diff --git a/Workaround/SonicLostWorld_BrightnessFix/7658289ba65cb755_00000000000003c9_ps.txt b/Workaround/SonicLostWorld_BrightnessFix/7658289ba65cb755_00000000000003c9_ps.txt index 6ec9bf52..9756a1a0 100644 --- a/Workaround/SonicLostWorld_BrightnessFix/7658289ba65cb755_00000000000003c9_ps.txt +++ b/Workaround/SonicLostWorld_BrightnessFix/7658289ba65cb755_00000000000003c9_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -const float brightnessMultiplier = 1.6; +const float brightnessMultiplier = 1.777777777777778; // shader 7658289ba65cb755 uniform ivec4 uf_remappedPS[1]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 diff --git a/Workaround/SonicLostWorld_BrightnessFix/971a39bb79e32fd1_0000000000001e71_ps.txt b/Workaround/SonicLostWorld_BrightnessFix/971a39bb79e32fd1_0000000000001e71_ps.txt index 63b894b7..c4e84496 100644 --- a/Workaround/SonicLostWorld_BrightnessFix/971a39bb79e32fd1_0000000000001e71_ps.txt +++ b/Workaround/SonicLostWorld_BrightnessFix/971a39bb79e32fd1_0000000000001e71_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -const float brightnessMultiplier = 1.6; +const float brightnessMultiplier = 1.777777777777778; // shader 971a39bb79e32fd1 uniform ivec4 uf_remappedPS[8]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 diff --git a/Workaround/SonicLostWorld_BrightnessFix/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Workaround/SonicLostWorld_BrightnessFix/e1d2a971c93cd82a_0000000000001e71_ps.txt index 9383fc82..eaed6604 100644 --- a/Workaround/SonicLostWorld_BrightnessFix/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ b/Workaround/SonicLostWorld_BrightnessFix/e1d2a971c93cd82a_0000000000001e71_ps.txt @@ -1,6 +1,6 @@ #version 420 #extension GL_ARB_texture_gather : enable -const float brightnessMultiplier = 1.6; +const float brightnessMultiplier = 1.777777777777778; // shader e1d2a971c93cd82a uniform ivec4 uf_remappedPS[8]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0