diff --git a/Source/PokkenTournament/3e385c973f99f97f_0000000000000000_vs.txt b/Source/PokkenTournament/3e385c973f99f97f_0000000000000000_vs.txt new file mode 100644 index 00000000..c39815f6 --- /dev/null +++ b/Source/PokkenTournament/3e385c973f99f97f_0000000000000000_vs.txt @@ -0,0 +1,31 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader 3e385c973f99f97f +uniform ivec4 uf_remappedVS[4]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem6; +layout(location = 4) in uvec4 attrDataSem7; +layout(location = 5) in uvec4 attrDataSem8; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +} diff --git a/Source/PokkenTournament/7caa82f23221199f_000000000000000f_ps.txt b/Source/PokkenTournament/7caa82f23221199f_000000000000000f_ps.txt new file mode 100644 index 00000000..0ce67fef --- /dev/null +++ b/Source/PokkenTournament/7caa82f23221199f_000000000000000f_ps.txt @@ -0,0 +1,19 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 7caa82f23221199f +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +} diff --git a/Source/PokkenTournament/7caa82f23221199f_6000000000000003_ps.txt b/Source/PokkenTournament/7caa82f23221199f_6000000000000003_ps.txt new file mode 100644 index 00000000..a9897905 --- /dev/null +++ b/Source/PokkenTournament/7caa82f23221199f_6000000000000003_ps.txt @@ -0,0 +1,20 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 7caa82f23221199f +uniform float uf_alphaTestRef; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +} diff --git a/Source/PokkenTournament/7caa82f23221199f_a000000000000003_ps.txt b/Source/PokkenTournament/7caa82f23221199f_a000000000000003_ps.txt new file mode 100644 index 00000000..a9897905 --- /dev/null +++ b/Source/PokkenTournament/7caa82f23221199f_a000000000000003_ps.txt @@ -0,0 +1,20 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 7caa82f23221199f +uniform float uf_alphaTestRef; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +} diff --git a/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040309_ps.txt b/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040309_ps.txt new file mode 100644 index 00000000..08eef630 --- /dev/null +++ b/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040309_ps.txt @@ -0,0 +1,30 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 826f5c3cbb703c6e +uniform ivec4 uf_remappedPS[2]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x2fb8a000 res 256x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2fb98000 res 256x128x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x30844000 res 128x128x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(location = 0) in vec4 passParameterSem130; +layout(location = 1) in vec4 passParameterSem131; +layout(location = 2) in vec4 passParameterSem132; +layout(location = 3) in vec4 passParameterSem133; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +} diff --git a/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040389_ps.txt b/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040389_ps.txt new file mode 100644 index 00000000..a06a9540 --- /dev/null +++ b/Source/PokkenTournament/826f5c3cbb703c6e_0000000000040389_ps.txt @@ -0,0 +1,30 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 826f5c3cbb703c6e +uniform ivec4 uf_remappedPS[2]; +uniform float uf_alphaTestRef; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x1d6f8000 res 1024x1024x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x1d5f6000 res 1024x1024x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x2985f000 res 256x256x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0 +layout(location = 0) in vec4 passParameterSem130; +layout(location = 1) in vec4 passParameterSem131; +layout(location = 2) in vec4 passParameterSem132; +layout(location = 3) in vec4 passParameterSem133; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +} diff --git a/Source/PokkenTournament/826f5c3cbb703c6e_00000000001ffe49_ps.txt b/Source/PokkenTournament/826f5c3cbb703c6e_00000000001ffe49_ps.txt new file mode 100644 index 00000000..e776feb8 --- /dev/null +++ b/Source/PokkenTournament/826f5c3cbb703c6e_00000000001ffe49_ps.txt @@ -0,0 +1,29 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 826f5c3cbb703c6e +uniform ivec4 uf_remappedPS[2]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x30797000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x2e9dc000 res 1024x1024x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x1d19f000 res 1024x1024x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0xb) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 +layout(location = 0) in vec4 passParameterSem130; +layout(location = 1) in vec4 passParameterSem131; +layout(location = 2) in vec4 passParameterSem132; +layout(location = 3) in vec4 passParameterSem133; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +layout(location = 2) out vec4 passPixelColor2; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +} diff --git a/Source/PokkenTournament/a76d3742c770ac3c_0000000000000000_vs.txt b/Source/PokkenTournament/a76d3742c770ac3c_0000000000000000_vs.txt new file mode 100644 index 00000000..100b2987 --- /dev/null +++ b/Source/PokkenTournament/a76d3742c770ac3c_0000000000000000_vs.txt @@ -0,0 +1,35 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader a76d3742c770ac3c +uniform ivec4 uf_remappedVS[7]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +layout(location = 2) in uvec4 attrDataSem2; +layout(location = 3) in uvec4 attrDataSem3; +layout(location = 4) in uvec4 attrDataSem6; +layout(location = 5) in uvec4 attrDataSem7; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem130; +layout(location = 3) out vec4 passParameterSem133; +layout(location = 1) out vec4 passParameterSem131; +layout(location = 2) out vec4 passParameterSem132; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ + +}