4 +PV0f.x = mul_nonIEEE(R0f.w, PS1f); +R123f.y = (mul_nonIEEE(R7f.z,PV1f.x) + -(R13f.x)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R1f.z,PV1f.x) + -(R12f.x)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +R126f.w = max(PV1f.w, PV1f.z); +// 5 +PV1f.x = max(PV0f.z, PV0f.y); +R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +// 6 +PV0f.x = max(PV1f.z, PV1f.y); +PV0f.y = mul_nonIEEE(R4f.z, PV1f.x); +PV0f.z = mul_nonIEEE(R4f.y, PV1f.x); +PV0f.w = mul_nonIEEE(R4f.x, PV1f.x); +R6f.w = R126f.w + PV1f.x; +PS0f = R6f.w; +// 7 +backupReg0f = R5f.y; +R5f.y = (mul_nonIEEE(R5f.z,R126f.w) + PV0f.y); +R5f.z = (mul_nonIEEE(backupReg0f,R126f.w) + PV0f.z); +R3f.w = (mul_nonIEEE(R5f.x,R126f.w) + PV0f.w); +R9f.w = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].w)); +PS1f = R9f.w; +R4f.xyz = (texture(textureUnitPS0, R11f.xy).xyz); +R11f.x = (texture(textureUnitPS1, R11f.xy).x); +R10f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +R5f.x = (texture(textureUnitPS1, R0f.xy).x); +// 0 +PV0f.x = R11f.x + R6f.z; +R126f.y = R6f.z + R5f.x; +// 1 +PS1f = 1.0 / PV0f.x; +// 2 +backupReg0f = R0f.w; +PV0f.w = mul_nonIEEE(backupReg0f, PS1f); +PS0f = 1.0 / R126f.y; +// 3 +R123f.x = (mul_nonIEEE(R7f.z,PV0f.w) + -(R13f.x)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R1f.z,PV0f.w) + -(R12f.x)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +PV1f.z = mul_nonIEEE(R0f.w, PS0f); +// 4 +R123f.x = (mul_nonIEEE(R7f.z,PV1f.z) + -(R13f.x)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R1f.z,PV1f.z) + -(R12f.x)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +PV0f.z = max(PV1f.y, PV1f.x); +// 5 +PV1f.x = max(PV0f.y, PV0f.x); +R123f.y = (mul_nonIEEE(R4f.y,PV0f.z) + R5f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R4f.z,PV0f.z) + R5f.y); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R4f.x,PV0f.z) + R3f.w); +PV1f.w = R123f.w; +PS1f = R6f.w + PV0f.z; +// 6 +R123f.x = (mul_nonIEEE(R10f.z,PV1f.x) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R10f.y,PV1f.x) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R10f.x,PV1f.x) + PV1f.w); +PV0f.z = R123f.z; +R126f.w = PS1f + R8f.z; +PS0f = 1.0 + PV1f.x; +// 7 +R127f.x = PV0f.x + R2f.w; +R126f.y = PV0f.y + R2f.x; +R127f.z = PV0f.z + R3f.y; +PV1f.w = PS0f + R3f.x; +// 8 +PV0f.z = PV1f.w + R126f.w; +// 9 +PS1f = 1.0 / PV0f.z; +// 10 +PV0f.x = mul_nonIEEE(R127f.z, PS1f); +PV0f.z = mul_nonIEEE(R127f.x, PS1f); +PV0f.w = mul_nonIEEE(R126f.y, PS1f); +// 11 +R9f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].x)); +R9f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R9f.z = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z)); +// export +passPixelColor0 = vec4(R9f.x, R9f.y, R9f.z, R9f.w); +} diff --git a/Source/Bayonetta/9d1d7119cc2a1bc5_00000000000003c9_ps.txt b/Source/Bayonetta/9d1d7119cc2a1bc5_00000000000003c9_ps.txt new file mode 100644 index 00000000..8b528b7a --- /dev/null +++ b/Source/Bayonetta/9d1d7119cc2a1bc5_00000000000003c9_ps.txt @@ -0,0 +1,526 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 9d1d7119cc2a1bc5 +//film simulation blur +const float resScale = 3.0;const float resScale = ;uniform ivec4 uf_remappedPS[3]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5195800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 0 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4709800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) in vec4 passParameterSem128; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R10f = vec4(0.0); +vec4 R11f = vec4(0.0); +vec4 R12f = vec4(0.0); +vec4 R13f = vec4(0.0); +vec4 R14f = vec4(0.0); +vec4 R15f = vec4(0.0); +vec4 R16f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem128; +R9f.xyz = (texture(textureUnitPS0, R0f.xy).xyz); +R13f.x = (texture(textureUnitPS1, R0f.xy).x); +// 0 +backupReg0f = R0f.z; +R5f.x = intBitsToFloat(0xbab60b61)/ resScale * intBitsToFloat(uf_remappedPS[0].x); +R5f.y = intBitsToFloat(0x3b19999a) / resScale * intBitsToFloat(uf_remappedPS[0].x); +PV0f.z = -(1.0) + backupReg0f; +R1f.w = intBitsToFloat(0xbb19999a) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R6f.y = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x); +PS0f = R6f.y; +// 1 +R10f.x = intBitsToFloat(0xbb888889) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R13f.y = 1.0 + PV0f.z; +R5f.z = intBitsToFloat(0x3a4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R3f.w = intBitsToFloat(0xba4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R11f.y = intBitsToFloat(0x3b888889) / resScale* intBitsToFloat(uf_remappedPS[0].x); +PS1f = R11f.y; +// 2 +R12f.x = intBitsToFloat(0x3b19999a) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R12f.y = intBitsToFloat(0x3b888889) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R6f.z = intBitsToFloat(0xbb888889) / resScale * intBitsToFloat(uf_remappedPS[0].x); +R4f.w = intBitsToFloat(0xbb19999a) / resScale * intBitsToFloat(uf_remappedPS[0].x); +PS0f = -(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y); +// 3 +R1f.x = R0f.x + intBitsToFloat(0xba4ccccd) / resScale; +R1f.y = R0f.y + intBitsToFloat(0xbab60b61) / resScale; +R2f.z = R0f.x + intBitsToFloat(0xba4ccccd) / resScale; +PV1f.w = -(intBitsToFloat(uf_remappedPS[1].z)) + intBitsToFloat(uf_remappedPS[1].w); +R15f.y = 1.0 / PS0f; +PS1f = R15f.y; +// 4 +R6f.x = R0f.x + intBitsToFloat(0x3a4ccccd) / resScale; +R2f.y = R0f.y + intBitsToFloat(0x3ab60b61) / resScale; +R8f.z = mul_nonIEEE(PS1f, intBitsToFloat(uf_remappedPS[1].x)); +R6f.w = R0f.y + intBitsToFloat(0xbab60b61) / resScale; +R16f.y = 1.0 / PV1f.w; +PS0f = R16f.y; +R4f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); +R1f.x = (texture(textureUnitPS1, R1f.xy).x); +R3f.xyz = (texture(textureUnitPS0, R2f.zy).xyz); +R2f.x = (texture(textureUnitPS1, R2f.zy).x); +// 0 +backupReg0f = R0f.y; +R127f.x = R2f.x + R13f.y; +PV0f.y = R1f.x + R13f.y; +R2f.z = mul_nonIEEE(R16f.y, intBitsToFloat(uf_remappedPS[1].z)); +R2f.w = R0f.x + intBitsToFloat(0x3a4ccccd) / resScale; +R2f.y = backupReg0f + intBitsToFloat(0x3ab60b61) / resScale; +PS0f = R2f.y; +// 1 +R8f.x = R0f.x + R1f.w; +R8f.y = R0f.y + R5f.x; +PS1f = 1.0 / PV0f.y; +// 2 +PV0f.x = mul_nonIEEE(R0f.w, PS1f); +PS0f = 1.0 / R127f.x; +// 3 +R123f.x = (mul_nonIEEE(PV0f.x,R15f.y) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R0f.w, PS0f); +R123f.w = (mul_nonIEEE(PV0f.x,R16f.y) + -(R2f.z)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +// 4 +R123f.x = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.z = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +R127f.w = max(PV1f.x, PV1f.w); +R1f.x = R0f.x + R1f.w; +PS0f = R1f.x; +// 5 +backupReg0f = R0f.y; +PV1f.y = max(PV0f.x, PV0f.z); +R1f.z = backupReg0f + R6f.y; +// 6 +PV0f.x = mul_nonIEEE(R3f.x, PV1f.y); +R1f.y = R127f.w + PV1f.y; +PV0f.z = mul_nonIEEE(R3f.z, PV1f.y); +PV0f.w = mul_nonIEEE(R3f.y, PV1f.y); +// 7 +backupReg0f = R5f.x; +R5f.x = (mul_nonIEEE(R4f.y,R127f.w) + PV0f.w); +R4f.y = (mul_nonIEEE(R4f.x,R127f.w) + PV0f.x); +R10f.z = R0f.x + R5f.y; +R1f.w = (mul_nonIEEE(R4f.z,R127f.w) + PV0f.z); +R10f.y = R0f.y + backupReg0f; +PS1f = R10f.y; +R3f.xyz = (texture(textureUnitPS0, R6f.xw).xyz); +R6f.x = (texture(textureUnitPS1, R6f.xw).x); +R7f.xyz = (texture(textureUnitPS0, R2f.wy).xyz); +R4f.x = (texture(textureUnitPS1, R2f.wy).x); +// 0 +R127f.y = R4f.x + R13f.y; +PV0f.w = R6f.x + R13f.y; +// 1 +PS1f = 1.0 / PV0f.w; +// 2 +PV0f.z = mul_nonIEEE(R0f.w, PS1f); +PS0f = 1.0 / R127f.y; +// 3 +R123f.x = (mul_nonIEEE(R15f.y,PV0f.z) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R0f.w, PS0f); +R123f.w = (mul_nonIEEE(R16f.y,PV0f.z) + -(R2f.z)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +// 4 +R123f.x = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +PV0f.y = max(PV1f.x, PV1f.w); +R123f.z = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +R5f.w = R0f.x + R5f.y; +// 5 +R123f.x = (mul_nonIEEE(R3f.z,PV0f.y) + R1f.w); +PV1f.x = R123f.x; +PV1f.y = max(PV0f.z, PV0f.x); +R123f.z = (mul_nonIEEE(R3f.x,PV0f.y) + R4f.y); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.y,PV0f.y) + R5f.x); +PV1f.w = R123f.w; +PS1f = R1f.y + PV0f.y; +// 6 +backupReg0f = R6f.y; +R2f.x = PS1f + PV1f.y; +R6f.y = (mul_nonIEEE(R7f.z,PV1f.y) + PV1f.x); +R7f.z = (mul_nonIEEE(R7f.y,PV1f.y) + PV1f.w); +R1f.w = (mul_nonIEEE(R7f.x,PV1f.y) + PV1f.z); +R5f.y = R0f.y + backupReg0f; +PS0f = R5f.y; +R4f.xyz = (texture(textureUnitPS0, R8f.xy).xyz); +R8f.x = (texture(textureUnitPS1, R8f.xy).x); +R3f.xyz = (texture(textureUnitPS0, R1f.xz).xyz); +R1f.x = (texture(textureUnitPS1, R1f.xz).x); +// 0 +R7f.x = R9f.y + R7f.z; +R7f.y = R9f.x + R1f.w; +PV0f.z = R8f.x + R13f.y; +R2f.w = R9f.z + R6f.y; +R127f.w = R13f.y + R1f.x; +PS0f = R127f.w; +// 1 +R6f.x = R0f.x + R3f.w; +R6f.y = R0f.y + R10f.x; +PS1f = 1.0 / PV0f.z; +// 2 +backupReg0f = R0f.w; +PV0f.w = mul_nonIEEE(backupReg0f, PS1f); +PS0f = 1.0 / R127f.w; +// 3 +backupReg0f = R0f.x; +PV1f.x = mul_nonIEEE(R0f.w, PS0f); +R123f.y = (mul_nonIEEE(R15f.y,PV0f.w) + -(R8f.z)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R16f.y,PV0f.w) + -(R2f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +R9f.w = backupReg0f + R3f.w; +// 4 +R123f.x = (mul_nonIEEE(R15f.y,PV1f.x) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R16f.y,PV1f.x) + -(R2f.z)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R127f.w = max(PV1f.y, PV1f.z); +// 5 +R9f.y = R0f.y + R11f.y; +PV1f.z = max(PV0f.x, PV0f.y); +// 6 +backupReg0f = R0f.x; +PV0f.x = mul_nonIEEE(R3f.y, PV1f.z); +PV0f.y = mul_nonIEEE(R3f.x, PV1f.z); +R7f.z = R127f.w + PV1f.z; +PV0f.w = mul_nonIEEE(R3f.z, PV1f.z); +R8f.x = backupReg0f + R5f.z; +PS0f = R8f.x; +// 7 +backupReg0f = R4f.y; +backupReg1f = R4f.z; +R4f.y = (mul_nonIEEE(backupReg0f,R127f.w) + PV0f.x); +R4f.z = (mul_nonIEEE(R4f.x,R127f.w) + PV0f.y); +R3f.w = (mul_nonIEEE(backupReg1f,R127f.w) + PV0f.w); +R8f.y = R0f.y + R10f.x; +PS1f = R8f.y; +R3f.xyz = (texture(textureUnitPS0, R10f.zy).xyz); +R4f.x = (texture(textureUnitPS1, R10f.zy).x); +R1f.xyz = (texture(textureUnitPS0, R5f.wy).xyz); +R10f.x = (texture(textureUnitPS1, R5f.wy).x); +// 0 +PV0f.x = R4f.x + R13f.y; +R127f.z = R10f.x + R13f.y; +// 1 +PS1f = 1.0 / PV0f.x; +// 2 +PV0f.y = mul_nonIEEE(R0f.w, PS1f); +PS0f = 1.0 / R127f.z; +// 3 +R123f.x = (mul_nonIEEE(R16f.y,PV0f.y) + -(R2f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R0f.w, PS0f); +R123f.z = (mul_nonIEEE(R15f.y,PV0f.y) + -(R8f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +R5f.w = R0f.x + R5f.z; +// 4 +R123f.x = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.z = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +PV0f.w = max(PV1f.z, PV1f.x); +// 5 +R5f.x = max(PV0f.x, PV0f.z); +PV1f.x = R5f.x; +R123f.y = (mul_nonIEEE(R3f.x,PV0f.w) + R4f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.y,PV0f.w) + R4f.y); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.z,PV0f.w) + R3f.w); +PV1f.w = R123f.w; +R1f.w = R7f.z + PV0f.w; +PS1f = R1f.w; +// 6 +backupReg0f = R1f.z; +R3f.x = (mul_nonIEEE(R1f.x,PV1f.x) + PV1f.y); +R5f.y = R0f.y + R11f.y; +R1f.z = (mul_nonIEEE(backupReg0f,PV1f.x) + PV1f.w); +R3f.w = (mul_nonIEEE(R1f.y,PV1f.x) + PV1f.z); +R10f.x = R0f.x + R4f.w; +PS0f = R10f.x; +R11f.xyz = (texture(textureUnitPS0, R6f.xy).xyz); +R6f.x = (texture(textureUnitPS1, R6f.xy).x); +R4f.xyz = (texture(textureUnitPS0, R9f.wy).xyz); +R1f.x = (texture(textureUnitPS1, R9f.wy).x); +// 0 +R9f.x = R0f.x + R4f.w; +R10f.y = R0f.y + R6f.z; +R127f.z = R1f.x + R13f.y; +PV0f.w = R13f.y + R6f.x; +R9f.y = R0f.y + R12f.y; +PS0f = R9f.y; +// 1 +PS1f = 1.0 / PV0f.w; +// 2 +PV0f.z = mul_nonIEEE(R0f.w, PS1f); +PS0f = 1.0 / R127f.z; +// 3 +R123f.x = (mul_nonIEEE(R15f.y,PV0f.z) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R0f.w, PS0f); +R123f.w = (mul_nonIEEE(R16f.y,PV0f.z) + -(R2f.z)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +// 4 +R3f.y = max(PV1f.x, PV1f.w); +PV0f.y = R3f.y; +R123f.z = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +// 5 +backupReg0f = R11f.y; +R123f.x = (mul_nonIEEE(R11f.z,PV0f.y) + R1f.z); +PV1f.x = R123f.x; +R11f.y = max(PV0f.w, PV0f.z); +PV1f.y = R11f.y; +R123f.z = (mul_nonIEEE(R11f.x,PV0f.y) + R3f.x); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(backupReg0f,PV0f.y) + R3f.w); +PV1f.w = R123f.w; +// 6 +backupReg0f = R4f.z; +R3f.x = (mul_nonIEEE(R4f.x,PV1f.y) + PV1f.z); +R14f.y = R0f.y + R6f.z; +R4f.z = (mul_nonIEEE(backupReg0f,PV1f.y) + PV1f.x); +R3f.w = (mul_nonIEEE(R4f.y,PV1f.y) + PV1f.w); +R14f.x = R0f.x + R12f.x; +PS0f = R14f.x; +R6f.xyz = (texture(textureUnitPS0, R8f.xy).xyz); +R8f.x = (texture(textureUnitPS1, R8f.xy).x); +R1f.xyz = (texture(textureUnitPS0, R5f.wy).xyz); +R4f.x = (texture(textureUnitPS1, R5f.wy).x); +// 0 +R127f.y = R13f.y + R4f.x; +PV0f.w = R8f.x + R13f.y; +// 1 +PS1f = 1.0 / PV0f.w; +// 2 +PV0f.z = mul_nonIEEE(R0f.w, PS1f); +PS0f = 1.0 / R127f.y; +// 3 +R123f.x = (mul_nonIEEE(R15f.y,PV0f.z) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R0f.w, PS0f); +R123f.w = (mul_nonIEEE(R16f.y,PV0f.z) + -(R2f.z)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +// 4 +R123f.x = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +PV0f.y = max(PV1f.x, PV1f.w); +R123f.z = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV0f.z = R123f.z; +R5f.w = R0f.x + R12f.x; +// 5 +backupReg0f = R6f.y; +R123f.x = (mul_nonIEEE(R6f.z,PV0f.y) + R4f.z); +PV1f.x = R123f.x; +R6f.y = max(PV0f.z, PV0f.x); +PV1f.y = R6f.y; +R123f.z = (mul_nonIEEE(R6f.x,PV0f.y) + R3f.x); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(backupReg0f,PV0f.y) + R3f.w); +PV1f.w = R123f.w; +R3f.w = R1f.w + PV0f.y; +PS1f = R3f.w; +// 6 +backupReg0f = R1f.x; +R1f.x = (mul_nonIEEE(R1f.z,PV1f.y) + PV1f.x); +R5f.y = R0f.y + R12f.y; +R1f.z = (mul_nonIEEE(R1f.y,PV1f.y) + PV1f.w); +R1f.w = (mul_nonIEEE(backupReg0f,PV1f.y) + PV1f.z); +R4f.xyz = (texture(textureUnitPS0, R10f.xy).xyz); +R10f.x = (texture(textureUnitPS1, R10f.xy).x); +R12f.xyz = (texture(textureUnitPS0, R9f.xy).xyz); +R9f.x = (texture(textureUnitPS1, R9f.xy).x); +// 0 +backupReg0f = R1f.x; +backupReg1f = R7f.y; +R1f.x = backupReg0f + R2f.w; +R7f.y = R1f.z + R7f.x; +R1f.z = R1f.w + backupReg1f; +PV0f.w = R10f.x + R13f.y; +// 1 +PV1f.x = R9f.x + R13f.y; +PV1f.y = R11f.y + R5f.x; +PS1f = 1.0 / PV0f.w; +// 2 +backupReg0f = R0f.w; +R5f.x = R6f.y + PV1f.y; +PV0f.w = mul_nonIEEE(backupReg0f, PS1f); +PS0f = 1.0 / PV1f.x; +// 3 +PV1f.x = mul_nonIEEE(R0f.w, PS0f); +R123f.y = (mul_nonIEEE(R15f.y,PV0f.w) + -(R8f.z)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R16f.y,PV0f.w) + -(R2f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +// 4 +R123f.x = (mul_nonIEEE(R16f.y,PV1f.x) + -(R2f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R15f.y,PV1f.x) + -(R8f.z)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R11f.z = R2f.x + R3f.y; +R127f.w = max(PV1f.y, PV1f.z); +// 5 +PV1f.y = R13f.x + R13f.y; +PV1f.w = max(PV0f.y, PV0f.x); +// 6 +PV0f.x = mul_nonIEEE(R12f.z, PV1f.w); +PV0f.y = mul_nonIEEE(R12f.y, PV1f.w); +PV0f.z = mul_nonIEEE(R12f.x, PV1f.w); +R2f.w = R127f.w + PV1f.w; +PS0f = 1.0 / PV1f.y; +// 7 +backupReg0f = R4f.y; +R12f.x = mul_nonIEEE(R0f.w, PS0f); +R4f.y = (mul_nonIEEE(R4f.z,R127f.w) + PV0f.x); +R4f.z = (mul_nonIEEE(backupReg0f,R127f.w) + PV0f.y); +R1f.w = (mul_nonIEEE(R4f.x,R127f.w) + PV0f.z); +R3f.xyz = (texture(textureUnitPS0, R14f.xy).xyz); +R14f.x = (texture(textureUnitPS1, R14f.xy).x); +R6f.xyz = (texture(textureUnitPS0, R5f.wy).xyz); +R4f.x = (texture(textureUnitPS1, R5f.wy).x); +// 0 +R123f.x = (mul_nonIEEE(R15f.y,R12f.x) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R16f.y,R12f.x) + -(R2f.z)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +PV0f.z = R14f.x + R13f.y; +R127f.w = R4f.x + R13f.y; +// 1 +R127f.x = max(PV0f.x, PV0f.y); +PS1f = 1.0 / PV0f.z; +// 2 +backupReg0f = R0f.w; +PV0f.w = mul_nonIEEE(backupReg0f, PS1f); +PS0f = 1.0 / R127f.w; +// 3 +R123f.x = (mul_nonIEEE(R15f.y,PV0f.w) + -(R8f.z)); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = mul_nonIEEE(R0f.w, PS0f); +R123f.z = (mul_nonIEEE(R16f.y,PV0f.w) + -(R2f.z)); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +R0f.w = mul_nonIEEE(R127f.x, intBitsToFloat(uf_remappedPS[2].w)); +// 4 +PV0f.x = max(PV1f.x, PV1f.z); +R123f.y = (mul_nonIEEE(R15f.y,PV1f.y) + -(R8f.z)); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +R123f.w = (mul_nonIEEE(R16f.y,PV1f.y) + -(R2f.z)); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +// 5 +PV1f.x = max(PV0f.y, PV0f.w); +R123f.y = (mul_nonIEEE(R3f.y,PV0f.x) + R4f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.z,PV0f.x) + R4f.y); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.x,PV0f.x) + R1f.w); +PV1f.w = R123f.w; +PS1f = R2f.w + PV0f.x; +// 6 +R123f.x = (mul_nonIEEE(R6f.y,PV1f.x) + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R6f.x,PV1f.x) + PV1f.w); +PV0f.y = R123f.y; +PV0f.z = PS1f + PV1f.x; +R123f.w = (mul_nonIEEE(R6f.z,PV1f.x) + PV1f.z); +PV0f.w = R123f.w; +// 7 +R127f.xyz = vec3(PV0f.y,PV0f.w,PV0f.x) + vec3(R1f.z,R1f.x,R7f.y); +PV1f.w = PV0f.z + R5f.x; +// 8 +PV0f.z = PV1f.w + 1.0; +// 9 +PV1f.w = R11f.z + PV0f.z; +// 10 +PV0f.z = R3f.w + PV1f.w; +// 11 +PS1f = 1.0 / PV0f.z; +// 12 +PV0f.x = mul_nonIEEE(R127f.x, PS1f); +PV0f.z = mul_nonIEEE(R127f.y, PS1f); +PV0f.w = mul_nonIEEE(R127f.z, PS1f); +// 13 +R0f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].x)); +R0f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[2].y)); +R0f.z = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z)); +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Source/Bayonetta/f015876e4c8e82f9_000000000000001e_ps.txt b/Source/Bayonetta/f015876e4c8e82f9_000000000000001e_ps.txt new file mode 100644 index 00000000..f32e9c8c --- /dev/null +++ b/Source/Bayonetta/f015876e4c8e82f9_000000000000001e_ps.txt @@ -0,0 +1,131 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader f015876e4c8e82f9 +//menu 2d blur +const float resScale = ; +uniform ivec4 uf_remappedPS[1]; +uniform float uf_alphaTestRef; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 +layout(location = 0) in vec4 passParameterSem129; +layout(location = 1) in vec4 passParameterSem128; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem129; +R1f = passParameterSem128; +// 0 +R7f.x = intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(0x3e124925); +PV0f.z = mul_nonIEEE(R0f.w, intBitsToFloat(uf_remappedPS[0].w)); +PV0f.z *= 2.0; +R8f.w = 1.0; +PS0f = 1.0 / R1f.w; +PS0f /= 2.0; +// 1 +R127f.x = PV0f.z * intBitsToFloat(0x3ab60b61)/ resScale; +R127f.y = PV0f.z * intBitsToFloat(0x3b360b61)/ resScale; +PV1f.z = mul_nonIEEE(R1f.x, PS0f); +PV1f.w = mul_nonIEEE(-(R1f.y), PS0f); +R127f.w = PV0f.z * intBitsToFloat(0x3b888889)/ resScale; +PS1f = R127f.w; +// 2 +R6f.x = PV1f.z + 0.5; +PV0f.x = R6f.x; +R6f.y = PV1f.w + 0.5; +PV0f.y = R6f.y; +// 3 +R1f.x = PV0f.x; +R1f.y = PV0f.y + -(R127f.x); +R0f.z = PV0f.x; +R0f.y = PV0f.y + R127f.x; +PS1f = R0f.y; +// 4 +R2f.x = R6f.x; +R2f.y = R6f.y + -(R127f.y); +R3f.z = R6f.x; +R3f.y = R6f.y + R127f.y; +PS0f = R3f.y; +// 5 +R4f.x = R6f.x; +R4f.y = R6f.y + -(R127f.w); +R5f.z = R6f.x; +R5f.y = R6f.y + R127f.w; +PS1f = R5f.y; +R1f.xyz = (texture(textureUnitPS1, R1f.xy).xyz); +R0f.xyz = (texture(textureUnitPS1, R0f.zy).xyz); +R2f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); +R3f.xyz = (texture(textureUnitPS1, R3f.zy).xyz); +R4f.xyz = (texture(textureUnitPS1, R4f.xy).xyz); +R5f.xyz = (texture(textureUnitPS1, R5f.zy).xyz); +R6f.xyz = (texture(textureUnitPS1, R6f.xy).xyz); +// 0 +backupReg0f = R0f.x; +PV0f.x = R1f.x + backupReg0f; +R127f.z = R1f.z + R0f.z; +PV0f.w = R1f.y + R0f.y; +// 1 +R127f.x = R2f.x + R3f.x; +R127f.y = R6f.x + PV0f.x; +R126f.z = R2f.z + R3f.z; +R127f.w = R2f.y + R3f.y; +R126f.w = R6f.y + PV0f.w; +PS1f = R126f.w; +// 2 +PV0f.x = R4f.y + R5f.y; +PV0f.y = R4f.x + R5f.x; +PV0f.w = R4f.z + R5f.z; +// 3 +PV1f.x = PV0f.y + R127f.x; +PV1f.y = PV0f.x + R127f.w; +PV1f.z = R6f.z + R127f.z; +PV1f.w = PV0f.w + R126f.z; +// 4 +PV0f.y = PV1f.z + PV1f.w; +PV0f.z = R126f.w + PV1f.y; +PV0f.w = R127f.y + PV1f.x; +// 5 +R8f.x = mul_nonIEEE(PV0f.w, R7f.x); +R8f.y = mul_nonIEEE(PV0f.z, R7f.x); +R8f.z = mul_nonIEEE(PV0f.y, R7f.x); +// export +if( ((vec4(R8f.x, R8f.y, R8f.z, R8f.w)).a >= uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(R8f.x, R8f.y, R8f.z, R8f.w); +} diff --git a/Source/Bayonetta/rules.txt b/Source/Bayonetta/rules.txt index 58bca48a..b0e182b8 100644 --- a/Source/Bayonetta/rules.txt +++ b/Source/Bayonetta/rules.txt @@ -11,42 +11,52 @@ titleIds = 000500001014DB00,0005000010157E00,0005000010157F00 name = "Bayonetta - " version = 2 -[TextureRedefine] # tv -width = 1280 +[TextureRedefine] # game rendering resolution. #Change this value +width = 1280 height = 720 tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = - -[TextureRedefine]#half-res -width = 640 + +#[TextureRedefine] # No gamepad view found in B, uncommented +#width = 854 +#height = 480 +#overwriteWidth = 2560 +#overwriteHeight = 1440 + +[TextureRedefine] # FMV, bloom/blur initial step +width = 640 height = 360 -tileModesExcluded = 0x001 +tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = - -[TextureRedefine]#q-res1 -width = 320 + +[TextureRedefine] # Bloom/blur pyaramid +width = 320 height = 176 -formatsExcluded = 0x01a overwriteWidth = overwriteHeight = - -[TextureRedefine]#bloom workaround -width = 320 -height = 176 -formats = 0x01a -overwriteWidth = 0 -overwriteHeight = 0 - -[TextureRedefine]#q-res2 -width = 320 -height = 180 -overwriteWidth = -overwriteHeight = - -[TextureRedefine] # gamepad -width = 854 -height = 480 -#overwriteWidth = -#overwriteHeight = + +[TextureRedefine] #Bloom/blur pyaramid +width = 160 +height = 80 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # Bloom/blur pyaramid +width = 80 +height = 48 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # Bloom/blur pyaramid +width = 48 +height = 32 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # Bloom/blur pyaramid +width = 32 +height = 16 +overwriteWidth = +overwriteHeight = \ No newline at end of file diff --git a/Source/Bayonetta2/00fed4f92a49e851_0000000000000079_ps.txt b/Source/Bayonetta2/00fed4f92a49e851_0000000000000079_ps.txt new file mode 100644 index 00000000..38ff2884 --- /dev/null +++ b/Source/Bayonetta2/00fed4f92a49e851_0000000000000079_ps.txt @@ -0,0 +1,617 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 00fed4f92a49e851 +//cut scen blur pass 2 a +const float resScale = ; +//const float resScale = 3.0; +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x462bd800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem133; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R10f = vec4(0.0); +vec4 R11f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem133; +R5f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +PV0f.x = backupReg0f + -(0.0); +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +PV0f.y = intBitsToFloat(uf_remappedPS[0].y) * intBitsToFloat(0xbeaf1d44)/ resScale; +PV0f.z = intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(0x3f708fb2)/ resScale; +R10f.w = mul_nonIEEE(R5f.w, intBitsToFloat(uf_remappedPS[1].x)); +PV0f.w = R10f.w; +PS0f = backupReg1f + 0.0; +PS0f = clamp(PS0f, 0.0, 1.0); +// 1 +PV1f.x = max(PV0f.x, 0.0); +R10f.y = mul_nonIEEE(PV0f.w, PV0f.z); +PV1f.y = R10f.y; +R10f.z = mul_nonIEEE(PV0f.w, PV0f.y); +PV1f.z = R10f.z; +PV1f.w = max(PS0f, 0.0); +PS1f = max(R5f.w, intBitsToFloat(0x3a83126f)); +// 2 +R1f.x = min(PV1f.x, 1.0); +R1f.y = min(PV1f.w, 1.0); +PV0f.z = R0f.y + PV1f.z; +PV0f.z = clamp(PV0f.z, 0.0, 1.0); +PV0f.w = R0f.x + -(PV1f.y); +PV0f.w = clamp(PV0f.w, 0.0, 1.0); +R11f.y = 1.0 / PS1f; +PS0f = R11f.y; +// 3 +R123f.x = (-(R10f.y) * 2.0 + R0f.x); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +R123f.y = (R10f.z * 2.0 + R0f.y); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +PV1f.z = max(PV0f.z, 0.0); +PV1f.w = max(PV0f.w, 0.0); +R127f.w = (-(R10f.y) * intBitsToFloat(0x40400000) + R0f.x); +R127f.w = clamp(R127f.w, 0.0, 1.0); +PS1f = R127f.w; +// 4 +R2f.x = min(PV1f.w, 1.0); +R2f.y = min(PV1f.z, 1.0); +PV0f.z = max(PV1f.x, 0.0); +PV0f.w = max(PV1f.y, 0.0); +R122f.x = (R10f.z * intBitsToFloat(0x40400000) + R0f.y); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 5 +R3f.x = min(PV0f.z, 1.0); +R3f.y = min(PV0f.w, 1.0); +PV1f.z = max(PS0f, 0.0); +PV1f.w = max(R127f.w, 0.0); +R122f.x = (-(R10f.y) * 4.0 + R0f.x); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS1f = R122f.x; +// 6 +R4f.x = min(PV1f.w, 1.0); +R4f.y = min(PV1f.z, 1.0); +R0f.z = max(PS1f, 0.0); +R0f.w = (R10f.z * 4.0 + R0f.y); +R0f.w = clamp(R0f.w, 0.0, 1.0); +R6f.w = (-(R10f.y) * intBitsToFloat(0x40a00000) + R0f.x); +R6f.w = clamp(R6f.w, 0.0, 1.0); +PS0f = R6f.w; +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R2f.xy).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R4f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); +// 0 +PV0f.x = R1f.w * R11f.y; +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R127f.y = R11f.y * R2f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +R127f.z = R11f.y * R3f.w; +R127f.z = clamp(R127f.z, 0.0, 1.0); +R7f.w = min(R0f.z, 1.0); +R126f.z = (R10f.z * intBitsToFloat(0x40a00000) + R0f.y); +R126f.z = clamp(R126f.z, 0.0, 1.0); +PS0f = R126f.z; +// 1 +PV1f.x = PV0f.x + 1.0; +R123f.y = (mul_nonIEEE(R1f.z,PV0f.x) + R5f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R1f.y,PV0f.x) + R5f.y); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R1f.x,PV0f.x) + R5f.x); +PV1f.w = R123f.w; +R126f.y = R11f.y * R4f.w; +R126f.y = clamp(R126f.y, 0.0, 1.0); +PS1f = R126f.y; +// 2 +R123f.x = (mul_nonIEEE(R2f.x,R127f.y) + PV1f.w); +PV0f.x = R123f.x; +PV0f.y = PV1f.x + R127f.y; +R123f.z = (mul_nonIEEE(R2f.z,R127f.y) + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R2f.y,R127f.y) + PV1f.z); +PV0f.w = R123f.w; +PS0f = max(R0f.w, 0.0); +// 3 +PV1f.x = PV0f.y + R127f.z; +R123f.y = (mul_nonIEEE(R3f.z,R127f.z) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.y,R127f.z) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R3f.x,R127f.z) + PV0f.x); +PV1f.w = R123f.w; +R7f.y = min(PS0f, 1.0); +PS1f = R7f.y; +// 4 +R1f.x = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.w); +R2f.y = PV1f.x + R126f.y; +R3f.z = (mul_nonIEEE(R4f.z,R126f.y) + PV1f.y); +R4f.w = (mul_nonIEEE(R4f.y,R126f.y) + PV1f.z); +PS0f = max(R6f.w, 0.0); +// 5 +R4f.x = min(PS0f, 1.0); +R123f.y = (-(R10f.y) * intBitsToFloat(0x40c00000) + R0f.x); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +PV1f.z = max(R126f.z, 0.0); +R123f.w = (R10f.z * intBitsToFloat(0x40c00000) + R0f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +R122f.x = (-(R10f.y) * intBitsToFloat(0x40e00000) + R0f.x); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS1f = R122f.x; +// 6 +PV0f.x = max(PV1f.w, 0.0); +R4f.y = min(PV1f.z, 1.0); +PV0f.z = max(PV1f.y, 0.0); +R123f.w = (R10f.z * intBitsToFloat(0x40e00000) + R0f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +PS0f = max(PS1f, 0.0); +// 7 +R3f.x = min(PV0f.z, 1.0); +R3f.y = min(PV0f.x, 1.0); +PV1f.z = max(PV0f.w, 0.0); +R6f.w = min(PS0f, 1.0); +R122f.x = (-(R10f.y) * intBitsToFloat(0x41000000) + R0f.x); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS1f = R122f.x; +// 8 +R2f.x = (-(R10f.y) * intBitsToFloat(0x41100000) + R0f.x); +R2f.x = clamp(R2f.x, 0.0, 1.0); +R6f.y = min(PV1f.z, 1.0); +R4f.z = max(PS1f, 0.0); +R3f.w = (R10f.z * intBitsToFloat(0x41000000) + R0f.y); +R3f.w = clamp(R3f.w, 0.0, 1.0); +R2f.z = (R10f.z * intBitsToFloat(0x41100000) + R0f.y); +R2f.z = clamp(R2f.z, 0.0, 1.0); +PS0f = R2f.z; +R7f.xyzw = (texture(textureUnitPS0, R7f.wy).xyzw); +R5f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); +R8f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R6f.xyzw = (texture(textureUnitPS0, R6f.wy).xyzw); +// 0 +PV0f.x = R11f.y * R7f.w; +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R126f.y = R11f.y * R5f.w; +R126f.y = clamp(R126f.y, 0.0, 1.0); +R126f.z = R11f.y * R8f.w; +R126f.z = clamp(R126f.z, 0.0, 1.0); +R1f.w = min(R4f.z, 1.0); +R127f.w = max(R2f.x, 0.0); +PS0f = R127f.w; +// 1 +PV1f.x = R2f.y + PV0f.x; +R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + R3f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R7f.y,PV0f.x) + R4f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R7f.x,PV0f.x) + R1f.x); +PV1f.w = R123f.w; +R127f.y = R11f.y * R6f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PS1f = R127f.y; +// 2 +R123f.x = (mul_nonIEEE(R5f.x,R126f.y) + PV1f.w); +PV0f.x = R123f.x; +PV0f.y = PV1f.x + R126f.y; +R123f.z = (mul_nonIEEE(R5f.z,R126f.y) + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R5f.y,R126f.y) + PV1f.z); +PV0f.w = R123f.w; +PS0f = max(R3f.w, 0.0); +// 3 +PV1f.x = PV0f.y + R126f.z; +R123f.y = (mul_nonIEEE(R8f.z,R126f.z) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R8f.y,R126f.z) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R8f.x,R126f.z) + PV0f.x); +PV1f.w = R123f.w; +R1f.y = min(PS0f, 1.0); +PS1f = R1f.y; +// 4 +backupReg0f = R6f.z; +R1f.x = (mul_nonIEEE(R6f.x,R127f.y) + PV1f.w); +R5f.y = PV1f.x + R127f.y; +R6f.z = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.y); +R6f.w = (mul_nonIEEE(R6f.y,R127f.y) + PV1f.z); +PS0f = max(R2f.z, 0.0); +// 5 +R6f.x = min(R127f.w, 1.0); +R6f.y = min(PS0f, 1.0); +R123f.z = (-(R10f.y) * intBitsToFloat(0x41200000) + R0f.x); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +R123f.w = (R10f.z * intBitsToFloat(0x41200000) + R0f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +R122f.x = (-(R10f.y) * intBitsToFloat(0x41300000) + R0f.x); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS1f = R122f.x; +// 6 +R123f.x = (R10f.z * intBitsToFloat(0x41300000) + R0f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +PV0f.y = max(PV1f.w, 0.0); +PV0f.z = max(PV1f.z, 0.0); +PV0f.w = max(PS1f, 0.0); +R127f.x = (-(R10f.y) * intBitsToFloat(0x41400000) + R0f.x); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PS0f = R127f.x; +// 7 +R8f.x = min(PV0f.z, 1.0); +R8f.y = min(PV0f.y, 1.0); +PV1f.z = max(PV0f.x, 0.0); +R3f.w = min(PV0f.w, 1.0); +R122f.x = (R10f.z * intBitsToFloat(0x41400000) + R0f.y); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS1f = R122f.x; +// 8 +R5f.x = max(PS1f, 0.0); +R3f.y = min(PV1f.z, 1.0); +R2f.z = max(R127f.x, 0.0); +R8f.w = (-(R10f.y) * intBitsToFloat(0x41500000) + R0f.x); +R8f.w = clamp(R8f.w, 0.0, 1.0); +R8f.z = (R10f.z * intBitsToFloat(0x41500000) + R0f.y); +R8f.z = clamp(R8f.z, 0.0, 1.0); +PS0f = R8f.z; +R4f.xyzw = (texture(textureUnitPS0, R1f.wy).xyzw); +R7f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw); +R9f.xyzw = (texture(textureUnitPS0, R8f.xy).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.wy).xyzw); +// 0 +PV0f.x = R11f.y * R4f.w; +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R127f.y = R11f.y * R7f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +R126f.z = R11f.y * R9f.w; +R126f.z = clamp(R126f.z, 0.0, 1.0); +R1f.w = min(R2f.z, 1.0); +R1f.y = min(R5f.x, 1.0); +PS0f = R1f.y; +// 1 +PV1f.x = R5f.y + PV0f.x; +R123f.y = (mul_nonIEEE(R4f.z,PV0f.x) + R6f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R4f.y,PV0f.x) + R6f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R4f.x,PV0f.x) + R1f.x); +PV1f.w = R123f.w; +R126f.y = R11f.y * R3f.w; +R126f.y = clamp(R126f.y, 0.0, 1.0); +PS1f = R126f.y; +// 2 +R123f.x = (mul_nonIEEE(R7f.x,R127f.y) + PV1f.w); +PV0f.x = R123f.x; +PV0f.y = PV1f.x + R127f.y; +R123f.z = (mul_nonIEEE(R7f.z,R127f.y) + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R7f.y,R127f.y) + PV1f.z); +PV0f.w = R123f.w; +R127f.w = max(R8f.w, 0.0); +PS0f = R127f.w; +// 3 +PV1f.x = PV0f.y + R126f.z; +R123f.y = (mul_nonIEEE(R9f.z,R126f.z) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R9f.y,R126f.z) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R9f.x,R126f.z) + PV0f.x); +PV1f.w = R123f.w; +R126f.z = max(R8f.z, 0.0); +PS1f = R126f.z; +// 4 +R1f.x = (mul_nonIEEE(R3f.x,R126f.y) + PV1f.w); +R7f.y = PV1f.x + R126f.y; +R9f.z = (mul_nonIEEE(R3f.z,R126f.y) + PV1f.y); +R9f.w = (mul_nonIEEE(R3f.y,R126f.y) + PV1f.z); +R3f.x = min(R127f.w, 1.0); +PS0f = R3f.x; +// 5 +R123f.x = (-(R10f.y) * intBitsToFloat(0x41600000) + R0f.x); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +R3f.y = min(R126f.z, 1.0); +R123f.z = (-(R10f.y) * intBitsToFloat(0x41700000) + R0f.x); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +R123f.w = (R10f.z * intBitsToFloat(0x41600000) + R0f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV1f.w = R123f.w; +R122f.x = (R10f.z * intBitsToFloat(0x41700000) + R0f.y); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS1f = R122f.x; +// 6 +backupReg0f = R0f.x; +PV0f.x = max(PS1f, 0.0); +PV0f.y = max(PV1f.w, 0.0); +PV0f.z = max(PV1f.x, 0.0); +PV0f.w = max(PV1f.z, 0.0); +R7f.x = (-(R10f.y) * intBitsToFloat(0x41800000) + backupReg0f); +R7f.x = clamp(R7f.x, 0.0, 1.0); +PS0f = R7f.x; +// 7 +R9f.x = min(PV0f.z, 1.0); +R9f.y = min(PV0f.y, 1.0); +R3f.z = min(PV0f.w, 1.0); +R3f.w = min(PV0f.x, 1.0); +R7f.w = (R10f.z * intBitsToFloat(0x41800000) + R0f.y); +R7f.w = clamp(R7f.w, 0.0, 1.0); +PS1f = R7f.w; +R8f.xyzw = (texture(textureUnitPS0, R1f.wy).xyzw); +R4f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R5f.xyzw = (texture(textureUnitPS0, R9f.xy).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.zw).xyzw); +// 0 +backupReg0f = R0f.x; +PV0f.x = R11f.y * R8f.w; +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R126f.y = R11f.y * R4f.w; +R126f.y = clamp(R126f.y, 0.0, 1.0); +R126f.z = R11f.y * R5f.w; +R126f.z = clamp(R126f.z, 0.0, 1.0); +R127f.w = max(R7f.x, 0.0); +R126f.w = (-(R10f.y) * intBitsToFloat(0x41880000) + backupReg0f); +R126f.w = clamp(R126f.w, 0.0, 1.0); +PS0f = R126f.w; +// 1 +PV1f.x = R7f.y + PV0f.x; +R123f.y = (mul_nonIEEE(R8f.z,PV0f.x) + R9f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R8f.y,PV0f.x) + R9f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R8f.x,PV0f.x) + R1f.x); +PV1f.w = R123f.w; +R127f.y = R11f.y * R3f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PS1f = R127f.y; +// 2 +R123f.x = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.w); +PV0f.x = R123f.x; +PV0f.y = PV1f.x + R126f.y; +R123f.z = (mul_nonIEEE(R4f.z,R126f.y) + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R4f.y,R126f.y) + PV1f.z); +PV0f.w = R123f.w; +R126f.y = max(R7f.w, 0.0); +PS0f = R126f.y; +// 3 +PV1f.x = PV0f.y + R126f.z; +R123f.y = (mul_nonIEEE(R5f.z,R126f.z) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R5f.y,R126f.z) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R5f.x,R126f.z) + PV0f.x); +PV1f.w = R123f.w; +R5f.x = min(R127f.w, 1.0); +PS1f = R5f.x; +// 4 +R8f.x = (mul_nonIEEE(R3f.x,R127f.y) + PV1f.w); +R4f.y = PV1f.x + R127f.y; +R8f.z = (mul_nonIEEE(R3f.z,R127f.y) + PV1f.y); +R3f.w = (mul_nonIEEE(R3f.y,R127f.y) + PV1f.z); +R5f.y = min(R126f.y, 1.0); +PS0f = R5f.y; +// 5 +R123f.x = (-(R10f.y) * intBitsToFloat(0x41900000) + R0f.x); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +R123f.y = (R10f.z * intBitsToFloat(0x41900000) + R0f.y); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +R123f.z = (R10f.z * intBitsToFloat(0x41880000) + R0f.y); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +PV1f.w = max(R126f.w, 0.0); +R126f.w = (-(R10f.y) * intBitsToFloat(0x41980000) + R0f.x); +R126f.w = clamp(R126f.w, 0.0, 1.0); +PS1f = R126f.w; +// 6 +backupReg0f = R0f.y; +R3f.x = min(PV1f.w, 1.0); +PV0f.y = max(PV1f.x, 0.0); +PV0f.z = max(PV1f.z, 0.0); +PV0f.w = max(PV1f.y, 0.0); +R122f.x = (R10f.z * intBitsToFloat(0x41980000) + backupReg0f); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 7 +R4f.x = min(PV0f.y, 1.0); +R3f.y = min(PV0f.z, 1.0); +R4f.z = min(PV0f.w, 1.0); +PV1f.w = max(R126f.w, 0.0); +PS1f = max(PS0f, 0.0); +// 8 +R1f.x = min(PV1f.w, 1.0); +R1f.y = min(PS1f, 1.0); +R3f.z = (-(R10f.y) * intBitsToFloat(0x41a00000) + R0f.x); +R3f.z = clamp(R3f.z, 0.0, 1.0); +R4f.w = (R10f.z * intBitsToFloat(0x41a00000) + R0f.y); +R4f.w = clamp(R4f.w, 0.0, 1.0); +R8f.w = (-(R10f.y) * intBitsToFloat(0x41a80000) + R0f.x); +R8f.w = clamp(R8f.w, 0.0, 1.0); +PS0f = R8f.w; +R5f.xyzw = (texture(textureUnitPS0, R5f.xy).xyzw); +R7f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R9f.xyzw = (texture(textureUnitPS0, R4f.xz).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +// 0 +PV0f.x = R11f.y * R5f.w; +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R127f.y = R11f.y * R7f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +R126f.z = R11f.y * R9f.w; +R126f.z = clamp(R126f.z, 0.0, 1.0); +R126f.w = max(R3f.z, 0.0); +R127f.z = (R10f.z * intBitsToFloat(0x41a80000) + R0f.y); +R127f.z = clamp(R127f.z, 0.0, 1.0); +PS0f = R127f.z; +// 1 +PV1f.x = R4f.y + PV0f.x; +R123f.y = (mul_nonIEEE(R5f.z,PV0f.x) + R8f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R5f.y,PV0f.x) + R3f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R5f.x,PV0f.x) + R8f.x); +PV1f.w = R123f.w; +R126f.y = R11f.y * R1f.w; +R126f.y = clamp(R126f.y, 0.0, 1.0); +PS1f = R126f.y; +// 2 +R123f.x = (mul_nonIEEE(R7f.x,R127f.y) + PV1f.w); +PV0f.x = R123f.x; +PV0f.y = PV1f.x + R127f.y; +R123f.z = (mul_nonIEEE(R7f.z,R127f.y) + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R7f.y,R127f.y) + PV1f.z); +PV0f.w = R123f.w; +R127f.y = max(R4f.w, 0.0); +PS0f = R127f.y; +// 3 +PV1f.x = PV0f.y + R126f.z; +R123f.y = (mul_nonIEEE(R9f.z,R126f.z) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R9f.y,R126f.z) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R9f.x,R126f.z) + PV0f.x); +PV1f.w = R123f.w; +R9f.x = min(R126f.w, 1.0); +PS1f = R9f.x; +// 4 +backupReg0f = R1f.z; +R7f.x = (mul_nonIEEE(R1f.x,R126f.y) + PV1f.w); +R7f.y = PV1f.x + R126f.y; +R1f.z = (mul_nonIEEE(backupReg0f,R126f.y) + PV1f.y); +R1f.w = (mul_nonIEEE(R1f.y,R126f.y) + PV1f.z); +R9f.y = min(R127f.y, 1.0); +PS0f = R9f.y; +// 5 +R123f.x = (-(R10f.y) * intBitsToFloat(0x41b00000) + R0f.x); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +R123f.y = (R10f.z * intBitsToFloat(0x41b00000) + R0f.y); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +PV1f.z = max(R127f.z, 0.0); +PV1f.w = max(R8f.w, 0.0); +R126f.w = (-(R10f.y) * intBitsToFloat(0x41b80000) + R0f.x); +R126f.w = clamp(R126f.w, 0.0, 1.0); +PS1f = R126f.w; +// 6 +backupReg0f = R0f.y; +R0f.x = min(PV1f.w, 1.0); +R0f.y = min(PV1f.z, 1.0); +PV0f.z = max(PV1f.x, 0.0); +PV0f.w = max(PV1f.y, 0.0); +R122f.x = (R10f.z * intBitsToFloat(0x41b80000) + backupReg0f); +R122f.x = clamp(R122f.x, 0.0, 1.0); +PS0f = R122f.x; +// 7 +R10f.x = min(PV0f.z, 1.0); +R10f.y = min(PV0f.w, 1.0); +PV1f.z = max(PS0f, 0.0); +PV1f.w = max(R126f.w, 0.0); +R4f.w = R10f.w; +R4f.w *= 2.0; +PS1f = R4f.w; +// 8 +R1f.x = min(PV1f.w, 1.0); +R1f.y = min(PV1f.z, 1.0); +R9f.xyzw = (texture(textureUnitPS0, R9f.xy).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +R10f.xyzw = (texture(textureUnitPS0, R10f.xy).xyzw); +R8f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +// 0 +PV0f.x = R11f.y * R9f.w; +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R127f.y = R11f.y * R0f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +R127f.z = R11f.y * R10f.w; +R127f.z = clamp(R127f.z, 0.0, 1.0); +// 1 +PV1f.x = R7f.y + PV0f.x; +R123f.y = (mul_nonIEEE(R9f.z,PV0f.x) + R1f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R9f.y,PV0f.x) + R1f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R7f.x); +PV1f.w = R123f.w; +R126f.y = R11f.y * R8f.w; +R126f.y = clamp(R126f.y, 0.0, 1.0); +PS1f = R126f.y; +// 2 +backupReg0f = R0f.y; +R123f.x = (mul_nonIEEE(R0f.x,R127f.y) + PV1f.w); +PV0f.x = R123f.x; +PV0f.y = PV1f.x + R127f.y; +R123f.z = (mul_nonIEEE(R0f.z,R127f.y) + PV1f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.z); +PV0f.w = R123f.w; +// 3 +PV1f.x = PV0f.y + R127f.z; +R123f.y = (mul_nonIEEE(R10f.z,R127f.z) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R10f.y,R127f.z) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R10f.x,R127f.z) + PV0f.x); +PV1f.w = R123f.w; +// 4 +R127f.x = (mul_nonIEEE(R8f.x,R126f.y) + PV1f.w); +PV0f.y = PV1f.x + R126f.y; +R127f.z = (mul_nonIEEE(R8f.z,R126f.y) + PV1f.y); +R126f.w = (mul_nonIEEE(R8f.y,R126f.y) + PV1f.z); +// 5 +PS1f = 1.0 / PV0f.y; +// 6 +R4f.x = R127f.x * PS1f; +R4f.y = R126f.w * PS1f; +R4f.z = R127f.z * PS1f; +// export +passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +} diff --git a/Source/Bayonetta2/43a2239f07af804e_0000000000000079_ps.txt b/Source/Bayonetta2/43a2239f07af804e_0000000000000079_ps.txt new file mode 100644 index 00000000..f79ada48 --- /dev/null +++ b/Source/Bayonetta2/43a2239f07af804e_0000000000000079_ps.txt @@ -0,0 +1,135 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 43a2239f07af804e +//horizontal blur +const float resScale = ; +uniform ivec4 uf_remappedPS[3]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf53f9800 res 320x176x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem133; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem133; +R4f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +R5f.x = intBitsToFloat(uf_remappedPS[0].x) + -(intBitsToFloat(uf_remappedPS[1].x)); +R5f.w = intBitsToFloat(uf_remappedPS[0].y) + -(intBitsToFloat(uf_remappedPS[1].y)); +// 1 +R1f.x = R0f.x + intBitsToFloat(0x3c333333)/ resScale; +R1f.y = R0f.y; +R5f.z = intBitsToFloat(uf_remappedPS[0].z) + -(intBitsToFloat(uf_remappedPS[1].z)); +R2f.w = R0f.y; +R2f.x = R0f.x + intBitsToFloat(0x3b99999a)/ resScale; +PS1f = R2f.x; +// 2 +backupReg0f = R0f.x; +R3f.x = R0f.x + -(intBitsToFloat(0x3c333333)/ resScale); +R3f.y = R0f.y; +R0f.x = backupReg0f + -(intBitsToFloat(0x3b99999a)/ resScale); +PS0f = R0f.x; +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R2f.xw).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +PV0f.x = R1f.z * intBitsToFloat(0x3ee66666); +PV0f.y = R1f.y * intBitsToFloat(0x3ee66666); +PV0f.z = R1f.x * intBitsToFloat(0x3ee66666); +PV0f.w = R1f.w * intBitsToFloat(0x3ee66666); +// 1 +R123f.x = (R4f.x * 1.0 + PV0f.z); +PV1f.x = R123f.x; +R123f.y = (R4f.y * 1.0 + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R4f.w * 1.0 + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (R4f.z * 1.0 + PV0f.x); +PV1f.w = R123f.w; +// 2 +R123f.x = (R2f.y * intBitsToFloat(0x3f4ccccd) + PV1f.y); +PV0f.x = R123f.x; +R123f.y = (R2f.x * intBitsToFloat(0x3f4ccccd) + PV1f.x); +PV0f.y = R123f.y; +R123f.z = (R2f.w * intBitsToFloat(0x3f4ccccd) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R2f.z * intBitsToFloat(0x3f4ccccd) + PV1f.w); +PV0f.w = R123f.w; +// 3 +R123f.x = (R3f.x * intBitsToFloat(0x3ee66666) + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (R3f.w * intBitsToFloat(0x3ee66666) + PV0f.z); +PV1f.y = R123f.y; +R123f.z = (R3f.z * intBitsToFloat(0x3ee66666) + PV0f.w); +PV1f.z = R123f.z; +R123f.w = (R3f.y * intBitsToFloat(0x3ee66666) + PV0f.x); +PV1f.w = R123f.w; +// 4 +R123f.x = (R0f.x * intBitsToFloat(0x3f4ccccd) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R0f.w * intBitsToFloat(0x3f4ccccd) + PV1f.y); +PV0f.y = R123f.y; +R123f.z = (R0f.z * intBitsToFloat(0x3f4ccccd) + PV1f.z); +PV0f.z = R123f.z; +R123f.w = (R0f.y * intBitsToFloat(0x3f4ccccd) + PV1f.w); +PV0f.w = R123f.w; +// 5 +R127f.x = PV0f.x * intBitsToFloat(0x3e924925); +R127f.y = PV0f.y * intBitsToFloat(0x3e924925); +PV1f.y = R127f.y; +R127f.z = PV0f.z * intBitsToFloat(0x3e924925); +R127f.w = PV0f.w * intBitsToFloat(0x3e924925); +// 6 +R123f.x = (mul_nonIEEE(R5f.w,PV1f.y) + intBitsToFloat(uf_remappedPS[1].y)); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R5f.x,PV1f.y) + intBitsToFloat(uf_remappedPS[1].x)); +PV0f.y = R123f.y; +R123f.w = (mul_nonIEEE(R5f.z,PV1f.y) + intBitsToFloat(uf_remappedPS[1].z)); +PV0f.w = R123f.w; +// 7 +PV1f.x = mul_nonIEEE(R127f.z, PV0f.w); +PV1f.y = mul_nonIEEE(R127f.w, PV0f.x); +PV1f.z = mul_nonIEEE(R127f.x, PV0f.y); +R5f.w = mul_nonIEEE(R127f.y, intBitsToFloat(uf_remappedPS[2].w)); +// 8 +R5f.x = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[2].x)); +R5f.y = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[2].y)); +R5f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[2].z)); +// export +passPixelColor0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +} diff --git a/Source/Bayonetta2/73ac09c3fff4b657_0000000000000079_ps.txt b/Source/Bayonetta2/73ac09c3fff4b657_0000000000000079_ps.txt new file mode 100644 index 00000000..926b094f --- /dev/null +++ b/Source/Bayonetta2/73ac09c3fff4b657_0000000000000079_ps.txt @@ -0,0 +1,561 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 73ac09c3fff4b657 +//cut scene vert blur //redundant? +const float resScale = ; +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x462fa000 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem133; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem133; +R4f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +backupReg0f = R0f.y; +R8f.x = mul_nonIEEE(R4f.w, intBitsToFloat(uf_remappedPS[0].x)/ resScale); +PV0f.x = R8f.x; +PV0f.y = max(R0f.x, 0.0); +PV0f.z = backupReg0f + 0.0; +PV0f.z = clamp(PV0f.z, 0.0, 1.0); +PV0f.w = max(R4f.w, intBitsToFloat(0x3a83126f)); +R127f.w = max(R0f.x, 0.0); +PS0f = R127f.w; +// 1 +backupReg0f = R0f.x; +PV1f.x = max(PV0f.z, 0.0); +PV1f.y = max(backupReg0f, 0.0); +R1f.z = min(PV0f.y, 1.0); +R8f.w = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[1].y)/ resScale); +PV1f.w = R8f.w; +R8f.z = 1.0 / PV0f.w; +PS1f = R8f.z; +// 2 +PV0f.x = R0f.y + PV1f.w; +PV0f.x = clamp(PV0f.x, 0.0, 1.0); +R1f.y = min(PV1f.x, 1.0); +R2f.z = min(R127f.w, 1.0); +R123f.w = (PV1f.w * 2.0 + R0f.y); +R123f.w = clamp(R123f.w, 0.0, 1.0); +PV0f.w = R123f.w; +R3f.x = min(PV1f.y, 1.0); +PS0f = R3f.x; +// 3 +backupReg0f = R0f.x; +PV1f.x = max(PV0f.w, 0.0); +R123f.y = (R8f.w * intBitsToFloat(0x40400000)/ + R0f.y); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV1f.y = R123f.y; +PV1f.z = max(PV0f.x, 0.0); +PV1f.w = max(backupReg0f, 0.0); +R127f.x = (R8f.w * 4.0 + R0f.y); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PS1f = R127f.x; +// 4 +backupReg0f = R0f.x; +PV0f.x = max(PV1f.y, 0.0); +R2f.y = min(PV1f.z, 1.0); +R3f.z = min(PV1f.x, 1.0); +R3f.w = min(PV1f.w, 1.0); +PS0f = max(backupReg0f, 0.0); +// 5 +R6f.x = min(PS0f, 1.0); +R3f.y = min(PV0f.x, 1.0); +R0f.z = max(R127f.x, 0.0); +R0f.w = (R8f.w * intBitsToFloat(0x40a00000) + R0f.y); +R0f.w = clamp(R0f.w, 0.0, 1.0); +R6f.w = max(R0f.x, 0.0); +PS1f = R6f.w; +R1f.xyzw = (texture(textureUnitPS0, R1f.zy).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R2f.zy).xyzw); +R5f.xyzw = (texture(textureUnitPS0, R3f.xz).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.wy).xyzw); +// 0 +R127f.x = R8f.z * R5f.w; +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.y = R1f.w * R8f.z; +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +R127f.w = R8f.z * R2f.w; +R127f.w = clamp(R127f.w, 0.0, 1.0); +R6f.y = min(R0f.z, 1.0); +PS0f = R6f.y; +// 1 +R123f.x = (mul_nonIEEE(R1f.x,PV0f.y) + R4f.x); +PV1f.x = R123f.x; +PV1f.y = PV0f.y + 1.0; +R123f.z = (mul_nonIEEE(R1f.z,PV0f.y) + R4f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R1f.y,PV0f.y) + R4f.y); +PV1f.w = R123f.w; +R127f.y = R8f.z * R3f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PS1f = R127f.y; +// 2 +backupReg0f = R0f.w; +R123f.x = (mul_nonIEEE(R2f.z,R127f.w) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R2f.y,R127f.w) + PV1f.w); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R2f.x,R127f.w) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = PV1f.y + R127f.w; +R127f.z = max(backupReg0f, 0.0); +PS0f = R127f.z; +// 3 +R123f.x = (mul_nonIEEE(R5f.z,R127f.x) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R5f.y,R127f.x) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R5f.x,R127f.x) + PV0f.z); +PV1f.z = R123f.z; +PV1f.w = PV0f.w + R127f.x; +R5f.x = min(R6f.w, 1.0); +PS1f = R5f.x; +// 4 +R2f.x = (mul_nonIEEE(R3f.x,R127f.y) + PV1f.z); +R2f.y = PV1f.w + R127f.y; +R2f.z = (mul_nonIEEE(R3f.z,R127f.y) + PV1f.x); +R3f.w = (mul_nonIEEE(R3f.y,R127f.y) + PV1f.y); +R5f.y = min(R127f.z, 1.0); +PS0f = R5f.y; +// 5 +backupReg0f = R0f.y; +backupReg0f = R0f.y; +R123f.x = (R8f.w * intBitsToFloat(0x40e00000) + R0f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = max(R0f.x, 0.0); +R123f.z = (R8f.w * intBitsToFloat(0x40c00000) + backupReg0f); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +PV1f.w = max(R0f.x, 0.0); +R127f.x = (R8f.w * intBitsToFloat(0x41000000) + backupReg0f); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PS1f = R127f.x; +// 6 +backupReg0f = R0f.x; +PV0f.x = max(PV1f.z, 0.0); +PV0f.y = max(PV1f.x, 0.0); +R3f.z = min(PV1f.y, 1.0); +R5f.w = min(PV1f.w, 1.0); +PS0f = max(backupReg0f, 0.0); +// 7 +R3f.x = max(R127f.x, 0.0); +R3f.y = min(PV0f.x, 1.0); +R5f.z = min(PV0f.y, 1.0); +R0f.w = min(PS0f, 1.0); +R4f.x = (R8f.w * intBitsToFloat(0x41100000) + R0f.y); +R4f.x = clamp(R4f.x, 0.0, 1.0); +PS1f = R4f.x; +R6f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R5f.xy).xyzw); +R7f.xyzw = (texture(textureUnitPS0, R3f.zy).xyzw); +R5f.xyzw = (texture(textureUnitPS0, R5f.wz).xyzw); +// 0 +R127f.x = R8f.z * R7f.w; +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.y = R8f.z * R6f.w; +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +R0f.z = min(R3f.x, 1.0); +R127f.w = R8f.z * R1f.w; +R127f.w = clamp(R127f.w, 0.0, 1.0); +R126f.w = max(R0f.x, 0.0); +PS0f = R126f.w; +// 1 +R123f.x = (mul_nonIEEE(R6f.x,PV0f.y) + R2f.x); +PV1f.x = R123f.x; +PV1f.y = R2f.y + PV0f.y; +R123f.z = (mul_nonIEEE(R6f.z,PV0f.y) + R2f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R6f.y,PV0f.y) + R3f.w); +PV1f.w = R123f.w; +R127f.y = R8f.z * R5f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PS1f = R127f.y; +// 2 +R123f.x = (mul_nonIEEE(R1f.z,R127f.w) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R1f.y,R127f.w) + PV1f.w); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R1f.x,R127f.w) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = PV1f.y + R127f.w; +R127f.z = max(R4f.x, 0.0); +PS0f = R127f.z; +// 3 +R123f.x = (mul_nonIEEE(R7f.z,R127f.x) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R7f.y,R127f.x) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R7f.x,R127f.x) + PV0f.z); +PV1f.z = R123f.z; +PV1f.w = PV0f.w + R127f.x; +R7f.x = min(R126f.w, 1.0); +PS1f = R7f.x; +// 4 +R1f.x = (mul_nonIEEE(R5f.x,R127f.y) + PV1f.z); +R1f.y = PV1f.w + R127f.y; +R1f.z = (mul_nonIEEE(R5f.z,R127f.y) + PV1f.x); +R5f.w = (mul_nonIEEE(R5f.y,R127f.y) + PV1f.y); +R7f.y = min(R127f.z, 1.0); +PS0f = R7f.y; +// 5 +backupReg0f = R0f.y; +backupReg0f = R0f.y; +R123f.x = (R8f.w * intBitsToFloat(0x41300000) + R0f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = max(R0f.x, 0.0); +R123f.z = (R8f.w * intBitsToFloat(0x41200000) + backupReg0f); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +PV1f.w = max(R0f.x, 0.0); +R127f.x = (R8f.w * intBitsToFloat(0x41400000) + backupReg0f); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PS1f = R127f.x; +// 6 +backupReg0f = R0f.x; +PV0f.x = max(PV1f.z, 0.0); +PV0f.y = max(PV1f.x, 0.0); +R5f.z = min(PV1f.y, 1.0); +R7f.w = min(PV1f.w, 1.0); +PS0f = max(backupReg0f, 0.0); +// 7 +R5f.x = max(R127f.x, 0.0); +R5f.y = min(PV0f.x, 1.0); +R7f.z = min(PV0f.y, 1.0); +R6f.w = min(PS0f, 1.0); +R6f.x = (R8f.w * intBitsToFloat(0x41500000) + R0f.y); +R6f.x = clamp(R6f.x, 0.0, 1.0); +PS1f = R6f.x; +R4f.xyzw = (texture(textureUnitPS0, R0f.wz).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R7f.xy).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R5f.zy).xyzw); +R7f.xyzw = (texture(textureUnitPS0, R7f.wz).xyzw); +// 0 +R127f.x = R8f.z * R3f.w; +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.y = R8f.z * R4f.w; +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +R6f.z = min(R5f.x, 1.0); +R126f.w = R8f.z * R2f.w; +R126f.w = clamp(R126f.w, 0.0, 1.0); +R127f.w = max(R0f.x, 0.0); +PS0f = R127f.w; +// 1 +R123f.x = (mul_nonIEEE(R4f.x,PV0f.y) + R1f.x); +PV1f.x = R123f.x; +PV1f.y = R1f.y + PV0f.y; +R123f.z = (mul_nonIEEE(R4f.z,PV0f.y) + R1f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R4f.y,PV0f.y) + R5f.w); +PV1f.w = R123f.w; +R127f.y = R8f.z * R7f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PS1f = R127f.y; +// 2 +R123f.x = (mul_nonIEEE(R2f.z,R126f.w) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R2f.y,R126f.w) + PV1f.w); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R2f.x,R126f.w) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = PV1f.y + R126f.w; +R127f.z = max(R6f.x, 0.0); +PS0f = R127f.z; +// 3 +R123f.x = (mul_nonIEEE(R3f.z,R127f.x) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R3f.y,R127f.x) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R3f.x,R127f.x) + PV0f.z); +PV1f.z = R123f.z; +PV1f.w = PV0f.w + R127f.x; +R3f.x = min(R127f.w, 1.0); +PS1f = R3f.x; +// 4 +R2f.x = (mul_nonIEEE(R7f.x,R127f.y) + PV1f.z); +R2f.y = PV1f.w + R127f.y; +R2f.z = (mul_nonIEEE(R7f.z,R127f.y) + PV1f.x); +R7f.w = (mul_nonIEEE(R7f.y,R127f.y) + PV1f.y); +R3f.y = min(R127f.z, 1.0); +PS0f = R3f.y; +// 5 +backupReg0f = R0f.y; +backupReg0f = R0f.y; +R123f.x = (R8f.w * intBitsToFloat(0x41700000) + R0f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = max(R0f.x, 0.0); +R123f.z = (R8f.w * intBitsToFloat(0x41600000) + backupReg0f); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +PV1f.w = max(R0f.x, 0.0); +R127f.x = (R8f.w * intBitsToFloat(0x41800000) + backupReg0f); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PS1f = R127f.x; +// 6 +backupReg0f = R0f.x; +PV0f.x = max(PV1f.z, 0.0); +PV0f.y = max(PV1f.x, 0.0); +R7f.z = min(PV1f.y, 1.0); +R3f.w = min(PV1f.w, 1.0); +PS0f = max(backupReg0f, 0.0); +// 7 +R7f.x = max(R127f.x, 0.0); +R7f.y = min(PV0f.x, 1.0); +R3f.z = min(PV0f.y, 1.0); +R4f.w = min(PS0f, 1.0); +R4f.x = (R8f.w * intBitsToFloat(0x41880000) + R0f.y); +R4f.x = clamp(R4f.x, 0.0, 1.0); +PS1f = R4f.x; +R6f.xyzw = (texture(textureUnitPS0, R6f.wz).xyzw); +R1f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R5f.xyzw = (texture(textureUnitPS0, R7f.zy).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.wz).xyzw); +// 0 +R127f.x = R8f.z * R5f.w; +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.y = R8f.z * R6f.w; +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +R4f.z = min(R7f.x, 1.0); +R127f.w = R8f.z * R1f.w; +R127f.w = clamp(R127f.w, 0.0, 1.0); +R126f.w = max(R0f.x, 0.0); +PS0f = R126f.w; +// 1 +R123f.x = (mul_nonIEEE(R6f.x,PV0f.y) + R2f.x); +PV1f.x = R123f.x; +PV1f.y = R2f.y + PV0f.y; +R123f.z = (mul_nonIEEE(R6f.z,PV0f.y) + R2f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R6f.y,PV0f.y) + R7f.w); +PV1f.w = R123f.w; +R127f.y = R8f.z * R3f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PS1f = R127f.y; +// 2 +R123f.x = (mul_nonIEEE(R1f.z,R127f.w) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R1f.y,R127f.w) + PV1f.w); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R1f.x,R127f.w) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = PV1f.y + R127f.w; +R127f.z = max(R4f.x, 0.0); +PS0f = R127f.z; +// 3 +R123f.x = (mul_nonIEEE(R5f.z,R127f.x) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R5f.y,R127f.x) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R5f.x,R127f.x) + PV0f.z); +PV1f.z = R123f.z; +PV1f.w = PV0f.w + R127f.x; +R5f.x = min(R126f.w, 1.0); +PS1f = R5f.x; +// 4 +R1f.x = (mul_nonIEEE(R3f.x,R127f.y) + PV1f.z); +R1f.y = PV1f.w + R127f.y; +R1f.z = (mul_nonIEEE(R3f.z,R127f.y) + PV1f.x); +R3f.w = (mul_nonIEEE(R3f.y,R127f.y) + PV1f.y); +R5f.y = min(R127f.z, 1.0); +PS0f = R5f.y; +// 5 +backupReg0f = R0f.y; +backupReg0f = R0f.y; +R123f.x = (R8f.w * intBitsToFloat(0x41980000) + R0f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = max(R0f.x, 0.0); +R123f.z = (R8f.w * intBitsToFloat(0x41900000) + backupReg0f); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +PV1f.w = max(R0f.x, 0.0); +R127f.x = (R8f.w * intBitsToFloat(0x41a00000) + backupReg0f); +R127f.x = clamp(R127f.x, 0.0, 1.0); +PS1f = R127f.x; +// 6 +backupReg0f = R0f.x; +PV0f.x = max(PV1f.z, 0.0); +PV0f.y = max(PV1f.x, 0.0); +R3f.z = min(PV1f.y, 1.0); +R5f.w = min(PV1f.w, 1.0); +PS0f = max(backupReg0f, 0.0); +// 7 +R3f.x = max(R127f.x, 0.0); +R3f.y = min(PV0f.x, 1.0); +R5f.z = min(PV0f.y, 1.0); +R6f.w = min(PS0f, 1.0); +R6f.x = (R8f.w * intBitsToFloat(0x41a80000) + R0f.y); +R6f.x = clamp(R6f.x, 0.0, 1.0); +PS1f = R6f.x; +R4f.xyzw = (texture(textureUnitPS0, R4f.wz).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R5f.xy).xyzw); +R7f.xyzw = (texture(textureUnitPS0, R3f.zy).xyzw); +R5f.xyzw = (texture(textureUnitPS0, R5f.wz).xyzw); +// 0 +R127f.x = R8f.z * R7f.w; +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.y = R8f.z * R4f.w; +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +R6f.z = min(R3f.x, 1.0); +R126f.w = R8f.z * R2f.w; +R126f.w = clamp(R126f.w, 0.0, 1.0); +R127f.w = max(R0f.x, 0.0); +PS0f = R127f.w; +// 1 +R123f.x = (mul_nonIEEE(R4f.x,PV0f.y) + R1f.x); +PV1f.x = R123f.x; +PV1f.y = R1f.y + PV0f.y; +R123f.z = (mul_nonIEEE(R4f.z,PV0f.y) + R1f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R4f.y,PV0f.y) + R3f.w); +PV1f.w = R123f.w; +R127f.y = R8f.z * R5f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PS1f = R127f.y; +// 2 +R123f.x = (mul_nonIEEE(R2f.z,R126f.w) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R2f.y,R126f.w) + PV1f.w); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R2f.x,R126f.w) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = PV1f.y + R126f.w; +R127f.z = max(R6f.x, 0.0); +PS0f = R127f.z; +// 3 +R123f.x = (mul_nonIEEE(R7f.z,R127f.x) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R7f.y,R127f.x) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R7f.x,R127f.x) + PV0f.z); +PV1f.z = R123f.z; +PV1f.w = PV0f.w + R127f.x; +R7f.x = min(R127f.w, 1.0); +PS1f = R7f.x; +// 4 +backupReg0f = R5f.x; +backupReg1f = R5f.z; +backupReg2f = R5f.y; +R5f.x = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.z); +R5f.y = PV1f.w + R127f.y; +R5f.z = (mul_nonIEEE(backupReg1f,R127f.y) + PV1f.x); +R5f.w = (mul_nonIEEE(backupReg2f,R127f.y) + PV1f.y); +R7f.y = min(R127f.z, 1.0); +PS0f = R7f.y; +// 5 +backupReg0f = R0f.y; +R123f.x = (R8f.w * intBitsToFloat(0x41b80000) + R0f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV1f.x = R123f.x; +PV1f.y = max(R0f.x, 0.0); +R123f.z = (R8f.w * intBitsToFloat(0x41b00000) + backupReg0f); +R123f.z = clamp(R123f.z, 0.0, 1.0); +PV1f.z = R123f.z; +PV1f.w = max(R0f.x, 0.0); +R1f.w = R8f.x; +R1f.w *= 2.0; +PS1f = R1f.w; +// 6 +PV0f.x = max(PV1f.z, 0.0); +PV0f.y = max(PV1f.x, 0.0); +R0f.z = min(PV1f.y, 1.0); +R0f.w = min(PV1f.w, 1.0); +// 7 +R0f.x = min(PV0f.y, 1.0); +R0f.y = min(PV0f.x, 1.0); +R6f.xyzw = (texture(textureUnitPS0, R6f.wz).xyzw); +R7f.xyzw = (texture(textureUnitPS0, R7f.xy).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R0f.zy).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R0f.wx).xyzw); +// 0 +R127f.x = R8f.z * R2f.w; +R127f.x = clamp(R127f.x, 0.0, 1.0); +PV0f.y = R8f.z * R6f.w; +PV0f.y = clamp(PV0f.y, 0.0, 1.0); +R127f.w = R8f.z * R7f.w; +R127f.w = clamp(R127f.w, 0.0, 1.0); +// 1 +R123f.x = (mul_nonIEEE(R6f.x,PV0f.y) + R5f.x); +PV1f.x = R123f.x; +PV1f.y = R5f.y + PV0f.y; +R123f.z = (mul_nonIEEE(R6f.z,PV0f.y) + R5f.z); +PV1f.z = R123f.z; +R123f.w = (mul_nonIEEE(R6f.y,PV0f.y) + R5f.w); +PV1f.w = R123f.w; +R127f.y = R8f.z * R0f.w; +R127f.y = clamp(R127f.y, 0.0, 1.0); +PS1f = R127f.y; +// 2 +R123f.x = (mul_nonIEEE(R7f.z,R127f.w) + PV1f.z); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R7f.y,R127f.w) + PV1f.w); +PV0f.y = R123f.y; +R123f.z = (mul_nonIEEE(R7f.x,R127f.w) + PV1f.x); +PV0f.z = R123f.z; +PV0f.w = PV1f.y + R127f.w; +// 3 +R123f.x = (mul_nonIEEE(R2f.z,R127f.x) + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(R2f.y,R127f.x) + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (mul_nonIEEE(R2f.x,R127f.x) + PV0f.z); +PV1f.z = R123f.z; +PV1f.w = PV0f.w + R127f.x; +// 4 +backupReg0f = R0f.y; +R127f.x = (mul_nonIEEE(R0f.x,R127f.y) + PV1f.z); +PV0f.y = PV1f.w + R127f.y; +R127f.z = (mul_nonIEEE(R0f.z,R127f.y) + PV1f.x); +R127f.w = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.y); +// 5 +PS1f = 1.0 / PV0f.y; +// 6 +R1f.x = R127f.x * PS1f; +R1f.y = R127f.w * PS1f; +R1f.z = R127f.z * PS1f; +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Source/Bayonetta2/75387173950c1793_0000000000000079_ps.txt b/Source/Bayonetta2/75387173950c1793_0000000000000079_ps.txt new file mode 100644 index 00000000..5dbd82fc --- /dev/null +++ b/Source/Bayonetta2/75387173950c1793_0000000000000079_ps.txt @@ -0,0 +1,115 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 75387173950c1793 +//vert blur +const float resScale = ; +uniform ivec4 uf_remappedPS[1]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf536f000 res 320x176x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem133; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R123f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem133; +R4f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// 0 +R1f.x = R0f.x; +R1f.y = R0f.y + intBitsToFloat(0x3ca2e8ba)/ resScale; +R2f.z = R0f.x; +R2f.y = R0f.y + intBitsToFloat(0x3c0ba2e9)/ resScale; +PS0f = R2f.y; +// 1 +R3f.x = R0f.x; +R3f.y = R0f.y + -(intBitsToFloat(0x3ca2e8ba)/ resScale); +R0f.z = R0f.y + -(intBitsToFloat(0x3c0ba2e9)/ resScale); +R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +R2f.xyzw = (texture(textureUnitPS0, R2f.zy).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R0f.xz).xyzw); +// 0 +PV0f.x = R1f.x * intBitsToFloat(0x3ee66666); +PV0f.y = R1f.y * intBitsToFloat(0x3ee66666); +PV0f.z = R1f.w * intBitsToFloat(0x3ee66666); +PV0f.w = R1f.z * intBitsToFloat(0x3ee66666); +// 1 +R123f.x = (R4f.x * 1.0 + PV0f.x); +PV1f.x = R123f.x; +R123f.y = (R4f.y * 1.0 + PV0f.y); +PV1f.y = R123f.y; +R123f.z = (R4f.w * 1.0 + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R4f.z * 1.0 + PV0f.w); +PV1f.w = R123f.w; +// 2 +R123f.x = (R2f.x * intBitsToFloat(0x3f4ccccd) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R2f.w * intBitsToFloat(0x3f4ccccd) + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (R2f.z * intBitsToFloat(0x3f4ccccd) + PV1f.w); +PV0f.z = R123f.z; +R123f.w = (R2f.y * intBitsToFloat(0x3f4ccccd) + PV1f.y); +PV0f.w = R123f.w; +// 3 +R123f.x = (R3f.w * intBitsToFloat(0x3ee66666) + PV0f.y); +PV1f.x = R123f.x; +R123f.y = (R3f.x * intBitsToFloat(0x3ee66666) + PV0f.x); +PV1f.y = R123f.y; +R123f.z = (R3f.z * intBitsToFloat(0x3ee66666) + PV0f.z); +PV1f.z = R123f.z; +R123f.w = (R3f.y * intBitsToFloat(0x3ee66666) + PV0f.w); +PV1f.w = R123f.w; +// 4 +R123f.x = (R0f.w * intBitsToFloat(0x3f4ccccd) + PV1f.x); +PV0f.x = R123f.x; +R123f.y = (R0f.z * intBitsToFloat(0x3f4ccccd) + PV1f.z); +PV0f.y = R123f.y; +R123f.z = (R0f.y * intBitsToFloat(0x3f4ccccd) + PV1f.w); +PV0f.z = R123f.z; +R123f.w = (R0f.x * intBitsToFloat(0x3f4ccccd) + PV1f.y); +PV0f.w = R123f.w; +// 5 +PV1f.x = PV0f.x * intBitsToFloat(0x3e924925); +PV1f.y = PV0f.y * intBitsToFloat(0x3e924925); +PV1f.z = PV0f.z * intBitsToFloat(0x3e924925); +PV1f.w = PV0f.w * intBitsToFloat(0x3e924925); +// 6 +R0f.x = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[0].x)); +R0f.y = mul_nonIEEE(PV1f.z, intBitsToFloat(uf_remappedPS[0].y)); +R0f.z = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[0].z)); +R0f.w = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[0].w)); +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Source/Bayonetta2/8a0efcdc3f556942_0000000000000079_ps.txt b/Source/Bayonetta2/8a0efcdc3f556942_0000000000000079_ps.txt new file mode 100644 index 00000000..edaee607 --- /dev/null +++ b/Source/Bayonetta2/8a0efcdc3f556942_0000000000000079_ps.txt @@ -0,0 +1,131 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 8a0efcdc3f556942 +//halfres, pyarmid start +const float resScale = ; +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf451b000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem133; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem133; +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +backupReg0f = R0f.x; +backupReg1f = R0f.y; +R0f.x = (intBitsToFloat(uf_remappedPS[0].z) / resScale * 2.0 + backupReg0f); +R0f.y = (intBitsToFloat(uf_remappedPS[0].w) / resScale* 2.0 + backupReg1f); +R0f.z = (-(intBitsToFloat(uf_remappedPS[0].z) / resScale) * 2.0 + backupReg0f); +R0f.w = (-(intBitsToFloat(uf_remappedPS[0].w) / resScale) * 2.0 + backupReg1f); +R1f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw); +// 0 +backupReg0f = R0f.x; +backupReg1f = R0f.w; +PV0f.x = mul_nonIEEE(R0f.y, R0f.w); +PV0f.y = mul_nonIEEE(R1f.y, R1f.w); +PV0f.z = mul_nonIEEE(R1f.x, R1f.w); +PV0f.w = mul_nonIEEE(backupReg0f, backupReg1f); +R127f.x = mul_nonIEEE(R1f.z, R1f.w); +PS0f = R127f.x; +// 1 +PV1f.x = max(PV0f.z, PV0f.w); +PV1f.y = mul_nonIEEE(R0f.z, R0f.w); +R127f.z = max(R1f.w, R0f.w); +PV1f.z = R127f.z; +PV1f.w = max(PV0f.y, PV0f.x); +R126f.x = -(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].z); +PS1f = R126f.x; +// 2 +PV0f.x = -(R1f.x) + PV1f.x; +PV0f.y = -(R1f.w) + PV1f.z; +PV0f.z = max(R127f.x, PV1f.y); +PV0f.w = -(R1f.y) + PV1f.w; +R126f.z = -(intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(uf_remappedPS[1].w); +PS0f = R126f.z; +// 3 +R127f.x = (mul_nonIEEE(PV0f.x,R127f.z) + R1f.x); +PV1f.x = R127f.x; +R127f.y = (mul_nonIEEE(PV0f.w,R127f.z) + R1f.y); +PV1f.y = R127f.y; +PV1f.z = -(R1f.z) + PV0f.z; +R127f.w = (mul_nonIEEE(PV0f.y,R127f.z) + R1f.w); +PV1f.w = R127f.w; +// 4 +PV0f.x = max(PV1f.x, PV1f.y); +R126f.y = (mul_nonIEEE(R126f.z,PV1f.w) + intBitsToFloat(uf_remappedPS[1].y)); +R123f.z = (mul_nonIEEE(PV1f.z,R127f.z) + R1f.z); +PV0f.z = R123f.z; +R126f.w = (mul_nonIEEE(R126f.x,PV1f.w) + intBitsToFloat(uf_remappedPS[1].x)); +R125f.y = PV1f.x; +R125f.y *= 2.0; +PS0f = R125f.y; +// 5 +backupReg0f = R127f.w; +R126f.x = R127f.y; +R126f.x *= 2.0; +R124f.y = PV0f.z; +R124f.y *= 2.0; +PV1f.z = PV0f.z * intBitsToFloat(0x3dea7371); +R127f.w = max(PV0f.z, PV0f.x); +R127f.w /= 2.0; +R1f.w = backupReg0f; +PS1f = R1f.w; +// 6 +tempf.x = dot(vec4(R127f.x,R127f.y,PV1f.z,-0.0),vec4(intBitsToFloat(0x3e990afe),intBitsToFloat(0x3f162c23),1.0,0.0)); +tempf.x /= 2.0; +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +// 7 +PV1f.z = R127f.w + PV0f.x; +// 8 +PV0f.y = -(R126f.w) + PV1f.z; +// 9 +PV1f.x = mul_nonIEEE(R126f.y, PV0f.y); +PV1f.x = clamp(PV1f.x, 0.0, 1.0); +// 10 +R1f.x = mul_nonIEEE(R125f.y, PV1f.x); +R1f.y = mul_nonIEEE(R126f.x, PV1f.x); +R1f.z = mul_nonIEEE(R124f.y, PV1f.x); +// export +passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +} diff --git a/Source/Bayonetta2/rules.txt b/Source/Bayonetta2/rules.txt index 24510822..8cc9380b 100644 --- a/Source/Bayonetta2/rules.txt +++ b/Source/Bayonetta2/rules.txt @@ -12,34 +12,58 @@ titleIds = 0005000010172600,0005000010172700,000500001011B900 name = "Bayonetta 2 - " version = 2 -[TextureRedefine] # tv -width = 1280 +[TextureRedefine] # game rendering resolution. #Change this value +width = 1280 height = 720 tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = - -[TextureRedefine]#half-res -width = 640 + +#[TextureRedefine] # No gamepad view found in B, uncommented +#width = 854 +#height = 480 +#overwriteWidth = 2560 +#overwriteHeight = 1440 + +[TextureRedefine] # FMV, bloom/blur initial step +width = 640 height = 360 -tileModesExcluded = 0x001 +tileModesExcluded = 0x001 overwriteWidth = overwriteHeight = -[TextureRedefine]#q-res1 -width = 320 -height = 176 -overwriteWidth = -overwriteHeight = - -[TextureRedefine]#q-res2 -width = 320 +[TextureRedefine] # Bloom/blur pyaramid +width = 320 height = 180 overwriteWidth = overwriteHeight = - -[TextureRedefine] # gamepad -width = 854 -height = 480 -#overwriteWidth = -#overwriteHeight = + +[TextureRedefine] # Bloom/blur pyaramid +width = 320 +height = 176 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] #Bloom/blur pyaramid +width = 160 +height = 80 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # Bloom/blur pyaramid +width = 80 +height = 48 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # Bloom/blur pyaramid +width = 48 +height = 32 +overwriteWidth = +overwriteHeight = + +[TextureRedefine] # Bloom/blur pyaramid +width = 32 +height = 16 +overwriteWidth = +overwriteHeight = \ No newline at end of file From 7657eba5d91dbdce557805f5bd10960ef05d7443 Mon Sep 17 00:00:00 2001 From: getdls Date: Thu, 11 Jan 2018 19:26:28 +0100 Subject: [PATCH 3/3] [Splatoon] - Scale shadows --- .../b4196905d6fff2bb_0000000000001e69_ps.txt | 235 ++++++++++++++++++ Source/Splatoon/rules.txt | 15 ++ 2 files changed, 250 insertions(+) create mode 100644 Source/Splatoon/b4196905d6fff2bb_0000000000001e69_ps.txt diff --git a/Source/Splatoon/b4196905d6fff2bb_0000000000001e69_ps.txt b/Source/Splatoon/b4196905d6fff2bb_0000000000001e69_ps.txt new file mode 100644 index 00000000..e6cac0c8 --- /dev/null +++ b/Source/Splatoon/b4196905d6fff2bb_0000000000001e69_ps.txt @@ -0,0 +1,235 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader b4196905d6fff2bb +const float resScale = ; +uniform ivec4 uf_remappedPS[12]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2DArrayShadow textureUnitPS1;// Tex1 addr 0xf494a800 res 2048x2048x1 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x17f95000 res 4x4x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) noperspective in vec4 passParameterSem0; +layout(location = 1) noperspective in vec4 passParameterSem4; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem4; +R0f.w = (texture(textureUnitPS0, R1f.xy).x); +// 0 +R125f.x = 1.0; +PV0f.y = intBitsToFloat(uf_remappedPS[0].w); +PV0f.y /= 2.0; +PV0f.z = intBitsToFloat(uf_remappedPS[0].z); +PV0f.z /= 2.0; +R123f.w = (mul_nonIEEE(-(R0f.w),intBitsToFloat(uf_remappedPS[1].y)) + 1.0); +PV0f.w = R123f.w; +R127f.x = -(intBitsToFloat(uf_remappedPS[0].z)/resScale); +R127f.x /= 2.0; +PS0f = R127f.x; +// 1 +R126f.x = 0.0; +R127f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x)/resScale, PV0f.y); +R126f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x)/resScale, PV0f.z); +PV1f.w = -(intBitsToFloat(uf_remappedPS[0].w)/resScale); +PV1f.w /= 2.0; +PS1f = 1.0 / PV0f.w; +// 2 +backupReg0f = R127f.x; +R127f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x)/resScale, backupReg0f); +PV0f.y = -(intBitsToFloat(uf_remappedPS[1].x)) * PS1f; +R1f.z = roundEven(0.0); +PV0f.z = R1f.z; +R126f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x)/resScale, PV1f.w); +// 3 +R5f.x = mul_nonIEEE(R0f.x, PV0f.y); +PV1f.x = R5f.x; +R5f.y = mul_nonIEEE(R0f.y, PV0f.y); +PV1f.y = R5f.y; +R124f.z = PV0f.y; +PV1f.z = R124f.z; +R125f.w = -(PV0f.y) + -(intBitsToFloat(uf_remappedPS[2].x)); +R2f.z = PV0f.z; +PS1f = R2f.z; +// 4 +tempf.x = dot(vec4(PV1f.x,PV1f.y,PV1f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R3f.z = R1f.z; +PS0f = R3f.z; +// 5 +tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R125f.z = 1.0 / PV0f.x; +PS1f = R125f.z; +// 6 +tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),intBitsToFloat(uf_remappedPS[5].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R127f.z = 1.0 / PV1f.x; +PS0f = R127f.z; +// 7 +tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R127f.w = PV0f.x * R125f.z; +PS1f = R127f.w; +// 8 +tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R0f.x = mul_nonIEEE(PV1f.x, R127f.z); +PS0f = R0f.x; +// 9 +backupReg0f = R127f.x; +R127f.x = mul_nonIEEE(R127f.w, R127f.y); +PV1f.x = R127f.x; +R0f.y = mul_nonIEEE(PV0f.x, R127f.z); +R127f.z = R127f.w + R126f.x; +R124f.w = mul_nonIEEE(R127f.w, R126f.z); +R126f.x = mul_nonIEEE(R127f.w, backupReg0f); +PS1f = R126f.x; +// 10 +tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w))); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R126f.z = PV1f.x; +PS0f = R126f.z; +// 11 +tempf.x = dot(vec4(R5f.x,R5f.y,R124f.z,R125f.x),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(uf_remappedPS[9].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R127f.y = PV0f.x * R125f.z; +PS1f = R127f.y; +// 12 +R124f.x = PV1f.x * R125f.z; +PV0f.x = R124f.x; +R126f.y = mul_nonIEEE(R127f.w, R126f.w); +R4f.z = R1f.z; +R127f.w = R127f.z; +R127f.w = clamp(R127f.w, 0.0, 1.0); +PV0f.w = R127f.w; +R1f.x = PS1f + R124f.w; +PS0f = R1f.x; +// 13 +R2f.x = R127f.y + R126f.x; +R1f.y = PV0f.x + R126f.z; +R5f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), R125f.w); +R5f.z = clamp(R5f.z, 0.0, 1.0); +R1f.w = PV0f.w; +R2f.y = PV0f.x + R127f.x; +PS1f = R2f.y; +// 14 +R3f.x = R127f.y + R124f.w; +R3f.y = R124f.x + R126f.y; +PV0f.z = mul_nonIEEE(R125f.x, intBitsToFloat(uf_remappedPS[10].w)); +R2f.w = R127f.w; +R3f.w = R127f.w; +PS0f = R3f.w; +// 15 +R4f.x = R127f.y + R126f.x; +R4f.y = R124f.x + R126f.y; +R0f.z = (mul_nonIEEE(R124f.z,intBitsToFloat(uf_remappedPS[10].z)) + PV0f.z); +R4f.w = R127f.w; +R6f.x = intBitsToFloat(uf_remappedPS[11].x); +PS1f = R6f.x; +R0f.xy = (texture(textureUnitPS2, R0f.xy).xy); +R1f.z = (texture(textureUnitPS1, vec4(R1f.x,R1f.y,R1f.z,R1f.w))); +R2f.y = (texture(textureUnitPS1, vec4(R2f.x,R2f.y,R2f.z,R2f.w))); +R3f.x = (texture(textureUnitPS1, vec4(R3f.x,R3f.y,R3f.z,R3f.w))); +R4f.w = (texture(textureUnitPS1, vec4(R4f.x,R4f.y,R4f.z,R4f.w))); +// 0 +backupReg0f = R0f.z; +backupReg1f = R0f.x; +backupReg1f = R0f.x; +backupReg2f = R0f.y; +tempf.x = dot(vec4(R5f.x,R5f.y,backupReg0f,0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),1.0,0.0)); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R127f.w = (mul_nonIEEE(-(backupReg1f),backupReg1f) + backupReg2f); +PS0f = R127f.w; +// 1 +PV1f.z = R1f.z + R2f.y; +PV1f.z /= 2.0; +PV1f.w = min(PV0f.x, 1.0); +R6f.w = intBitsToFloat(uf_remappedPS[11].w); +PS1f = R6f.w; +// 2 +R123f.y = (R3f.x * 0.5 + PV1f.z); +PV0f.y = R123f.y; +PV0f.z = PV1f.w + -(R0f.x); +// 3 +R123f.x = (R4f.w * 0.5 + PV0f.y)/2.0; +PV1f.x = R123f.x; +R123f.y = (mul_nonIEEE(PV0f.z,PV0f.z) + R127f.w); +PV1f.y = R123f.y; +R124f.z = (0.0 >= PV0f.z)?1.0:0.0; +// 4 +R6f.y = R5f.z + PV1f.x; +PS0f = 1.0 / PV1f.y; +// 5 +PV1f.w = R127f.w * PS0f; +// 6 +PV0f.y = max(PV1f.w, R124f.z); +// 7 +PV1f.x = min(PV0f.y, 1.0); +// 8 +R6f.z = R5f.z + PV1f.x; +// export +passPixelColor0 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); +} diff --git a/Source/Splatoon/rules.txt b/Source/Splatoon/rules.txt index 617b2037..4f115e2b 100644 --- a/Source/Splatoon/rules.txt +++ b/Source/Splatoon/rules.txt @@ -104,3 +104,18 @@ height = 90 formats = 0x816 overwriteWidth = overwriteHeight = + +[TextureRedefine] +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = +overwriteHeight = + + +[TextureRedefine] +width = 2048 +height = 2048 +formats = 0x005 +overwriteWidth = +overwriteHeight =