diff --git a/Resolutions/KirbyRainbow_Resolution/rules.txt b/Resolutions/KirbyRainbow_Resolution/rules.txt index 84a7cc49..3867afa6 100644 --- a/Resolutions/KirbyRainbow_Resolution/rules.txt +++ b/Resolutions/KirbyRainbow_Resolution/rules.txt @@ -69,6 +69,7 @@ $gameHeight = 720 width = 1280 height = 720 tileModesExcluded = 0x001 +formatsExcluded = 0x431,0x41a # boot, background overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 @@ -248,6 +249,27 @@ overwriteHeight = ($height/$gameHeight) * 48 # Fxaa (?) +[TextureRedefine] #level screen 8 round +width = 1408 +height = 736 +formats = 0x001,0x41a +overwriteWidth = ($width/$gameWidth) * 1408 +overwriteHeight = ($height/$gameHeight) * 736 + +[TextureRedefine] #level screen +width = 1312 +height = 736 +formats = 0x001,0x41a +overwriteWidth = ($width/$gameWidth) * 1312 +overwriteHeight = ($height/$gameHeight) * 736 + +[TextureRedefine] #level screen +width = 1281 +height = 721 +formats = 0x001,0x41a +overwriteWidth = ($width/$gameWidth) * 1281 +overwriteHeight = ($height/$gameHeight) * 721 + [TextureRedefine] width = 1152 height = 592 @@ -272,13 +294,13 @@ overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 896 height = 496 -formats = 0x001 +formats = 0x001,0x41a overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 496 -[TextureRedefine] +[TextureRedefine] #41a scales res level screen width = 855 height = 481 -formats = 0x001 +formats = 0x001,0x41a overwriteWidth = ($width/$gameWidth) * 855 overwriteHeight = ($height/$gameHeight) * 481