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Add NSMBU/NSLU
Also add why Nintendo Land has texture exclusion disabled
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15
NSMBU_1080p/rules.txt
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15
NSMBU_1080p/rules.txt
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[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = "New Super Mario Bros. U + New Super Luigi U - 1080p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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15
NSMBU_1440p/rules.txt
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NSMBU_1440p/rules.txt
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[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = "New Super Mario Bros. U + New Super Luigi U - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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15
NSMBU_2160p/rules.txt
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NSMBU_2160p/rules.txt
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[Definition]
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titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
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name = "New Super Mario Bros. U + New Super Luigi U - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -5,7 +5,8 @@ name = "Nintendo Land - 1080p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the title screen texture # currently broken
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -5,7 +5,8 @@ name = "Nintendo Land - 1440p (2K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the title screen texture # currently broken
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -5,7 +5,8 @@ name = "Nintendo Land - 2160p (4K)"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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# formatsExcluded = 0x01A # exclude the title screen texture # currently broken
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# formatsExcluded = 0x01A # exclude the intro background texture
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# currently disabled, for some reason the game never upscales with the exclusion
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overwriteWidth = 3840
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overwriteHeight = 2160
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