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https://github.com/cemu-project/cemu_graphic_packs.git
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[TPHD] Remove Bloom from Contrasty in favor of dedicated bloom pack
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dbda51299d
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@ -19,12 +19,12 @@ $blueHilight = 1.0
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$contrastCurve = 0.0
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$contrastCurve = 0.0
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$hazeFactor = 1.0
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$hazeFactor = 1.0
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$bloom = 1.0
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# $bloom = 1.0
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$gamma = 1.0
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$gamma = 1.0
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$exposure = 1.0
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$exposure = 1.0
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$vibrance = 0.0
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$vibrance = 0.0
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$crushContrast = 0.0
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$crushContrast = 0.0
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$bleach = 1.0
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# $bleach = 1.0
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$sharp_mix = 0.0
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$sharp_mix = 0.0
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[Preset] # Preserve original washed out look, but balances bloom white point towards neutral
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[Preset] # Preserve original washed out look, but balances bloom white point towards neutral
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@ -41,12 +41,12 @@ $blueHilight = 1.15
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$contrastCurve = 0.0
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$contrastCurve = 0.0
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$hazeFactor = 0.1
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$hazeFactor = 0.1
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$bloom = 1.0
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# $bloom = 1.0
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$gamma = 1.0
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$gamma = 1.0
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$exposure = 1.0
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$exposure = 1.0
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$vibrance = 0.25
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$vibrance = 0.25
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$crushContrast = 0.0
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$crushContrast = 0.0
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$bleach = 0.85
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# $bleach = 0.85
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$sharp_mix = 0.0
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$sharp_mix = 0.0
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[Preset] #Warm and washed out light-sources and bloom, original look "enhanced".
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[Preset] #Warm and washed out light-sources and bloom, original look "enhanced".
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@ -63,12 +63,12 @@ $blueHilight = 1.0
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$contrastCurve = 0.5
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$contrastCurve = 0.5
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$hazeFactor = 0.71
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$hazeFactor = 0.71
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$bloom = 0.85
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# $bloom = 0.85
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$gamma = 1.1
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$gamma = 1.1
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$exposure = 1.07
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$exposure = 1.07
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$vibrance = 0.15
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$vibrance = 0.15
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$crushContrast = 0.00
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$crushContrast = 0.00
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$bleach = 0.85
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# $bleach = 0.85
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$sharp_mix = 0.05
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$sharp_mix = 0.05
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[Preset] # Colourful midway between original and cold
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[Preset] # Colourful midway between original and cold
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@ -85,15 +85,15 @@ $blueHilight = 1.01
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$contrastCurve = 0.25
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$contrastCurve = 0.25
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$hazeFactor = 0.1
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$hazeFactor = 0.1
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$bloom = 1.0
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# $bloom = 1.0
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$gamma = 1.075
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$gamma = 1.075
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$exposure = 1.01
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$exposure = 1.01
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$vibrance = 0.55
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$vibrance = 0.55
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$crushContrast = 0.0
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$crushContrast = 0.0
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$bleach = 0.85
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# $bleach = 0.85
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$sharp_mix = 0.05
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$sharp_mix = 0.05
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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name = Cold
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name = Cold
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$redShadows = 0.99 #0.99
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$redShadows = 0.99 #0.99
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$greenShadows = 1.0 # 1.0
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$greenShadows = 1.0 # 1.0
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@ -107,15 +107,15 @@ $blueHilight = 1.11 #1.14
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$contrastCurve = 0.25
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$contrastCurve = 0.25
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$hazeFactor = 0.1
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$hazeFactor = 0.1
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$bloom = 0.975
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$gamma = 1.025
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$gamma = 1.025
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$exposure = 1.025
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$exposure = 1.025
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$vibrance = 0.48
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$vibrance = 0.48
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$crushContrast = 0.0
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$crushContrast = 0.0
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$bleach = 0.875
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# $bleach = 0.875
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$sharp_mix = 0.00
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$sharp_mix = 0.00
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[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
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[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
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name = Warm contrast crush
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name = Warm contrast crush
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$redShadows = 1.0 #1.02 #0.99
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$redShadows = 1.0 #1.02 #0.99
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$greenShadows = 1.0 #1.05 # 1.0
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$greenShadows = 1.0 #1.05 # 1.0
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@ -129,15 +129,15 @@ $blueHilight = 1.05 #1.14
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$contrastCurve = 0.75
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$contrastCurve = 0.75
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$hazeFactor = 0.1
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$hazeFactor = 0.1
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$bloom = 0.975
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# $bloom = 0.975
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$gamma = 1.03
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$gamma = 1.03
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$exposure = 1.01
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$exposure = 1.01
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$vibrance = 0.25
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$vibrance = 0.25
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$crushContrast = 0.0
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$crushContrast = 0.0
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$bleach = 0.875
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# $bleach = 0.875
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$sharp_mix = 0.00
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$sharp_mix = 0.00
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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name = Cold contrast crush
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name = Cold contrast crush
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$redShadows = 1.01 #1.02 #0.99
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$redShadows = 1.01 #1.02 #0.99
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$greenShadows = 1.03 #1.05 # 1.0
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$greenShadows = 1.03 #1.05 # 1.0
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@ -151,15 +151,15 @@ $blueHilight = 1.08 #1.14
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$contrastCurve = 0.75
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$contrastCurve = 0.75
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$hazeFactor = 0.1
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$hazeFactor = 0.1
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$bloom = 0.975
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# $bloom = 0.975
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$gamma = 1.01
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$gamma = 1.01
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$exposure = 1.01
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$exposure = 1.01
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$vibrance = 0.29
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$vibrance = 0.29
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$crushContrast = 0.0
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$crushContrast = 0.0
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$bleach = 0.875
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# $bleach = 0.875
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$sharp_mix = 0.00
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$sharp_mix = 0.00
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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name = Cold contrast preserve highlights
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name = Cold contrast preserve highlights
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$redShadows = 1.01 #1.02 #0.99
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$redShadows = 1.01 #1.02 #0.99
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$greenShadows = 1.02 #1.05 # 1.0
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$greenShadows = 1.02 #1.05 # 1.0
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@ -173,17 +173,17 @@ $blueHilight = 1.09 #1.14
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$contrastCurve = 0.25
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$contrastCurve = 0.25
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$hazeFactor = 0.1
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$hazeFactor = 0.1
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$bloom = 0.975
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# $bloom = 0.975
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$gamma = 0.75
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$gamma = 0.75
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$exposure = 1.125
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$exposure = 1.125
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$vibrance = 0.35
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$vibrance = 0.35
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$crushContrast = 0.0
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$crushContrast = 0.0
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$bleach = 0.875
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# $bleach = 0.875
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$sharp_mix = 0.00
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$sharp_mix = 0.00
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[Preset] # jff
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[Preset] # jff
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name = Skyward Swordish
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name = Skyward Swordish
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$redShadows = 0.95
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$redShadows = 0.95
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$greenShadows = 0.95
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$greenShadows = 0.95
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$blueSadows = 1.0
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$blueSadows = 1.0
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@ -196,10 +196,10 @@ $blueHilight = 1.01
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$contrastCurve = 0.95
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$contrastCurve = 0.95
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$hazeFactor = 0.71
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$hazeFactor = 0.71
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$bloom = 0.85
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# $bloom = 0.85
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$gamma = 1.25
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$gamma = 1.25
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$exposure = 1.1
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$exposure = 1.1
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$vibrance = 1.25
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$vibrance = 1.25
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$crushContrast = 0.00
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$crushContrast = 0.00
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$bleach = 0.85
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# $bleach = 0.85
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$sharp_mix = 0.05
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$sharp_mix = 0.05
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