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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
Add Color Splash and Smash 4 to build script
This commit is contained in:
parent
0882f2a727
commit
2c2c6124a3
@ -1,18 +0,0 @@
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[Definition]
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titleIds = 500001f600900,500001f600a00,500001f600b00
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name = "Paper Mario: Color Splash - 5120x2880"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -1,18 +0,0 @@
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[Definition]
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titleIds = 500001f600900,500001f600a00,500001f600b00
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name = "Paper Mario: Color Splash - 7680x4320"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -1,18 +0,0 @@
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[Definition]
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titleIds = 500001f600900,500001f600a00,500001f600b00
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name = "Paper Mario: Color Splash - 10240x5760"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -1,79 +0,0 @@
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = "Super Smash Bros. - 5120x2880"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 320
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overwriteHeight = 179
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 160
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overwriteHeight = 88
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 160
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overwriteHeight = 43
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 21
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overwriteHeight = 3
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 2187
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overwriteHeight = 1093
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 1947
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overwriteHeight = 973
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 1120
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overwriteHeight = 560
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 2560
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#overwriteHeight = 1440
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@ -1,78 +0,0 @@
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = "Super Smash Bros. - 7680x4320"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 480
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overwriteHeight = 268
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 240
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overwriteHeight = 132
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 120
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overwriteHeight = 64
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 32
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overwriteHeight = 4
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 3280
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overwriteHeight = 1640
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 2920
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overwriteHeight = 1460
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 1680
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overwriteHeight = 840
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 2560
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#overwriteHeight = 1440
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@ -1,79 +0,0 @@
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = "Super Smash Bros. - 10240x5760"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 640
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overwriteHeight = 357
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 320
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overwriteHeight = 176
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 160
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overwriteHeight = 85
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 43
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overwriteHeight = 5
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 4373
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overwriteHeight = 2187
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 3893
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overwriteHeight = 1947
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 2240
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overwriteHeight = 1120
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 2560
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#overwriteHeight = 1440
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[Definition]
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titleIds = 500001f600900,500001f600a00,500001f600b00
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name = "Paper Mario: Color Splash - 640x360"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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@ -1,18 +0,0 @@
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[Definition]
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titleIds = 500001f600900,500001f600a00,500001f600b00
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name = "Paper Mario: Color Splash - 960x540"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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formatsExcluded = 0x431
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tileModesExcluded = 0x001
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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@ -1,90 +0,0 @@
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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name = "Super Smash Bros. - 640x360"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 160
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overwriteHeight = 90
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 80
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overwriteHeight = 45
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 40
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overwriteHeight = 22
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 20
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overwriteHeight = 11
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 10
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overwriteHeight = 5
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 2
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overwriteHeight = 1
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 410
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overwriteHeight = 205
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 365
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overwriteHeight = 183
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 210
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overwriteHeight = 105
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[TextureRedefine] # shadows
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width = 512
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height = 512
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formats = 0x00f,0x00b
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = 512
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overwriteHeight = 512
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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overwriteWidth = 0
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overwriteHeight = 0
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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name = "Super Smash Bros. - 960x540"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 240
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overwriteHeight = 135
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 120
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overwriteHeight = 68
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 60
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overwriteHeight = 34
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 30
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overwriteHeight = 17
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 15
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overwriteHeight = 8
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 4
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overwriteHeight = 1
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 410
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overwriteHeight = 205
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 365
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overwriteHeight = 183
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 210
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overwriteHeight = 105
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[TextureRedefine] # shadows
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width = 512
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height = 512
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formats = 0x00f,0x00b
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = 512
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overwriteHeight = 512
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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overwriteWidth = 0
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overwriteHeight = 0
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[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
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name = "Super Smash Bros. - 1280x720"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # half-res
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width = 960
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height = 540
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # q-res
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width = 480
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height = 270
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # o-res
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width = 240
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height = 135
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overwriteWidth = 160
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overwriteHeight = 90
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[TextureRedefine] # half-res 2
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width = 120
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height = 67
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overwriteWidth = 80
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overwriteHeight = 45
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[TextureRedefine] # q-res 2
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width = 60
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height = 33
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overwriteWidth = 40
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overwriteHeight = 22
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[TextureRedefine] # o-res 2
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width = 30
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height = 16
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overwriteWidth = 20
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overwriteHeight = 11
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[TextureRedefine] # o-res 3
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width = 8
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height = 1
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overwriteWidth = 5
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overwriteHeight = 1
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[TextureRedefine] # 2nd
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width = 820
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height = 410
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overwriteWidth = 547
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overwriteHeight = 273
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[TextureRedefine] # 3rd
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width = 730
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height = 365
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overwriteWidth = 487
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overwriteHeight = 243
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[TextureRedefine] # 4th
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width = 420
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height = 210
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overwriteWidth = 280
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overwriteHeight = 140
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@ -1,19 +0,0 @@
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[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 1920x1080"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
@ -1,12 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 2560x1080 (21:9)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1080
|
@ -1,19 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 2560x1440"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
@ -1,19 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 3200x1800"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
@ -1,19 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - 3840x2160"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
@ -1,52 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
|
||||
name = "Super Smash Bros. - 2560x1080 (21:9)"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
height = 1080
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # half-res
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 270
|
||||
|
||||
[TextureRedefine] # o-res
|
||||
width = 240
|
||||
height = 135
|
||||
overwriteWidth = 320
|
||||
overwriteHeight = 235
|
||||
|
||||
[TextureRedefine] # half-res 2
|
||||
width = 120
|
||||
height = 67
|
||||
overwriteWidth = 160
|
||||
overwriteHeight = 67
|
||||
|
||||
[TextureRedefine] # q-res 2
|
||||
width = 60
|
||||
height = 33
|
||||
overwriteWidth = 80
|
||||
overwriteHeight = 33
|
||||
|
||||
[TextureRedefine] # o-res 2
|
||||
width = 30
|
||||
height = 16
|
||||
overwriteWidth = 40
|
||||
overwriteHeight = 16
|
||||
|
||||
[TextureRedefine] # o-res 3
|
||||
width = 8
|
||||
height = 1
|
||||
overwriteWidth = 11
|
||||
overwriteHeight = 1
|
@ -1,77 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
|
||||
name = "Super Smash Bros. - 2560x1440"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
height = 1080
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # half-res
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 360
|
||||
|
||||
[TextureRedefine] # o-res
|
||||
width = 240
|
||||
height = 135
|
||||
overwriteWidth = 320
|
||||
overwriteHeight = 180
|
||||
|
||||
[TextureRedefine] # half-res 2
|
||||
width = 120
|
||||
height = 67
|
||||
overwriteWidth = 160
|
||||
overwriteHeight = 89
|
||||
|
||||
[TextureRedefine] # q-res 2
|
||||
width = 60
|
||||
height = 33
|
||||
overwriteWidth = 80
|
||||
overwriteHeight = 44
|
||||
|
||||
[TextureRedefine] # o-res 2
|
||||
width = 30
|
||||
height = 16
|
||||
overwriteWidth = 40
|
||||
overwriteHeight = 21
|
||||
|
||||
[TextureRedefine] # o-res 3
|
||||
width = 8
|
||||
height = 1
|
||||
overwriteWidth = 11
|
||||
overwriteHeight = 1
|
||||
|
||||
[TextureRedefine] # 2nd
|
||||
width = 820
|
||||
height = 410
|
||||
overwriteWidth = 1093
|
||||
overwriteHeight = 547
|
||||
|
||||
[TextureRedefine] # 3rd
|
||||
width = 730
|
||||
height = 365
|
||||
overwriteWidth = 973
|
||||
overwriteHeight = 487
|
||||
|
||||
[TextureRedefine] # 4th
|
||||
width = 420
|
||||
height = 210
|
||||
overwriteWidth = 560
|
||||
overwriteHeight = 280
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
@ -1,77 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
|
||||
name = "Super Smash Bros. - 3200x1800"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
height = 1080
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # half-res
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = 800
|
||||
overwriteHeight = 450
|
||||
|
||||
[TextureRedefine] # o-res
|
||||
width = 240
|
||||
height = 135
|
||||
overwriteWidth = 400
|
||||
overwriteHeight = 225
|
||||
|
||||
[TextureRedefine] # half-res 2
|
||||
width = 120
|
||||
height = 67
|
||||
overwriteWidth = 200
|
||||
overwriteHeight = 110
|
||||
|
||||
[TextureRedefine] # q-res 2
|
||||
width = 60
|
||||
height = 33
|
||||
overwriteWidth = 100
|
||||
overwriteHeight = 55
|
||||
|
||||
[TextureRedefine] # o-res 2
|
||||
width = 30
|
||||
height = 16
|
||||
overwriteWidth = 50
|
||||
overwriteHeight = 28
|
||||
|
||||
[TextureRedefine] # o-res 3
|
||||
width = 8
|
||||
height = 1
|
||||
overwriteWidth = 14
|
||||
overwriteHeight = 2
|
||||
|
||||
[TextureRedefine] # 2nd
|
||||
width = 820
|
||||
height = 410
|
||||
overwriteWidth = 1093
|
||||
overwriteHeight = 547
|
||||
|
||||
[TextureRedefine] # 3rd
|
||||
width = 730
|
||||
height = 365
|
||||
overwriteWidth = 973
|
||||
overwriteHeight = 487
|
||||
|
||||
[TextureRedefine] # 4th
|
||||
width = 420
|
||||
height = 210
|
||||
overwriteWidth = 560
|
||||
overwriteHeight = 280
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
@ -1,77 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
|
||||
name = "Super Smash Bros. - 3840x2160"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
height = 1080
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] # half-res
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = 962
|
||||
overwriteHeight = 542
|
||||
|
||||
[TextureRedefine] # o-res
|
||||
width = 240
|
||||
height = 135
|
||||
overwriteWidth = 481
|
||||
overwriteHeight = 271
|
||||
|
||||
[TextureRedefine] # half-res 2
|
||||
width = 120
|
||||
height = 67
|
||||
overwriteWidth = 240
|
||||
overwriteHeight = 134
|
||||
|
||||
[TextureRedefine] # q-res 2
|
||||
width = 60
|
||||
height = 33
|
||||
overwriteWidth = 120
|
||||
overwriteHeight = 66
|
||||
|
||||
[TextureRedefine] # o-res 2
|
||||
width = 30
|
||||
height = 16
|
||||
overwriteWidth = 60
|
||||
overwriteHeight = 32
|
||||
|
||||
[TextureRedefine] # o-res 3
|
||||
width = 8
|
||||
height = 1
|
||||
overwriteWidth = 16
|
||||
overwriteHeight = 2
|
||||
|
||||
[TextureRedefine] # 2nd
|
||||
width = 820
|
||||
height = 410
|
||||
overwriteWidth = 1640
|
||||
overwriteHeight = 820
|
||||
|
||||
[TextureRedefine] # 3rd
|
||||
width = 730
|
||||
height = 365
|
||||
overwriteWidth = 1460
|
||||
overwriteHeight = 730
|
||||
|
||||
[TextureRedefine] # 4th
|
||||
width = 420
|
||||
height = 210
|
||||
overwriteWidth = 840
|
||||
overwriteHeight = 420
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
23
Source/ColorSplash/rules.txt
Normal file
23
Source/ColorSplash/rules.txt
Normal file
@ -0,0 +1,23 @@
|
||||
<?php
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$halfWidth = $fullWidth / 2;
|
||||
$halfHeight = $fullHeight / 2;
|
||||
$quarterWidth = $fullWidth / 4;
|
||||
$quarterHeight = $fullHeight / 4;
|
||||
|
||||
$title = get_title($fullWidth, $fullHeight);
|
||||
?>
|
||||
[Definition]
|
||||
titleIds = 500001f600900,500001f600a00,500001f600b00
|
||||
name = "Paper Mario: Color Splash - <?=$title?>"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formatsExcluded = 0x431
|
||||
tileModesExcluded = 0x001
|
||||
overwriteWidth = <?=$fullWidth?>
|
||||
overwriteHeight = <?=$fullHeight?>
|
85
Source/SuperSmashBros/rules.txt
Normal file
85
Source/SuperSmashBros/rules.txt
Normal file
@ -0,0 +1,85 @@
|
||||
<?php
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = $fullWidth / 1920.0;
|
||||
$scaleFactorY = $fullHeight / 1080.0;
|
||||
|
||||
$title = get_title($fullWidth, $fullHeight);
|
||||
?>
|
||||
[Definition]
|
||||
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
|
||||
name = "Super Smash Bros. for Wii U - <?=$title?>"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # tv
|
||||
width = 1920
|
||||
height = 1080
|
||||
overwriteWidth = <?=round($scaleFactorX*1920)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1080)?>
|
||||
|
||||
[TextureRedefine] # half-res
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = <?=round($scaleFactorX*960)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*540)?>
|
||||
|
||||
[TextureRedefine] # q-res
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = <?=round($scaleFactorX*480)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*270)?>
|
||||
|
||||
[TextureRedefine] # o-res
|
||||
width = 240
|
||||
height = 135
|
||||
overwriteWidth = <?=round($scaleFactorX*240)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*135)?>
|
||||
|
||||
[TextureRedefine] # half-res 2
|
||||
width = 120
|
||||
height = 67
|
||||
overwriteWidth = <?=round($scaleFactorX*120)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*67)?>
|
||||
|
||||
[TextureRedefine] # q-res 2
|
||||
width = 60
|
||||
height = 33
|
||||
overwriteWidth = <?=round($scaleFactorX*60)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*33)?>
|
||||
|
||||
[TextureRedefine] # o-res 2
|
||||
width = 30
|
||||
height = 16
|
||||
overwriteWidth = <?=round($scaleFactorX*30)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*16)?>
|
||||
|
||||
[TextureRedefine] # o-res 3
|
||||
width = 8
|
||||
height = 1
|
||||
overwriteWidth = <?=round($scaleFactorX*8)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1)?>
|
||||
|
||||
[TextureRedefine] # 2nd
|
||||
width = 820
|
||||
height = 410
|
||||
overwriteWidth = <?=round($scaleFactorX*820)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*410)?>
|
||||
|
||||
[TextureRedefine] # 3rd
|
||||
width = 730
|
||||
height = 365
|
||||
overwriteWidth = <?=round($scaleFactorX*730)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*365)?>
|
||||
|
||||
[TextureRedefine] # 4th
|
||||
width = 420
|
||||
height = 210
|
||||
overwriteWidth = <?=round($scaleFactorX*420)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*210)?>
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = <?=round($scaleFactorX*1920)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*1080)?>
|
9
build.sh
9
build.sh
@ -38,13 +38,14 @@ build_dir () {
|
||||
|
||||
res_360p=( "Performance" 640 360 )
|
||||
res_540p=( "Performance" 960 540 )
|
||||
res_720p=( "Performance" 1280 720 )
|
||||
res_900p=( "Quality" 1600 900 )
|
||||
res_1080p=( "Quality" 1920 1080 )
|
||||
res_1080p219=( "Quality" 2560 1080 )
|
||||
res_1440p=( "Quality" 2560 1440 )
|
||||
res_1440p219=( "Quality" 3440 1440 )
|
||||
res_1800p=( "Quality" 3200 1800 )
|
||||
res_2160p=( "Quality" 3840 2160 )
|
||||
res_1080p219=( "Quality" 2560 1080 )
|
||||
res_1440p219=( "Quality" 3440 1440 )
|
||||
res_2160p219=( "Quality" 5120 2160 )
|
||||
res_2880p=( "Enthusiast" 5120 2880 )
|
||||
res_4320p=( "Enthusiast" 7680 4320 )
|
||||
@ -81,13 +82,14 @@ std_respack () {
|
||||
done
|
||||
}
|
||||
|
||||
res16by9=( "2880p" "4320p" "5760p" "360p" "540p" "1080p" "1440p" "1800p" "2160p" "900p" )
|
||||
res16by9=( "360p" "540p" "720p" "900p" "1080p" "1440p" "1800p" "2160p" "2880p" "4320p" "5760p" )
|
||||
res21by9=( "1080p219" "1440p219" "2160p219" )
|
||||
|
||||
std_respack "Bayonetta" "${res16by9[@]}"
|
||||
std_respack "Bayonetta2" "${res16by9[@]}"
|
||||
std_respack "BreathOfTheWild" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "CaptainToad" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "ColorSplash" "${res16by9[@]}"
|
||||
std_respack "HyruleWarriors" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "KirbyRainbowCurse" "${res16by9[@]}"
|
||||
std_respack "MarioKart8" "${res16by9[@]}" "${res21by9[@]}"
|
||||
@ -95,3 +97,4 @@ std_respack "MarioTennis" "${res16by9[@]}"
|
||||
std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "SuperSmashBros" "${res16by9[@]}"
|
||||
|
Loading…
Reference in New Issue
Block a user