diff --git a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt index 53964d07..96ef3abd 100644 --- a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt +++ b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt @@ -244,49 +244,49 @@ float DPX_Strength = 0.20; float Colorfulness = 2.5; float DPX_Strength = 0.20; -#elif (Preset == 2) //BSoD Gaming +#elif (Preset == 2) //t3nka Neutral+ #define adjust_bloom 1 - const float bloomFactor = 0.010; - #define HDRpassing 1 - const float HDRPower = 1.085; - const float radius1 = 0.793; - const float radius2 = 0.87; - #define lumapassing 1 - const float sharp_strength = 0.25; - const float sharp_clamp = 0.085; + const float bloomFactor = 0.30; + #define HDRpassing 1 + float HDRPower = 1.50; + float radius1 = 0.793; + float radius2 = 0.87; + #define lumapassing 0 + const float sharp_strength = 0.35; + const float sharp_clamp = 0.85; const float offset_bias = 1.0; - #define Tone_map 8 - const float Exposure = 0.6; - const float Bleach = 0.3; + #define Tone_map 8 + const float Exposure = 1.17; + const float Bleach = 0.4; const float Gamma = 1.00; - const float defog = 0.004; - vec3 FogColor = vec3(1.0, 1.5, 1.7); - const float sat = 0.050; + const float defog = 0.00; + vec3 FogColor = vec3(1.0, 1.0, 1.0); + const float sat = 0.000; const float crushContrast = 0.000; - #define post_process 0 + #define post_process 1 const float satFactor = 0.25; - #define blacknwhitepass 0 - const int BlackPoint = 8; + #define blacknwhitepass 0 + const int BlackPoint = 16; const int WhitePoint = 235; - #define lggpass 1 - vec3 RGB_Lift = vec3(0.994, 0.994, 0.994); - vec3 RGB_Gamma = vec3(1.0, 0.990, 1.0); - vec3 RGB_Gain = vec3(1.0, 0.990, 1.00); - #define vibpass 1 - const float Vibrance = 0.113; + #define lggpass 0 + vec3 RGB_Lift = vec3(1.000, 1.000, 1.000); + vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000); + vec3 RGB_Gain = vec3(1.000, 1.000, 1.000); + #define vibpass 0 + const float Vibrance = 0.150; vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); #define Tech 0 const float Power = 4.0; vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); float Strength = 0.20; #define Techine 0 - const float Technicolor2_Red_Strength = 0.000; - const float Technicolor2_Green_Strength = 0.000; - const float Technicolor2_Blue_Strength = 0.000; - const float Technicolor2_Brightness = 1.0; - const float Technicolor2_Strength = 0.40; - const float Technicolor2_Saturation = 0.70; + float Technicolor2_Red_Strength = 0.02; + float Technicolor2_Green_Strength = 0.02; + float Technicolor2_Blue_Strength = 0.02; + float Technicolor2_Brightness = 1.00; + float Technicolor2_Strength = 1.00; + float Technicolor2_Saturation = 1.00; #define cmatrix 0 vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); @@ -294,15 +294,15 @@ float DPX_Strength = 0.20; float CM_Strength = 1.0; #define CurvesPss 0 const float Contrast = 0.65; - #define Filmicpass 1 - const float Filmic_Contrast = 1.0; - const float Filmic_Bleach = 0.0; - const float Saturation = -0.15; + #define Filmicpass 0 const float Filmic_Strength = 0.85; + const float Filmic_Contrast = 1.00; const float Fade = 0.4; const float Linearization = 0.5; + const float Filmic_Bleach = 0.0; + const float Saturation = -0.15; const float BaseCurve = 1.5; - const float BaseGamma = 0.7; + const float BaseGamma = 1.0; const float EffectGamma = 0.68; #define dpxpass 0 vec3 RGB_Curve = vec3(8.0, 8.0, 8.0); diff --git a/src/BreathOfTheWild/Enhancements/rules.txt b/src/BreathOfTheWild/Enhancements/rules.txt index cab4e7ee..c87ab179 100644 --- a/src/BreathOfTheWild/Enhancements/rules.txt +++ b/src/BreathOfTheWild/Enhancements/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Enhancements path = "The Legend of Zelda: Breath of the Wild/Enhancements" -description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, BSoD Gaming, M&&M and Pig. +description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, M&&M, Pig, and clarity preset creators. version = 6 [Default] @@ -53,7 +53,7 @@ category = Clarity $preset:int = 3 [Preset] -name = BSoD Gaming's Preset +name = t3nka Neutral+ category = Clarity $preset:int = 2