From 2f65d4ab9218becfe0bb4052891ae7b385c78626 Mon Sep 17 00:00:00 2001 From: Michael <15317421+ActualMandM@users.noreply.github.com> Date: Sat, 16 Apr 2022 18:22:05 -0700 Subject: [PATCH] [WIi U] transfer packs to v7 Just a copypaste from the old gfx_pack repo with some adjustments --- .../WiiU_FriendList_Resolution/rules.txt | 139 ---------- .../WiiU_InternetBrowser_Resolution/rules.txt | 119 --------- Resolutions/WiiU_Menu_Resolution/rules.txt | 199 -------------- src/WiiU/FriendList/Graphics/rules.txt | 189 +++++++++++++ src/WiiU/InternetBrowser/Graphics/rules.txt | 103 ++++++++ src/WiiU/Menu/Graphics/rules.txt | 249 ++++++++++++++++++ .../fcd26205b94e11ca_000000000000001f_ps.txt | 0 .../fcd26205b94e11ca_0000000000000079_ps.txt | 0 .../Workarounds/RemoveGrayOverlay}/rules.txt | 4 +- 9 files changed, 543 insertions(+), 459 deletions(-) delete mode 100644 Resolutions/WiiU_FriendList_Resolution/rules.txt delete mode 100644 Resolutions/WiiU_InternetBrowser_Resolution/rules.txt delete mode 100644 Resolutions/WiiU_Menu_Resolution/rules.txt create mode 100644 src/WiiU/FriendList/Graphics/rules.txt create mode 100644 src/WiiU/InternetBrowser/Graphics/rules.txt create mode 100644 src/WiiU/Menu/Graphics/rules.txt rename {Workarounds/WiiU_eShop_RemoveGrayOverlay => src/WiiU/eShop/Workarounds/RemoveGrayOverlay}/fcd26205b94e11ca_000000000000001f_ps.txt (100%) rename {Workarounds/WiiU_eShop_RemoveGrayOverlay => src/WiiU/eShop/Workarounds/RemoveGrayOverlay}/fcd26205b94e11ca_0000000000000079_ps.txt (100%) rename {Workarounds/WiiU_eShop_RemoveGrayOverlay => src/WiiU/eShop/Workarounds/RemoveGrayOverlay}/rules.txt (85%) diff --git a/Resolutions/WiiU_FriendList_Resolution/rules.txt b/Resolutions/WiiU_FriendList_Resolution/rules.txt deleted file mode 100644 index 8d5401aa..00000000 --- a/Resolutions/WiiU_FriendList_Resolution/rules.txt +++ /dev/null @@ -1,139 +0,0 @@ -[Definition] -titleIds = 000500301001500A,000500301001510A,000500301001520A -name = Resolution -path = "Wii U/Friend List/Graphics/Resolution" -description = Changes the resolution of the application. Made by M&&M. -version = 4 - -[Preset] -name = 1280x720 (Default) -$width = 1280 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 - -# Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 640x360 -$width = 640 -$height = 360 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 854x480 -$width = 854 -$height = 480 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 960x540 -$width = 960 -$height = 540 -$gameWidth = 1280 -$gameHeight = 720 - -# Common HD Resolutions - -[Preset] -name = 1600x900 -$width = 1600 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1920x1080 -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1440 -$width = 2560 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3200x1800 -$width = 3200 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2160 -$width = 3840 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 7680x4320 -$width = 7680 -$height = 4320 -$gameWidth = 1280 -$gameHeight = 720 - -[TextureRedefine] -width = 1280 -height = 720 -overwriteWidth = ($width / $gameWidth) * 1280 -overwriteHeight = ($height / $gameHeight) * 720 - -[TextureRedefine] -width = 864 -height = 480 -overwriteWidth = ($width / $gameWidth) * 864 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = ($width / $gameWidth) * 854 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] -width = 848 -height = 480 -overwriteWidth = ($width / $gameWidth) * 848 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] -width = 256 -height = 256 -formats = 0x1a,0x80e -overwriteWidth = ($width / $gameWidth) * 256 -overwriteHeight = ($height / $gameHeight) * 256 - -[TextureRedefine] -width = 192 -height = 192 -formats = 0x1a,0x41a -overwriteWidth = ($width / $gameWidth) * 192 -overwriteHeight = ($height / $gameHeight) * 192 - -[TextureRedefine] -width = 128 -height = 128 -formats = 0x1a,0x41a -overwriteWidth = ($width / $gameWidth) * 128 -overwriteHeight = ($height / $gameHeight) * 128 diff --git a/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt b/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt deleted file mode 100644 index d14d8ad6..00000000 --- a/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt +++ /dev/null @@ -1,119 +0,0 @@ -[Definition] -titleIds = 000500301001200A,000500301001210A,000500301001220A -name = Resolution -path = "Wii U/Internet Browser/Graphics/Resolution" -description = Changes the resolution of the application. Made by M&&M. -version = 4 - -[Preset] -name = 1280x720 (Default) -$width = 1280 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 - -# Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 640x360 -$width = 640 -$height = 360 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 854x480 -$width = 854 -$height = 480 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 960x540 -$width = 960 -$height = 540 -$gameWidth = 1280 -$gameHeight = 720 - -# Common HD Resolutions - -[Preset] -name = 1600x900 -$width = 1600 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1920x1080 -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1440 -$width = 2560 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3200x1800 -$width = 3200 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2160 -$width = 3840 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 7680x4320 -$width = 7680 -$height = 4320 -$gameWidth = 1280 -$gameHeight = 720 - -[TextureRedefine] -width = 1280 -height = 720 -tileModesExcluded = 0x1 -overwriteWidth = ($width / $gameWidth) * 1280 -overwriteHeight = ($height / $gameHeight) * 720 - -[TextureRedefine] -width = 896 -height = 480 -overwriteWidth = ($width / $gameWidth) * 896 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] -width = 864 -height = 480 -overwriteWidth = ($width / $gameWidth) * 864 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] -width = 854 -height = 480 -overwriteWidth = ($width / $gameWidth) * 854 -overwriteHeight = ($height / $gameHeight) * 480 diff --git a/Resolutions/WiiU_Menu_Resolution/rules.txt b/Resolutions/WiiU_Menu_Resolution/rules.txt deleted file mode 100644 index 0d1b0945..00000000 --- a/Resolutions/WiiU_Menu_Resolution/rules.txt +++ /dev/null @@ -1,199 +0,0 @@ -[Definition] -titleIds = 0005001010040000,0005001010040100,0005001010040200 -name = Resolution -path = "Wii U/Menu/Graphics/Resolution" -description = Changes the resolution of the application. Made by M&&M. -version = 4 - -[Preset] -name = 1280x720 (Default) -$width = 1280 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 - -# Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 640x360 -$width = 640 -$height = 360 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 854x480 -$width = 854 -$height = 480 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 960x540 -$width = 960 -$height = 540 -$gameWidth = 1280 -$gameHeight = 720 - -# Common HD Resolutions - -[Preset] -name = 1600x900 -$width = 1600 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1920x1080 -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1440 -$width = 2560 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3200x1800 -$width = 3200 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2160 -$width = 3840 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 7680x4320 -$width = 7680 -$height = 4320 -$gameWidth = 1280 -$gameHeight = 720 - -[TextureRedefine] -width = 1280 -height = 720 -formats = 0x1,0x1a,0x41a,0x80e,0x816 -overwriteWidth = ($width / $gameWidth) * 1280 -overwriteHeight = ($height / $gameHeight) * 720 - -[TextureRedefine] -width = 640 -height = 368 -formats = 0x1,0x1a,0x80e,0x816 -overwriteWidth = ($width / $gameWidth) * 640 -overwriteHeight = ($height / $gameHeight) * 368 - -[TextureRedefine] -width = 640 -height = 360 -formats = 0x1,0x1a,0x80e,0x816 -overwriteWidth = ($width / $gameWidth) * 640 -overwriteHeight = ($height / $gameHeight) * 360 - -[TextureRedefine] -width = 512 -height = 256 -formats = 0x816 -overwriteWidth = ($width / $gameWidth) * 512 -overwriteHeight = ($height / $gameHeight) * 256 - -[TextureRedefine] -width = 320 -height = 192 -formats = 0x816 -overwriteWidth = ($width / $gameWidth) * 320 -overwriteHeight = ($height / $gameHeight) * 192 - -[TextureRedefine] -width = 320 -height = 180 -formats = 0x816 -overwriteWidth = ($width / $gameWidth) * 320 -overwriteHeight = ($height / $gameHeight) * 180 - -[TextureRedefine] -width = 256 -height = 128 -formats = 0x816 -overwriteWidth = ($width / $gameWidth) * 256 -overwriteHeight = ($height / $gameHeight) * 128 - -[TextureRedefine] -width = 160 -height = 96 -formats = 0x1a -overwriteWidth = ($width / $gameWidth) * 160 -overwriteHeight = ($height / $gameHeight) * 96 - -[TextureRedefine] -width = 160 -height = 90 -formats = 0x1a -overwriteWidth = ($width / $gameWidth) * 160 -overwriteHeight = ($height / $gameHeight) * 90 - -[TextureRedefine] -width = 128 -height = 64 -formats = 0x1a,0x816 -overwriteWidth = ($width / $gameWidth) * 128 -overwriteHeight = ($height / $gameHeight) * 64 - -[TextureRedefine] -width = 106 -height = 60 -formats = 0x1a -overwriteWidth = ($width / $gameWidth) * 106 -overwriteHeight = ($height / $gameHeight) * 60 - -[TextureRedefine] -width = 864 -height = 480 -formats = 0x1a,0x41a -overwriteWidth = ($width / $gameWidth) * 864 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] -width = 854 -height = 480 -formats = 0x1a,0x41a -overwriteWidth = ($width / $gameWidth) * 854 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] -width = 448 -height = 240 -formats = 0x1a -overwriteWidth = ($width / $gameWidth) * 448 -overwriteHeight = ($height / $gameHeight) * 240 - -[TextureRedefine] -width = 427 -height = 240 -formats = 0x1a -overwriteWidth = ($width / $gameWidth) * 427 -overwriteHeight = ($height / $gameHeight) * 240 diff --git a/src/WiiU/FriendList/Graphics/rules.txt b/src/WiiU/FriendList/Graphics/rules.txt new file mode 100644 index 00000000..f7b85f72 --- /dev/null +++ b/src/WiiU/FriendList/Graphics/rules.txt @@ -0,0 +1,189 @@ +[Definition] +titleIds = 000500301001500A,000500301001510A,000500301001520A +name = TV Resolution and Gamepad Resolution +path = "Wii U/Friend List/Graphics" +description = Changes the TV resolution and Gamepad resolution of the application.||Made by M&&M. +version = 7 + +[Default] +$width = 1280 +$height = 720 +$padWidth = 854 +$padHeight = 480 +$gameWidth = 1280 +$gameHeight = 720 +$gamePadWidth = 854 +$gamePadHeight = 480 + + +# TV Resolution + +[Preset] +category = TV Resolution +name = 640x360 +$width = 640 +$height = 360 + +[Preset] +category = TV Resolution +name = 960x540 +$width = 960 +$height = 540 + +[Preset] +category = TV Resolution +name = 1280x720 (Default) +default = 1 + +[Preset] +category = TV Resolution +name = 1600x900 +$width = 1600 +$height = 900 + +[Preset] +category = TV Resolution +name = 1920x1080 +$width = 1920 +$height = 1080 + +[Preset] +category = TV Resolution +name = 2560x1440 +$width = 2560 +$height = 1440 + +[Preset] +category = TV Resolution +name = 3200x1800 +$width = 3200 +$height = 1800 + +[Preset] +category = TV Resolution +name = 3840x2160 +$width = 3840 +$height = 2160 + +[Preset] +category = TV Resolution +name = 5120x2880 +$width = 5120 +$height = 2880 + +[Preset] +category = TV Resolution +name = 7680x4320 +$width = 7680 +$height = 4320 + + +# Gamepad Resolution + +[Preset] +category = Gamepad Resolution +name = 640x360 +$padWidth = 640 +$padHeight = 360 + +[Preset] +name = 854x480 (Default) +category = Gamepad Resolution +default = 1 + +[Preset] +category = Gamepad Resolution +name = 960x540 +$padWidth = 960 +$padHeight = 540 + +[Preset] +category = Gamepad Resolution +name = 1600x900 +$padWidth = 1600 +$padHeight = 900 + +[Preset] +category = Gamepad Resolution +name = 1920x1080 +$padWidth = 1920 +$padHeight = 1080 + +[Preset] +category = Gamepad Resolution +name = 2560x1440 +$padWidth = 2560 +$padHeight = 1440 + +[Preset] +category = Gamepad Resolution +name = 3200x1800 +$padWidth = 3200 +$padHeight = 1800 + +[Preset] +category = Gamepad Resolution +name = 3840x2160 +$padWidth = 3840 +$padHeight = 2160 + +[Preset] +category = Gamepad Resolution +name = 5120x2880 +$padWidth = 5120 +$padHeight = 2880 + +[Preset] +category = Gamepad Resolution +name = 7680x4320 +$padWidth = 7680 +$padHeight = 4320 + + + +# Texture Redefines + +[TextureRedefine] +width = 1280 +height = 720 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 864 +height = 480 +overwriteWidth = ($padWidth/$gamePadWidth) * 864 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +overwriteWidth = ($padWidth/$gamePadWidth) * 854 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 + +[TextureRedefine] +width = 848 +height = 480 +overwriteWidth = ($width/$gameWidth) * 848 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 256 +height = 256 +formats = 0x1a,0x80e +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] +width = 192 +height = 192 +formats = 0x1a,0x41a +overwriteWidth = ($width/$gameWidth) * 192 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 128 +height = 128 +formats = 0x1a,0x41a +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 128 diff --git a/src/WiiU/InternetBrowser/Graphics/rules.txt b/src/WiiU/InternetBrowser/Graphics/rules.txt new file mode 100644 index 00000000..ca57a2f8 --- /dev/null +++ b/src/WiiU/InternetBrowser/Graphics/rules.txt @@ -0,0 +1,103 @@ +[Definition] +titleIds = 000500301001200A,000500301001210A,000500301001220A +name = App Resolution +path = "Wii U/Internet Browser/Graphics" +description = Changes the resolution of the application.||Made by M&&M. +version = 7 + +[Default] +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + + +# Resolution + +[Preset] +category = Resolution +name = 640x360 +$width = 640 +$height = 360 + +[Preset] +category = Resolution +name = 960x540 +$width = 960 +$height = 540 + +[Preset] +category = Resolution +name = 1280x720 (Default) +default = 1 + +[Preset] +category = Resolution +name = 1600x900 +$width = 1600 +$height = 900 + +[Preset] +category = Resolution +name = 1920x1080 +$width = 1920 +$height = 1080 + +[Preset] +category = Resolution +name = 2560x1440 +$width = 2560 +$height = 1440 + +[Preset] +category = Resolution +name = 3200x1800 +$width = 3200 +$height = 1800 + +[Preset] +category = Resolution +name = 3840x2160 +$width = 3840 +$height = 2160 + +[Preset] +category = Resolution +name = 5120x2880 +$width = 5120 +$height = 2880 + +[Preset] +category = Resolution +name = 7680x4320 +$width = 7680 +$height = 4320 + + + +# Texture Redefines + +[TextureRedefine] +width = 1280 +height = 720 +tileModesExcluded = 0x1 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 896 +height = 480 +overwriteWidth = ($width/$gameWidth) * 896 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 864 +height = 480 +overwriteWidth = ($width/$gameWidth) * 864 +overwriteHeight = ($height/$gameHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 480 diff --git a/src/WiiU/Menu/Graphics/rules.txt b/src/WiiU/Menu/Graphics/rules.txt new file mode 100644 index 00000000..cc16b625 --- /dev/null +++ b/src/WiiU/Menu/Graphics/rules.txt @@ -0,0 +1,249 @@ +[Definition] +titleIds = 0005001010040000,0005001010040100,0005001010040200 +name = TV Resolution and Gamepad Resolution +path = "Wii U/Menu/Graphics" +description = Changes the TV resolution and Gamepad resolution of the application.||Made by M&&M. +version = 7 + +[Default] +$width = 1280 +$height = 720 +$padWidth = 854 +$padHeight = 480 +$gameWidth = 1280 +$gameHeight = 720 +$gamePadWidth = 854 +$gamePadHeight = 480 + + +# TV Resolution + +[Preset] +category = TV Resolution +name = 640x360 +$width = 640 +$height = 360 + +[Preset] +category = TV Resolution +name = 960x540 +$width = 960 +$height = 540 + +[Preset] +category = TV Resolution +name = 1280x720 (Default) +default = 1 + +[Preset] +category = TV Resolution +name = 1600x900 +$width = 1600 +$height = 900 + +[Preset] +category = TV Resolution +name = 1920x1080 +$width = 1920 +$height = 1080 + +[Preset] +category = TV Resolution +name = 2560x1440 +$width = 2560 +$height = 1440 + +[Preset] +category = TV Resolution +name = 3200x1800 +$width = 3200 +$height = 1800 + +[Preset] +category = TV Resolution +name = 3840x2160 +$width = 3840 +$height = 2160 + +[Preset] +category = TV Resolution +name = 5120x2880 +$width = 5120 +$height = 2880 + +[Preset] +category = TV Resolution +name = 7680x4320 +$width = 7680 +$height = 4320 + + +# Gamepad Resolution + +[Preset] +category = Gamepad Resolution +name = 640x360 +$padWidth = 640 +$padHeight = 360 + +[Preset] +name = 854x480 (Default) +category = Gamepad Resolution +default = 1 + +[Preset] +category = Gamepad Resolution +name = 960x540 +$padWidth = 960 +$padHeight = 540 + +[Preset] +category = Gamepad Resolution +name = 1600x900 +$padWidth = 1600 +$padHeight = 900 + +[Preset] +category = Gamepad Resolution +name = 1920x1080 +$padWidth = 1920 +$padHeight = 1080 + +[Preset] +category = Gamepad Resolution +name = 2560x1440 +$padWidth = 2560 +$padHeight = 1440 + +[Preset] +category = Gamepad Resolution +name = 3200x1800 +$padWidth = 3200 +$padHeight = 1800 + +[Preset] +category = Gamepad Resolution +name = 3840x2160 +$padWidth = 3840 +$padHeight = 2160 + +[Preset] +category = Gamepad Resolution +name = 5120x2880 +$padWidth = 5120 +$padHeight = 2880 + +[Preset] +category = Gamepad Resolution +name = 7680x4320 +$padWidth = 7680 +$padHeight = 4320 + + + +# Texture Redefines + +[TextureRedefine] +width = 1280 +height = 720 +formats = 0x1,0x1a,0x41a,0x80e,0x816 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 640 +height = 368 +formats = 0x1,0x1a,0x80e,0x816 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] +width = 640 +height = 360 +formats = 0x1,0x1a,0x80e,0x816 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] +width = 512 +height = 256 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 512 +overwriteHeight = ($height/$gameHeight) * 256 + +[TextureRedefine] +width = 320 +height = 192 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] +width = 320 +height = 180 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 256 +height = 128 +formats = 0x816 +overwriteWidth = ($width/$gameWidth) * 256 +overwriteHeight = ($height/$gameHeight) * 128 + +[TextureRedefine] +width = 160 +height = 96 +formats = 0x1a +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 + +[TextureRedefine] +width = 160 +height = 90 +formats = 0x1a +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] +width = 128 +height = 64 +formats = 0x1a,0x816 +overwriteWidth = ($width/$gameWidth) * 128 +overwriteHeight = ($height/$gameHeight) * 64 + +[TextureRedefine] +width = 106 +height = 60 +formats = 0x1a +overwriteWidth = ($width/$gameWidth) * 106 +overwriteHeight = ($height/$gameHeight) * 60 + +[TextureRedefine] +width = 864 +height = 480 +formats = 0x1a,0x41a +overwriteWidth = ($padWidth/$gamePadWidth) * 864 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 + +[TextureRedefine] +width = 854 +height = 480 +formats = 0x1a,0x41a +overwriteWidth = ($padWidth/$gamePadWidth) * 854 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 + +[TextureRedefine] +width = 448 +height = 240 +formats = 0x1a +overwriteWidth = ($width/$gameWidth) * 448 +overwriteHeight = ($height/$gameHeight) * 240 + +[TextureRedefine] +width = 427 +height = 240 +formats = 0x1a +overwriteWidth = ($width/$gameWidth) * 427 +overwriteHeight = ($height/$gameHeight) * 240 diff --git a/Workarounds/WiiU_eShop_RemoveGrayOverlay/fcd26205b94e11ca_000000000000001f_ps.txt b/src/WiiU/eShop/Workarounds/RemoveGrayOverlay/fcd26205b94e11ca_000000000000001f_ps.txt similarity index 100% rename from Workarounds/WiiU_eShop_RemoveGrayOverlay/fcd26205b94e11ca_000000000000001f_ps.txt rename to src/WiiU/eShop/Workarounds/RemoveGrayOverlay/fcd26205b94e11ca_000000000000001f_ps.txt diff --git a/Workarounds/WiiU_eShop_RemoveGrayOverlay/fcd26205b94e11ca_0000000000000079_ps.txt b/src/WiiU/eShop/Workarounds/RemoveGrayOverlay/fcd26205b94e11ca_0000000000000079_ps.txt similarity index 100% rename from Workarounds/WiiU_eShop_RemoveGrayOverlay/fcd26205b94e11ca_0000000000000079_ps.txt rename to src/WiiU/eShop/Workarounds/RemoveGrayOverlay/fcd26205b94e11ca_0000000000000079_ps.txt diff --git a/Workarounds/WiiU_eShop_RemoveGrayOverlay/rules.txt b/src/WiiU/eShop/Workarounds/RemoveGrayOverlay/rules.txt similarity index 85% rename from Workarounds/WiiU_eShop_RemoveGrayOverlay/rules.txt rename to src/WiiU/eShop/Workarounds/RemoveGrayOverlay/rules.txt index 01e108c5..a57c494f 100644 --- a/Workarounds/WiiU_eShop_RemoveGrayOverlay/rules.txt +++ b/src/WiiU/eShop/Workarounds/RemoveGrayOverlay/rules.txt @@ -2,5 +2,5 @@ titleIds = 000500301001400a,000500301001410a,000500301001420a name = Remove Gray Overlay path = "Wii U/Nintendo eShop/Workarounds/Remove Gray Overlay" -description = Hides the gray overlay covering the lower half of the screen. Made by Exzap. -version = 4 +description = Hides the gray overlay covering the lower half of the screen.||Made by Exzap. +version = 7