diff --git a/Source/ColorSplash_Resolution/rules.txt b/Source/ColorSplash_Resolution/rules.txt new file mode 100644 index 00000000..961fbf28 --- /dev/null +++ b/Source/ColorSplash_Resolution/rules.txt @@ -0,0 +1,187 @@ +[Definition] +titleIds = 000500001F600900,000500001F600A00,000500001F600B00 +name = "Resolution" +path = "Paper Mario: Color Splash/Graphics/Resolution" +description = Changes the resolution of the game. +version = 3 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +// Performance + +[Preset] +name = 256x144 +$width = 256 +$height = 144 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 427x240 +$width = 427 +$height = 240 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 854x480 +$width = 854 +$height = 480 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +// Quality + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2732x1536 +$width = 2732 +$height = 1536 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +// Enthusiast + +[Preset] +name = 7680x4320 +$width = 7680 +$height = 4320 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 10240x5760 +$width = 10240 +$height = 5760 +$gameWidth = 1280 +$gameHeight = 720 + + +[TextureRedefine] # Game Resolution +width = 1280 +height = 720 +formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x806,0x201,0x001,0x207,0x01a +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + + +# Bloom (disabled, something is preventing them from being upscaled) + +[TextureRedefine] +width = 640 +height = 368 +formats = 0x816 +#overwriteWidth = ($width/$gameWidth) * 640 +#overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +formats = 0x816 +#overwriteWidth = ($width/$gameWidth) * 640 +#overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 320 +height = 192 +formats = 0x816 +#overwriteWidth = ($width/$gameWidth) * 320 +#overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 320 +height = 180 +formats = 0x816 +#overwriteWidth = ($width/$gameWidth) * 320 +#overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 160 +height = 96 +formats = 0x816 +#overwriteWidth = ($width/$gameWidth) * 160 +#overwriteHeight = ($height/$gameHeight) * 96 + +[TextureRedefine] +width = 160 +height = 90 +formats = 0x816 +#overwriteWidth = ($width/$gameWidth) * 160 +#overwriteHeight = ($height/$gameHeight) * 90 + + +# Gamepad + +[TextureRedefine] +width = 864 +height = 480 +formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x01a +overwriteWidth = ($width/$gameWidth) * 864 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +formats = 0x011,0x816,0x41a,0x81e,0x810,0x21a,0x01a +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 480 \ No newline at end of file diff --git a/Workarounds/ColorSplash_GreenCharactersTint/0111382add7112a8_000080007124924b_ps.txt b/Workarounds/ColorSplash_GreenCharactersTint/0111382add7112a8_000080007124924b_ps.txt new file mode 100644 index 00000000..e5327383 --- /dev/null +++ b/Workarounds/ColorSplash_GreenCharactersTint/0111382add7112a8_000080007124924b_ps.txt @@ -0,0 +1,1737 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 0111382add7112a8 +// Used for: Removing green tint from characters. + + +uniform ivec4 uf_remappedPS[37]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x292e8000 res 144x225x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 6 6 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x362be000 res 64x64x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3686e000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x36870000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0x29368000 res 138x223x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 6 6 2 border: 0 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0x32daa000 res 64x64x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 10) uniform sampler2D textureUnitPS10;// Tex10 addr 0xf56c4800 res 1024x1024x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler10 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5ac4800 res 1024x1024x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf5ec4800 res 512x512x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 6 6 6 border: 2 +layout(binding = 15) uniform samplerCubeArray textureUnitPS15;// Tex15 addr 0x130dc000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler15 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem3; +layout(location = 4) in vec4 passParameterSem4; +layout(location = 5) in vec4 passParameterSem5; +layout(location = 6) in vec4 passParameterSem6; +layout(location = 7) in vec4 passParameterSem7; +layout(location = 8) in vec4 passParameterSem254; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 2) out vec4 passPixelColor2; +layout(location = 3) out vec4 passPixelColor3; +layout(location = 4) out vec4 passPixelColor4; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[4]; +bool activeMaskStackC[5]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStack[2] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStackC[3] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex15 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem3); +R4i = floatBitsToInt(passParameterSem4); +R5i = floatBitsToInt(passParameterSem5); +R6i = floatBitsToInt(passParameterSem6); +R7i = floatBitsToInt(passParameterSem7); +R8i = floatBitsToInt(passParameterSem254); +R8i.w = floatBitsToInt(gl_FrontFacing?1.0:0.0); +if( activeMaskStackC[1] == true ) { +R8i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xy); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R8i.x))); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R8i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(R8i.x)) + 1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R7i.y; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R4i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(PV1i.x))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 3 +backupReg0i = R127i.z; +backupReg1i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.y)),intBitsToFloat(R8i.y)) + intBitsToFloat(backupReg0i))); +R127i.z = clampFI32(R127i.z); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x))); +R126i.x = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(uf_remappedPS[1].x))); +PS1i = R126i.x; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.z)),intBitsToFloat(R7i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[1].y))); +R126i.z = floatBitsToInt(intBitsToFloat(R0i.z) + -(intBitsToFloat(uf_remappedPS[1].z))); +PS0i = R126i.z; +// 5 +PV1i.x = floatBitsToInt((intBitsToFloat(R8i.w) > 0.0)?1.0:0.0); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt((0.0 > intBitsToFloat(R8i.w))?1.0:0.0); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.w))); +R1i.y = floatBitsToInt(1.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV1i.z))); +R10i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PS1i))); +R10i.x = clampFI32(R10i.x); +PS0i = R10i.x; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(R126i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(R127i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +R8i.z = 0; +PS1i = R8i.z; +// 8 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); +PV0i.z = R127i.z; +R5i.w = ((intBitsToFloat(R10i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); +R122i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.w) + intBitsToFloat(PV1i.y))); +PS0i = R122i.x; +// 9 +R5i.x = 0; +R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z)); +R8i.w = floatBitsToInt(1.0); +R12i.x = floatBitsToInt(intBitsToFloat(R9i.x) * 1.0); +PS1i = R12i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R12i.y = floatBitsToInt(intBitsToFloat(R9i.y) * 1.0); +PS0i = R12i.y; +// 11 +R12i.z = floatBitsToInt(intBitsToFloat(R9i.z) * 1.0); +R11i.w = floatBitsToInt(intBitsToFloat(R9i.w) * 1.0); +R10i.w = ((0.0 > intBitsToFloat(uf_remappedPS[2].x))?int(0xFFFFFFFF):int(0x0)); +PS1i = R10i.w; +// 12 +tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.y)); +PS0i = floatBitsToInt(tempResultf); +// 13 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +PS1i = floatBitsToInt(tempResultf); +// 14 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +// 15 +predResult = (R10i.w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (R5i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +R12i.xyzw = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(R12i.w)); +R1i.y = 0xbf800000; +// 1 +R11i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R9i.w))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.0 == intBitsToFloat(R10i.x)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +R1i.xyzw = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R3i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(R1i.w)); +R12i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 1.0); +R12i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 1.0); +R12i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 1.0); +PS0i = R12i.x; +// 1 +R1i.y = 0xbf800000; +R11i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R9i.w))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R9i.w = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R4i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(0x3e990afe),intBitsToFloat(0x3f162c23),intBitsToFloat(0x3dea7371),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = tempi.x; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R1i.y))); +PS0i = R11i.x; +// 1 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R1i.y))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R1i.y))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R1i.y))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R1i.y))); +PS1i = R7i.y; +// 2 +R16i.x = uf_remappedPS[3].x; +R16i.y = uf_remappedPS[3].y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R1i.y))); +R16i.w = uf_remappedPS[3].w; +R16i.z = uf_remappedPS[3].z; +PS0i = R16i.z; +// 3 +predResult = (intBitsToFloat(uf_remappedPS[4].w) > 0.0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(0xbdcccccd)); +R127i.y = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(0xbf4ccccd)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(0x3dcccccd)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) + -(1.0)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)); +R127i.z = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].y) + -(1.0)); +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].z) + -(1.0)); +// 2 +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].x) + -0.0); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedPS[4].w)) + 1.0)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + 1.0)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + 1.0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 3 +backupReg0i = R127i.z; +backupReg1i = R127i.y; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].w) + -0.0); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].z) + -0.0); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[3].y) + -0.0); +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PV1i.w = clampFI32(PV1i.w); +R9i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x40a00000)); +R9i.w = clampFI32(R9i.w); +PS1i = R9i.w; +// 4 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.w))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.z))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y))); +R16i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.x))); +PS0i = R16i.x; +// 5 +R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R127i.z))); +R16i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R127i.y))); +R16i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R126i.x))); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0x3f4ccccd)); +R127i.x = clampFI32(R127i.x); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0x3e4ccccd)); +R127i.w = ((intBitsToFloat(uf_remappedPS[0].z) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0)); +// 1 +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.z), 0.0)); +// 2 +PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x3eeb851f))); +// 3 +R9i.x = ((R127i.w == 0)?(R127i.x):(PV0i.x)); +R9i.y = ((R127i.w == 0)?(R127i.x):(PV0i.x)); +R9i.z = ((R127i.w == 0)?(R127i.x):(PV0i.x)); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +R1i.z = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R3i.zw)).x); +R2i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R3i.zw)).xyz); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R1i.z))); +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].y) * intBitsToFloat(0x3b000000)); +R4i.y = floatBitsToInt(intBitsToFloat(R12i.x) + -(intBitsToFloat(R9i.x))); +R127i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)); +R1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41000000)); +PS1i = R1i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R7i.x)) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R7i.y)) + intBitsToFloat(R5i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R7i.z)) + intBitsToFloat(R6i.z))); +PV0i.z = R123i.z; +R3i.w = 0; +R17i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R2i.x))); +PS0i = R17i.x; +// 3 +redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId); +R126i.x = floatBitsToInt(cubeMapSTM.x); +R126i.y = floatBitsToInt(cubeMapSTM.y); +R126i.z = floatBitsToInt(cubeMapSTM.z); +R126i.w = cubeMapFaceId; +PV1i.x = R126i.x; +PV1i.y = R126i.y; +PV1i.z = R126i.z; +PV1i.w = R126i.w; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R2i.y))); +PS1i = R11i.y; +// 4 +R127i.x = floatBitsToInt((-(intBitsToFloat(R127i.z)) * intBitsToFloat(0x40400000) + 4.0)); +R8i.y = floatBitsToInt(-(intBitsToFloat(R17i.x)) + 1.0); +R1i.z = PV1i.w; +R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 5 +R2i.x = floatBitsToInt(intBitsToFloat(R12i.y) + -(intBitsToFloat(R9i.y))); +R2i.y = floatBitsToInt(intBitsToFloat(R12i.z) + -(intBitsToFloat(R9i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(R2i.z))); +PS1i = R11i.z; +// 6 +R1i.x = PV1i.z; +R1i.y = PV1i.w; +R2i.z = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R4i.w = 0; +R4i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +PS0i = R4i.z; +} +if( activeMaskStackC[1] == true ) { +R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS15, vec4(redcCUBEReverse(intBitsToFloat(R1i.xy),R1i.z),cubeMapArrayIndex15),intBitsToFloat(R1i.w)).xyzw); +} +if( activeMaskStackC[1] == true ) { +// 0 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R8i.x)),-(intBitsToFloat(R5i.y)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R3i.w))),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.z)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(max(intBitsToFloat(R1i.w), intBitsToFloat(0x38d1b717))); +// 1 +PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(uf_remappedPS[7].z))); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R127i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R126i.z; +// 3 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(backupReg0i)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0)); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(backupReg0i)); +R126i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); +PS1i = R126i.y; +// 4 +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R9i.x))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +PV0i.y = clampFI32(PV0i.y); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R9i.w)) + intBitsToFloat(R9i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R9i.w)) + intBitsToFloat(R9i.y))); +PS0i = R12i.y; +// 5 +backupReg0i = R126i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R4i.x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.w))); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[8].x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_remappedPS[8].y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[8].z))); +PS1i = R124i.y; +// 6 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R17i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PV1i.x))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PV1i.x))); +PV0i.w = R126i.w; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R2i.w)) + intBitsToFloat(R11i.y))); +PS0i = R125i.y; +// 7 +backupReg0i = R126i.y; +R126i.x = PV0i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = PV0i.y; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R126i.z = PV0i.z; +R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R2i.z)) + intBitsToFloat(R11i.z))); +PV1i.w = R123i.w; +R127i.z = PV0i.z; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 4.0); +PS1i = R127i.z; +// 8 +backupReg0i = R127i.y; +backupReg1i = R127i.x; +R127i.x = R126i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0); +R127i.y = backupReg0i; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 4.0); +R124i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(R4i.z)); +R124i.z = clampFI32(R124i.z); +R126i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(R4i.z)); +R126i.w = clampFI32(R126i.w); +R125i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R4i.z)); +R125i.w = clampFI32(R125i.w); +PS0i = R125i.w; +// 9 +R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R126i.z)); +R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R126i.y)); +R1i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R126i.x)); +R1i.w = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R4i.w)); +R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R127i.z)); +PS1i = R2i.x; +// 10 +backupReg0i = R0i.z; +R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.z))); +R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R127i.y)); +R0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.x)); +R2i.w = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R4i.w)); +R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(uf_remappedPS[9].x))); +PS0i = R14i.x; +// 11 +R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(uf_remappedPS[10].w)))); +PV1i.x = R0i.x; +PV1i.y = R0i.x; +PV1i.z = R0i.x; +PV1i.w = R0i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R126i.w))); +PS1i = R5i.y; +// 12 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),intBitsToFloat(uf_remappedPS[11].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.w = tempi.x; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R125i.w))); +PS0i = R6i.z; +// 13 +R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(uf_remappedPS[9].y))); +R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(uf_remappedPS[9].z))); +// 14 +R15i.xyz = ivec3(uf_remappedPS[7].x,uf_remappedPS[7].y,uf_remappedPS[7].z); +R3i.w = 0; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (-(intBitsToFloat(uf_remappedPS[12].w)) > intBitsToFloat(R5i.z)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +R1i.z = ((-(intBitsToFloat(uf_remappedPS[5].x)) > intBitsToFloat(R5i.z))?int(0xFFFFFFFF):int(0x0)); +// 1 +predResult = (R1i.z == 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +activeMaskStack[3] = activeMaskStack[2]; +activeMaskStackC[4] = activeMaskStackC[3]; +// 0 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(uf_remappedPS[13].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R1i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R1i.x; +// 2 +PV0i.y = floatBitsToInt(intBitsToFloat(R0i.w) * intBitsToFloat(PS1i)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); +// 3 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); +// 4 +R13i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.0); +PV0i.y = R13i.y; +// 5 +PV1i.x = ((intBitsToFloat(PV0i.y) >= 1.0)?int(0xFFFFFFFF):int(0x0)); +// 6 +R0i.w = ((PV1i.x == 0)?(0):(0x3f800000)); +R8i.w = ((PV1i.x == 0)?(0):(0x3f800000)); +PS0i = R8i.w; +// 7 +predResult = (R0i.w == 0); +activeMaskStack[3] = predResult; +activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; +} +else { +activeMaskStack[3] = false; +activeMaskStackC[4] = false; +} +if( activeMaskStackC[4] == true ) { +R0i.xy = ivec4(textureSize(textureUnitPS11, 0),1,1).xy; +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.z; +backupReg1i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),intBitsToFloat(uf_remappedPS[14].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(float(backupReg1i)); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),intBitsToFloat(uf_remappedPS[15].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.x)); +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(PS1i) + 1.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(R1i.x)); +R125i.z = floatBitsToInt(float(backupReg0i)); +PS0i = R125i.z; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x3a19999a)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xba19999a)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xba19999a)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xba19999a)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xba19999a)); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + 0.5)); +PV0i.z = R0i.z; +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.y)) + 0.5)); +PV0i.w = R124i.w; +R125i.w = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS0i = R125i.w; +// 5 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3a19999a)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.x)) + 0.5)); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R126i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PS1i = R126i.z; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.y)); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + 0.5)); +PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(floor(intBitsToFloat(PV1i.x))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.y)) + 0.5)); +PS0i = R125i.x; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0x3a19999a)); +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R125i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3a19999a)); +R1i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(R126i.z)); +R1i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w)); +PS1i = R1i.y; +// 8 +PV0i.x = floatBitsToInt(floor(intBitsToFloat(R125i.x))); +PV0i.y = floatBitsToInt(floor(intBitsToFloat(R9i.y))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + 0.5)); +PV0i.z = R9i.z; +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.z)) + 0.5)); +PV0i.w = R8i.w; +R8i.x = floatBitsToInt(fract(intBitsToFloat(R124i.z))); +PS0i = R8i.x; +// 9 +R2i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R127i.y)); +R2i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R125i.w)); +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R9i.x = floatBitsToInt(fract(intBitsToFloat(R126i.x))); +PS1i = R9i.x; +// 10 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PV1i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w)); +R8i.z = floatBitsToInt(fract(intBitsToFloat(R124i.w))); +R9i.w = floatBitsToInt(fract(intBitsToFloat(R125i.x))); +R8i.y = floatBitsToInt(fract(intBitsToFloat(R0i.z))); +PS0i = R8i.y; +} +if( activeMaskStackC[4] == true ) { +R0i.xyzw = floatBitsToInt(textureGather(textureUnitPS11, intBitsToFloat(R0i.xy)).xyzw); +R1i.xyzw = floatBitsToInt(textureGather(textureUnitPS11, intBitsToFloat(R1i.wy)).xyzw); +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS11, intBitsToFloat(R2i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS11, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[4] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R0i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R0i.z)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(backupReg1i)); +R125i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R1i.w)); +PS0i = R125i.z; +// 1 +R126i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.x = R126i.x; +R123i.y = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +R124i.z = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R124i.z; +R123i.w = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R1i.x)); +PS1i = R125i.x; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R1i.y)); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R1i.z)); +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w)); +R126i.y = ((intBitsToFloat(R125i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R126i.y; +// 3 +R123i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.x = R123i.x; +R125i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R2i.w)); +R124i.w = ((intBitsToFloat(R125i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R126i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R2i.x)); +PS1i = R126i.w; +// 4 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R2i.z)); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(R126i.x))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R2i.y)); +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x)); +PS0i = R126i.x; +// 5 +R127i.x = ((intBitsToFloat(R125i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.x = R127i.x; +R123i.y = ((intBitsToFloat(R126i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(R124i.w)); +R126i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.y = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R4i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R4i.z)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R4i.w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R4i.y)); +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); +PS0i = R125i.x; +// 7 +backupReg0i = R127i.y; +R124i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.z = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i)); +R124i.w = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS1i = R124i.w; +// 8 +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R9i.w)) + intBitsToFloat(R126i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R125i.y))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(fract(intBitsToFloat(R8i.w))); +PS0i = R126i.x; +// 9 +backupReg0i = R124i.z; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R124i.x)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R124i.w)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R9i.w)) + intBitsToFloat(R127i.x))); +PV1i.z = R124i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(backupReg0i))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w)); +// 10 +backupReg0i = R126i.x; +backupReg1i = R127i.y; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.z)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg1i))); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.0); +// 11 +R127i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.z)); +PV1i.y = floatBitsToInt(fract(intBitsToFloat(R9i.z))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(fract(intBitsToFloat(R9i.y))); +// 12 +backupReg0i = R127i.y; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R124i.z))); +PV0i.z = R123i.z; +// 13 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.z)); +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y)); +// 15 +R8i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.25); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),intBitsToFloat(uf_remappedPS[16].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +// 1 +R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +PS1i = R0i.w; +// 2 +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +// 4 +R18i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.0); +PV0i.x = R18i.x; +// 5 +PV1i.x = ((intBitsToFloat(PV0i.x) >= 1.0)?int(0xFFFFFFFF):int(0x0)); +// 6 +R0i.z = ((PV1i.x == 0)?(0):(0x3f800000)); +R8i.w = ((PV1i.x == 0)?(0):(0x3f800000)); +// 7 +predResult = (R0i.z == 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +R0i.xy = ivec4(textureSize(textureUnitPS10, 0),1,1).xy; +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[17].x),intBitsToFloat(uf_remappedPS[17].y),intBitsToFloat(uf_remappedPS[17].z),intBitsToFloat(uf_remappedPS[17].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = floatBitsToInt(float(backupReg0i)); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(uf_remappedPS[18].y),intBitsToFloat(uf_remappedPS[18].z),intBitsToFloat(uf_remappedPS[18].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(backupReg0i)); +// 2 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(intBitsToFloat(PS1i) + 1.0); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) * intBitsToFloat(R0i.w)); +R125i.z = floatBitsToInt(float(backupReg0i)); +PS0i = R125i.z; +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x3a19999a)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xba19999a)); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + 1.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xba19999a)); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R127i.y; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xba19999a)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xba19999a)); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + 0.5)); +PV0i.z = R0i.z; +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.y)) + 0.5)); +PV0i.w = R124i.w; +R125i.w = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS0i = R125i.w; +// 5 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + 0.5)); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3a19999a)); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.x)) + 0.5)); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R126i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PS1i = R126i.z; +// 6 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(R127i.y)); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + 0.5)); +PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.z))); +PV0i.w = floatBitsToInt(floor(intBitsToFloat(PV1i.x))); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.y)) + 0.5)); +PS0i = R125i.x; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0x3a19999a)); +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(R125i.w)); +PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3a19999a)); +R1i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(R126i.z)); +R1i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w)); +PS1i = R1i.y; +// 8 +PV0i.x = floatBitsToInt(floor(intBitsToFloat(R125i.x))); +PV0i.y = floatBitsToInt(floor(intBitsToFloat(R8i.y))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + 0.5)); +PV0i.z = R9i.z; +R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.z)) + 0.5)); +PV0i.w = R9i.w; +R8i.x = floatBitsToInt(fract(intBitsToFloat(R124i.z))); +PS0i = R8i.x; +// 9 +R2i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R127i.y)); +R2i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R125i.w)); +PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); +R9i.x = floatBitsToInt(fract(intBitsToFloat(R126i.x))); +PS1i = R9i.x; +// 10 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PV1i.z)); +R4i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w)); +R8i.z = floatBitsToInt(fract(intBitsToFloat(R124i.w))); +R8i.w = floatBitsToInt(fract(intBitsToFloat(R125i.x))); +R9i.y = floatBitsToInt(fract(intBitsToFloat(R0i.z))); +PS0i = R9i.y; +} +if( activeMaskStackC[3] == true ) { +R0i.xyzw = floatBitsToInt(textureGather(textureUnitPS10, intBitsToFloat(R0i.xy)).xyzw); +R1i.xyzw = floatBitsToInt(textureGather(textureUnitPS10, intBitsToFloat(R1i.wy)).xyzw); +R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS10, intBitsToFloat(R2i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS10, intBitsToFloat(R4i.xy)).xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R0i.w)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R0i.z)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(backupReg0i)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(backupReg1i)); +R125i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R1i.w)); +PS0i = R125i.z; +// 1 +R126i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.x = R126i.x; +R123i.y = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +R124i.z = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R124i.z; +R123i.w = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R1i.x)); +PS1i = R125i.x; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R1i.y)); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R1i.z)); +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w)); +R126i.y = ((intBitsToFloat(R125i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS0i = R126i.y; +// 3 +backupReg0i = R125i.x; +R125i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R125i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R125i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R2i.w)); +R123i.w = ((intBitsToFloat(backupReg0i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = R123i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R2i.x)); +PS1i = R124i.w; +// 4 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R2i.z)); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(R126i.x))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(R124i.z))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R2i.y)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.w)); +PS0i = R124i.z; +// 5 +backupReg0i = R125i.x; +backupReg1i = R125i.z; +R125i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)); +R123i.y = ((intBitsToFloat(R124i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.y = R123i.y; +R125i.z = ((intBitsToFloat(backupReg1i) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.z = R125i.z; +R124i.w = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.y = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R4i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R4i.z)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R4i.w)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R18i.x)) + intBitsToFloat(R4i.y)); +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y)); +PS0i = R126i.x; +// 7 +backupReg0i = R127i.y; +R127i.x = ((intBitsToFloat(PV0i.x) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R127i.y = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); +R126i.z = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg0i)); +R125i.w = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); +PS1i = R125i.w; +// 8 +backupReg0i = R125i.z; +backupReg1i = R125i.y; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R124i.y)); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R9i.x)) + intBitsToFloat(R126i.y))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R8i.w)) + intBitsToFloat(backupReg0i))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg1i))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R8i.w)) + intBitsToFloat(R124i.w))); +PS0i = R126i.y; +// 9 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(R9i.w))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(R125i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w)); +PS1i = R127i.z; +// 10 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(R126i.y)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(fract(intBitsToFloat(R8i.y))); +// 11 +PV1i.x = floatBitsToInt(fract(intBitsToFloat(R9i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(R125i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.z))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.w)); +// 12 +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.y)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +// 13 +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.z)); +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y)); +// 15 +R8i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * 0.25); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R7i.w) * 1.0); +R0i.y = floatBitsToInt(intBitsToFloat(R8i.w) + -(1.0)); +R127i.z = floatBitsToInt(min(intBitsToFloat(R5i.z), intBitsToFloat(0x41200000))); +R7i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[19].y)) + 1.0); +R1i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R3i.x)); +PS0i = R1i.x; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), -(intBitsToFloat(R3i.w)))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3a51b717)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R15i.z))) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +PV0i.y = R2i.y; +// 3 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(R15i.y))) + intBitsToFloat(PV0i.x))); +R1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R3i.y)); +} +if( activeMaskStackC[1] == true ) { +R8i.y = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +R0i.z = floatBitsToInt(intBitsToFloat(R8i.y) * 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),-(intBitsToFloat(R15i.x))) + intBitsToFloat(R0i.x))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3f266666)); +// 2 +PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0)); +// 3 +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.z)) + 1.0)); +PV1i.w = R123i.w; +// 4 +R4i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV1i.w)); +R4i.y = clampFI32(R4i.y); +// 5 +predResult = (R10i.w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (R5i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).w); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(backupReg0i)); +// 1 +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R8i.y))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.0 == intBitsToFloat(R10i.x)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +R0i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).w); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R0i.w)); +// 1 +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R8i.y))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +backupReg0i = R0i.z; +R0i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(R3i.x)); +R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f19999a)); +PV0i.y = R0i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + 1.0); +R0i.w = ((intBitsToFloat(0x3f666666) > intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0)); +// 1 +R3i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].x)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R7i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.y)); +R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R7i.y))); +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].z)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R7i.z))); +} +if( activeMaskStackC[1] == true ) { +R0i.z = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).w); +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.z),intBitsToFloat(R3i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0); +PS0i = R1i.w; +// 1 +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i))); +// 3 +R15i.x = ((R0i.w == 0)?(R7i.x):(PV0i.z)); +R15i.y = ((R0i.w == 0)?(R7i.y):(PV0i.x)); +R15i.z = ((R0i.w == 0)?(R7i.z):(PV0i.w)); +// 4 +predResult = (R10i.w != 0); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (R5i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).w); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(R0i.y)); +// 1 +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R0i.z))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +predResult = (0.0 == intBitsToFloat(R10i.x)); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).w); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(backupReg0i)); +// 1 +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(R0i.z))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +predResult = (intBitsToFloat(0x3f666666) > intBitsToFloat(R1i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w)) + 1.0); +// 1 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R15i.x))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R15i.y))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R15i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(0xbe4ccccc) * intBitsToFloat(PV0i.y) + 1.0)); +PV1i.w = R127i.w; +// 2 +backupReg0i = R14i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +PS0i = R14i.x; +// 3 +backupReg0i = R14i.y; +backupReg1i = R14i.z; +R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +R15i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R15i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[20].z) * intBitsToFloat(0x3f3e3d71)); +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), -(intBitsToFloat(R15i.x)))); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[20].y) * intBitsToFloat(0x3f3e3d71)); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[20].x) * intBitsToFloat(0x3f3e3d71)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R6i.w)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PS0i)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),-(intBitsToFloat(R15i.y))) + intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) * intBitsToFloat(PS0i)); +R126i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].x) * intBitsToFloat(0x3edbab86)); +R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].y) * intBitsToFloat(0x3edbab86)); +PS1i = R126i.z; +// 2 +backupReg0i = R127i.w; +R6i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); +R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); +R6i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[21].z) * intBitsToFloat(0x3edbab86)); +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.z)), intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.z)), intBitsToFloat(R127i.z))); +PS0i = R125i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.z)), intBitsToFloat(R127i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].x) * intBitsToFloat(0x3f5bab86)); +PS1i = R127i.y; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].y) * intBitsToFloat(0x3f5bab86)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[22].z) * intBitsToFloat(0x3f5bab86)); +PS0i = R127i.w; +// 5 +R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[23].z) * intBitsToFloat(0x3f62dfc6) + intBitsToFloat(PV0i.w))); +R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[23].y) * intBitsToFloat(0x3f62dfc6) + intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[23].x) * intBitsToFloat(0x3f62dfc6) + intBitsToFloat(PV0i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R127i.y))); +R1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(PV0i.z))); +PS1i = R1i.y; +// 6 +R1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R127i.w))); +R2i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[24].z) * intBitsToFloat(0x3f5bab86)); +R1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[24].y) * intBitsToFloat(0x3f5bab86)); +R6i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[24].x) * intBitsToFloat(0x3f5bab86)); +R2i.x = floatBitsToInt(intBitsToFloat(R16i.x) + -(1.0)); +PS0i = R2i.x; +} +if( activeMaskStackC[1] == true ) { +R1i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R6i.xy)).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R6i.w))); +R123i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].z)) * intBitsToFloat(0x3e7da72a) + intBitsToFloat(R0i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].y)) * intBitsToFloat(0x3e7da72a) + intBitsToFloat(R0i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[20].x)) * intBitsToFloat(0x3e7da72a) + intBitsToFloat(R0i.z))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R1i.z))); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(R0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[25].x) * intBitsToFloat(0x3f5bab86)); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[25].y) * intBitsToFloat(0x3f5bab86)); +PS1i = R126i.x; +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.x)), intBitsToFloat(R2i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[25].z) * intBitsToFloat(0x3f5bab86)); +PS0i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.y)), intBitsToFloat(PV1i.y))); +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.y)), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R15i.y)), intBitsToFloat(R126i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PS0i)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.z))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(intBitsToFloat(uf_remappedPS[26].x) * intBitsToFloat(0x3f82fc69)); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[26].z) * intBitsToFloat(0x3f82fc69)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[26].y) * intBitsToFloat(0x3f82fc69)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.z))); +PS0i = R127i.w; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[27].y) * intBitsToFloat(0x3f82fc69)); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.x)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[27].x) * intBitsToFloat(0x3f82fc69)); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[27].z) * intBitsToFloat(0x3f82fc69)); +PS1i = R127i.y; +// 6 +R1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[28].x) + -(1.0)); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.w))); +R0i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[28].z) + -(1.0)); +R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[28].y) + -(1.0)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z))); +PS0i = R127i.w; +// 7 +backupReg0i = R127i.y; +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[29].x) * intBitsToFloat(0x3f82fc69)); +R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[29].y) * intBitsToFloat(0x3f82fc69)); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.y))); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[29].z) * intBitsToFloat(0x3f82fc69)); +R6i.y = floatBitsToInt(intBitsToFloat(R16i.z) + -(1.0)); +PS1i = R6i.y; +// 8 +backupReg0i = R125i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[7].x)),-(intBitsToFloat(uf_remappedPS[7].y)),-(intBitsToFloat(uf_remappedPS[7].z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.y = tempi.x; +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PS0i = R125i.y; +// 9 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w))); +R0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[23].w)) + 1.0); +R2i.z = floatBitsToInt(intBitsToFloat(R16i.y) + -(1.0)); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.z))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[30].x)); +// 10 +R126i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[31].x)) + 1.0); +R3i.y = floatBitsToInt(intBitsToFloat(R16i.w) + -(1.0)); +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[31].y)) + 1.0); +R6i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(PS1i)); +R6i.w = floatBitsToInt(intBitsToFloat(R6i.w) * 2.0); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[30].y)); +// 11 +R8i.x = floatBitsToInt(intBitsToFloat(R11i.x) + 1.0); +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[31].z)) + 1.0); +R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(PS0i)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * 2.0); +R5i.w = R4i.y; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[30].z)); +// 12 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(uf_remappedPS[31].x))); +R1i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); +R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 2.0); +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(uf_remappedPS[31].z))); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R1i.w)) + intBitsToFloat(uf_remappedPS[31].y))); +R8i.y = floatBitsToInt(intBitsToFloat(R10i.y) + 1.0); +PS0i = R8i.y; +// 13 +R8i.z = floatBitsToInt(intBitsToFloat(R10i.z) + 1.0); +R10i.w = floatBitsToInt(1.0); +R8i.w = floatBitsToInt(1.0); +PS1i = R8i.w; +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[9].w)) + 1.0)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[9].w)) + 1.0)); +PV0i.y = R123i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(R6i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[9].w)) + 1.0)); +PV0i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].y), intBitsToFloat(R1i.z))); +PS0i = R0i.w; +// 1 +R126i.x = floatBitsToInt(max(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.w))); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(max(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt(max(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].z), intBitsToFloat(R1i.y))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z), intBitsToFloat(R0i.y))); +PS1i = R127i.x; +// 2 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.x),intBitsToFloat(uf_remappedPS[32].x)) + intBitsToFloat(uf_remappedPS[33].x))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(uf_remappedPS[32].y)) + intBitsToFloat(uf_remappedPS[33].y))); +PS0i = R5i.x; +// 3 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R17i.x)) + intBitsToFloat(R126i.z))); +PV1i.x = R126i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(uf_remappedPS[32].z)) + intBitsToFloat(uf_remappedPS[33].z))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R11i.z)) + intBitsToFloat(backupReg0i))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R11i.y)) + intBitsToFloat(R125i.y))); +PV1i.w = R127i.w; +// 4 +backupReg0i = R0i.z; +backupReg1i = R0i.w; +R1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.x)); +PV0i.y = floatBitsToInt(intBitsToFloat(R6i.w) + -(intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV1i.x))); +R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.x; +// 5 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R126i.x))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R126i.z)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(R126i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w))); +R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(uf_remappedPS[34].x))); +PS1i = R9i.w; +// 6 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R2i.x))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R2i.z))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.y))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R3i.y))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(uf_remappedPS[23].w)) + intBitsToFloat(R6i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(uf_remappedPS[23].w)) + intBitsToFloat(R0i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[23].w)) + intBitsToFloat(R0i.z))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(min(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[31].x))); +PV0i.w = R127i.w; +R125i.y = floatBitsToInt(min(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[31].y))); +PS0i = R125i.y; +// 1 +R127i.x = floatBitsToInt(min(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[31].z))); +PV1i.x = R127i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.x))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.y))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(R6i.x) + -(intBitsToFloat(PV0i.w))); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R4i.y)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(R125i.y))); +// 3 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(R125i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R127i.x))); +PV1i.w = R123i.w; +// 4 +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.w))); +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z))); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(uf_remappedPS[35].x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[35].z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[35].y))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.y),intBitsToFloat(uf_remappedPS[30].y)) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[30].x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(uf_remappedPS[30].z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +// 2 +backupReg0i = R1i.y; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R10i.y)) + intBitsToFloat(R5i.x))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R10i.x)) + intBitsToFloat(R4i.x))); +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R10i.z)) + intBitsToFloat(backupReg0i))); +} +if( activeMaskStackC[1] == true ) { +// 0 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[36].x))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(uf_remappedPS[36].y))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(uf_remappedPS[36].z))); +// 1 +R4i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R4i.w = R7i.w; +// 2 +R3i.xyz = ivec3(R8i.x,R8i.y,R8i.z); +R3i.w = R8i.w; +// 3 +R1i.xyz = ivec3(R15i.x,R15i.y,R15i.z); +R1i.w = R5i.w; +// 4 +R0i.xyz = ivec3(R9i.x,R9i.y,R9i.z); +R0i.w = R9i.w; +// 5 +R2i.xyz = ivec3(R10i.x,R10i.y,R10i.z); +R2i.w = R10i.w; +} +// export +if( ((vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))).a >= uf_alphaTestRef) == false) discard; +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +passPixelColor2 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +passPixelColor4 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt new file mode 100644 index 00000000..d0c45106 --- /dev/null +++ b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt @@ -0,0 +1,6 @@ +[Definition] +titleIds = 000500001F600900,000500001F600A00,000500001F600B00 +name = "Green Tinted Characters Workaround" +path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters" +description = Fixes the green tint on characters that occur randomly. +version = 3 \ No newline at end of file