From 2d8d3319e1c8f24d38d7a9ce6b7efab1c6b25a6c Mon Sep 17 00:00:00 2001 From: Alex Chirila Date: Sat, 28 Oct 2017 23:29:45 +0300 Subject: [PATCH] [BotW] Actually remove the ShadowBlur workaround pack --- .../ffe0e8c84f6e8da9_000003c000009269_ps.txt | 706 ------------------ .../rules.txt | 6 - 2 files changed, 712 deletions(-) delete mode 100644 Enhancement/BreathOfTheWild_ShadowBlurRemoval/ffe0e8c84f6e8da9_000003c000009269_ps.txt delete mode 100644 Enhancement/BreathOfTheWild_ShadowBlurRemoval/rules.txt diff --git a/Enhancement/BreathOfTheWild_ShadowBlurRemoval/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Enhancement/BreathOfTheWild_ShadowBlurRemoval/ffe0e8c84f6e8da9_000003c000009269_ps.txt deleted file mode 100644 index 03744898..00000000 --- a/Enhancement/BreathOfTheWild_ShadowBlurRemoval/ffe0e8c84f6e8da9_000003c000009269_ps.txt +++ /dev/null @@ -1,706 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader ffe0e8c84f6e8da9 //shadow 2x2 box blur removal -layout(binding = 33, std140) uniform uniformBlockPS1 -{ -vec4 uf_blockPS1[1024]; -}; - -layout(binding = 38, std140) uniform uniformBlockPS6 -{ -vec4 uf_blockPS6[1024]; -}; - -layout(binding = 42, std140) uniform uniformBlockPS10 -{ -vec4 uf_blockPS10[1024]; -}; - -layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30fea800 res 4x4x1 dim 1 tm: 2 format 0007 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x30fea800 res 32x32x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 -layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 -layout(binding = 8) uniform sampler2DArrayShadow textureUnitPS8;// Tex8 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler8 ClampX/Y/Z: 6 6 2 border: 2 -layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x30fec000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 1) in vec4 passParameterSem5; -layout(location = 2) in vec4 passParameterSem6; -layout(location = 5) out vec4 passPixelColor5; -uniform vec2 uf_fragCoordScale; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R14i = ivec4(0); -ivec4 R15i = ivec4(0); -ivec4 R16i = ivec4(0); -ivec4 R122i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -bool activeMaskStack[3]; -bool activeMaskStackC[4]; -activeMaskStack[0] = false; -activeMaskStack[1] = false; -activeMaskStackC[0] = false; -activeMaskStackC[1] = false; -activeMaskStackC[2] = false; -activeMaskStack[0] = true; -activeMaskStackC[0] = true; -activeMaskStackC[1] = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0i = floatBitsToInt(passParameterSem0); -R1i = floatBitsToInt(passParameterSem5); -R2i = floatBitsToInt(passParameterSem6); -if( activeMaskStackC[1] == true ) { -R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); -R6i.xzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xzw); -R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); -R2i.xy = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xw); -} -if( activeMaskStackC[1] == true ) { -// 0 -R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.w)) + uf_blockPS1[14].x)); -PV0i.x = R123i.x; -R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.z)) + uf_blockPS1[14].x)); -R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R6i.x)) + uf_blockPS1[14].x)); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); -PV0i.w = R123i.w; -R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); -PS0i = R127i.x; -// 1 -R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); -R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); -R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); -R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); -R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0))); -PS1i = R125i.z; -// 2 -PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y)))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y)))); -PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z)))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z)))); -PS0i = R126i.z; -// 3 -R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.z)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z))); -R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x)); -R125i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV0i.y)); -R126i.y = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(PV0i.w)); -PS1i = R126i.y; -// 4 -backupReg0i = R126i.z; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R12i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R126i.z = tempi.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i)); -PS0i = R126i.x; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R127i.z = tempi.x; -R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y)); -PS1i = R126i.w; -// 6 -backupReg0i = R126i.z; -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[43].x)); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i))); -R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x))); -R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i))); -PS0i = R125i.y; -// 7 -backupReg0i = R127i.z; -R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), uf_blockPS6[45].x)); -R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); -R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); -R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x))); -tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i)); -PS1i = floatBitsToInt(tempResultf); -// 8 -backupReg0i = R125i.z; -R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); -R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); -R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z)); -PV0i.z = R125i.z; -R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd)); -R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); -PS0i = R9i.z; -// 9 -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z))); -R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y))); -R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x))); -PV1i.w = R123i.w; -R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z))); -PS1i = R126i.w; -// 10 -backupReg0i = R126i.y; -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w))); -R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w))); -PV0i.z = R1i.z; -R125i.w = R8i.x; -R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); -R124i.z = R7i.y; -R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); -PS0i = R124i.z; -// 11 -R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(PV0i.z)),0.0))); -PV1i.x = R124i.x; -PV1i.y = R124i.x; -PV1i.z = R124i.x; -PV1i.w = R124i.x; -R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); -R2i.x = clampFI32(R2i.x); -PS1i = R2i.x; -// 12 -R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z)))); -PV0i.x = R125i.x; -R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7)); -PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589)); -PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589)); -R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7)); -PS0i = R126i.z; -// 13 -R10i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y)); -R3i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w))); -R2i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y)); -R1i.w = 0x3f800000; -R4i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z))); -PS1i = R4i.x; -// 14 -R3i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z))); -R2i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y))); -R11i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x)); -R10i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); -R10i.w = clampFI32(R10i.w); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y)); -// 15 -backupReg0i = R124i.y; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); -PV1i.x = R126i.x; -R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); -PV1i.y = R124i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i))); -PS1i = int(intBitsToFloat(backupReg0i)); -// 16 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -PS0i = PS1i & int(1); -// 17 -R11i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x))); -R10i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y))); -R11i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); -R11i.w = clampFI32(R11i.w); -R8i.y = ((PS0i == 0)?(0):(0x3f800000)); -PS1i = R8i.y; -// 18 -tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); -R2i.w = floatBitsToInt(tempResultf); -PS0i = R2i.w; -} -if( activeMaskStackC[1] == true ) { -activeMaskStack[1] = activeMaskStack[0]; -activeMaskStackC[2] = activeMaskStackC[1]; -// 0 -PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0); -R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); -R9i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); -PS0i = R9i.x; -// 1 -R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); -R12i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x)); -R12i.w = clampFI32(R12i.w); -R7i.w = 0; -PS1i = R7i.w; -// 2 -predResult = (1.0 > intBitsToFloat(R10i.w)); -activeMaskStack[1] = predResult; -activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; -} -else { -activeMaskStack[1] = false; -activeMaskStackC[2] = false; -} -if( activeMaskStackC[2] == true ) { -// 0 -R12i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R4i.x)); -R12i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R3i.y)); -R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R4i.x))); -PS0i = R13i.x; -// 1 -R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R3i.x)); -R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R3i.y))); -R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R2i.y)); -PS1i = R14i.y; -// 2 -R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R3i.x))); -R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R2i.y))); -} -if( activeMaskStackC[2] == true ) { -// 0 -R127i.x = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); -PV0i.y = floatBitsToInt(intBitsToFloat(R7i.y) * 1.5); -PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) * 1.5); -PV0i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); -PS0i = floatBitsToInt(intBitsToFloat(R9i.z) * 1.5); -// 1 -backupReg0i = R1i.x; -backupReg1i = R1i.z; -R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z))); -PV1i.y = PV0i.w & int(1); -R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y))); -R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i))); -R122i.x = floatBitsToInt((intBitsToFloat(R2i.z) * 0.25 + 1.0)); -PS1i = R122i.x; -// 2 -R2i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); -R2i.y = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); -R2i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); -R13i.w = PV1i.y - R127i.x; -PV0i.w = R13i.w; -PS0i = floatBitsToInt(uf_blockPS6[53].y); -PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); -// 3 -R6i.x = floatBitsToInt(uf_blockPS6[53].x); -R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0); -PV1i.y = PV0i.w << 0x00000002; -R6i.z = floatBitsToInt(-(intBitsToFloat(PS0i))); -R2i.w = PS0i; -PS1i = floatBitsToInt(float(PV0i.w)); -// 4 -R0i.x = PV1i.y + 0x0000002b; -R0i.y = PV1i.y + 0x0000002d; -R0i.z = PV1i.y + 0x0000002a; -R0i.w = PV1i.y + 0x0000002c; -R7i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); -PS0i = R7i.z; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),0.0))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R1i.y = tempi.x; -R8i.z = PS0i; -PS1i = R8i.z; -} -if( activeMaskStackC[2] == true ) { -R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); -R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); -R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); -R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); -} -if( activeMaskStackC[2] == true ) { -// 0 -R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R7i.w))))); -R126i.x = clampFI32(R126i.x); -PV0i.x = R126i.x; -PV0i.y = R126i.x; -PV0i.z = R126i.x; -PV0i.w = R126i.x; -tempResultf = 1.0 / sqrt(intBitsToFloat(R1i.y)); -PS0i = floatBitsToInt(tempResultf); -// 1 -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); -PV1i.y = R127i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); -PV1i.z = R127i.z; -R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.x))); -R1i.z = R7i.z; -PS1i = R1i.z; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R9i.z = R7i.z; -PS0i = R9i.z; -// 3 -R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); -PV1i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); -PV1i.w = R123i.w; -// 4 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.y))); -PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.x))); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R2i.z))); -// 5 -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.y))); -// 6 -backupReg0i = R6i.y; -R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R7i.x))); -PV0i.x = R16i.x; -R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i))); -R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.z))); -// 7 -PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x))); -R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R3i.x))); -// 8 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x))); -PV0i.y = R123i.y; -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); -// 9 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R127i.y))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.y))); -PV1i.y = R123i.y; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.x))); -PV1i.w = R123i.w; -// 10 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.w)); -R127i.z = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -// 11 -PV1i.y = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.w)); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x))); -PV1i.w = R123i.w; -R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); -PS1i = R126i.z; -// 12 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); -PV0i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w)); -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); -PV0i.z = R127i.z; -// 13 -R7i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.z))); -R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f)); -R127i.y = clampFI32(R127i.y); -PV1i.y = R127i.y; -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.z))); -PV1i.w = R127i.w; -R8i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R6i.x)); -PS1i = R8i.x; -// 14 -R1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.w)); -R7i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.w))); -R7i.w = PV1i.y; -R8i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R6i.z)); -PS0i = R8i.y; -// 15 -R9i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.z))); -R1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R2i.w)); -R8i.w = R127i.y; -R1i.w = R127i.y; -PS1i = R1i.w; -// 16 -R9i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R127i.w))); -R9i.w = R127i.y; -} -if( activeMaskStackC[2] == true ) { -vec4 cod = (intBitsToFloat(R7i)+intBitsToFloat(R8i)+intBitsToFloat(R1i)+intBitsToFloat(R9i))/4.0; -R7i.z = floatBitsToInt(texture(textureUnitPS8, cod)); -R8i.y = R7i.z; -R1i.x = R7i.z; -R9i.w = R7i.z; -//R7i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R7i.w)))); -//R8i.y = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); -//R1i.x = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)))); -//R9i.w = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); -} -if( activeMaskStackC[2] == true ) { -activeMaskStack[2] = activeMaskStack[1]; -activeMaskStackC[3] = activeMaskStackC[2]; -// 0 -PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R8i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); -// 1 -R123i.z = floatBitsToInt((intBitsToFloat(R1i.x) * 0.5 + intBitsToFloat(PV0i.w))); -PV1i.z = R123i.z; -// 2 -R5i.w = floatBitsToInt((intBitsToFloat(R9i.w) * 0.5 + intBitsToFloat(PV1i.z))/2.0); -PV0i.w = R7i.z;//R5i.w; -// 3 -PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); -// 4 -R0i.y = ((R13i.w > 0)?(PV1i.x):(0)); -// 5 -predResult = (R0i.y != 0); -activeMaskStack[2] = predResult; -activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; -} -else { -activeMaskStack[2] = false; -activeMaskStackC[3] = false; -} -if( activeMaskStackC[3] == true ) { -// 0 -PV0i.x = int(-1) + R13i.w; -// 1 -PV1i.w = PV0i.x << 0x00000002; -PS1i = floatBitsToInt(float(PV0i.x)); -// 2 -R0i.x = PV1i.w + 0x0000002c; -R0i.y = PV1i.w + 0x0000002b; -R0i.z = PV1i.w + 0x0000002a; -R0i.w = PV1i.w + 0x0000002d; -R4i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); -PS0i = R4i.z; -} -if( activeMaskStackC[3] == true ) { -R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); -R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); -R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); -R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); -} -if( activeMaskStackC[3] == true ) { -// 0 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R2i.x))); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R1i.x))); -// 1 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.z))); -PV1i.y = R123i.y; -PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R3i.x))); -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); -// 2 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x))); -PV0i.w = R123i.w; -// 3 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.y))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.z))); -PV1i.y = R123i.y; -R127i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w)); -PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x)); -// 4 -PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); -PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.x)); -PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); -// 5 -R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); -R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); -PS1i = R4i.y; -// 6 -R4i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f)); -R4i.w = clampFI32(R4i.w); -} -if( activeMaskStackC[3] == true ) { -R4i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)))); -} -if( activeMaskStackC[3] == true ) { -// 0 -backupReg0i = R5i.w; -R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z))); -} -activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; -if( activeMaskStackC[2] == true ) { -R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x); -R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x); -R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R12i.xy)).x); -R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x); -} -if( activeMaskStackC[2] == true ) { -// 0 -R127i.x = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x3f7eb852)); -PV0i.x = R127i.x; -PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000)); -R124i.z = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); -R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555)); -// 1 -backupReg0i = R0i.x; -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y))); -PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i))); -R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6)); -R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580)); -PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0); -R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x)); -PS1i = R126i.z; -// 2 -backupReg0i = R127i.x; -R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0)); -R127i.x = clampFI32(R127i.x); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5)); -R127i.y = clampFI32(R127i.y); -PV0i.y = R127i.y; -R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5)); -R125i.z = clampFI32(R125i.z); -PV0i.z = R125i.z; -R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i)); -PV0i.w = R126i.w; -R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0)); -R125i.w = clampFI32(R125i.w); -PS0i = R125i.w; -// 3 -R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5)); -R126i.x = clampFI32(R126i.x); -PV1i.x = R126i.x; -PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y))); -PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z))); -R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5)); -R124i.w = clampFI32(R124i.w); -PV1i.w = R124i.w; -R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0)); -R0i.w = clampFI32(R0i.w); -PS1i = R0i.w; -// 4 -backupReg0i = R127i.w; -PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x))); -R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5)); -PV0i.y = R126i.y; -PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w))); -R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5)); -PV0i.w = R127i.w; -R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0)); -R125i.y = clampFI32(R125i.y); -PS0i = R125i.y; -// 5 -PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y))); -R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5)); -PV1i.y = R127i.y; -PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w))); -R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5)); -PV1i.w = R126i.w; -R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R10i.w)) + intBitsToFloat(R5i.w))); -PS1i = R3i.w; -// 6 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w))); -PV0i.x = R123i.x; -PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y))); -PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w))); -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y))); -PV0i.w = R123i.w; -// 7 -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743)); -PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743)); -R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w))); -PV1i.z = R123i.z; -R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y))); -PV1i.w = R123i.w; -// 8 -R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x))); -PV0i.x = R123i.x; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y))); -PV0i.w = R123i.w; -// 9 -PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); -// 10 -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b)); -// 11 -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000)); -PV1i.x = clampFI32(PV1i.x); -// 12 -R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); -} -activeMaskStack[1] = activeMaskStack[1] == false; -activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; -if( activeMaskStackC[2] == true ) { -// 0 -R3i.w = R1i.w; -} -activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; -if( activeMaskStackC[1] == true ) { -// 0 -R0i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x38d1b717) + 0.5)); -R0i.y = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(0x3903126f) + 0.5)); -PV0i.z = floatBitsToInt(-(intBitsToFloat(R10i.y))); -PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); -PV0i.w = R11i.x; -PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); -R2i.z = R1i.w; -PS0i = R2i.z; -// 1 -R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); -R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); -R2i.w = 0x3f800000; -} -if( activeMaskStackC[1] == true ) { -R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz); -R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x); -} -if( activeMaskStackC[1] == true ) { -// 0 -backupReg0i = R0i.x; -backupReg1i = R0i.y; -backupReg2i = R0i.z; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R11i.w))) + intBitsToFloat(R1i.y))); -PS0i = R2i.y; -// 1 -PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); -// 2 -R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); -PV0i.z = R127i.z; -// 3 -PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z))); -// 4 -R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.z))); -PV0i.x = R123i.x; -// 5 -R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y)); -R2i.x = clampFI32(R2i.x); -} -// export -passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); -} diff --git a/Enhancement/BreathOfTheWild_ShadowBlurRemoval/rules.txt b/Enhancement/BreathOfTheWild_ShadowBlurRemoval/rules.txt deleted file mode 100644 index 24809874..00000000 --- a/Enhancement/BreathOfTheWild_ShadowBlurRemoval/rules.txt +++ /dev/null @@ -1,6 +0,0 @@ -[Definition] -titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - No Shadow Blur" -version = 2 - -# Mainly for 4k and up