Add Color Splash and Smash 4 to build script

This commit is contained in:
Michael 2017-10-18 20:27:25 -07:00
parent 0882f2a727
commit 2c2c6124a3
23 changed files with 114 additions and 950 deletions

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@ -1,18 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 5120x2880"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,18 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 7680x4320"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,18 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 10240x5760"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

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@ -1,79 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - 5120x2880"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 320
overwriteHeight = 179
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 160
overwriteHeight = 43
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 21
overwriteHeight = 3
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 2187
overwriteHeight = 1093
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 1947
overwriteHeight = 973
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 1120
overwriteHeight = 560
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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@ -1,78 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - 7680x4320"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 480
overwriteHeight = 268
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 120
overwriteHeight = 64
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 32
overwriteHeight = 4
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 3280
overwriteHeight = 1640
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 2920
overwriteHeight = 1460
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 1680
overwriteHeight = 840
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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@ -1,79 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - 10240x5760"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 640
overwriteHeight = 357
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 320
overwriteHeight = 176
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 160
overwriteHeight = 85
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 43
overwriteHeight = 5
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 4373
overwriteHeight = 2187
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 3893
overwriteHeight = 1947
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 2240
overwriteHeight = 1120
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 2560
#overwriteHeight = 1440

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@ -1,18 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 640x360"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,18 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 960x540"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 640x360"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 10
overwriteHeight = 5
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 2
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 410
overwriteHeight = 205
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 365
overwriteHeight = 183
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 210
overwriteHeight = 105
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0

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@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 960x540"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 60
overwriteHeight = 34
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 30
overwriteHeight = 17
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 15
overwriteHeight = 8
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 4
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 410
overwriteHeight = 205
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 365
overwriteHeight = 183
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 210
overwriteHeight = 105
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0

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@ -1,70 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 1280x720"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 5
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 547
overwriteHeight = 273
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 487
overwriteHeight = 243
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 280
overwriteHeight = 140

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@ -1,19 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 1920x1080"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,12 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 2560x1080 (21:9)"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1080

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@ -1,19 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 2560x1440"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,19 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 3200x1800"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,19 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 3840x2160"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

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@ -1,52 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 2560x1080 (21:9)"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 320
overwriteHeight = 235
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 160
overwriteHeight = 67
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 80
overwriteHeight = 33
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 40
overwriteHeight = 16
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 11
overwriteHeight = 1

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@ -1,77 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 2560x1440"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 160
overwriteHeight = 89
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 80
overwriteHeight = 44
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 40
overwriteHeight = 21
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 11
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 1093
overwriteHeight = 547
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 973
overwriteHeight = 487
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 560
overwriteHeight = 280
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,77 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 3200x1800"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 200
overwriteHeight = 110
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 100
overwriteHeight = 55
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 50
overwriteHeight = 28
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 14
overwriteHeight = 2
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 1093
overwriteHeight = 547
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 973
overwriteHeight = 487
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 560
overwriteHeight = 280
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,77 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 3840x2160"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 962
overwriteHeight = 542
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 481
overwriteHeight = 271
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 240
overwriteHeight = 134
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 120
overwriteHeight = 66
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 60
overwriteHeight = 32
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 16
overwriteHeight = 2
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 1640
overwriteHeight = 820
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 1460
overwriteHeight = 730
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 840
overwriteHeight = 420
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -0,0 +1,23 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$halfWidth = $fullWidth / 2;
$halfHeight = $fullHeight / 2;
$quarterWidth = $fullWidth / 4;
$quarterHeight = $fullHeight / 4;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - <?=$title?>"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
tileModesExcluded = 0x001
overwriteWidth = <?=$fullWidth?>
overwriteHeight = <?=$fullHeight?>

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@ -0,0 +1,85 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1920.0;
$scaleFactorY = $fullHeight / 1080.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. for Wii U - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = <?=round($scaleFactorX*1920)?>
overwriteHeight = <?=round($scaleFactorY*1080)?>
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*540)?>
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorY*270)?>
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = <?=round($scaleFactorX*240)?>
overwriteHeight = <?=round($scaleFactorY*135)?>
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = <?=round($scaleFactorX*120)?>
overwriteHeight = <?=round($scaleFactorY*67)?>
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = <?=round($scaleFactorX*60)?>
overwriteHeight = <?=round($scaleFactorY*33)?>
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = <?=round($scaleFactorX*30)?>
overwriteHeight = <?=round($scaleFactorY*16)?>
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = <?=round($scaleFactorX*8)?>
overwriteHeight = <?=round($scaleFactorY*1)?>
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = <?=round($scaleFactorX*820)?>
overwriteHeight = <?=round($scaleFactorY*410)?>
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = <?=round($scaleFactorX*730)?>
overwriteHeight = <?=round($scaleFactorY*365)?>
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = <?=round($scaleFactorX*420)?>
overwriteHeight = <?=round($scaleFactorY*210)?>
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*1920)?>
#overwriteHeight = <?=round($scaleFactorY*1080)?>

View File

@ -38,13 +38,14 @@ build_dir () {
res_360p=( "Performance" 640 360 ) res_360p=( "Performance" 640 360 )
res_540p=( "Performance" 960 540 ) res_540p=( "Performance" 960 540 )
res_720p=( "Performance" 1280 720 )
res_900p=( "Quality" 1600 900 ) res_900p=( "Quality" 1600 900 )
res_1080p=( "Quality" 1920 1080 ) res_1080p=( "Quality" 1920 1080 )
res_1080p219=( "Quality" 2560 1080 )
res_1440p=( "Quality" 2560 1440 ) res_1440p=( "Quality" 2560 1440 )
res_1440p219=( "Quality" 3440 1440 )
res_1800p=( "Quality" 3200 1800 ) res_1800p=( "Quality" 3200 1800 )
res_2160p=( "Quality" 3840 2160 ) res_2160p=( "Quality" 3840 2160 )
res_1080p219=( "Quality" 2560 1080 )
res_1440p219=( "Quality" 3440 1440 )
res_2160p219=( "Quality" 5120 2160 ) res_2160p219=( "Quality" 5120 2160 )
res_2880p=( "Enthusiast" 5120 2880 ) res_2880p=( "Enthusiast" 5120 2880 )
res_4320p=( "Enthusiast" 7680 4320 ) res_4320p=( "Enthusiast" 7680 4320 )
@ -81,13 +82,14 @@ std_respack () {
done done
} }
res16by9=( "2880p" "4320p" "5760p" "360p" "540p" "1080p" "1440p" "1800p" "2160p" "900p" ) res16by9=( "360p" "540p" "720p" "900p" "1080p" "1440p" "1800p" "2160p" "2880p" "4320p" "5760p" )
res21by9=( "1080p219" "1440p219" "2160p219" ) res21by9=( "1080p219" "1440p219" "2160p219" )
std_respack "Bayonetta" "${res16by9[@]}" std_respack "Bayonetta" "${res16by9[@]}"
std_respack "Bayonetta2" "${res16by9[@]}" std_respack "Bayonetta2" "${res16by9[@]}"
std_respack "BreathOfTheWild" "${res16by9[@]}" "${res21by9[@]}" std_respack "BreathOfTheWild" "${res16by9[@]}" "${res21by9[@]}"
std_respack "CaptainToad" "${res16by9[@]}" "${res21by9[@]}" std_respack "CaptainToad" "${res16by9[@]}" "${res21by9[@]}"
std_respack "ColorSplash" "${res16by9[@]}"
std_respack "HyruleWarriors" "${res16by9[@]}" "${res21by9[@]}" std_respack "HyruleWarriors" "${res16by9[@]}" "${res21by9[@]}"
std_respack "KirbyRainbowCurse" "${res16by9[@]}" std_respack "KirbyRainbowCurse" "${res16by9[@]}"
std_respack "MarioKart8" "${res16by9[@]}" "${res21by9[@]}" std_respack "MarioKart8" "${res16by9[@]}" "${res21by9[@]}"
@ -95,3 +97,4 @@ std_respack "MarioTennis" "${res16by9[@]}"
std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}" std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}" std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}" std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "SuperSmashBros" "${res16by9[@]}"