Add NSMBU/NSLU

Also add why Nintendo Land has texture exclusion disabled
This commit is contained in:
Michael 2017-01-09 20:35:50 -08:00
parent 8b0899b8cf
commit 2ca4b12aee
7 changed files with 53 additions and 3 deletions

15
NSMBU_1080p/rules.txt Normal file
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@ -0,0 +1,15 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 1080p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

15
NSMBU_1440p/rules.txt Normal file
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@ -0,0 +1,15 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 1440p (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

15
NSMBU_2160p/rules.txt Normal file
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@ -0,0 +1,15 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 2160p (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

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@ -5,7 +5,8 @@ name = "Nintendo Land - 1080p"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
# formatsExcluded = 0x01A # exclude the title screen texture # currently broken # formatsExcluded = 0x01A # exclude the intro background texture
# currently disabled, for some reason the game never upscales with the exclusion
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080

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@ -5,7 +5,8 @@ name = "Nintendo Land - 1440p (2K)"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
# formatsExcluded = 0x01A # exclude the title screen texture # currently broken # formatsExcluded = 0x01A # exclude the intro background texture
# currently disabled, for some reason the game never upscales with the exclusion
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440

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@ -5,7 +5,8 @@ name = "Nintendo Land - 2160p (4K)"
[TextureRedefine] # tv [TextureRedefine] # tv
width = 1280 width = 1280
height = 720 height = 720
# formatsExcluded = 0x01A # exclude the title screen texture # currently broken # formatsExcluded = 0x01A # exclude the intro background texture
# currently disabled, for some reason the game never upscales with the exclusion
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160

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@ -7,6 +7,8 @@
-Nintendo Land (1080p, 1440p, 2160p) -Nintendo Land (1080p, 1440p, 2160p)
-New Super Mario Bros. U + New Super Luigi U (1080p, 1440p, 2160p)
-Pikmin 3 (1080p, 1440p, 2160p) -Pikmin 3 (1080p, 1440p, 2160p)
-Splatoon (1080p, 1440p, 2160p) -Splatoon (1080p, 1440p, 2160p)