From 333546d7a77861cd4f67c875b23db463d3342ca8 Mon Sep 17 00:00:00 2001 From: intra0 Date: Fri, 13 Dec 2024 19:12:03 -0600 Subject: [PATCH] Delete Enhancements/VCN64_Undarken directory --- .../1494f789ce9ac901_000000000000000f_ps.txt | 69 ------------------- Enhancements/VCN64_Undarken/rules.txt | 6 -- 2 files changed, 75 deletions(-) delete mode 100644 Enhancements/VCN64_Undarken/1494f789ce9ac901_000000000000000f_ps.txt delete mode 100644 Enhancements/VCN64_Undarken/rules.txt diff --git a/Enhancements/VCN64_Undarken/1494f789ce9ac901_000000000000000f_ps.txt b/Enhancements/VCN64_Undarken/1494f789ce9ac901_000000000000000f_ps.txt deleted file mode 100644 index 9695a8a2..00000000 --- a/Enhancements/VCN64_Undarken/1494f789ce9ac901_000000000000000f_ps.txt +++ /dev/null @@ -1,69 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_separate_shader_objects : enable -#ifdef VULKAN -#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) -#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) -#define gl_VertexID gl_VertexIndex -#define gl_InstanceID gl_InstanceIndex -#else -#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) -#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) -#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) -#define SET_POSITION(_v) gl_Position = _v -#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) -#endif -// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - -// shader 1494f789ce9ac901 -#ifdef VULKAN -layout(set = 1, binding = 0) uniform ufBlock -{ -uniform ivec4 uf_remappedPS[1]; -uniform vec4 uf_fragCoordScale; -}; -#else -uniform ivec4 uf_remappedPS[1]; -uniform vec2 uf_fragCoordScale; -#endif -// uf_fragCoordScale was moved to the ufBlock -layout(location = 0) in vec4 passParameterSem0; -layout(location = 0) out vec4 passPixelColor0; -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -vec4 R0f = vec4(0.0); -float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; -vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); -float PS0f = 0.0, PS1f = 0.0; -vec4 tempf = vec4(0.0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -R0f = passParameterSem0; -// 0 -backupReg0f = R0f.x; -backupReg1f = R0f.y; -backupReg2f = R0f.z; -backupReg3f = R0f.w; -R0f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].x)); -R0f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[0].y)); -R0f.z = mul_nonIEEE(backupReg2f, intBitsToFloat(uf_remappedPS[0].z)); -R0f.w = mul_nonIEEE(backupReg3f, intBitsToFloat(uf_remappedPS[0].w)); -// export -passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w)*float(0); -} diff --git a/Enhancements/VCN64_Undarken/rules.txt b/Enhancements/VCN64_Undarken/rules.txt deleted file mode 100644 index 446eeeff..00000000 --- a/Enhancements/VCN64_Undarken/rules.txt +++ /dev/null @@ -1,6 +0,0 @@ -[Definition] -titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700 -name = Undarken -path = Virtual Console/N64/Enhancements/Undarken -description = Undarkens the emulator output. Made by Zalnor. -version = 4