diff --git a/Enhancements/Bayonetta2_Contrasty/rules.txt b/Enhancements/Bayonetta2_Contrasty/rules.txt index 17f563c8..7d462b05 100644 --- a/Enhancements/Bayonetta2_Contrasty/rules.txt +++ b/Enhancements/Bayonetta2_Contrasty/rules.txt @@ -5,6 +5,9 @@ path = "Bayonetta 2/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/Bayonetta2_Shadows/rules.txt b/Enhancements/Bayonetta2_Shadows/rules.txt index 2637b4aa..4f967dfe 100644 --- a/Enhancements/Bayonetta2_Shadows/rules.txt +++ b/Enhancements/Bayonetta2_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "Bayonetta 2/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/Bayonetta_Contrasty/rules.txt b/Enhancements/Bayonetta_Contrasty/rules.txt index a47369f0..3b0bb175 100644 --- a/Enhancements/Bayonetta_Contrasty/rules.txt +++ b/Enhancements/Bayonetta_Contrasty/rules.txt @@ -5,6 +5,9 @@ path = "Bayonetta/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/BreathOfTheWild_!NoDoF/rules.txt b/Enhancements/BreathOfTheWild_!NoDoF/rules.txt index 4d7ebc88..8a6a1edd 100644 --- a/Enhancements/BreathOfTheWild_!NoDoF/rules.txt +++ b/Enhancements/BreathOfTheWild_!NoDoF/rules.txt @@ -4,3 +4,6 @@ name = "No Depth of Field" path = "The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field" description = Disables depth of field. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt b/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt index f4f4bd71..4bb04e63 100644 --- a/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt +++ b/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing" description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Alternative FXAA (Nvidia's implementation) $preset:int = 2 diff --git a/Enhancements/BreathOfTheWild_Clarity/rules.txt b/Enhancements/BreathOfTheWild_Clarity/rules.txt index 3c1651cc..593aee12 100644 --- a/Enhancements/BreathOfTheWild_Clarity/rules.txt +++ b/Enhancements/BreathOfTheWild_Clarity/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity" description = NOT COMPATIBLE WITH MONOCHROMIA! Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Serfrost Preset (Default) $preset:int = 10 diff --git a/Enhancements/BreathOfTheWild_LODBias/rules.txt b/Enhancements/BreathOfTheWild_LODBias/rules.txt index 8adbde1b..33870ac8 100644 --- a/Enhancements/BreathOfTheWild_LODBias/rules.txt +++ b/Enhancements/BreathOfTheWild_LODBias/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias" description = Level of details adjustment version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Normal (Default) $lodBias = 0 diff --git a/Enhancements/BreathOfTheWild_ReflExtra/rules.txt b/Enhancements/BreathOfTheWild_ReflExtra/rules.txt index 0d9dce1c..0c9083c9 100644 --- a/Enhancements/BreathOfTheWild_ReflExtra/rules.txt +++ b/Enhancements/BreathOfTheWild_ReflExtra/rules.txt @@ -4,3 +4,6 @@ name = "Enhanced Reflections" path = "The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections" description = Extends the reflections in shrines and some other surfaces. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Enhancements/BreathOfTheWild_Shadows/rules.txt b/Enhancements/BreathOfTheWild_Shadows/rules.txt index d8f7d272..44fb3793 100644 --- a/Enhancements/BreathOfTheWild_Shadows/rules.txt +++ b/Enhancements/BreathOfTheWild_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt b/Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt index e41e45d6..be44b7e9 100644 --- a/Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt +++ b/Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt @@ -4,3 +4,6 @@ name = AA Removal path = "Donkey Kong Country: Tropical Freeze/Enhancements/AA Removal" description = Removes AA, no performance gain. Used for clean look or injecting external AA. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Enhancements/DrLuigi_!AntiAliasing/rules.txt b/Enhancements/DrLuigi_!AntiAliasing/rules.txt index cd01c39d..b105f1f0 100644 --- a/Enhancements/DrLuigi_!AntiAliasing/rules.txt +++ b/Enhancements/DrLuigi_!AntiAliasing/rules.txt @@ -4,3 +4,6 @@ name = Anti-Aliasing path = "Dr. Luigi/Graphics/Anti-Aliasing (WIP)" description = Re-enables the game's anti-aliasing and scales it up to the current resolution. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt b/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt index 13028cc1..d026f8f9 100644 --- a/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt +++ b/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt @@ -5,6 +5,9 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/Film Grai description = Allows you to adjust how strong the film grain effect is. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default Size $width = 1280 diff --git a/Enhancements/FatalFrameProjectZero_LODBias/rules.txt b/Enhancements/FatalFrameProjectZero_LODBias/rules.txt index d105004d..e3f5615b 100644 --- a/Enhancements/FatalFrameProjectZero_LODBias/rules.txt +++ b/Enhancements/FatalFrameProjectZero_LODBias/rules.txt @@ -5,6 +5,9 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/LOD Bias" description = Level of details adjustment version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Normal (Default) $lodBias = 0 diff --git a/Enhancements/HyruleWarriors_Contrasty/rules.txt b/Enhancements/HyruleWarriors_Contrasty/rules.txt index 96960b53..adeb6fcd 100644 --- a/Enhancements/HyruleWarriors_Contrasty/rules.txt +++ b/Enhancements/HyruleWarriors_Contrasty/rules.txt @@ -5,6 +5,9 @@ path = "Hyrule Warriors/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/M&SRio2016_NoHUD/rules.txt b/Enhancements/M&SRio2016_NoHUD/rules.txt index bca70e05..98921499 100644 --- a/Enhancements/M&SRio2016_NoHUD/rules.txt +++ b/Enhancements/M&SRio2016_NoHUD/rules.txt @@ -5,6 +5,9 @@ path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD" description = Removes the HUD of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Disabled (Default) $enabled:int = 0 diff --git a/Enhancements/MarioTennis_Shadows/rules.txt b/Enhancements/MarioTennis_Shadows/rules.txt index 13ee1054..5f721461 100644 --- a/Enhancements/MarioTennis_Shadows/rules.txt +++ b/Enhancements/MarioTennis_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "Mario Tennis: Ultra Smash/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt b/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt index 088a15bb..cfc2c9bf 100644 --- a/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt +++ b/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt @@ -5,6 +5,9 @@ path = "New Super Mario Bros. U/Enhancements/Fancy FX" #and luigi description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 2560x1440 (Native x2) diff --git a/Enhancements/NinjaGaiden3_Contrasty/rules.txt b/Enhancements/NinjaGaiden3_Contrasty/rules.txt index 23ab30de..a86f289d 100644 --- a/Enhancements/NinjaGaiden3_Contrasty/rules.txt +++ b/Enhancements/NinjaGaiden3_Contrasty/rules.txt @@ -5,6 +5,9 @@ path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/NintendoLand_Shadows/rules.txt b/Enhancements/NintendoLand_Shadows/rules.txt index b1e55e44..64c5184d 100644 --- a/Enhancements/NintendoLand_Shadows/rules.txt +++ b/Enhancements/NintendoLand_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "Nintendo Land/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/Pikmin3_Shadows/rules.txt b/Enhancements/Pikmin3_Shadows/rules.txt index 7d7e4263..b6abfe1d 100644 --- a/Enhancements/Pikmin3_Shadows/rules.txt +++ b/Enhancements/Pikmin3_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "Pikmin 3/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/RiseOfLyric_Shadows/rules.txt b/Enhancements/RiseOfLyric_Shadows/rules.txt index 966febd0..d341d8f8 100644 --- a/Enhancements/RiseOfLyric_Shadows/rules.txt +++ b/Enhancements/RiseOfLyric_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt index 8c8c907f..db02b621 100644 --- a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt +++ b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt @@ -5,6 +5,9 @@ path = "Super Mario 3D World/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/SuperMario3DWorld_Shadows/rules.txt b/Enhancements/SuperMario3DWorld_Shadows/rules.txt index 84e8c3db..819a0a96 100644 --- a/Enhancements/SuperMario3DWorld_Shadows/rules.txt +++ b/Enhancements/SuperMario3DWorld_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "Super Mario 3D World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/TokyoMirage_!AARemoval/rules.txt b/Enhancements/TokyoMirage_!AARemoval/rules.txt index 86d6b4bd..a383ddda 100644 --- a/Enhancements/TokyoMirage_!AARemoval/rules.txt +++ b/Enhancements/TokyoMirage_!AARemoval/rules.txt @@ -4,3 +4,6 @@ name = AA Removal path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal" description = Removes AA, no performance gain. Used for clean look or injecting external AA. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Enhancements/TokyoMirage_AdjustBlur/rules.txt b/Enhancements/TokyoMirage_AdjustBlur/rules.txt index 89b3561d..6509501b 100644 --- a/Enhancements/TokyoMirage_AdjustBlur/rules.txt +++ b/Enhancements/TokyoMirage_AdjustBlur/rules.txt @@ -5,6 +5,9 @@ path = "Tokyo Mirage Sessions FE/Graphics/Adjust Blur" description = Changes the in-game cut-scenes blur. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 100% Blur (Original) $Blur = 1.0 diff --git a/Enhancements/TokyoMirage_Contrasty/rules.txt b/Enhancements/TokyoMirage_Contrasty/rules.txt index 2ffd739c..a89566b5 100644 --- a/Enhancements/TokyoMirage_Contrasty/rules.txt +++ b/Enhancements/TokyoMirage_Contrasty/rules.txt @@ -5,6 +5,9 @@ path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/TokyoMirage_NegLod/rules.txt b/Enhancements/TokyoMirage_NegLod/rules.txt index b8d291bb..7334b41b 100644 --- a/Enhancements/TokyoMirage_NegLod/rules.txt +++ b/Enhancements/TokyoMirage_NegLod/rules.txt @@ -5,6 +5,9 @@ path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD" description = Texture LOD override, possible shimmer but sharper textures version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = LOD Default $LOD = 0 diff --git a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt index f5d56d68..d0ece910 100644 --- a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt +++ b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = default $redShadows = 1.0 diff --git a/Enhancements/TwilightPrincessHD_FancyFX/rules.txt b/Enhancements/TwilightPrincessHD_FancyFX/rules.txt index f77aaf10..84a0f8a7 100644 --- a/Enhancements/TwilightPrincessHD_FancyFX/rules.txt +++ b/Enhancements/TwilightPrincessHD_FancyFX/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX" description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] # Gaussian blur w correct scaling name = Light blur - Original look++ diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt b/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt index 73695935..acf44df2 100644 --- a/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt +++ b/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/WindWakerHD_LODBias/rules.txt b/Enhancements/WindWakerHD_LODBias/rules.txt index 018d945a..6a0dc3fb 100644 --- a/Enhancements/WindWakerHD_LODBias/rules.txt +++ b/Enhancements/WindWakerHD_LODBias/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Negative Texture LOD description = Texture LOD override, possible shimmer but sharper textures. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = LOD Default $0x031 = 0 diff --git a/Enhancements/WindWakerHD_NoSSAO/rules.txt b/Enhancements/WindWakerHD_NoSSAO/rules.txt index 8f9cd8ef..38fa430e 100644 --- a/Enhancements/WindWakerHD_NoSSAO/rules.txt +++ b/Enhancements/WindWakerHD_NoSSAO/rules.txt @@ -3,4 +3,7 @@ titleIds = 0005000010143400,0005000010143600,0005000010143500 name = No SSAO path = "The Legend of Zelda: The Wind Waker HD/Enhancements/No SSAO" description = Removes the SSAO of the game, which are these little blurred shadows around Link when you're standing under a tree, for example. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt b/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt index 7736ee80..11bf9550 100644 --- a/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt +++ b/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1024x1024 (1x, Default) $shadowRes = 1 diff --git a/Enhancements/XenobladeX_AntiAliasing/rules.txt b/Enhancements/XenobladeX_AntiAliasing/rules.txt index a27ecb81..8b56cc44 100644 --- a/Enhancements/XenobladeX_AntiAliasing/rules.txt +++ b/Enhancements/XenobladeX_AntiAliasing/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Enhancements/Anti-Aliasing" description = Enables or Disables Native Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Nvidias FXAA $Preset:int = 2 diff --git a/Enhancements/XenobladeX_Contrasty/rules.txt b/Enhancements/XenobladeX_Contrasty/rules.txt index 36f7f035..fd2192f9 100644 --- a/Enhancements/XenobladeX_Contrasty/rules.txt +++ b/Enhancements/XenobladeX_Contrasty/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Enhancements/Contrasty" description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = High Contrasty - shadow lift $redShadows = 1.0 diff --git a/Enhancements/XenobladeX_FancyFX/rules.txt b/Enhancements/XenobladeX_FancyFX/rules.txt index f45f1c84..a37d078b 100644 --- a/Enhancements/XenobladeX_FancyFX/rules.txt +++ b/Enhancements/XenobladeX_FancyFX/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX" description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. version = 3 +[Control] +vsyncFrequency = 65535 + #Disabled, causes gfx errors on 1.15.x Enable if fixed. #[TextureRedefine] #width = 1280 diff --git a/Enhancements/XenobladeX_NegativeLOD/rules.txt b/Enhancements/XenobladeX_NegativeLOD/rules.txt index 5b500ed6..f33d2b40 100644 --- a/Enhancements/XenobladeX_NegativeLOD/rules.txt +++ b/Enhancements/XenobladeX_NegativeLOD/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD" description = Texture LOD override, possible shimmer but sharper textures. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = LOD Default $0x031 = 0 diff --git a/Enhancements/YoshisWoollyWorld_Shadows/rules.txt b/Enhancements/YoshisWoollyWorld_Shadows/rules.txt index 7b2eb49e..ddb7f967 100644 --- a/Enhancements/YoshisWoollyWorld_Shadows/rules.txt +++ b/Enhancements/YoshisWoollyWorld_Shadows/rules.txt @@ -5,6 +5,9 @@ path = "Yoshi's Woolly World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this increases performance but makes shadows blockier. Medium is the original resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/ZombiU_ChromaticAberration/rules.txt b/Enhancements/ZombiU_ChromaticAberration/rules.txt index fa4d1072..0be08a04 100644 --- a/Enhancements/ZombiU_ChromaticAberration/rules.txt +++ b/Enhancements/ZombiU_ChromaticAberration/rules.txt @@ -5,6 +5,9 @@ path = "ZombiU/Enhancements/Chromatic Aberration" description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges) version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = CA Default $redHz = 1.0 diff --git a/Enhancements/ZombiU_LessLensDirt/rules.txt b/Enhancements/ZombiU_LessLensDirt/rules.txt index 87931428..75f130ff 100644 --- a/Enhancements/ZombiU_LessLensDirt/rules.txt +++ b/Enhancements/ZombiU_LessLensDirt/rules.txt @@ -5,6 +5,9 @@ path = "ZombiU/Enhancements/Lens Dirt Adjustment" description = Changes the intensity of the lens dirt effect. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Lens Dirt Default $dirt = 1.0 diff --git a/Mods/BreathOfTheWild_!Monochromia/rules.txt b/Mods/BreathOfTheWild_!Monochromia/rules.txt index 7adc61b0..ad7b4142 100644 --- a/Mods/BreathOfTheWild_!Monochromia/rules.txt +++ b/Mods/BreathOfTheWild_!Monochromia/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Monochromia (Incompatible w description = NOT COMPATIBLE WITH CLARITY! Inspired by Sin City, this turns the game black and white. version = 3 +[Control] +vsyncFrequency = 65535 + # Shaders dumped from Cemu 1.11.0b and BotW 1.3.1 # Pack made by Kiri # Check the readMe file for info on how to customize diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_AmiiboMode/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_AmiiboMode/rules.txt index d12f49da..370feb31 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_AmiiboMode/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_AmiiboMode/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Amiibo mode by Altros, add or remove that plastic look. Req Remove Links Cell Shading by SkalFate version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Plastic %100 diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_CelShadingRemoval/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_CelShadingRemoval/rules.txt index 3c549f63..07aa77b9 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_CelShadingRemoval/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_CelShadingRemoval/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Changes the type of shading on Link and the world. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Cel-Shading Disabled $mode = 4 diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_MenuWorkaround/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_MenuWorkaround/rules.txt index c70f088d..77a39441 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_MenuWorkaround/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_MenuWorkaround/rules.txt @@ -5,5 +5,8 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Start Menu Workaround version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Start Menu Workaround \ No newline at end of file diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_Altros/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_Altros/rules.txt index cffb2e30..5262083c 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_Altros/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_Altros/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Fixes the very dark shadows on Links back-side in No Cel-Shade mode. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Shadows 0.45% (Default) diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_SkalFate/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_SkalFate/rules.txt index 541d33c0..7d57e398 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_SkalFate/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_SkalFate/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Changes the strength of shadows on Links body. Fixes the very dark link issue in no cel-shade mode. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Mode 1 - Shadows X1 (Best Mode) diff --git a/Mods/BreathOfTheWild_Cheats_FasterArrowDraw/rules.txt b/Mods/BreathOfTheWild_Cheats_FasterArrowDraw/rules.txt index 7bd6d070..2df821d5 100644 --- a/Mods/BreathOfTheWild_Cheats_FasterArrowDraw/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_FasterArrowDraw/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Faster Arrow Draw path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Faster Arrow Draw" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfAmiibo/rules.txt b/Mods/BreathOfTheWild_Cheats_InfAmiibo/rules.txt index e52d32db..68fe2672 100644 --- a/Mods/BreathOfTheWild_Cheats_InfAmiibo/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfAmiibo/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Amiibo path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfArrows/rules.txt b/Mods/BreathOfTheWild_Cheats_InfArrows/rules.txt index 27a2ddc5..d6e61d9f 100644 --- a/Mods/BreathOfTheWild_Cheats_InfArrows/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfArrows/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Arrows path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Arrows" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfDaruk/rules.txt b/Mods/BreathOfTheWild_Cheats_InfDaruk/rules.txt index 5252b461..7fd64f15 100644 --- a/Mods/BreathOfTheWild_Cheats_InfDaruk/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfDaruk/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Daruk's Protection path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Daruk's Protection" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfHearts/rules.txt b/Mods/BreathOfTheWild_Cheats_InfHearts/rules.txt index fec8d7ce..a547d634 100644 --- a/Mods/BreathOfTheWild_Cheats_InfHearts/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfHearts/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Hearts path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Hearts" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfMipha/rules.txt b/Mods/BreathOfTheWild_Cheats_InfMipha/rules.txt index a0874ea3..365f81b1 100644 --- a/Mods/BreathOfTheWild_Cheats_InfMipha/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfMipha/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Mipha's Grace path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Mipha's Grace" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfMotorcycle/rules.txt b/Mods/BreathOfTheWild_Cheats_InfMotorcycle/rules.txt index 6ba5ca64..40171f2e 100644 --- a/Mods/BreathOfTheWild_Cheats_InfMotorcycle/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfMotorcycle/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Motorcycle Energy path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Motorcycle Energy" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfRevali/rules.txt b/Mods/BreathOfTheWild_Cheats_InfRevali/rules.txt index 5834ed01..4e0f6c7b 100644 --- a/Mods/BreathOfTheWild_Cheats_InfRevali/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfRevali/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Revali's Gale path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Revali's Gale" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfStamina/rules.txt b/Mods/BreathOfTheWild_Cheats_InfStamina/rules.txt index 734496a0..05efab6f 100644 --- a/Mods/BreathOfTheWild_Cheats_InfStamina/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfStamina/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Stamina path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Stamina" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfUrbosa/rules.txt b/Mods/BreathOfTheWild_Cheats_InfUrbosa/rules.txt index b329a52c..2177d470 100644 --- a/Mods/BreathOfTheWild_Cheats_InfUrbosa/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfUrbosa/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Urbosa's Fury path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Urbosa's Fury" description = BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfWeapons/rules.txt b/Mods/BreathOfTheWild_Cheats_InfWeapons/rules.txt index 2e219b7d..b3e7fccc 100644 --- a/Mods/BreathOfTheWild_Cheats_InfWeapons/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfWeapons/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Weapons, Bows and Shields path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Weapons, Bows and Shields" description = (except burn damage and throwing weapon) BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_MotorcycleAnywhere/rules.txt b/Mods/BreathOfTheWild_Cheats_MotorcycleAnywhere/rules.txt index 898eda8f..a71828f9 100644 --- a/Mods/BreathOfTheWild_Cheats_MotorcycleAnywhere/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_MotorcycleAnywhere/rules.txt @@ -3,4 +3,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Spawn Motorcycle Anywhere path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Spawn Motorcycle Anywhere" description = v208 only! Credits to Zeikken (converting to patches) and leoetlino (finding the value). BotW Cheats by C313571N and Xalphenos -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_DayLength/rules.txt b/Mods/BreathOfTheWild_DayLength/rules.txt index 483f4735..b0605214 100644 --- a/Mods/BreathOfTheWild_DayLength/rules.txt +++ b/Mods/BreathOfTheWild_DayLength/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Day Length" description = Changes the amount of real time an in game day takes. Any game slowdown will make the actual time longer. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 48 minutes $timeScale = 2 diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_DistantFog/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_DistantFog/rules.txt index d25ab9e9..06664017 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_DistantFog/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_DistantFog/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Distant description = Can Remove Distant Fog Haze from the world. Change its RGB color. Light up the Distance. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Fog 0% Light x1 diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/rules.txt index fdad982a..8da5a9f6 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule description = Can Remove the Fog on Ganons Aura on Hyrule castle. Change its RGB color. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Ganons Aura Fog Disabled diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleBaseFog/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleBaseFog/rules.txt index 4303dd73..94525b49 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleBaseFog/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleBaseFog/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule description = Can Remove the Fog glow at the Base of Hyrule Castle. Can Change its RGB color. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Castle Base Fog Disabled diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt index e52b8b46..b0619579 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/NPC Fog description = Can Remove Fog from Distant NPCs. Conflicts with Cel-Shade ShadowFix Packs. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Distant NPC Fog Disabled diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_WorldFogFields/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_WorldFogFields/rules.txt index d75f3e48..d549301a 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_WorldFogFields/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_WorldFogFields/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/World F description = Can Remove Fog Fields from the whole world. Change its RGB color. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Fog Fields Disabled diff --git a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt index d80915bd..f546b1ce 100644 --- a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt +++ b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Divine Laser Beams Customiz description = Allows customization of the color of the Divine Beasts's Laser Beams. They can also be completely hidden. Inside the shader you can find other options like saturation and transparency. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Red (Default) $hue:int = 0 diff --git a/Mods/BreathOfTheWild_FPS++/rules.txt b/Mods/BreathOfTheWild_FPS++/rules.txt index 269fcd0c..25b8928c 100644 --- a/Mods/BreathOfTheWild_FPS++/rules.txt +++ b/Mods/BreathOfTheWild_FPS++/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++)" description = Important: Don't enable Static FPS while having FPS++ also enabled! This pack won't work without Cemuhook, make sure to install that! This pack only works when you've properly updated your game (we always recommend the latest updates). Keep in mind that going above 30fps will bring game bugs, so you might want to use the "30FPS" preset. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 60FPS (ideal for 240/120/60Hz displays) $targetFPS:int = 60 @@ -52,6 +55,3 @@ $targetFPS:int = 144 [Preset] name = 165FPS (ideal for 165Hz displays) $targetFPS:int = 165 - -[Control] -vsyncFrequency = $targetFPS diff --git a/Mods/BreathOfTheWild_GlowLightsColors/rules.txt b/Mods/BreathOfTheWild_GlowLightsColors/rules.txt index 72b23687..a3f27d3c 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/rules.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/rules.txt @@ -4,3 +4,6 @@ name = "Glow Lights Colors" path = "The Legend of Zelda: Breath of the Wild/Mods/Glow Lights Colors" description = Changes the color of objects that glow in game, view the readme for more info. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/BreathOfTheWild_NoMMTriforce/rules.txt b/Mods/BreathOfTheWild_NoMMTriforce/rules.txt index 16f0efa4..f279eba2 100644 --- a/Mods/BreathOfTheWild_NoMMTriforce/rules.txt +++ b/Mods/BreathOfTheWild_NoMMTriforce/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/No Master Mode Triforce" description = Removes the on-screen triforce icon in Master Mode version = 3 +[Control] +vsyncFrequency = 65535 + [TextureRedefine] width = 36 height = 36 diff --git a/Mods/BreathOfTheWild_Pro+/rules.txt b/Mods/BreathOfTheWild_Pro+/rules.txt index 151dfc57..bf73c139 100644 --- a/Mods/BreathOfTheWild_Pro+/rules.txt +++ b/Mods/BreathOfTheWild_Pro+/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Pro+ HUD" description = Removes the rest of the HUD that isn't removed by Pro. version = 3 +[Control] +vsyncFrequency = 65535 + [TextureRedefine] # Disable Hearts width = 48 height = 48 diff --git a/Mods/BreathOfTheWild_StaticFPS/rules.txt b/Mods/BreathOfTheWild_StaticFPS/rules.txt index e761f5b5..2c4113ea 100644 --- a/Mods/BreathOfTheWild_StaticFPS/rules.txt +++ b/Mods/BreathOfTheWild_StaticFPS/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod" description = "Simplified FPS++ to keep behavior closer to the default game. Don't mix dynamic and static mods. It requires that you can maintain the target FPS." version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Static 60FPS (ideal for 240/120/60Hz displays) $targetFPS:int = 60 @@ -104,6 +107,3 @@ $targetFPS:int = 12 [Preset] name = Static 10FPS (ideal for 240/120/60Hz displays) $targetFPS:int = 10 - -[Control] -vsyncFrequency = $targetFPS diff --git a/Mods/BreathOfTheWild_Weather/rules.txt b/Mods/BreathOfTheWild_Weather/rules.txt index a7061d27..e9cbd29f 100644 --- a/Mods/BreathOfTheWild_Weather/rules.txt +++ b/Mods/BreathOfTheWild_Weather/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Weather" description = Changes the weather version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Clear weather $weatherByte:int = 0 diff --git a/Mods/HyruleWarriors_60FPS/rules.txt b/Mods/HyruleWarriors_60FPS/rules.txt index a7ce5fe0..ebbe0efb 100644 --- a/Mods/HyruleWarriors_60FPS/rules.txt +++ b/Mods/HyruleWarriors_60FPS/rules.txt @@ -3,4 +3,7 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00 name = 60FPS path = "Hyrule Warriors/Mods/60FPS" description = Important: This patches the gameplay to be in 60fps. Getting under 60fps will slow down the game's speed. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/HyruleWarriors_CharacterSwap/rules.txt b/Mods/HyruleWarriors_CharacterSwap/rules.txt index 1f54370e..f5c7e4f9 100644 --- a/Mods/HyruleWarriors_CharacterSwap/rules.txt +++ b/Mods/HyruleWarriors_CharacterSwap/rules.txt @@ -5,6 +5,9 @@ path = "Hyrule Warriors/Mods/Character Swap" description = Swaps the character you're playing as to the one you've selected with the presets. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Link $character:int = 0 diff --git a/Mods/RiseOfLyric_Uncapped/rules.txt b/Mods/RiseOfLyric_Uncapped/rules.txt index 9c92b9bd..7a693534 100644 --- a/Mods/RiseOfLyric_Uncapped/rules.txt +++ b/Mods/RiseOfLyric_Uncapped/rules.txt @@ -4,3 +4,6 @@ name = "Uncapped Framerate" path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate" description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/TokyoMirage_Static60FPS_EUv16/rules.txt b/Mods/TokyoMirage_Static60FPS_EUv16/rules.txt index db50c909..bbc6f3fe 100644 --- a/Mods/TokyoMirage_Static60FPS_EUv16/rules.txt +++ b/Mods/TokyoMirage_Static60FPS_EUv16/rules.txt @@ -4,3 +4,6 @@ name = 60FPS path = "Tokyo Mirage Sessions FE/Mods/Static 60FPS" description = EU v16 Patches the gameplay to be in 60fps. Getting under 60fps will cause slow down version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt index f1aa0989..2ca5949c 100644 --- a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt +++ b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog" description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default $distanceFog = 21.0 diff --git a/Mods/XenobladeX_FOVSetting/rules.txt b/Mods/XenobladeX_FOVSetting/rules.txt index abe3bbfa..0fc89b99 100644 --- a/Mods/XenobladeX_FOVSetting/rules.txt +++ b/Mods/XenobladeX_FOVSetting/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Field of View" description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default FOV $fov = 1.0 diff --git a/Mods/XenobladeX_NoOfflineTag/rules.txt b/Mods/XenobladeX_NoOfflineTag/rules.txt index 2f5468ba..b8316607 100644 --- a/Mods/XenobladeX_NoOfflineTag/rules.txt +++ b/Mods/XenobladeX_NoOfflineTag/rules.txt @@ -3,4 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = No offline tag path = "Xenoblade Chronicles X/Mods/offline tag" description = Removes offline blinking tag - Does not change actual offline state -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/XenobladeX_Static60fps/rules.txt b/Mods/XenobladeX_Static60fps/rules.txt index a223a594..b9478ff8 100644 --- a/Mods/XenobladeX_Static60fps/rules.txt +++ b/Mods/XenobladeX_Static60fps/rules.txt @@ -4,3 +4,6 @@ name = 60FPS path = "Xenoblade Chronicles X/Mods/60FPS" description = Patches the gameplay to be in 60fps. Getting under 60fps will cause slow down version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_BattleDamageModGround/rules.txt b/Mods/XenobladeX_mod_BattleDamageModGround/rules.txt index ebc3ab49..27bea9fe 100644 --- a/Mods/XenobladeX_mod_BattleDamageModGround/rules.txt +++ b/Mods/XenobladeX_mod_BattleDamageModGround/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Battle/Ground damage multiplicator" description = Increase the ground damage done by your team (skells not impacted). version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Damage x 2 $mult = 2 diff --git a/Mods/XenobladeX_mod_BattleEnemyStats/rules.txt b/Mods/XenobladeX_mod_BattleEnemyStats/rules.txt index 146689a8..44419ae7 100644 --- a/Mods/XenobladeX_mod_BattleEnemyStats/rules.txt +++ b/Mods/XenobladeX_mod_BattleEnemyStats/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Battle/Enemy Statistics modificator" description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion). You can consult the new values in the Bestiary menu. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Set at 50% $mod = 0.0005 diff --git a/Mods/XenobladeX_mod_BattleEscapeDistance/rules.txt b/Mods/XenobladeX_mod_BattleEscapeDistance/rules.txt index bc5515ba..1e2392d0 100644 --- a/Mods/XenobladeX_mod_BattleEscapeDistance/rules.txt +++ b/Mods/XenobladeX_mod_BattleEscapeDistance/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Battle/Escape distance reducer" description = Reduce escape distance needed to lose aggro from enemies. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Apply -25% $mod = 1.333 diff --git a/Mods/XenobladeX_mod_BattleNoQTE/rules.txt b/Mods/XenobladeX_mod_BattleNoQTE/rules.txt index 7db779d4..8d6f4c34 100644 --- a/Mods/XenobladeX_mod_BattleNoQTE/rules.txt +++ b/Mods/XenobladeX_mod_BattleNoQTE/rules.txt @@ -4,3 +4,6 @@ name = "Automatic Soul Challenges" path = "Xenoblade Chronicles X/Mods/Battle/Automatic Soul Challenges" description = The Soul Challenges QTE are hidden and automatically successful (no preset needed). version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt b/Mods/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt index 61b93521..cb39b15f 100644 --- a/Mods/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt +++ b/Mods/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt @@ -3,4 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Overdrive unlocked pre-Chapter 5" path = "Xenoblade Chronicles X/Mods/Battle/Overdrive unlocked" description = Unleashed the power of Overdrive before Chapter 5. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt b/Mods/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt index a83b80aa..ef5cd147 100644 --- a/Mods/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt +++ b/Mods/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt @@ -4,4 +4,7 @@ name = "DLC Quests unlocked" path = "Xenoblade Chronicles X/Mods/BLADE/DLC Quests unlocked" description = DLC Support quests are unlocked and accessible right after you are a BLADE member. version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt b/Mods/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt index 045fcf7e..81692ee0 100644 --- a/Mods/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt +++ b/Mods/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Gain Tickets from DLC or TA missions" description = Gain Reward Tickets from DLC or Time Attack missions. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Gain from DLC missions (money/100)" $mission = 5 diff --git a/Mods/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt b/Mods/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt index 669d47f5..fbd0df02 100644 --- a/Mods/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt +++ b/Mods/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Lv60 Skells unlocked" description = Lv60 Skells and equipment are unlocked and accessible right after you are a BLADE member. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Normal $miranium = 2 diff --git a/Mods/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt b/Mods/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt index ddcc0171..fff271e2 100644 --- a/Mods/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt +++ b/Mods/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Offline tasks and missions" description = Squad tasks and missions are available offline. Uncapped presets ignore max tickets. Use [Social > Squad Select] menu to change the Squad Tasks. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Normal" $mult = 1 diff --git a/Mods/XenobladeX_mod_CollectiblesCatchRange/rules.txt b/Mods/XenobladeX_mod_CollectiblesCatchRange/rules.txt index 28d291da..4238b689 100644 --- a/Mods/XenobladeX_mod_CollectiblesCatchRange/rules.txt +++ b/Mods/XenobladeX_mod_CollectiblesCatchRange/rules.txt @@ -4,3 +4,6 @@ name = "Catch range mod" path = "Xenoblade Chronicles X/Mods/Collectibles/Catch range mod" description = Increase the distance from which collectibles are looted (no preset needed). version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_CollectiblesIgnore100th/rules.txt b/Mods/XenobladeX_mod_CollectiblesIgnore100th/rules.txt index 9406a8e1..e18a881f 100644 --- a/Mods/XenobladeX_mod_CollectiblesIgnore100th/rules.txt +++ b/Mods/XenobladeX_mod_CollectiblesIgnore100th/rules.txt @@ -4,4 +4,7 @@ name = "Ignore 100th" path = "Xenoblade Chronicles X/Mods/Collectibles/Ignore 100th" description = Do not collect if you have 99 of the items, and don't sell it (no preset needed). version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt b/Mods/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt index 9fd42d3b..44c02105 100644 --- a/Mods/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt +++ b/Mods/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt @@ -4,3 +4,6 @@ name = "Armors can have 3 augment slots" path = "Xenoblade Chronicles X/Mods/Equipment/Armors can have 3 augment slots" description = Using L's shop, you can have 3 augment slots on your EQUIPPED armors (ground and skell). version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt b/Mods/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt index 1223dd3a..721153a2 100644 --- a/Mods/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt +++ b/Mods/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Equipment/Unlimited augment upgrades" description = You can upgrade infinitely all the augments inside a piece of equipment. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Normal" $checkSelectItem = 5 diff --git a/Mods/XenobladeX_mod_EquipmentUnlockAugments/rules.txt b/Mods/XenobladeX_mod_EquipmentUnlockAugments/rules.txt index 4f7a6fc5..ba2f7c06 100644 --- a/Mods/XenobladeX_mod_EquipmentUnlockAugments/rules.txt +++ b/Mods/XenobladeX_mod_EquipmentUnlockAugments/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Equipment/Unlock all augments" description = All the augments are already known at the shop, and with the CHEAT preset they cost nothing. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Normal" $checkIgnore = 5 diff --git a/Mods/XenobladeX_mod_ExpBattlePointsX/rules.txt b/Mods/XenobladeX_mod_ExpBattlePointsX/rules.txt index d25ab39e..f152f766 100644 --- a/Mods/XenobladeX_mod_ExpBattlePointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpBattlePointsX/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Experience/Battle Points" description = Change the amount of Battle points gained when a new level (or class level) is reached, when completing missions or exploring. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Quantity x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_ExpBladePointsX/rules.txt b/Mods/XenobladeX_mod_ExpBladePointsX/rules.txt index c2e87128..b2d6fa98 100644 --- a/Mods/XenobladeX_mod_ExpBladePointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpBladePointsX/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Experience/BLADE Points" description = Change the amount of BLADE points gained in various situations. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_ExpClassExpPointsX/rules.txt b/Mods/XenobladeX_mod_ExpClassExpPointsX/rules.txt index b23f1762..8940ebef 100644 --- a/Mods/XenobladeX_mod_ExpClassExpPointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpClassExpPointsX/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Experience/Class Exp Points" description = Change the amount of Class Exp points gained in battle, missions, quests and exploration. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_ExpFriendsPointsX/rules.txt b/Mods/XenobladeX_mod_ExpFriendsPointsX/rules.txt index d2d0acab..b3563e7f 100644 --- a/Mods/XenobladeX_mod_ExpFriendsPointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpFriendsPointsX/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Experience/Friends Points" description = More Friends points gained when activating a Soul Voice Link during battle. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "+100" $mod = 100 diff --git a/Mods/XenobladeX_mod_ExpInnerExpPointsX/rules.txt b/Mods/XenobladeX_mod_ExpInnerExpPointsX/rules.txt index a8c96c11..a46e19ce 100644 --- a/Mods/XenobladeX_mod_ExpInnerExpPointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpInnerExpPointsX/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Experience/Inner Exp Points" description = Change the amount of Inner Exp points gained in battle, missions, quests and exploration. [1.0.1E/1.0.2U] version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt index 86d0533e..151ede8a 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income frequency mod" description = Affect the frequency of the FrontierNav income for the Miranium (Vanilla is every 30 minutes). version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Every minute" $mod = 1 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt index ad42d03c..862530d8 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income quantity mod" description = Affect the quantity of the FrontierNav income for the Miranium. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Miranium x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt index 1f518174..5bc61297 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Money income frequency mod" description = Affect the frequency of the FrontierNav income for the Money (Vanilla is 15 minutes). version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Every minute" $mod = 1 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt index 60312c84..011a35b0 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Money income quantity mod" description = Affect the quantity of the FrontierNav income for the Money. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt index 2eb13636..5e26f65e 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt @@ -6,6 +6,9 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Resources income frequency mod" description = Affect the frequency of the FrontierNav income for the resources (Vanilla is every 5 minutes). version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Every 2 minutes" $mod = 2 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt index 9b417a3c..5fda830c 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Resources income quantity mod" description = Affect the quantity of the FrontierNav income for the resources. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_GraphicsCameraDistance/rules.txt b/Mods/XenobladeX_mod_GraphicsCameraDistance/rules.txt index 699c3ad3..122d70ff 100644 --- a/Mods/XenobladeX_mod_GraphicsCameraDistance/rules.txt +++ b/Mods/XenobladeX_mod_GraphicsCameraDistance/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Graphics/Camera mod (distance)" description = Affect the default distance of the camera (Vanilla zoom is 0). version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Zoom 0" $mod = 0.0 diff --git a/Mods/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt b/Mods/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt index 690c40f9..f97e749a 100644 --- a/Mods/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt +++ b/Mods/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt @@ -4,3 +4,6 @@ name = "NPC info bubbles distance mod" path = "Xenoblade Chronicles X/Mods/Graphics/NPC info bubbles distance mod" description = Increase view distance for yellow information bubbles from NPC. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt b/Mods/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt index 7b92adcc..a9580bc5 100644 --- a/Mods/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt +++ b/Mods/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt @@ -4,3 +4,6 @@ name = "Change time from eManual" path = "Xenoblade Chronicles X/Mods/HUD/Change time from eManual" description = Allow to change time from the eManual entry of the main menu. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt b/Mods/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt index 93757703..cf6233e7 100644 --- a/Mods/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt +++ b/Mods/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt @@ -4,3 +4,6 @@ name = "Equipment - Best Quality" path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Always the Best Quality (X6X)" description = Equipment looted is always of the best quality (Prime for ground gear and Intergalactic for Skells) and has always 3 augments and 3 extra free slots (no preset needed). version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_LootEquipmentsForceCount/rules.txt b/Mods/XenobladeX_mod_LootEquipmentsForceCount/rules.txt index e075becf..6a0515a7 100644 --- a/Mods/XenobladeX_mod_LootEquipmentsForceCount/rules.txt +++ b/Mods/XenobladeX_mod_LootEquipmentsForceCount/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Count" description = Force the count of equipment looted in Silver or Gold treasures. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Always 3 equipments" $cnt3 = 0 diff --git a/Mods/XenobladeX_mod_LootEquipmentsForceType/rules.txt b/Mods/XenobladeX_mod_LootEquipmentsForceType/rules.txt index 2e04c767..df7d9d07 100644 --- a/Mods/XenobladeX_mod_LootEquipmentsForceType/rules.txt +++ b/Mods/XenobladeX_mod_LootEquipmentsForceType/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Type" description = Force the type of equipment looted. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] ########################################### name = "Ground weapons - ANY ____________________________________________" $type = 2 diff --git a/Mods/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt b/Mods/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt index a8753b88..05f67184 100644 --- a/Mods/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt +++ b/Mods/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt @@ -5,3 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Ignore broken" description = Never get broken equipment. version = 3 +[Control] +vsyncFrequency = 65535 + diff --git a/Mods/XenobladeX_mod_LootMaterialsDrop/rules.txt b/Mods/XenobladeX_mod_LootMaterialsDrop/rules.txt index 542cbe5d..b50c64ea 100644 --- a/Mods/XenobladeX_mod_LootMaterialsDrop/rules.txt +++ b/Mods/XenobladeX_mod_LootMaterialsDrop/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Loot/Materials - Drop Ratio" description = Affect the materials minimum drop ratio in the loots. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Set minimum drop to 100% (always drop)" $mod = 100 diff --git a/Mods/XenobladeX_mod_LootTreasureQuality/rules.txt b/Mods/XenobladeX_mod_LootTreasureQuality/rules.txt index 1a235678..9e2975c3 100644 --- a/Mods/XenobladeX_mod_LootTreasureQuality/rules.txt +++ b/Mods/XenobladeX_mod_LootTreasureQuality/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Loot/Treasure Quality" description = Select the preferred treasure quality you want to loot (see readme.txt for explanation). version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Gold quality" $treasure = 1 diff --git a/Mods/XenobladeX_mod_MusicOverdriveDisabled/rules.txt b/Mods/XenobladeX_mod_MusicOverdriveDisabled/rules.txt index 393bf682..a072f520 100644 --- a/Mods/XenobladeX_mod_MusicOverdriveDisabled/rules.txt +++ b/Mods/XenobladeX_mod_MusicOverdriveDisabled/rules.txt @@ -4,3 +4,6 @@ name = "No Overdrive music" path = "Xenoblade Chronicles X/Mods/Music/No Overdrive music" description = Disable the music when Overdrive is activated. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt b/Mods/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt index 34f05f99..4fd2f4a5 100644 --- a/Mods/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt +++ b/Mods/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt @@ -4,3 +4,6 @@ name = "No Skell Flight music" path = "Xenoblade Chronicles X/Mods/Music/No Skell Flight music" description = Disable the music when in flight. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt b/Mods/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt index 9fdadc9c..84d88084 100644 --- a/Mods/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt +++ b/Mods/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Physics/Jump to the Moon!" description = Increase horizontal and vertical velocity of jump (Vanilla values are 1.0 for both). version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Horizontal 3.0 / Vertical 1.10" $horz = 3.0 diff --git a/Mods/XenobladeX_mod_PhysicsRunForrestRun/rules.txt b/Mods/XenobladeX_mod_PhysicsRunForrestRun/rules.txt index 29eea435..ef73f1ff 100644 --- a/Mods/XenobladeX_mod_PhysicsRunForrestRun/rules.txt +++ b/Mods/XenobladeX_mod_PhysicsRunForrestRun/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Physics/Run Forrest, run!" description = Increase the speed of sprint. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Speed x1.5" $mod = 0.75 diff --git a/Mods/XenobladeX_mod_WeatherForceWeather/rules.txt b/Mods/XenobladeX_mod_WeatherForceWeather/rules.txt index c0c8a9cd..33086873 100644 --- a/Mods/XenobladeX_mod_WeatherForceWeather/rules.txt +++ b/Mods/XenobladeX_mod_WeatherForceWeather/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Mods/Weather/Force Weather" description = Force selected weather. Just select a preset and unload/reload the pack. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = "Primordia - Clear" $wtr = 1 diff --git a/Mods/ZombiU_FOVSetting/rules.txt b/Mods/ZombiU_FOVSetting/rules.txt index b52db996..21987616 100644 --- a/Mods/ZombiU_FOVSetting/rules.txt +++ b/Mods/ZombiU_FOVSetting/rules.txt @@ -5,6 +5,9 @@ path = "ZombiU/Mods/Field of View" description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = Default FOV $fov = 1.0 diff --git a/Resolutions/Bayonetta2_Resolution/rules.txt b/Resolutions/Bayonetta2_Resolution/rules.txt index 1d6ebe31..dca85256 100644 --- a/Resolutions/Bayonetta2_Resolution/rules.txt +++ b/Resolutions/Bayonetta2_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Bayonetta 2/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/Bayonetta_Resolution/rules.txt b/Resolutions/Bayonetta_Resolution/rules.txt index 0c760edb..417a59b0 100644 --- a/Resolutions/Bayonetta_Resolution/rules.txt +++ b/Resolutions/Bayonetta_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Bayonetta/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/BreathOfTheWild_Resolution/rules.txt b/Resolutions/BreathOfTheWild_Resolution/rules.txt index 7966ee64..04a09490 100644 --- a/Resolutions/BreathOfTheWild_Resolution/rules.txt +++ b/Resolutions/BreathOfTheWild_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (16:9) (Default) $width = 1280 diff --git a/Resolutions/CaptainToad_Resolution/rules.txt b/Resolutions/CaptainToad_Resolution/rules.txt index f348928a..a3276c96 100644 --- a/Resolutions/CaptainToad_Resolution/rules.txt +++ b/Resolutions/CaptainToad_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Captain Toad: Treasure Tracker/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/ColorSplash_Resolution/rules.txt b/Resolutions/ColorSplash_Resolution/rules.txt index 3e8ad541..16b409d4 100644 --- a/Resolutions/ColorSplash_Resolution/rules.txt +++ b/Resolutions/ColorSplash_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Paper Mario: Color Splash/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt index f3e0d3a8..a1abdbbb 100644 --- a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt +++ b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/DrLuigi_Resolution/rules.txt b/Resolutions/DrLuigi_Resolution/rules.txt index 6392f375..9e8c2534 100644 --- a/Resolutions/DrLuigi_Resolution/rules.txt +++ b/Resolutions/DrLuigi_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Dr. Luigi/Graphics/Resolution" description = Changes the resolution of the game. Anti-aliasing is disabled by default. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/FASTRacingNEO_Resolution/rules.txt b/Resolutions/FASTRacingNEO_Resolution/rules.txt index 73b00f5b..3512a8ef 100644 --- a/Resolutions/FASTRacingNEO_Resolution/rules.txt +++ b/Resolutions/FASTRacingNEO_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Fast Racing Neo/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/FatalFrameProjectZero_Resolution/rules.txt b/Resolutions/FatalFrameProjectZero_Resolution/rules.txt index 68940f68..6ac2025c 100644 --- a/Resolutions/FatalFrameProjectZero_Resolution/rules.txt +++ b/Resolutions/FatalFrameProjectZero_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/HyruleWarriors_Resolution/rules.txt b/Resolutions/HyruleWarriors_Resolution/rules.txt index 88f222e2..1c6936a6 100644 --- a/Resolutions/HyruleWarriors_Resolution/rules.txt +++ b/Resolutions/HyruleWarriors_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Hyrule Warriors/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + #Resolutions |Aspect ratio #2560×1080, 5120×2160, 8192×3456 |64:27 (2.370) #3440×1440 |43:18 (2.38) diff --git a/Resolutions/M&SRio2016_Resolution/rules.txt b/Resolutions/M&SRio2016_Resolution/rules.txt index 715aad08..accf159f 100644 --- a/Resolutions/M&SRio2016_Resolution/rules.txt +++ b/Resolutions/M&SRio2016_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution" description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MarioKart8_Resolution/rules.txt b/Resolutions/MarioKart8_Resolution/rules.txt index 74dfbd37..b27cf54f 100644 --- a/Resolutions/MarioKart8_Resolution/rules.txt +++ b/Resolutions/MarioKart8_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Mario Kart 8/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MarioParty10_Resolution/rules.txt b/Resolutions/MarioParty10_Resolution/rules.txt index 505ce895..0b6f8185 100644 --- a/Resolutions/MarioParty10_Resolution/rules.txt +++ b/Resolutions/MarioParty10_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Mario Party 10/Graphics/Resolution" description = Changes the resolution of the game. Note: Missing videos in minigame screen is currently a Cemu/Cemuhook issue. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MarioTennis_Resolution/rules.txt b/Resolutions/MarioTennis_Resolution/rules.txt index de2f7a2a..ad2bfb8a 100644 --- a/Resolutions/MarioTennis_Resolution/rules.txt +++ b/Resolutions/MarioTennis_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Mario Tennis: Ultra Smash/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MemeRun_Resolution/rules.txt b/Resolutions/MemeRun_Resolution/rules.txt index 30a391f5..b9bca861 100644 --- a/Resolutions/MemeRun_Resolution/rules.txt +++ b/Resolutions/MemeRun_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Meme Run/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt b/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt index e8e943e8..c88db1a9 100644 --- a/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt +++ b/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Monster Hunter 3 Ultimate/Graphics/Resolution" description = Changes the games resolution. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1920x1080 (Default) $width = 1920 diff --git a/Resolutions/NanoAssaultNeo_Resolution/rules.txt b/Resolutions/NanoAssaultNeo_Resolution/rules.txt index f10cdb48..2ff159fd 100644 --- a/Resolutions/NanoAssaultNeo_Resolution/rules.txt +++ b/Resolutions/NanoAssaultNeo_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Nano Assault Neo/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (16:9) (Default) $width = 1280 diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt b/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt index 3c5ba9b5..9d94450b 100644 --- a/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt +++ b/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "New Super Mario Bros. U/Graphics/Resolution" #and luigi description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + //compatible resolutions [Preset] name = 1280x720 (Default) diff --git a/Resolutions/NinjaGaiden3_Resolution/rules.txt b/Resolutions/NinjaGaiden3_Resolution/rules.txt index 6a88fe0d..926ae938 100644 --- a/Resolutions/NinjaGaiden3_Resolution/rules.txt +++ b/Resolutions/NinjaGaiden3_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/NintendoLand_Resolution/rules.txt b/Resolutions/NintendoLand_Resolution/rules.txt index 7e144ca1..1941cc79 100644 --- a/Resolutions/NintendoLand_Resolution/rules.txt +++ b/Resolutions/NintendoLand_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Nintendo Land/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/OnePiece_Resolution/rules.txt b/Resolutions/OnePiece_Resolution/rules.txt index 7ea92469..4913f21b 100644 --- a/Resolutions/OnePiece_Resolution/rules.txt +++ b/Resolutions/OnePiece_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "ONE PIECE Unlimited World Red/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/Pikmin3_Resolution/rules.txt b/Resolutions/Pikmin3_Resolution/rules.txt index 8e52c984..e5515f3a 100644 --- a/Resolutions/Pikmin3_Resolution/rules.txt +++ b/Resolutions/Pikmin3_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Pikmin 3/Graphics/Resolution" description = "Changes the resolution of the game." version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/RiseOfLyric_Resolution/rules.txt b/Resolutions/RiseOfLyric_Resolution/rules.txt index f5249f08..9b5decaa 100644 --- a/Resolutions/RiseOfLyric_Resolution/rules.txt +++ b/Resolutions/RiseOfLyric_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Sonic Boom: Rise of Lyric/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/SonicLostWorld_Resolution/rules.txt b/Resolutions/SonicLostWorld_Resolution/rules.txt index 184da0cc..be0b2abb 100644 --- a/Resolutions/SonicLostWorld_Resolution/rules.txt +++ b/Resolutions/SonicLostWorld_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Sonic Lost World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/StarFoxZero_Resolution/rules.txt b/Resolutions/StarFoxZero_Resolution/rules.txt index 3483ee81..bce4c354 100644 --- a/Resolutions/StarFoxZero_Resolution/rules.txt +++ b/Resolutions/StarFoxZero_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Star Fox Zero/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/SuperMario3DWorld_Resolution/rules.txt b/Resolutions/SuperMario3DWorld_Resolution/rules.txt index 9867d4f5..bd2bed3e 100644 --- a/Resolutions/SuperMario3DWorld_Resolution/rules.txt +++ b/Resolutions/SuperMario3DWorld_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Super Mario 3D World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/SuperMarioMaker_Resolution/rules.txt b/Resolutions/SuperMarioMaker_Resolution/rules.txt index b9a8b2fd..0d1bcf3d 100644 --- a/Resolutions/SuperMarioMaker_Resolution/rules.txt +++ b/Resolutions/SuperMarioMaker_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Super Mario Maker/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/TaikoNoTatsujin_all_versions/rules.txt b/Resolutions/TaikoNoTatsujin_all_versions/rules.txt index fc081628..46aee3db 100644 --- a/Resolutions/TaikoNoTatsujin_all_versions/rules.txt +++ b/Resolutions/TaikoNoTatsujin_all_versions/rules.txt @@ -5,6 +5,9 @@ path = "Taiko no Tatsujin all versions/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 Default $width = 1280 diff --git a/Resolutions/TokyoMirage_Resolution/rules.txt b/Resolutions/TokyoMirage_Resolution/rules.txt index b52e4a0d..45c31021 100644 --- a/Resolutions/TokyoMirage_Resolution/rules.txt +++ b/Resolutions/TokyoMirage_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Tokyo Mirage Sessions FE/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt index b9fd1ac5..1316dfed 100644 --- a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Twilight Princess HD/Graphics/Performance Resolutio description = Changes the resolution of certain effects in the game to increase performance. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 $width = 1280 diff --git a/Resolutions/TwilightPrincessHD_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Resolution/rules.txt index 53f43015..0f54fe55 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1920x1080 (Default) $width = 1920 diff --git a/Resolutions/WindWakerHD_Resolution/rules.txt b/Resolutions/WindWakerHD_Resolution/rules.txt index 2075a1d8..612e61ec 100644 --- a/Resolutions/WindWakerHD_Resolution/rules.txt +++ b/Resolutions/WindWakerHD_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1920x1080 Default $width = 1920 diff --git a/Resolutions/Wonderful101_Resolution/rules.txt b/Resolutions/Wonderful101_Resolution/rules.txt index 122e6d64..c65dabbd 100644 --- a/Resolutions/Wonderful101_Resolution/rules.txt +++ b/Resolutions/Wonderful101_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "The Wonderful 101/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/WorldOfKeflings_Resolution/rules.txt b/Resolutions/WorldOfKeflings_Resolution/rules.txt index eec2f10b..334e5f96 100644 --- a/Resolutions/WorldOfKeflings_Resolution/rules.txt +++ b/Resolutions/WorldOfKeflings_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "A World of Keflings/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/XenobladeX_Performance_Resolution/rules.txt b/Resolutions/XenobladeX_Performance_Resolution/rules.txt index a50cebf8..9268fd78 100644 --- a/Resolutions/XenobladeX_Performance_Resolution/rules.txt +++ b/Resolutions/XenobladeX_Performance_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Graphics/Performance Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 320x180 $width = 320 diff --git a/Resolutions/XenobladeX_Resolution/rules.txt b/Resolutions/XenobladeX_Resolution/rules.txt index 97fb2c71..95d9a2e1 100644 --- a/Resolutions/XenobladeX_Resolution/rules.txt +++ b/Resolutions/XenobladeX_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) diff --git a/Resolutions/YoshisWoollyWorld_Resolution/rules.txt b/Resolutions/YoshisWoollyWorld_Resolution/rules.txt index 2d71272e..94f5ba2f 100644 --- a/Resolutions/YoshisWoollyWorld_Resolution/rules.txt +++ b/Resolutions/YoshisWoollyWorld_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "Yoshi's Woolly World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/ZombiU_Resolution/rules.txt b/Resolutions/ZombiU_Resolution/rules.txt index da8255e5..9c56e0ab 100644 --- a/Resolutions/ZombiU_Resolution/rules.txt +++ b/Resolutions/ZombiU_Resolution/rules.txt @@ -5,6 +5,9 @@ path = "ZombiU/Graphics/Resolution" description = Changes the resolution of the game. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt b/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt index e549d7e5..aebd04f8 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt @@ -5,5 +5,8 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/AMD & Intel Shadows" description = Fixes shadows when using an AMD or Intel graphics card. version = 3 +[Control] +vsyncFrequency = 65535 + # Made by ethrillo # Updated by Cypher to support BotW 1.4.0+ diff --git a/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt b/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt index 41d1a3e1..8344f3b5 100644 --- a/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt +++ b/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt @@ -5,4 +5,7 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/Intel iGPU/Fix Flipp description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. version = 3 +[Control] +vsyncFrequency = 65535 + #Altros \ No newline at end of file diff --git a/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt b/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt index efa58eaf..45c7a82e 100644 --- a/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt +++ b/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt @@ -5,4 +5,7 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/Intel iGPU/Remove Ex description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. version = 3 +[Control] +vsyncFrequency = 65535 + #Altros \ No newline at end of file diff --git a/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt b/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt index 8b817bae..aaca2e3a 100644 --- a/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt +++ b/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt @@ -5,6 +5,9 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shado description = Workaround for the square shadows seen around torches in Kakariko Village. version = 3 +[Control] +vsyncFrequency = 65535 + # Workaround for the square shadows seen around torches in Kakariko Village # found by Kiri # Shaders dumped from Cemu 1.11.0b and BotW 1.3.1 diff --git a/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt b/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt index 3d0969b9..ff842c73 100644 --- a/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt +++ b/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt @@ -2,4 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 path = "The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash" description = You should enable this pack in any circumstance. This workaround fixes crashes that would occur at specific points in the game. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt b/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt index 26a44e94..11c3f0ab 100644 --- a/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt +++ b/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt @@ -5,5 +5,8 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smo description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true. version = 3 +[Control] +vsyncFrequency = 65535 + # A quick found by Rajkosto, Xalphenos, Darkemaste # Shaders dumped from Cemu 1.10.0f and BotW 1.3.1 diff --git a/Workarounds/ColorSplash_30FPS/rules.txt b/Workarounds/ColorSplash_30FPS/rules.txt index 0d019ae1..a35e7ac7 100644 --- a/Workarounds/ColorSplash_30FPS/rules.txt +++ b/Workarounds/ColorSplash_30FPS/rules.txt @@ -6,4 +6,4 @@ description = Limits the FPS to 30 so that certain objects are not sped up. version = 3 [Control] -vsyncFrequency = 30 +vsyncFrequency = 65535 diff --git a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt index d0c45106..2a96b04e 100644 --- a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt +++ b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt @@ -3,4 +3,7 @@ titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Green Tinted Characters Workaround" path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters" description = Fixes the green tint on characters that occur randomly. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Workarounds/ColorSplash_IntroSoftlock/rules.txt b/Workarounds/ColorSplash_IntroSoftlock/rules.txt index 7fbba5a6..96ecd912 100644 --- a/Workarounds/ColorSplash_IntroSoftlock/rules.txt +++ b/Workarounds/ColorSplash_IntroSoftlock/rules.txt @@ -3,4 +3,7 @@ titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Intro Softlock" path = "Paper Mario: Color Splash/Workarounds/Intro Softlock" description = Removes the introduction video so that it skips straight to the game, removing the softlock. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Workarounds/HyruleWarriors_30FPS/rules.txt b/Workarounds/HyruleWarriors_30FPS/rules.txt index f560bba1..18695722 100644 --- a/Workarounds/HyruleWarriors_30FPS/rules.txt +++ b/Workarounds/HyruleWarriors_30FPS/rules.txt @@ -6,4 +6,5 @@ description = Limits the FPS to 30 so that menus are not sped up. version = 3 [Control] -vsyncFrequency = 30 +vsyncFrequency = 65535 + diff --git a/Workarounds/HyruleWarriors_DLCFix/rules.txt b/Workarounds/HyruleWarriors_DLCFix/rules.txt index 335882c6..a05d436c 100644 --- a/Workarounds/HyruleWarriors_DLCFix/rules.txt +++ b/Workarounds/HyruleWarriors_DLCFix/rules.txt @@ -4,3 +4,6 @@ name = "Hyrule Warriors - DLC Crash Fix" path = "Hyrule Warriors/Workarounds/DLC Crash Fix" description = Fixes game crashing with DLC installed. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Workarounds/HyruleWarriors_EnemyDeathFix/rules.txt b/Workarounds/HyruleWarriors_EnemyDeathFix/rules.txt index 8b822dc7..91641864 100644 --- a/Workarounds/HyruleWarriors_EnemyDeathFix/rules.txt +++ b/Workarounds/HyruleWarriors_EnemyDeathFix/rules.txt @@ -4,3 +4,6 @@ name = "Hyrule Warriors - NVIDIA Enemy Death Fix" path = "Hyrule Warriors/Workarounds/NVIDIA Enemy Death Fix" description = Fixes graphics glitch and crashes due to enemy death. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt b/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt index 9eacb615..ac3f42b1 100644 --- a/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt +++ b/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt @@ -4,3 +4,6 @@ name = Crash Fix path = "New Super Mario Bros. U/Workarounds/Crash Fix" #and luigi description = Allows NSMBU and NSLU to be played without the required system files. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Workarounds/SonicLostWorld_Brightness/rules.txt b/Workarounds/SonicLostWorld_Brightness/rules.txt index 5cad0368..3d762b70 100644 --- a/Workarounds/SonicLostWorld_Brightness/rules.txt +++ b/Workarounds/SonicLostWorld_Brightness/rules.txt @@ -4,3 +4,6 @@ name = Brightness path = "Sonic Lost World/Workaround/Brightness" description = This fixes the game from being too dark version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Workarounds/SuperMarioMaker_BorderFix/rules.txt b/Workarounds/SuperMarioMaker_BorderFix/rules.txt index bcae0a20..7f733e7a 100644 --- a/Workarounds/SuperMarioMaker_BorderFix/rules.txt +++ b/Workarounds/SuperMarioMaker_BorderFix/rules.txt @@ -3,4 +3,7 @@ titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Border Fix path = "Super Mario Maker/Workarounds/Border Fix" description = Removes the border from the top of the screen. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Workarounds/SuperMarioMaker_GridFix/rules.txt b/Workarounds/SuperMarioMaker_GridFix/rules.txt index 653e5c4c..6e6a90ec 100644 --- a/Workarounds/SuperMarioMaker_GridFix/rules.txt +++ b/Workarounds/SuperMarioMaker_GridFix/rules.txt @@ -3,4 +3,7 @@ titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Grid Fix path = "Super Mario Maker/Workarounds/Grid Fix" description = Fixes the issue where the grid isn't rendered correctly and adds a tint to the image. Normally only there with interpreter. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt b/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt index 57c76764..e988e5e3 100644 --- a/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt +++ b/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt @@ -3,4 +3,7 @@ titleIds = 0005000010143500,0005000010143600 name = FPS Slowdown path = "The Legend of Zelda: The Wind Waker HD/Workarounds/FPS Slowdown" description = Fixes slowdown that could occur on weaker hardware. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Workarounds/WindWakerHD_IntelFixes/rules.txt b/Workarounds/WindWakerHD_IntelFixes/rules.txt index a84834c2..3ebe13ff 100644 --- a/Workarounds/WindWakerHD_IntelFixes/rules.txt +++ b/Workarounds/WindWakerHD_IntelFixes/rules.txt @@ -3,4 +3,7 @@ titleIds = 0005000010143500,0005000010143600 name= Intel Fixes path = "The Legend of Zelda: The Wind Waker HD/Workarounds/Intel Fixes" description = Fixes graphical bugs while using an Intel iGPU. -version = 3 \ No newline at end of file +version = 3 + +[Control] +vsyncFrequency = 65535 \ No newline at end of file diff --git a/Workarounds/Wonderful101_ShadowRemoval/rules.txt b/Workarounds/Wonderful101_ShadowRemoval/rules.txt index 4c1460ab..b368bdfd 100644 --- a/Workarounds/Wonderful101_ShadowRemoval/rules.txt +++ b/Workarounds/Wonderful101_ShadowRemoval/rules.txt @@ -4,3 +4,6 @@ name = Shadow Removal path = "The Wonderful 101/Workarounds/Shadow Removal" description = This removes all broken shadows. version = 3 + +[Control] +vsyncFrequency = 65535 diff --git a/Workarounds/XenobladeX_Brightness/rules.txt b/Workarounds/XenobladeX_Brightness/rules.txt index 2d57c2ab..978ddf47 100644 --- a/Workarounds/XenobladeX_Brightness/rules.txt +++ b/Workarounds/XenobladeX_Brightness/rules.txt @@ -5,6 +5,9 @@ path = "Xenoblade Chronicles X/Workarounds/Brightness" description = Edit presets for preference. version = 3 +[Control] +vsyncFrequency = 65535 + [Preset] name = NVIDIA $crushContrast = 0.000 diff --git a/Workarounds/eShop_RemoveGrayOverlay/rules.txt b/Workarounds/eShop_RemoveGrayOverlay/rules.txt index 4dd2d65d..42db1ff3 100644 --- a/Workarounds/eShop_RemoveGrayOverlay/rules.txt +++ b/Workarounds/eShop_RemoveGrayOverlay/rules.txt @@ -2,5 +2,8 @@ titleIds = 000500301001400a,000500301001410a,000500301001420a name = "Remove gray overlay" version = 3 + +[Control] +vsyncFrequency = 65535 path = "Nintendo eShop/Workarounds/Remove gray overlay" description = Hides the gray overlay covering the lower half of the screen \ No newline at end of file