[TPHD] Remove Bloom from Contrasty in favor of dedicated bloom pack

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Crementif 2024-10-15 22:22:07 +02:00 committed by GitHub
parent dbda51299d
commit 2ddb628734
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5 changed files with 690 additions and 690 deletions

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@ -19,12 +19,12 @@ $blueHilight = 1.0
$contrastCurve = 0.0
$hazeFactor = 1.0
$bloom = 1.0
# $bloom = 1.0
$gamma = 1.0
$exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.0
$bleach = 1.0
# $bleach = 1.0
$sharp_mix = 0.0
[Preset] # Preserve original washed out look, but balances bloom white point towards neutral
@ -41,12 +41,12 @@ $blueHilight = 1.15
$contrastCurve = 0.0
$hazeFactor = 0.1
$bloom = 1.0
# $bloom = 1.0
$gamma = 1.0
$exposure = 1.0
$vibrance = 0.25
$crushContrast = 0.0
$bleach = 0.85
# $bleach = 0.85
$sharp_mix = 0.0
[Preset] #Warm and washed out light-sources and bloom, original look "enhanced".
@ -63,12 +63,12 @@ $blueHilight = 1.0
$contrastCurve = 0.5
$hazeFactor = 0.71
$bloom = 0.85
# $bloom = 0.85
$gamma = 1.1
$exposure = 1.07
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
# $bleach = 0.85
$sharp_mix = 0.05
[Preset] # Colourful midway between original and cold
@ -85,15 +85,15 @@ $blueHilight = 1.01
$contrastCurve = 0.25
$hazeFactor = 0.1
$bloom = 1.0
# $bloom = 1.0
$gamma = 1.075
$exposure = 1.01
$vibrance = 0.55
$crushContrast = 0.0
$bleach = 0.85
# $bleach = 0.85
$sharp_mix = 0.05
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
name = Cold
$redShadows = 0.99 #0.99
$greenShadows = 1.0 # 1.0
@ -107,15 +107,15 @@ $blueHilight = 1.11 #1.14
$contrastCurve = 0.25
$hazeFactor = 0.1
$bloom = 0.975
$gamma = 1.025
$exposure = 1.025
$vibrance = 0.48
$crushContrast = 0.0
$bleach = 0.875
# $bleach = 0.875
$sharp_mix = 0.00
[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
name = Warm contrast crush
$redShadows = 1.0 #1.02 #0.99
$greenShadows = 1.0 #1.05 # 1.0
@ -129,15 +129,15 @@ $blueHilight = 1.05 #1.14
$contrastCurve = 0.75
$hazeFactor = 0.1
$bloom = 0.975
# $bloom = 0.975
$gamma = 1.03
$exposure = 1.01
$vibrance = 0.25
$crushContrast = 0.0
$bleach = 0.875
# $bleach = 0.875
$sharp_mix = 0.00
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
name = Cold contrast crush
$redShadows = 1.01 #1.02 #0.99
$greenShadows = 1.03 #1.05 # 1.0
@ -151,15 +151,15 @@ $blueHilight = 1.08 #1.14
$contrastCurve = 0.75
$hazeFactor = 0.1
$bloom = 0.975
# $bloom = 0.975
$gamma = 1.01
$exposure = 1.01
$vibrance = 0.29
$crushContrast = 0.0
$bleach = 0.875
# $bleach = 0.875
$sharp_mix = 0.00
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
name = Cold contrast preserve highlights
$redShadows = 1.01 #1.02 #0.99
$greenShadows = 1.02 #1.05 # 1.0
@ -173,17 +173,17 @@ $blueHilight = 1.09 #1.14
$contrastCurve = 0.25
$hazeFactor = 0.1
$bloom = 0.975
# $bloom = 0.975
$gamma = 0.75
$exposure = 1.125
$vibrance = 0.35
$crushContrast = 0.0
$bleach = 0.875
# $bleach = 0.875
$sharp_mix = 0.00
[Preset] # jff
name = Skyward Swordish
name = Skyward Swordish
$redShadows = 0.95
$greenShadows = 0.95
$blueSadows = 1.0
@ -196,10 +196,10 @@ $blueHilight = 1.01
$contrastCurve = 0.95
$hazeFactor = 0.71
$bloom = 0.85
# $bloom = 0.85
$gamma = 1.25
$exposure = 1.1
$vibrance = 1.25
$crushContrast = 0.00
$bleach = 0.85
# $bleach = 0.85
$sharp_mix = 0.05