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@ -9,13 +9,6 @@ formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # zoomed in
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width = 1128
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height = 720
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@ -28,12 +21,25 @@ height = 600
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overwriteWidth = 500
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overwriteHeight = 300
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 500
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # half-res (gamepad)
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width = 427
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height = 240
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@ -51,4 +57,10 @@ overwriteHeight = 180
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width = 500
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height = 300
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overwriteWidth = 250
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overwriteHeight = 150
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overwriteHeight = 150
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[TextureRedefine] # half-res (zoom transition)
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width = 500
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height = 360
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overwriteWidth = 250
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overwriteHeight = 180
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@ -27,6 +27,12 @@ height = 600
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overwriteWidth = 1500
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overwriteHeight = 900
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 1500
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -51,4 +57,10 @@ overwriteHeight = 540
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width = 500
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height = 300
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overwriteWidth = 750
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overwriteHeight = 450
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overwriteHeight = 450
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 750
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overwriteHeight = 540
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@ -27,6 +27,12 @@ height = 600
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overwriteWidth = 2000
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overwriteHeight = 1200
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 2000
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -51,4 +57,10 @@ overwriteHeight = 720
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width = 500
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height = 300
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overwriteWidth = 1000
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overwriteHeight = 600
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overwriteHeight = 600
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 1000
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overwriteHeight = 720
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@ -27,6 +27,12 @@ height = 600
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overwriteWidth = 3000
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overwriteHeight = 1800
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 3000
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -51,4 +57,10 @@ overwriteHeight = 1080
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width = 500
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height = 300
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overwriteWidth = 1500
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overwriteHeight = 900
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overwriteHeight = 900
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 1500
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overwriteHeight = 1080
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@ -21,6 +21,12 @@ height = 600
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overwriteWidth = 1500
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overwriteHeight = 900
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 1500
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overwriteHeight = 1080
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -38,4 +44,10 @@ overwriteHeight = 540
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width = 500
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height = 300
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overwriteWidth = 750
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overwriteHeight = 450
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overwriteHeight = 450
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 750
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overwriteHeight = 540
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@ -21,6 +21,12 @@ height = 600
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overwriteWidth = 2000
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overwriteHeight = 1200
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 2000
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overwriteHeight = 1440
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -38,4 +44,10 @@ overwriteHeight = 720
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width = 500
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height = 300
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overwriteWidth = 1000
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overwriteHeight = 600
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overwriteHeight = 600
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 1000
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overwriteHeight = 720
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@ -21,6 +21,12 @@ height = 600
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overwriteWidth = 3000
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overwriteHeight = 1800
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[TextureRedefine] # zoom transition 2
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width = 1000
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height = 720
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overwriteWidth = 3000
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overwriteHeight = 2160
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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@ -38,4 +44,10 @@ overwriteHeight = 1080
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width = 500
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height = 300
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overwriteWidth = 1500
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overwriteHeight = 900
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overwriteHeight = 900
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[TextureRedefine] # half-res (zoom transition 2)
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width = 500
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height = 360
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overwriteWidth = 1500
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overwriteHeight = 1080
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