diff --git a/Enthusiast/TheWindWaker_4320p/rules.txt b/Enthusiast/TheWindWaker_4320p/rules.txt index 63c9983e..07bfa770 100644 --- a/Enthusiast/TheWindWaker_4320p/rules.txt +++ b/Enthusiast/TheWindWaker_4320p/rules.txt @@ -1,6 +1,6 @@ [Definition]# EUR, USA, JPN titles titleIds = 0005000010143400,0005000010143600,0005000010143500 # -name ="The Wind Waker HD 4320p" +name ="The Wind Waker HD - 4320p (8K)" [TextureRedefine] # game rendering resolution. #Change this value width = 1920 @@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = 7680 overwriteHeight = 4320 -#[TextureRedefine] # gamepad view -#width = 854 -#height = 480 -#formatsExcluded = -#overwriteWidth = 3413 -#overwriteHeight = 1920 - #[TextureRedefine] # Blur, bloom #width = 960 #height = 540 @@ -32,15 +25,7 @@ overwriteHeight = 4320 [TextureRedefine] # AO #width = 480 -height = 240 +#height = 240 #formatsExcluded = #overwriteWidth = 1920 -#overwriteHeight = 960 - -##Textures -[TextureRedefine] # 3 lod shadows -width = 1024 -height = 1024 -formats = 0x005 -overwriteWidth = 2048 -overwriteHeight = 2048 \ No newline at end of file +#overwriteHeight = 960 \ No newline at end of file diff --git a/Enthusiast/TwilightPrincess_4320p/rules.txt b/Enthusiast/TwilightPrincess_4320p/rules.txt index 5782ea7e..2933f30a 100644 --- a/Enthusiast/TwilightPrincess_4320p/rules.txt +++ b/Enthusiast/TwilightPrincess_4320p/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 -name ="Twilight Princess HD 4320p" +name ="Twilight Princess HD - 4320p (8K)" [TextureRedefine] # width = 1920 @@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = 7680 overwriteHeight = 4320 -#[TextureRedefine] # gamepad view -#width = 854 -#height = 480 -#formatsExcluded = -#overwriteWidth = 3413 -#overwriteHeight = 1920 - [TextureRedefine] # Blur, bloom width = 960 height = 540 @@ -28,12 +21,4 @@ overwriteHeight = 2160 #height = 270 #formats = 0x01a #overwriteWidth = 1920 -#overwriteHeight = 1080 - -##Textures -[TextureRedefine] # Link shadow n light -width = 384 -height = 384 -formats = 0x01a -overwriteWidth = 1536 -overwriteHeight = 1536 \ No newline at end of file +#overwriteHeight = 1080 \ No newline at end of file diff --git a/Performance/TropicalFreeze_360p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt b/Performance/TropicalFreeze_360p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..131997ad --- /dev/null +++ b/Performance/TropicalFreeze_360p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt @@ -0,0 +1,505 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; + +// shader 1bfa8cd906df24d9 +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + // //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); + //vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R9i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.w; +// 1 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.x = R6i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R126i.w; +// 2 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y)); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R4i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R5i.z; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R127i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.y = R7i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x)))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS1i = R127i.y; +// 4 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x))); +// 6 +R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y)))); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666))); +PV0i.y = R5i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +R6i.y = floatBitsToInt(tempResultf); +PS0i = R6i.y; +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R0i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +PV1i.w = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i))); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x))); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 6 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y))); +PV0i.w = R127i.w; +R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R125i.x; +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 8 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666))); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000)); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); +PS1i = R124i.z; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z))); +PS0i = R127i.z; +// 13 +backupReg0i = R125i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); +PV1i.w = R125i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); +PS1i = R126i.y; +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z)); +// 15 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.w; +// 16 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R0i.w; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R9i.y; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y))); +PV0i.z = R8i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i))); +PV0i.w = R0i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +backupReg1i = R1i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y))); +PV1i.x = R1i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = clampFI32(R1i.z); +PV1i.z = R1i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x))); +PV1i.w = R1i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z))); +PS1i = R0i.x; +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z)))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y)))); +PV0i.w = R127i.w; +// 1 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x))); +R6i.w = clampFI32(R6i.w); +PV1i.w = R6i.w; +// 2 +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.y = clampFI32(PV1i.y); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0)); +PV1i.z = R123i.z; +// 8 +R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x)); +// 10 +R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R6i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Performance/TropicalFreeze_360p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt b/Performance/TropicalFreeze_360p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt new file mode 100644 index 00000000..9fe41484 --- /dev/null +++ b/Performance/TropicalFreeze_360p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt @@ -0,0 +1,122 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +// shader 76e37ae2a66fcff2 +uniform ivec4 uf_remappedPS[2]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +in Vertex2 +{ + vec4 passG2PParameter0; + vec4 passG2PParameter1; + vec4 passG2PParameter2; + vec4 passG2PParameter3; +} g2p; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R4i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(g2p.passG2PParameter0); +R1i = floatBitsToInt(g2p.passG2PParameter1); +R2i = floatBitsToInt(g2p.passG2PParameter2); +R3i = floatBitsToInt(g2p.passG2PParameter3); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor); + + +R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000))); +PV0i.z = R3i.x; +PV0i.z = clampFI32(PV0i.z); +PV0i.w = R3i.y; +PV0i.w = clampFI32(PV0i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x)); +PV0i.w = R127i.w; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PS0i = R2i.w; +// 3 +backupReg0i = R0i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w))); +PS1i = R3i.w; +// 4 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w))); +// 5 +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z)); +PV1i.y = R0i.y; +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.z = R3i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Performance/TropicalFreeze_360p/940e6df8edff7c01_00000000003c9259_ps_source.txt b/Performance/TropicalFreeze_360p/940e6df8edff7c01_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..054d83bc --- /dev/null +++ b/Performance/TropicalFreeze_360p/940e6df8edff7c01_00000000003c9259_ps_source.txt @@ -0,0 +1,510 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +// shader 940e6df8edff7c01 +uniform ivec4 uf_remappedPS[15]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.z; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.x = R4i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R127i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R5i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R2i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 3 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w)); +PV1i.x = R5i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x)))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y))); +// 6 +R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y)))); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PV0i.x = R7i.x; +R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666))); +PV0i.w = R3i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y))); +PS0i = R126i.z; +// 5 +R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R127i.w; +// 7 +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w))); +PS1i = R126i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000)); +PS0i = clampFI32(PS0i); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R124i.w; +// 10 +R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w))); +PS0i = R126i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w))); +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i)); +// 15 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +backupReg2i = R5i.x; +R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = clampFI32(PV0i.z); +R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0); +PV0i.w = R2i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R9i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x))); +PV1i.z = R9i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y))); +PS1i = R4i.y; +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z)))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y)))); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x)))); +PV0i.w = R125i.w; +tempResultf = log2(intBitsToFloat(R9i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w))); +PV0i.x = R126i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.x = clampFI32(PV1i.x); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w)); +// 4 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w))); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0)); +PV1i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R124i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y)); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y)); +// 10 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y))); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x))); +PV0i.z = R0i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Performance/TropicalFreeze_360p/b96e10151a15e243_0000000000000079_ps_source.txt b/Performance/TropicalFreeze_360p/b96e10151a15e243_0000000000000079_ps_source.txt new file mode 100644 index 00000000..bc9d0772 --- /dev/null +++ b/Performance/TropicalFreeze_360p/b96e10151a15e243_0000000000000079_ps_source.txt @@ -0,0 +1,142 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +// shader b96e10151a15e243 +uniform ivec4 uf_remappedPS[9]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0)); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z)); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R127i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R127i.w; +// 4 +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x)); +PV0i.z = R126i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y))); +PV0i.y = R125i.y; +// 7 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 8 +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z)); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = clampFI32(PV0i.w); +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = R0i.z; +// 12 +R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w))); +R0i.w = clampFI32(R0i.w); +PV0i.w = R0i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Performance/TropicalFreeze_360p/b978b87d9600dc63_0000000000000079_ps_source.txt b/Performance/TropicalFreeze_360p/b978b87d9600dc63_0000000000000079_ps_source.txt new file mode 100644 index 00000000..653e0ea9 --- /dev/null +++ b/Performance/TropicalFreeze_360p/b978b87d9600dc63_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 // water tropical freeze +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; + +// shader b978b87d9600dc63 +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Performance/TropicalFreeze_360p/d878b867ab805ffa_0000000000000079_ps_source.txt b/Performance/TropicalFreeze_360p/d878b867ab805ffa_0000000000000079_ps_source.txt new file mode 100644 index 00000000..ffa0e1bb --- /dev/null +++ b/Performance/TropicalFreeze_360p/d878b867ab805ffa_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 640.0; //overwidth value.0 +const float overwriteHeight = 360.0; +// shader d878b867ab805ffa +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Performance/TropicalFreeze_540p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt b/Performance/TropicalFreeze_540p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..3dc294c2 --- /dev/null +++ b/Performance/TropicalFreeze_540p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt @@ -0,0 +1,505 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; + +// shader 1bfa8cd906df24d9 +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + // //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); + //vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R9i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.w; +// 1 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.x = R6i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R126i.w; +// 2 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y)); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R4i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R5i.z; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R127i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.y = R7i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x)))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS1i = R127i.y; +// 4 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x))); +// 6 +R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y)))); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666))); +PV0i.y = R5i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +R6i.y = floatBitsToInt(tempResultf); +PS0i = R6i.y; +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R0i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +PV1i.w = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i))); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x))); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 6 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y))); +PV0i.w = R127i.w; +R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R125i.x; +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 8 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666))); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000)); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); +PS1i = R124i.z; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z))); +PS0i = R127i.z; +// 13 +backupReg0i = R125i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); +PV1i.w = R125i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); +PS1i = R126i.y; +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z)); +// 15 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.w; +// 16 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R0i.w; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R9i.y; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y))); +PV0i.z = R8i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i))); +PV0i.w = R0i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +backupReg1i = R1i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y))); +PV1i.x = R1i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = clampFI32(R1i.z); +PV1i.z = R1i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x))); +PV1i.w = R1i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z))); +PS1i = R0i.x; +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z)))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y)))); +PV0i.w = R127i.w; +// 1 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x))); +R6i.w = clampFI32(R6i.w); +PV1i.w = R6i.w; +// 2 +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.y = clampFI32(PV1i.y); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0)); +PV1i.z = R123i.z; +// 8 +R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x)); +// 10 +R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R6i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Performance/TropicalFreeze_540p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt b/Performance/TropicalFreeze_540p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt new file mode 100644 index 00000000..7e5c5af1 --- /dev/null +++ b/Performance/TropicalFreeze_540p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt @@ -0,0 +1,122 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +// shader 76e37ae2a66fcff2 +uniform ivec4 uf_remappedPS[2]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +in Vertex2 +{ + vec4 passG2PParameter0; + vec4 passG2PParameter1; + vec4 passG2PParameter2; + vec4 passG2PParameter3; +} g2p; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R4i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(g2p.passG2PParameter0); +R1i = floatBitsToInt(g2p.passG2PParameter1); +R2i = floatBitsToInt(g2p.passG2PParameter2); +R3i = floatBitsToInt(g2p.passG2PParameter3); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor); + + +R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000))); +PV0i.z = R3i.x; +PV0i.z = clampFI32(PV0i.z); +PV0i.w = R3i.y; +PV0i.w = clampFI32(PV0i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x)); +PV0i.w = R127i.w; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PS0i = R2i.w; +// 3 +backupReg0i = R0i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w))); +PS1i = R3i.w; +// 4 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w))); +// 5 +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z)); +PV1i.y = R0i.y; +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.z = R3i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Performance/TropicalFreeze_540p/940e6df8edff7c01_00000000003c9259_ps_source.txt b/Performance/TropicalFreeze_540p/940e6df8edff7c01_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..fa1a5a0d --- /dev/null +++ b/Performance/TropicalFreeze_540p/940e6df8edff7c01_00000000003c9259_ps_source.txt @@ -0,0 +1,510 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +// shader 940e6df8edff7c01 +uniform ivec4 uf_remappedPS[15]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.z; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.x = R4i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R127i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R5i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R2i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 3 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w)); +PV1i.x = R5i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x)))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y))); +// 6 +R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y)))); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PV0i.x = R7i.x; +R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666))); +PV0i.w = R3i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y))); +PS0i = R126i.z; +// 5 +R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R127i.w; +// 7 +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w))); +PS1i = R126i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000)); +PS0i = clampFI32(PS0i); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R124i.w; +// 10 +R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w))); +PS0i = R126i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w))); +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i)); +// 15 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +backupReg2i = R5i.x; +R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = clampFI32(PV0i.z); +R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0); +PV0i.w = R2i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R9i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x))); +PV1i.z = R9i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y))); +PS1i = R4i.y; +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z)))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y)))); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x)))); +PV0i.w = R125i.w; +tempResultf = log2(intBitsToFloat(R9i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w))); +PV0i.x = R126i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.x = clampFI32(PV1i.x); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w)); +// 4 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w))); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0)); +PV1i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R124i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y)); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y)); +// 10 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y))); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x))); +PV0i.z = R0i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Performance/TropicalFreeze_540p/b96e10151a15e243_0000000000000079_ps_source.txt b/Performance/TropicalFreeze_540p/b96e10151a15e243_0000000000000079_ps_source.txt new file mode 100644 index 00000000..39e4c81b --- /dev/null +++ b/Performance/TropicalFreeze_540p/b96e10151a15e243_0000000000000079_ps_source.txt @@ -0,0 +1,142 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +// shader b96e10151a15e243 +uniform ivec4 uf_remappedPS[9]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0)); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z)); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R127i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R127i.w; +// 4 +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x)); +PV0i.z = R126i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y))); +PV0i.y = R125i.y; +// 7 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 8 +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z)); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = clampFI32(PV0i.w); +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = R0i.z; +// 12 +R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w))); +R0i.w = clampFI32(R0i.w); +PV0i.w = R0i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Performance/TropicalFreeze_540p/b978b87d9600dc63_0000000000000079_ps_source.txt b/Performance/TropicalFreeze_540p/b978b87d9600dc63_0000000000000079_ps_source.txt new file mode 100644 index 00000000..d3c60e8b --- /dev/null +++ b/Performance/TropicalFreeze_540p/b978b87d9600dc63_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 // water tropical freeze +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; + +// shader b978b87d9600dc63 +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Performance/TropicalFreeze_540p/d878b867ab805ffa_0000000000000079_ps_source.txt b/Performance/TropicalFreeze_540p/d878b867ab805ffa_0000000000000079_ps_source.txt new file mode 100644 index 00000000..9b4d6d66 --- /dev/null +++ b/Performance/TropicalFreeze_540p/d878b867ab805ffa_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 960.0; //overwidth value.0 +const float overwriteHeight = 540.0; +// shader d878b867ab805ffa +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TheWindWaker_1440p/rules.txt b/Quality/TheWindWaker_1440p/rules.txt index c679e243..f1ad534a 100644 --- a/Quality/TheWindWaker_1440p/rules.txt +++ b/Quality/TheWindWaker_1440p/rules.txt @@ -1,6 +1,6 @@ [Definition]# EUR, USA, JPN titles titleIds = 0005000010143400,0005000010143600,0005000010143500 # -name ="The Wind Waker HD 1440p" +name ="The Wind Waker HD - 1440p (2K)" [TextureRedefine] # TV width = 1920 @@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1440 -#[TextureRedefine] # gamepad view -#width = 854 -#height = 480 -#formatsExcluded = -#overwriteWidth = 1138 -#overwriteHeight = 640 - #[TextureRedefine] # Blur, bloom #width = 960 #height = 540 @@ -35,12 +28,4 @@ overwriteHeight = 1440 #height = 240 #formatsExcluded = #overwriteWidth = 640 -#overwriteHeight = 320 - -##Textures -#[TextureRedefine] # 3 lod shadows -#width = 1024 -#height = 1024 -#formats = 0x005 -#overwriteWidth = 2048 -#overwriteHeight = 2048 \ No newline at end of file +#overwriteHeight = 320 \ No newline at end of file diff --git a/Quality/TheWindWaker_2160p/rules.txt b/Quality/TheWindWaker_2160p/rules.txt index 0e84beb7..e0f20f8d 100644 --- a/Quality/TheWindWaker_2160p/rules.txt +++ b/Quality/TheWindWaker_2160p/rules.txt @@ -1,6 +1,6 @@ [Definition]# EUR, USA, JPN titles titleIds = 0005000010143400,0005000010143600,0005000010143500 # -name ="The Wind Waker HD 2160p" +name ="The Wind Waker HD - 2160p (4K)" [TextureRedefine] # game rendering resolution. #Change this value width = 1920 @@ -9,16 +9,9 @@ formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 2160 -#[TextureRedefine] # gamepad view -#width = 854 -#height = 480 -#formatsExcluded = -#overwriteWidth = 1707 -#overwriteHeight = 960 - #[TextureRedefine] # Blur, bloom #width = 960 -height = 540 +#height = 540 #formatsExcluded = #overwriteWidth = 1920 #overwriteHeight = 1080 @@ -35,12 +28,4 @@ height = 540 #height = 240 #formatsExcluded = #overwriteWidth = 960 -#overwriteHeight = 480 - -##Textures -#[TextureRedefine] # 3 lod shadows -#width = 1024 -#height = 1024 -#formats = 0x005 -#overwriteWidth = 2048 -#overwriteHeight = 2048 \ No newline at end of file +#overwriteHeight = 480 \ No newline at end of file diff --git a/Quality/TropicalFreeze_1080p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1080p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..ff490400 --- /dev/null +++ b/Quality/TropicalFreeze_1080p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt @@ -0,0 +1,505 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; + +// shader 1bfa8cd906df24d9 +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + // //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); + //vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R9i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.w; +// 1 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.x = R6i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R126i.w; +// 2 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y)); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R4i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R5i.z; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R127i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.y = R7i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x)))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS1i = R127i.y; +// 4 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x))); +// 6 +R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y)))); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666))); +PV0i.y = R5i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +R6i.y = floatBitsToInt(tempResultf); +PS0i = R6i.y; +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R0i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +PV1i.w = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i))); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x))); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 6 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y))); +PV0i.w = R127i.w; +R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R125i.x; +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 8 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666))); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000)); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); +PS1i = R124i.z; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z))); +PS0i = R127i.z; +// 13 +backupReg0i = R125i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); +PV1i.w = R125i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); +PS1i = R126i.y; +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z)); +// 15 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.w; +// 16 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R0i.w; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R9i.y; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y))); +PV0i.z = R8i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i))); +PV0i.w = R0i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +backupReg1i = R1i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y))); +PV1i.x = R1i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = clampFI32(R1i.z); +PV1i.z = R1i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x))); +PV1i.w = R1i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z))); +PS1i = R0i.x; +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z)))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y)))); +PV0i.w = R127i.w; +// 1 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x))); +R6i.w = clampFI32(R6i.w); +PV1i.w = R6i.w; +// 2 +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.y = clampFI32(PV1i.y); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0)); +PV1i.z = R123i.z; +// 8 +R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x)); +// 10 +R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R6i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/TropicalFreeze_1080p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt b/Quality/TropicalFreeze_1080p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt new file mode 100644 index 00000000..2b98f9a0 --- /dev/null +++ b/Quality/TropicalFreeze_1080p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt @@ -0,0 +1,122 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +// shader 76e37ae2a66fcff2 +uniform ivec4 uf_remappedPS[2]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +in Vertex2 +{ + vec4 passG2PParameter0; + vec4 passG2PParameter1; + vec4 passG2PParameter2; + vec4 passG2PParameter3; +} g2p; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R4i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(g2p.passG2PParameter0); +R1i = floatBitsToInt(g2p.passG2PParameter1); +R2i = floatBitsToInt(g2p.passG2PParameter2); +R3i = floatBitsToInt(g2p.passG2PParameter3); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor); + + +R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000))); +PV0i.z = R3i.x; +PV0i.z = clampFI32(PV0i.z); +PV0i.w = R3i.y; +PV0i.w = clampFI32(PV0i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x)); +PV0i.w = R127i.w; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PS0i = R2i.w; +// 3 +backupReg0i = R0i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w))); +PS1i = R3i.w; +// 4 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w))); +// 5 +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z)); +PV1i.y = R0i.y; +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.z = R3i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1080p/940e6df8edff7c01_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1080p/940e6df8edff7c01_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..07b22370 --- /dev/null +++ b/Quality/TropicalFreeze_1080p/940e6df8edff7c01_00000000003c9259_ps_source.txt @@ -0,0 +1,510 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +// shader 940e6df8edff7c01 +uniform ivec4 uf_remappedPS[15]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.z; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.x = R4i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R127i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R5i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R2i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 3 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w)); +PV1i.x = R5i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x)))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y))); +// 6 +R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y)))); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PV0i.x = R7i.x; +R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666))); +PV0i.w = R3i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y))); +PS0i = R126i.z; +// 5 +R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R127i.w; +// 7 +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w))); +PS1i = R126i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000)); +PS0i = clampFI32(PS0i); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R124i.w; +// 10 +R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w))); +PS0i = R126i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w))); +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i)); +// 15 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +backupReg2i = R5i.x; +R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = clampFI32(PV0i.z); +R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0); +PV0i.w = R2i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R9i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x))); +PV1i.z = R9i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y))); +PS1i = R4i.y; +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z)))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y)))); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x)))); +PV0i.w = R125i.w; +tempResultf = log2(intBitsToFloat(R9i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w))); +PV0i.x = R126i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.x = clampFI32(PV1i.x); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w)); +// 4 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w))); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0)); +PV1i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R124i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y)); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y)); +// 10 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y))); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x))); +PV0i.z = R0i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_1080p/b96e10151a15e243_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1080p/b96e10151a15e243_0000000000000079_ps_source.txt new file mode 100644 index 00000000..7409f0a6 --- /dev/null +++ b/Quality/TropicalFreeze_1080p/b96e10151a15e243_0000000000000079_ps_source.txt @@ -0,0 +1,142 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +// shader b96e10151a15e243 +uniform ivec4 uf_remappedPS[9]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0)); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z)); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R127i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R127i.w; +// 4 +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x)); +PV0i.z = R126i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y))); +PV0i.y = R125i.y; +// 7 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 8 +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z)); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = clampFI32(PV0i.w); +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = R0i.z; +// 12 +R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w))); +R0i.w = clampFI32(R0i.w); +PV0i.w = R0i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_1080p/b978b87d9600dc63_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1080p/b978b87d9600dc63_0000000000000079_ps_source.txt new file mode 100644 index 00000000..c03b4214 --- /dev/null +++ b/Quality/TropicalFreeze_1080p/b978b87d9600dc63_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 // water tropical freeze +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; + +// shader b978b87d9600dc63 +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1080p/d878b867ab805ffa_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1080p/d878b867ab805ffa_0000000000000079_ps_source.txt new file mode 100644 index 00000000..b948d391 --- /dev/null +++ b/Quality/TropicalFreeze_1080p/d878b867ab805ffa_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 1920.0; //overwidth value.0 +const float overwriteHeight = 1080.0; +// shader d878b867ab805ffa +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1440p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1440p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..edc27356 --- /dev/null +++ b/Quality/TropicalFreeze_1440p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt @@ -0,0 +1,505 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; + +// shader 1bfa8cd906df24d9 +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + // //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); + //vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R9i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.w; +// 1 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.x = R6i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R126i.w; +// 2 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y)); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R4i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R5i.z; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R127i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.y = R7i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x)))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS1i = R127i.y; +// 4 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x))); +// 6 +R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y)))); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666))); +PV0i.y = R5i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +R6i.y = floatBitsToInt(tempResultf); +PS0i = R6i.y; +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R0i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +PV1i.w = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i))); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x))); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 6 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y))); +PV0i.w = R127i.w; +R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R125i.x; +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 8 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666))); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000)); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); +PS1i = R124i.z; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z))); +PS0i = R127i.z; +// 13 +backupReg0i = R125i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); +PV1i.w = R125i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); +PS1i = R126i.y; +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z)); +// 15 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.w; +// 16 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R0i.w; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R9i.y; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y))); +PV0i.z = R8i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i))); +PV0i.w = R0i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +backupReg1i = R1i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y))); +PV1i.x = R1i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = clampFI32(R1i.z); +PV1i.z = R1i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x))); +PV1i.w = R1i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z))); +PS1i = R0i.x; +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z)))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y)))); +PV0i.w = R127i.w; +// 1 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x))); +R6i.w = clampFI32(R6i.w); +PV1i.w = R6i.w; +// 2 +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.y = clampFI32(PV1i.y); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0)); +PV1i.z = R123i.z; +// 8 +R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x)); +// 10 +R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R6i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/TropicalFreeze_1440p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt b/Quality/TropicalFreeze_1440p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt new file mode 100644 index 00000000..4ed2b53a --- /dev/null +++ b/Quality/TropicalFreeze_1440p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt @@ -0,0 +1,122 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +// shader 76e37ae2a66fcff2 +uniform ivec4 uf_remappedPS[2]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +in Vertex2 +{ + vec4 passG2PParameter0; + vec4 passG2PParameter1; + vec4 passG2PParameter2; + vec4 passG2PParameter3; +} g2p; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R4i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(g2p.passG2PParameter0); +R1i = floatBitsToInt(g2p.passG2PParameter1); +R2i = floatBitsToInt(g2p.passG2PParameter2); +R3i = floatBitsToInt(g2p.passG2PParameter3); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor); + + +R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000))); +PV0i.z = R3i.x; +PV0i.z = clampFI32(PV0i.z); +PV0i.w = R3i.y; +PV0i.w = clampFI32(PV0i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x)); +PV0i.w = R127i.w; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PS0i = R2i.w; +// 3 +backupReg0i = R0i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w))); +PS1i = R3i.w; +// 4 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w))); +// 5 +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z)); +PV1i.y = R0i.y; +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.z = R3i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1440p/940e6df8edff7c01_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_1440p/940e6df8edff7c01_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..7461686c --- /dev/null +++ b/Quality/TropicalFreeze_1440p/940e6df8edff7c01_00000000003c9259_ps_source.txt @@ -0,0 +1,510 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +// shader 940e6df8edff7c01 +uniform ivec4 uf_remappedPS[15]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.z; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.x = R4i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R127i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R5i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R2i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 3 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w)); +PV1i.x = R5i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x)))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y))); +// 6 +R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y)))); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PV0i.x = R7i.x; +R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666))); +PV0i.w = R3i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y))); +PS0i = R126i.z; +// 5 +R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R127i.w; +// 7 +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w))); +PS1i = R126i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000)); +PS0i = clampFI32(PS0i); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R124i.w; +// 10 +R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w))); +PS0i = R126i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w))); +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i)); +// 15 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +backupReg2i = R5i.x; +R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = clampFI32(PV0i.z); +R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0); +PV0i.w = R2i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R9i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x))); +PV1i.z = R9i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y))); +PS1i = R4i.y; +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z)))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y)))); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x)))); +PV0i.w = R125i.w; +tempResultf = log2(intBitsToFloat(R9i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w))); +PV0i.x = R126i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.x = clampFI32(PV1i.x); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w)); +// 4 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w))); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0)); +PV1i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R124i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y)); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y)); +// 10 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y))); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x))); +PV0i.z = R0i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_1440p/b96e10151a15e243_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1440p/b96e10151a15e243_0000000000000079_ps_source.txt new file mode 100644 index 00000000..30c459a9 --- /dev/null +++ b/Quality/TropicalFreeze_1440p/b96e10151a15e243_0000000000000079_ps_source.txt @@ -0,0 +1,142 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +// shader b96e10151a15e243 +uniform ivec4 uf_remappedPS[9]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0)); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z)); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R127i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R127i.w; +// 4 +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x)); +PV0i.z = R126i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y))); +PV0i.y = R125i.y; +// 7 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 8 +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z)); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = clampFI32(PV0i.w); +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = R0i.z; +// 12 +R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w))); +R0i.w = clampFI32(R0i.w); +PV0i.w = R0i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_1440p/b978b87d9600dc63_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1440p/b978b87d9600dc63_0000000000000079_ps_source.txt new file mode 100644 index 00000000..c8480577 --- /dev/null +++ b/Quality/TropicalFreeze_1440p/b978b87d9600dc63_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 // water tropical freeze +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; + +// shader b978b87d9600dc63 +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_1440p/d878b867ab805ffa_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_1440p/d878b867ab805ffa_0000000000000079_ps_source.txt new file mode 100644 index 00000000..3b4e3983 --- /dev/null +++ b/Quality/TropicalFreeze_1440p/d878b867ab805ffa_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 2560.0; //overwidth value.0 +const float overwriteHeight = 1440.0; +// shader d878b867ab805ffa +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_2160p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_2160p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..9839982e --- /dev/null +++ b/Quality/TropicalFreeze_2160p/1bfa8cd906df24d9_00000000003c9259_ps_source.txt @@ -0,0 +1,505 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; + +// shader 1bfa8cd906df24d9 +uniform ivec4 uf_remappedPS[14]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x34958000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x35828000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x19ba0000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x34328000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R8i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + // //R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS1, intBitsToFloat(R0i.xy)).wzxy); + //vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(textureGather(textureUnitPS5.x), textureGather(textureUnitPS5.y)); + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R9i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.w; +// 1 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +PV1i.x = R6i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R126i.w; +// 2 +R4i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.y)); +PV0i.x = R4i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R4i.w; +R5i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R5i.z; +// 3 +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R127i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.y = R7i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R126i.w)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +R127i.y = floatBitsToInt(max(intBitsToFloat(R9i.x), -(intBitsToFloat(R9i.x)))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +PS1i = R127i.y; +// 4 +backupReg0i = R0i.y; +backupReg0i = R0i.y; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.x))); +// 6 +R5i.x = floatBitsToInt(max(intBitsToFloat(R9i.y), -(intBitsToFloat(R9i.y)))); +R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(0x3ee66666))); +PV0i.y = R5i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + 0.0); +PV0i.w = R0i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +R6i.y = floatBitsToInt(tempResultf); +PS0i = R6i.y; +R7i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R9i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.y)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R6i.y))); +PV1i.x = R0i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R6i.y))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R6i.y))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.w))); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R127i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +PV1i.w = R126i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(backupReg1i))); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x))); +PS0i = R126i.y; +// 5 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R126i.z)) * intBitsToFloat(R125i.z) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(R125i.w) + intBitsToFloat(R127i.z))); +PV1i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS1i = R126i.w; +// 6 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R126i.z) + intBitsToFloat(R126i.y))); +PV0i.w = R127i.w; +R125i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R125i.x; +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R126i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.y))); +PV1i.z = R126i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R122i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R4i.w))); +PS1i = R122i.x; +// 8 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.w))); +PV0i.x = R126i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R7i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(0x3ee66666))); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.w))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z))*2.0); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x41a00000)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41a00000)); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +backupReg0i = R126i.z; +R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.w))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((-(intBitsToFloat(backupReg0i)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.x))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +R6i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(PS0i)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0); +PS1i = R124i.z; +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PV0i.w = R126i.w; +R127i.z = floatBitsToInt(1.0 / -(intBitsToFloat(PV1i.z))); +PS0i = R127i.z; +// 13 +backupReg0i = R125i.w; +R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.y))); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.x))); +PV1i.w = R125i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R8i.y) + 0.0); +PS1i = R126i.y; +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(R127i.z)); +// 15 +backupReg0i = R127i.x; +backupReg1i = R125i.y; +R127i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.w))); +PV1i.x = R127i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R8i.z) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.w; +// 16 +backupReg0i = R9i.x; +backupReg1i = R9i.y; +backupReg2i = R0i.w; +backupReg3i = R5i.x; +R9i.x = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R9i.x; +R9i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R9i.y; +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R126i.y))); +PV0i.z = R8i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(backupReg2i))); +PV0i.w = R0i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg3i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +backupReg1i = R1i.w; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(R125i.y))); +PV1i.x = R1i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R1i.z = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedPS[9].x) + intBitsToFloat(uf_remappedPS[9].y))); +R1i.z = clampFI32(R1i.z); +PV1i.z = R1i.z; +R1i.w = floatBitsToInt((intBitsToFloat(R0i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(R127i.x))); +PV1i.w = R1i.w; +R0i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + -(intBitsToFloat(R6i.z))); +PS1i = R0i.x; +R9i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).xyz); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R9i.x)))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R9i.z)))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); +PV0i.z = clampFI32(PV0i.z); +R127i.w = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R9i.y)))); +PV0i.w = R127i.w; +// 1 +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R0i.x))); +R6i.w = clampFI32(R6i.w); +PV1i.w = R6i.w; +// 2 +tempResultf = log2(intBitsToFloat(PV1i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 3 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 4 +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 5 +PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.y = clampFI32(PV1i.y); +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.x))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(PV1i.y) + intBitsToFloat(R9i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.y) + 0.0)); +PV1i.z = R123i.z; +// 8 +R125i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +R127i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[12].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.z))); +PV0i.w = R127i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[13].z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[13].y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[13].x)); +// 10 +R6i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R1i.z) + intBitsToFloat(R127i.w))); +PV0i.x = R6i.x; +R6i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R1i.z) + intBitsToFloat(R124i.z))); +PV0i.y = R6i.y; +R6i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.z) + intBitsToFloat(R125i.y))); +PV0i.z = R6i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +} diff --git a/Quality/TropicalFreeze_2160p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt b/Quality/TropicalFreeze_2160p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt new file mode 100644 index 00000000..5239a661 --- /dev/null +++ b/Quality/TropicalFreeze_2160p/76e37ae2a66fcff2_0000000000001e49_ps_source.txt @@ -0,0 +1,122 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +// shader 76e37ae2a66fcff2 +uniform ivec4 uf_remappedPS[2]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0x19fc6000 res 128x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x19fc2000 res 64x64x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +in Vertex2 +{ + vec4 passG2PParameter0; + vec4 passG2PParameter1; + vec4 passG2PParameter2; + vec4 passG2PParameter3; +} g2p; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R4i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(g2p.passG2PParameter0); +R1i = floatBitsToInt(g2p.passG2PParameter1); +R2i = floatBitsToInt(g2p.passG2PParameter2); +R3i = floatBitsToInt(g2p.passG2PParameter3); + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R4i.xy = floatBitsToInt(intBitsToFloat(R4i.xy) / scaleFactor); + + +R2i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xy); +R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(0x437f0000))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(0x437f0000))); +PV0i.z = R3i.x; +PV0i.z = clampFI32(PV0i.z); +PV0i.w = R3i.y; +PV0i.w = clampFI32(PV0i.w); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].x)); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[0].z))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b800000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b800000)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[0].y)); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(PS1i)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R127i.x)); +PV0i.w = R127i.w; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[1].x))); +PS0i = R2i.w; +// 3 +backupReg0i = R0i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[1].x))); +PV1i.y = R4i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.w))); +PS1i = R3i.w; +// 4 +R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w)); +PV0i.x = R0i.x; +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w))); +// 5 +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R127i.z)); +PV1i.y = R0i.y; +R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); +// 0 +backupReg0i = R0i.y; +backupReg1i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(R0i.z)); +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(backupReg0i)); +PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i)); +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.z))); +PV1i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.y))); +PV1i.y = R3i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x))); +PV1i.z = R3i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_2160p/940e6df8edff7c01_00000000003c9259_ps_source.txt b/Quality/TropicalFreeze_2160p/940e6df8edff7c01_00000000003c9259_ps_source.txt new file mode 100644 index 00000000..f94d8c51 --- /dev/null +++ b/Quality/TropicalFreeze_2160p/940e6df8edff7c01_00000000003c9259_ps_source.txt @@ -0,0 +1,510 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +// shader 940e6df8edff7c01 +uniform ivec4 uf_remappedPS[15]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS1;// Tex1 addr 0x2d3b2000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS2;// Tex2 addr 0x2df00000 res 512x512x1 dim 1 tm: 4 format 0035 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0 +uniform sampler2D textureUnitPS3;// Tex3 addr 0x21cc5000 res 512x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0 +uniform samplerCubeArray textureUnitPS4;// Tex4 addr 0x2fd50000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 +uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4708800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +in vec4 passParameter2; +in vec4 passParameter3; +in vec4 passParameter4; +in vec4 passParameter5; +in vec4 passParameter6; +layout(location = 0) out vec4 passPixelColor0; +void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex4 = 0.0; +R6i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +R1i = floatBitsToInt(passParameter2); +R2i = floatBitsToInt(passParameter3); +R3i = floatBitsToInt(passParameter4); +R4i = floatBitsToInt(passParameter5); +R5i = floatBitsToInt(passParameter6); +R7i.xy = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.xy)).xy); +R4i.xy = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xy); +R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R5i.xy)).xyz); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R6i.xy = floatBitsToInt(intBitsToFloat(R6i.xy) / scaleFactor); + +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R8i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV0i.w = R123i.w; +R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PS0i = R127i.z; +// 1 +R4i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); +PV1i.x = R4i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3fff0000) + -(1.0))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); +PS1i = R127i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +R5i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)); +PV0i.z = R5i.z; +R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R2i.w; +R7i.z = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); +PS0i = R7i.z; +// 3 +R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R127i.w)); +PV1i.x = R5i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PV1i.y = R127i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV1i.z = R6i.z; +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R127i.x = floatBitsToInt(max(intBitsToFloat(R8i.x), -(intBitsToFloat(R8i.x)))); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.z; +backupReg1i = R0i.z; +tempi.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(backupReg1i) * intBitsToFloat(backupReg1i) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(R2i.y) * intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z) * intBitsToFloat(R2i.z) + intBitsToFloat(0x80000000) * 0.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(R127i.y))); +// 6 +R7i.x = floatBitsToInt(max(intBitsToFloat(R8i.y), -(intBitsToFloat(R8i.y)))); +R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) / 2.0); +PV0i.x = R7i.x; +R4i.y = floatBitsToInt(intBitsToFloat(R9i.x) + 0.0); +PV0i.y = R4i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)); +PV0i.z = R4i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(0x3ee66666))); +PV0i.w = R3i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R0i.w = floatBitsToInt(tempResultf); +PS0i = R0i.w; +R6i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R8i.xy)).x); +// 0 +tempi.x = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R4i.x) + intBitsToFloat(R5i.z) * intBitsToFloat(R5i.z) + intBitsToFloat(R4i.z) * intBitsToFloat(R4i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.w)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.w))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w))); +PV1i.y = R124i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.x = floatBitsToInt(tempResultf); +PS1i = R127i.x; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.z))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.w = R127i.w; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PS0i = R126i.y; +// 3 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV0i.y))); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(PV0i.y)) * intBitsToFloat(R124i.y) + intBitsToFloat(PV0i.z))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(backupReg0i))); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R3i.y) * intBitsToFloat(R3i.y) + intBitsToFloat(R3i.z) * intBitsToFloat(R3i.z) + intBitsToFloat(0x80000000) * 0.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y))); +PS0i = R126i.z; +// 5 +R123i.x = floatBitsToInt((-(intBitsToFloat(R126i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R123i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 6 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R126i.z))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PS0i = R127i.w; +// 7 +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R127i.z))); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R124i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w))); +PV1i.w = R125i.w; +R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.w))); +PS1i = R126i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R6i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(0x3ee66666))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R127i.z))); +PV0i.w = R127i.w; +PS0i = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x41a00000)); +PS0i = clampFI32(PS0i); +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y))*2.0); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R126i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R124i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R124i.w; +// 10 +R123i.x = floatBitsToInt((-(intBitsToFloat(R125i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((-(intBitsToFloat(R124i.z)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w))); +PS0i = R126i.y; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[5].y))); +R125i.w = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +PV1i.w = R125i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 12 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].y) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[6].z) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R3i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z))); +// 13 +R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(R126i.x) + intBitsToFloat(PS0i))); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(1.0 / -(intBitsToFloat(PV0i.w))); +// 14 +redcCUBE(vec4(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y)),vec4(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)),cubeMapSTM,cubeMapFaceId); +R5i.x = floatBitsToInt(cubeMapSTM.x); +R5i.y = floatBitsToInt(cubeMapSTM.y); +R5i.z = floatBitsToInt(cubeMapSTM.z); +R5i.w = cubeMapFaceId; +PV0i.x = R5i.x; +PV0i.y = R5i.y; +PV0i.z = R5i.z; +PV0i.w = R5i.w; +PS0i = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(PS1i)); +// 15 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(R127i.w) + intBitsToFloat(R126i.w))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R9i.y) + 0.0); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R124i.z; +// 16 +backupReg0i = R8i.x; +backupReg1i = R8i.y; +backupReg2i = R5i.x; +R8i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(PV1i.z) + intBitsToFloat(backupReg0i))); +PV0i.x = R8i.x; +R8i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg1i))); +PV0i.y = R8i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.z = clampFI32(PV0i.z); +R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) + 0.0); +PV0i.w = R2i.w; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000))); +PS0i = R5i.x; +// 17 +backupReg0i = R5i.y; +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +PV1i.x = R9i.x; +R5i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3fc00000))); +PV1i.y = R5i.y; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(uf_remappedPS[8].x))); +PV1i.z = R9i.z; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R4i.y))); +PV1i.w = R0i.w; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.y))); +PS1i = R4i.y; +R5i.xyzw = floatBitsToInt(texture(textureUnitPS4, vec4(redcCUBEReverse(intBitsToFloat(R5i.yx),R5i.w),cubeMapArrayIndex4)).xyzw); +R8i.xyz = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt(-(intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(uf_remappedPS[10].z) + -(intBitsToFloat(R8i.z)))); +PV0i.y = R125i.y; +R124i.z = floatBitsToInt((intBitsToFloat(R5i.y) * intBitsToFloat(uf_remappedPS[10].y) + -(intBitsToFloat(R8i.y)))); +PV0i.z = R124i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R5i.x) * intBitsToFloat(uf_remappedPS[10].x) + -(intBitsToFloat(R8i.x)))); +PV0i.w = R125i.w; +tempResultf = log2(intBitsToFloat(R9i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(uf_remappedPS[8].y) + intBitsToFloat(R9i.z))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].y), intBitsToFloat(PS0i))); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R2i.w))); +PV0i.x = R126i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(uf_remappedPS[8].z) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 3 +PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[11].x) + intBitsToFloat(PS0i)); +PV1i.x = clampFI32(PV1i.x); +PV1i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(PV0i.w)); +// 4 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.x))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(uf_remappedPS[12].w) + intBitsToFloat(uf_remappedPS[9].w))); +R125i.y = clampFI32(R125i.y); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(PV1i.x) + intBitsToFloat(R8i.y))); +PV0i.w = R123i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(PV0i.w) + 0.0)); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R0i.w) * intBitsToFloat(PV0i.x) + 0.0)); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[13].w)) + 0.0); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PV0i.z) + 0.0)); +PV1i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(R125i.x))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 6 +R126i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].z) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.w))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].y) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x))); +PV0i.y = R124i.y; +R124i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[14].x) * intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y))); +PV0i.z = R124i.z; +// 7 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[12].x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(uf_remappedPS[12].z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(uf_remappedPS[12].y)); +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x))); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.y)); +// 10 +R0i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z))); +PV0i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(R124i.y))); +PV0i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x))); +PV0i.z = R0i.z; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_2160p/b96e10151a15e243_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_2160p/b96e10151a15e243_0000000000000079_ps_source.txt new file mode 100644 index 00000000..5af2a1d0 --- /dev/null +++ b/Quality/TropicalFreeze_2160p/b96e10151a15e243_0000000000000079_ps_source.txt @@ -0,0 +1,142 @@ +#version 400 +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +// shader b96e10151a15e243 +uniform ivec4 uf_remappedPS[9]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0)); +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0)); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(R1i.z)); +PS0i = R127i.w; +// 1 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].w) + intBitsToFloat(R2i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(R1i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].x) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(PV1i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[3].y) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +// 3 +backupReg0i = R127i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].x) + intBitsToFloat(PV0i.x))); +PV1i.x = R127i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV0i.z))); +PV1i.z = R127i.z; +R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedPS[4].y) + intBitsToFloat(PV0i.w))); +PV1i.w = R127i.w; +// 4 +R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y)); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x)); +PV0i.z = R126i.z; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z)); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].x))); +R125i.y = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.y))); +PV0i.y = R125i.y; +// 7 +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[7].y) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 8 +R123i.z = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedPS[7].z) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +// 9 +PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[7].w)) + intBitsToFloat(PV0i.z)); +// 10 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = clampFI32(PV0i.w); +// 11 +R0i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].x))); +PV1i.x = R0i.x; +R0i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].y))); +PV1i.y = R0i.y; +R0i.z = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[5].z))); +PV1i.z = R0i.z; +// 12 +R0i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w))); +R0i.w = clampFI32(R0i.w); +PV0i.w = R0i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +} diff --git a/Quality/TropicalFreeze_2160p/b978b87d9600dc63_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_2160p/b978b87d9600dc63_0000000000000079_ps_source.txt new file mode 100644 index 00000000..4ca61b48 --- /dev/null +++ b/Quality/TropicalFreeze_2160p/b978b87d9600dc63_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 // water tropical freeze +#extension GL_ARB_texture_gather : enable +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; + +// shader b978b87d9600dc63 +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 + +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TropicalFreeze_2160p/d878b867ab805ffa_0000000000000079_ps_source.txt b/Quality/TropicalFreeze_2160p/d878b867ab805ffa_0000000000000079_ps_source.txt new file mode 100644 index 00000000..bcdd0b77 --- /dev/null +++ b/Quality/TropicalFreeze_2160p/d878b867ab805ffa_0000000000000079_ps_source.txt @@ -0,0 +1,105 @@ +#version 400 +#extension GL_ARB_texture_gather : enable + +const float overwriteWidth = 3840.0; //overwidth value.0 +const float overwriteHeight = 2160.0; +// shader d878b867ab805ffa +uniform ivec4 uf_remappedPS[6]; +uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +in vec4 passParameter0; +in vec4 passParameter1; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +int loopStuckCounter = 0; +vec3 cubeMapSTM; +int cubeMapFaceId; +R1i = floatBitsToInt(gl_FragCoord.xyzw); +R0i = floatBitsToInt(passParameter1); +// 0 +vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); // factor = newResolution / expectedResolution + R1i.xy = floatBitsToInt(intBitsToFloat(R1i.xy) / scaleFactor); + + +backupReg0i = R1i.x; +backupReg1i = R1i.y; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[0].y))); +PV0i.y = R1i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0)); +PV0i.z = R2i.z; +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0)); +PV0i.w = R1i.w; +R1i.z = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +PS0i = R1i.z; +R1i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).x); +// 0 +R3i.x = uf_remappedPS[2].x; +PV0i.x = R3i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x40000000) + -(1.0))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R1i.z)); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R0i.x) * intBitsToFloat(R1i.z)); +PV0i.w = R127i.w; +R3i.y = uf_remappedPS[2].y; +PS0i = R3i.y; +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].w) + intBitsToFloat(R1i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(uf_remappedPS[3].z) + intBitsToFloat(R2i.z))); +PV1i.z = R123i.z; +R3i.z = uf_remappedPS[2].z; +PS1i = R3i.z; +// 2 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].z) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedPS[4].w) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R123i.y = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(uf_remappedPS[5].z) + intBitsToFloat(PV0i.x))); +PV1i.z = R127i.z; +// 4 +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +// 6 +PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.w)) + -(intBitsToFloat(PV1i.w))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w), intBitsToFloat(PV0i.z))); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +PV1i.y = clampFI32(PV1i.y); +// 8 +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); +PV0i.w = R3i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +} diff --git a/Quality/TwilightPrincess_1440p/rules.txt b/Quality/TwilightPrincess_1440p/rules.txt index 032aea29..59d221a6 100644 --- a/Quality/TwilightPrincess_1440p/rules.txt +++ b/Quality/TwilightPrincess_1440p/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 -name ="Twilight Princess HD 1440p" +name ="Twilight Princess HD - 1440p (2K)" [TextureRedefine] # game rendering resolution. # width = 1920 @@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1440 -#[TextureRedefine] # gamepad view -#width = 854 -#height = 480 -#formatsExcluded = -#overwriteWidth = 1138 -#overwriteHeight = 640 - [TextureRedefine] # Blur, bloom width = 960 height = 540 @@ -28,12 +21,4 @@ overwriteHeight = 720 #height = 270 #formats = 0x01a #overwriteWidth = 640 -#overwriteHeight = 360 - -##Textures -[TextureRedefine] # Link shadow n light -width = 384 -height = 384 -formats = 0x01a -overwriteWidth = 1536 -overwriteHeight = 1536 \ No newline at end of file +#overwriteHeight = 360 \ No newline at end of file diff --git a/Quality/TwilightPrincess_2160p/rules.txt b/Quality/TwilightPrincess_2160p/rules.txt index f068ea89..8ad8ad03 100644 --- a/Quality/TwilightPrincess_2160p/rules.txt +++ b/Quality/TwilightPrincess_2160p/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 -name ="Twilight Princess HD 2160p" +name ="Twilight Princess HD - 2160p (2K)" [TextureRedefine] # width = 1920 @@ -9,13 +9,6 @@ formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = 3840 overwriteHeight = 2160 -#[TextureRedefine] # gamepad view -#width = 854 -#height = 480 -#formatsExcluded = -#overwriteWidth = 1707 #Nearest integer -#overwriteHeight = 960 - [TextureRedefine] # Blur, bloom width = 960 height = 540 @@ -28,12 +21,4 @@ overwriteHeight = 1080 #height = 270 #formats = 0x01a #overwriteWidth = 960 #Nearest integer -#overwriteHeight = 540 - -##Textures -[TextureRedefine] # Link shadow n light -width = 384 -height = 384 -formats = 0x01a -overwriteWidth = 1536 -overwriteHeight = 1536 \ No newline at end of file +#overwriteHeight = 540 \ No newline at end of file