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Add MK8 2P half res alpha
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@ -32,6 +32,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 360
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# Multiplayer-Mode Half Res Alpha (2p)
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[TextureRedefine]
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 240
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overwriteHeight = 180
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -26,6 +26,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 1080
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# Multiplayer-Mode Half Res Alpha (2p)
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[TextureRedefine]
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 540
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -26,6 +26,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 1440
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# Multiplayer-Mode Half Res Alpha (2p)
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[TextureRedefine]
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 641
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overwriteHeight = 721
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -26,6 +26,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 2160
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# Multiplayer-Mode Half Res Alpha (2p)
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[TextureRedefine]
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 1080
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# MKTV output
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[TextureRedefine]
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width = 960
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@ -26,6 +26,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 1080
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# Multiplayer-Mode Half Res Alpha (2p)
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[TextureRedefine]
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 480
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overwriteHeight = 540
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -26,6 +26,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1280
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overwriteHeight = 1440
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# Multiplayer-Mode Half Res Alpha (2p)
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[TextureRedefine]
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 641
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overwriteHeight = 721
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# MKTV screen
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[TextureRedefine]
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width = 960
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@ -26,6 +26,14 @@ formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 1920
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overwriteHeight = 2160
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# Multiplayer-Mode Half Res Alpha (2p)
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[TextureRedefine]
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width = 320
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 960
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overwriteHeight = 1080
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# MKTV output
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[TextureRedefine]
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width = 960
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