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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
[BotW] Fix tree draw distance, add grass density/draw distance option
Also fix a typo in the Remove Fog description.
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@ -3,6 +3,7 @@ moduleMatches = 0x6267BFD0
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.origin = codecave
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; Actor draw distance
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actorMultiplier:
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.float $actor
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@ -16,13 +17,13 @@ blr
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0x03857F5C = bla _setActorDrawDistanceMultiplier
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; Object draw distance
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objectMultiplier:
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.float $object
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objectDivider:
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.float 1.0 - ($object - 1.0)
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_setObjectDrawDistance:
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lis r12, objectMultiplier@ha
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lfs f0, objectMultiplier@l(r12)
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@ -44,7 +45,12 @@ blr
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; Tree billboard draw distance
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const_treeDrawDistance:
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.float $tree
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; either one of these actually do stuff
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;0x102E94D8 = .float $tree ; messes with the grass LODs? Might be expandable.
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0x102BC438 = .float $tree
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0x033CB548 = lis r7, const_treeDrawDistance@ha
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0x033CB550 = lfs f12, const_treeDrawDistance@l(r7)
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; Grass blades draw distance
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0x1030A774 = .float $grass
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@ -8,7 +8,8 @@ version = 6
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[Default]
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$actor = 1.0
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$object = 1.0
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$tree = 1.0
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$tree = 0.5
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$grass = 1000.0
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$textureLODBias:int = 0
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@ -85,33 +86,67 @@ $object = 1.5
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[Preset]
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name = Potato
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category = Trees (2D Billboards)
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$tree = 1.5
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$tree = 0.5*1.5
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[Preset]
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name = Low
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category = Trees (2D Billboards)
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$tree = 1.25
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$tree = 0.5*1.25
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[Preset]
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name = Medium (Default)
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category = Trees (2D Billboards)
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default = 1
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$tree = 1.0
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$tree = 0.5*1.0
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[Preset]
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name = High
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category = Trees (2D Billboards)
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$tree = 0.66
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$tree = 0.5*0.75
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[Preset]
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name = Ultra
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category = Trees (2D Billboards)
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$tree = 0.33
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$tree = 0.5*0.5
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[Preset]
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name = Extreme
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category = Trees (2D Billboards)
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$tree = 0.05
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$tree = 0.5*0.25
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# Grass Blades Draw Distance
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[Preset]
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name = Potato
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category = Grass Blades Density
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$grass = 1000*2.0
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[Preset]
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name = Low
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category = Grass Blades Density
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$grass = 1000*1.5
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[Preset]
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name = Medium (Default)
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category = Grass Blades Density
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default = 1
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$grass = 1000*1.0
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[Preset]
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name = High
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category = Grass Blades Density
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$grass = 1000*0.9
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[Preset]
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name = Ultra (experimental)
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category = Grass Blades Density
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$grass = 1000*0.7
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[Preset]
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name = Extreme (experimental)
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category = Grass Blades Density
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$grass = 1000*0.5
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# Texture LOD Bias
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@ -2,7 +2,7 @@
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Remove (Distant) Fog, Haze and Clouds
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path = "The Legend of Zelda: Breath of the Wild/Mods/Remove Distant Fog"
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description = Allows you to remove or customize each type of fog in the game.|NPC fog will conflict with the remove cel-shading graphic packs.||Made by Skalfate."
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description = Allows you to remove or customize each type of fog in the game.|NPC fog will conflict with the remove cel-shading graphic packs.||Made by Skalfate.
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version = 6
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[Default]
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