diff --git a/Mods/TwilightPrincessHD_RemoveHaze/patches.txt b/Mods/TwilightPrincessHD_RemoveHaze/patches.txt index dac88291..3075ebe3 100644 --- a/Mods/TwilightPrincessHD_RemoveHaze/patches.txt +++ b/Mods/TwilightPrincessHD_RemoveHaze/patches.txt @@ -7,6 +7,6 @@ moduleMatches = 0x1A03E108 0x100C3EB8 = .float $nearExp ## Near world (over)exposure 0x100C36C4 = .float $bloomExp ## Bloom npc/object (over) " 0x100C3780 = .float $distExp ## Distant world (over)exposure -0x100C3774 = .float $distanceFog - +#0x100C3774 = .float $distanceFog +0x1012C898 = .float $distanceFog #0x100871C8 = .float 0.01 #100871C8:.float 0.00050000002 ###cloud float diff --git a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt index 98a00b86..f1aa0989 100644 --- a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt +++ b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt @@ -2,29 +2,29 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Distant Fog path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog" -description = Sets the depth and exposure of distant fog. Might cause other graphical bugs like hidden textures on the master sword handle. +description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects version = 3 [Preset] name = Default $distanceFog = 21.0 -$nearExp = 0.004 -$bloomExp = 0.004 -$distExp = 0.004 +$nearExp = 0.0039 +$bloomExp = 0.0039 +$distExp = 0.0039 [Preset] name = Half-distant fog $distanceFog = 22.0 -$nearExp = 0.004 -$bloomExp = 0.004 -$distExp = 0.004 +$nearExp = 0.0039 +$bloomExp = 0.0039 +$distExp = 0.0039 [Preset] name = No distant fog $distanceFog = 60.0 -$nearExp = 0.004 -$bloomExp = 0.004 -$distExp = 0.004 +$nearExp = 0.0039 +$bloomExp = 0.0039 +$distExp = 0.0039 [Preset] @@ -39,4 +39,4 @@ name = Lowest exposure $distanceFog = 22.0 $nearExp = 0.003 $bloomExp = 0.00325 -$distExp = 0.00325 +$distExp = 0.00325 \ No newline at end of file