[fun, performance] move to gfx_packs_misc

This commit is contained in:
Michael 2017-06-26 00:10:56 -07:00
parent c27e7ad047
commit 354b3025ee
93 changed files with 2 additions and 2922 deletions

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@ -1,150 +0,0 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 32-Bit Mode"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x019
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #TV Filter
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x00b
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 640
overwriteHeight = 481
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 640
overwriteHeight = 405
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 576
overwriteHeight = 432
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 240
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 320
overwriteHeight = 241
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 320
overwriteHeight = 203
[TextureRedefine] #half-res4
width = 576
height = 324
overwriteWidth = 288
overwriteHeight = 108
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 120
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 160
overwriteHeight = 121
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 160
overwriteHeight = 102
[TextureRedefine] #q-res4
width = 288
height = 162
overwriteWidth = 144
overwriteHeight = 54
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 80
overwriteHeight = 60
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 40
overwriteHeight = 30
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 40
overwriteHeight = 29
[TextureRedefine] # F
width = 40
height = 23
overwriteWidth = 20
overwriteHeight = 15
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 20
overwriteHeight = 15
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 360
overwriteHeight = 181
[TextureRedefine] #gamepad
width = 854
height = 480
formatsExcluded = 0x034,0x019
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine] #Gamepad Filter
width = 854
height = 480
formats = 0x019
overwriteFormat = 0x00b
overwriteWidth = 640
overwriteHeight = 480
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = 360
overwriteHeight = 360

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#Was made for April Fools 2017 (pack made by Darkemaste)
#NOTE: This (might) override any BotW High Res Shadow resolutions!
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Twilight Realm"
version = 2
[TextureRedefine]
width = 360
height = 360
overwriteWidth = 270
overwriteHeight = 270
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 0144
overwriteHeight = 0144
[TextureRedefine]
width = 256
height = 256
overwriteWidth = 768
overwriteHeight = 768
[TextureRedefine]
width = 1024
height = 1024
overwriteWidth = 2048
overwriteHeight = 2048
[TextureRedefine]
width = 2048
height = 2048
overwriteWidth = 4096
overwriteHeight = 4096
[TextureRedefine] #4117
width = 64
height = 64
overwriteWidth = 256
overwriteHeight = 256

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Virtual Boy Mode"
version = 2
[TextureRedefine]
width = 1280
height = 720
formats = 0x019
overwriteFormat = 0x005
overwriteWidth = 384
overwriteHeight = 224

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@ -1,10 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - Virtual Boy Mode"
version = 2
[TextureRedefine]
width = 1280
height = 720
formats = 0x816
overwriteFormat = 0x005

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@ -1,17 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,17 +0,0 @@
[Definition]
titleIds = ffffffff0796e931,0005000010112900,0005000010111300,000500001010AB00
name = "Batman Arkham City Armored Edition - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,35 +0,0 @@
[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]#half-res
width = 640
height = 360
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine]#q-res1
width = 320
height = 176
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine]# q-res2
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,119 +0,0 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 360p"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 361
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 304
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 576
overwriteHeight = 324
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 322
overwriteHeight = 182
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 320
overwriteHeight = 145
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 320
overwriteHeight = 144
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 160
overwriteHeight = 73
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 160
overwriteHeight = 72
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 80
overwriteHeight = 46
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 40
overwriteHeight = 23
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 360
overwriteHeight = 181
[TextureRedefine] #Gamepad
width = 854
height = 480
formatsExcluded = 0x034
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = 360
overwriteHeight = 360

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@ -1,119 +0,0 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 540p"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 541
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 456
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 864
overwriteHeight = 486
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 480
overwriteHeight = 218
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 480
overwriteHeight = 216
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 240
overwriteHeight = 109
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 240
overwriteHeight = 108
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 60
overwriteHeight = 34
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 30
overwriteHeight = 17
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 540
overwriteHeight = 270
[TextureRedefine] #Gamepad
width = 854
height = 480
formatsExcluded = 0x034
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = 360
overwriteHeight = 360

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[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 00050000101d4200
name = "Brunswick Pro Bowling - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010180b00,0005000010177200
name = "Citizens Of Earth - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,17 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 360p"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,17 +0,0 @@
[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 540p"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 360p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 540p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010129000,0005000010129200
name = "DuckTales Remastered - 720p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 320
overwriteHeight = 240

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@ -1,41 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 360p"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 320
overwriteHeight = 362
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 160
overwriteHeight = 182
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 80
overwriteHeight = 90
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,40 +0,0 @@
[Definition]
titleIds = 500001012f000,ffffffff057b4449
name = "FAST Racing NEO - 540p"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x433
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # Half-width 1
width = 640
height = 720
overwriteWidth = 480
overwriteHeight = 540
[TextureRedefine] # Half-res
width = 640
height = 360
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # Half-width 2
width = 320
height = 360
overwriteWidth = 240
overwriteHeight = 270
[TextureRedefine] # Q-res
width = 160
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00
name = "Family Tennis SP - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 000500001019ae00,00050000101a2c00
name = "Family Tennis SP - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010176800,0005000010179700
name = "Guacamelee! Super Turbo Championship Edition - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010176800,0005000010179700
name = "Guacamelee! Super Turbo Championship Edition - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010170700
name = "Kamen Rider - Battride War II - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,66 +0,0 @@
[Definition]
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 360p"
version = 2
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 512
overwriteHeight = 287
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 513
overwriteHeight = 289
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034,0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 641
overwriteHeight = 361
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 255
overwriteHeight = 145
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 128
overwriteHeight = 73
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 641
overwriteHeight = 361
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 320
overwriteHeight = 181
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 160
overwriteHeight = 91

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@ -1,34 +0,0 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01
name = "Sonic Lost World - 360p"
version = 2
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,34 +0,0 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00,0005000210128F01
name = "Sonic Lost World - 540p"
version = 2
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

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@ -1,89 +0,0 @@
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 360p"
version = 2
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 360
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 180
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 120
overwriteHeight = 90
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 268
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 134
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512

View File

@ -1,89 +0,0 @@
[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 540p"
version = 2
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 135
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 540
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 270
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 120
overwriteHeight = 135
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 720
overwriteHeight = 405
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 720
overwriteHeight = 402
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 360
overwriteHeight = 201
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101c9600
name = "Mighty No. 9 - 360p"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101c9600
name = "Mighty No. 9 - 540p"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = "New Super Mario Bros. U + New Super Luigi U - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,44 +0,0 @@
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
texturesExcluded = 0x1f712000
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # gamepad
width = 848
height = 480
overwriteWidth = 424
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res alpha (gamepad)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
[TextureRedefine]
width = 2048
height = 2048
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024

View File

@ -1,44 +0,0 @@
[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
texturesExcluded = 0x1f712000
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # gamepad
width = 848
height = 480
overwriteWidth = 424
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 540
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # half-res alpha (gamepad)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
[TextureRedefine]
width = 2048
height = 2048
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "One Piece: Unlimited World Red - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010175c00,0005000010175d00
name = "One Piece: Unlimited World Red - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010139400
name = "Phineas & Ferb: Quest for Cool Stuff - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010139400
name = "Phineas & Ferb: Quest for Cool Stuff - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 000500001012be00,000500001012bd00,000500001012bc00
name = "Pikmin 3 - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 50000101df400,00050002101DF401
name = "Pokken Tournament - 360p"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 960
height = 720
overwriteWidth = 480
overwriteHeight = 360

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 50000101df400,00050002101DF401
name = "Pokken Tournament - 540p"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 960
height = 720
overwriteWidth = 720
overwriteHeight = 540

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101e5300
name = "Mario & Sonic at the Rio 2016 Olympic Games - 360p"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 50000101e5300
name = "Mario & Sonic at the Rio 2016 Olympic Games - 540p"
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 5000010175b00,0005000210175B01
name = "Sonic Boom: Rise of Lyric - 360p"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 5000010175b00,0005000210175B01
name = "Sonic Boom: Rise of Lyric - 540p"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x031,0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 00050000101ba000,00050000101ba900
name = "Severed - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 00050000101ba000,00050000101ba900
name = "Severed - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010178f00,00050000101d9300,500001016e100
name = "Shovel Knight - 360p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv
width = 1600
height = 960
overwriteWidth = 533
overwriteHeight = 320
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010178f00,00050000101d9300,500001016e100
name = "Shovel Knight - 540p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # tv
width = 1600
height = 960
overwriteWidth = 800
overwriteHeight = 480
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010178f00,00050000101d9300,500001016e100
name = "Shovel Knight - 720p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # tv
width = 1600
height = 960
overwriteWidth = 1067
overwriteHeight = 640

View File

@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 360p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 10
overwriteHeight = 5
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 2
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 410
overwriteHeight = 205
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 365
overwriteHeight = 183
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 210
overwriteHeight = 105
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0

View File

@ -1,90 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 540p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 60
overwriteHeight = 34
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 30
overwriteHeight = 17
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 15
overwriteHeight = 8
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 4
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 410
overwriteHeight = 205
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 365
overwriteHeight = 183
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 210
overwriteHeight = 105
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0

View File

@ -1,70 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 720p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 5
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 547
overwriteHeight = 273
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 487
overwriteHeight = 243
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 280
overwriteHeight = 140

View File

@ -1,10 +0,0 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - No Boxing Ring Screen"
version = 2
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0

View File

@ -1,46 +0,0 @@
[Definition]
titleIds = 000500001010c700,000500001010c800
name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 360p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # character select (legends showdown)
width = 708
height = 624
overwriteWidth = 354
overwriteHeight = 312
[TextureRedefine] # character select (1 character)
width = 601
height = 624
overwriteWidth = 301
overwriteHeight = 312
[TextureRedefine] # character select (2 characters)
width = 305
height = 620
overwriteWidth = 153
overwriteHeight = 310
[TextureRedefine] # character select (4 characters)
width = 155
height = 630
overwriteWidth = 78
overwriteHeight = 315
[TextureRedefine] # mii
width = 192
height = 180
overwriteWidth = 96
overwriteHeight = 90

View File

@ -1,46 +0,0 @@
[Definition]
titleIds = 000500001010c700,000500001010c800
name = "Mario & Sonic at the Sochi 2014 Olympic Winter Games - 540p"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031,0x001 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # character select (legends showdown)
width = 708
height = 624
overwriteWidth = 531
overwriteHeight = 468
[TextureRedefine] # character select (1 character)
width = 601
height = 624
overwriteWidth = 451
overwriteHeight = 468
[TextureRedefine] # character select (2 characters)
width = 305
height = 620
overwriteWidth = 229
overwriteHeight = 465
[TextureRedefine] # character select (4 characters)
width = 155
height = 630
overwriteWidth = 116
overwriteHeight = 473
[TextureRedefine] # mii
width = 192
height = 180
overwriteWidth = 144
overwriteHeight = 135

View File

@ -1,63 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B000
name = "Splatoon - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 512
overwriteHeight = 288
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 424
overwriteHeight = 240
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadows
width = 2048
height = 2048
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024

View File

@ -1,63 +0,0 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B000
name = "Splatoon - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # half-res alpha (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 768
overwriteHeight = 432
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 424
overwriteHeight = 240
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadows
width = 2048
height = 2048
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010146900,0005000010147d00
name = "SpongeBob SquarePants Plankton's Robotic Revenge - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010146900,0005000010147d00
name = "SpongeBob SquarePants Plankton's Robotic Revenge - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,30 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
name = "Star Fox Zero + Star Fox Guard - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 576
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 320
overwriteHeight = 240

View File

@ -1,30 +0,0 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500,00050000101DCD00,0005000010201B00
name = "Star Fox Zero + Star Fox Guard - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A,0x001 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 864
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 320
overwriteHeight = 240

View File

@ -1,106 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 564
overwriteHeight = 360
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 500
overwriteHeight = 300
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 500
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 282
overwriteHeight = 180
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 250
overwriteHeight = 150
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 250
overwriteHeight = 180
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # q-res (gamepad)
width = 124
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 62
overwriteHeight = 60
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 141
overwriteHeight = 90
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 125
overwriteHeight = 75
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 125
overwriteHeight = 90
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512

View File

@ -1,106 +0,0 @@
[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 846
overwriteHeight = 540
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 750
overwriteHeight = 563
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 750
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # half-res (gamepad)
width = 427
height = 240
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 214
overwriteHeight = 120
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 423
overwriteHeight = 270
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 375
overwriteHeight = 225
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 375
overwriteHeight = 270
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # q-res (gamepad)
width = 124
height = 120
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 62
overwriteHeight = 60
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 212
overwriteHeight = 135
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 188
overwriteHeight = 56
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 188
overwriteHeight = 135
[TextureRedefine] # shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010142800,000500001014f000
name = "TNT Racers Nitro Machines Edition - 360p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # gamepad
width = 1280
height = 720
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 0005000010142800,000500001014f000
name = "TNT Racers Nitro Machines Edition - 540p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # gamepad
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010142800,000500001014f000
name = "TNT Racers Nitro Machines Edition - 720p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 320
overwriteHeight = 180

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 000500001010f800,5000010110000
name = "TEKKEN TAG TOURNAMENT 2 - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x033,0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 360p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 540p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,11 +0,0 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 720p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions FE - 360p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,15 +0,0 @@
[Definition]
titleIds = 00050000101ED700,0005000010131D00
name = "Tokyo Mirage Sessions FE - 540p"
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,17 +0,0 @@
[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 360p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # shadows
width = 384
height = 384
overwriteWidth = 192
overwriteHeight = 192

View File

@ -1,22 +0,0 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 540p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # shadows
width = 384
height = 384
overwriteWidth = 192
overwriteHeight = 192

View File

@ -1,10 +0,0 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 720p"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 000500001010e800,0005000010145500
name = "Wipeout 3 + Wipeout Create & Crash - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 000500001010e800,0005000010145500
name = "Wipeout 3 + Wipeout Create & Crash - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,40 +0,0 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 360p"
version = 2
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 40
overwriteHeight = 11
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 20
overwriteHeight = 22

View File

@ -1,40 +0,0 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 540p"
version = 2
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 640
height = 360
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 120
overwriteHeight = 67
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 30
overwriteHeight = 16

View File

@ -1,69 +0,0 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 322
overwriteHeight = 182
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 161
overwriteHeight = 91
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 512
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 213
overwriteHeight = 120
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 258
overwriteHeight = 146
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 123
overwriteHeight = 72
#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 82
#overwriteHeight = 48
#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 41
#overwriteHeight = 24

View File

@ -1,29 +0,0 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 768
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = "Yoshi's Woolly World - 360p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -1,16 +0,0 @@
[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = "Yoshi's Woolly World - 540p"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240

View File

@ -6,7 +6,7 @@ It's recommended to download all the graphic packs. This [archive](https://githu
If you want higher quality, [Quality](https://github.com/slashiee/cemu_graphic_packs/tree/master/Quality) is the way to go. If you want higher quality, [Quality](https://github.com/slashiee/cemu_graphic_packs/tree/master/Quality) is the way to go.
If you want better performance, [Performance](https://github.com/slashiee/cemu_graphic_packs/tree/master/Performance) is the way to go. If you want better performance, [Performance](https://github.com/slashiee/gfx_packs_misc/tree/master/Performance) is the way to go.
If you want to kill your GPU, [Enthusiast](https://github.com/slashiee/cemu_graphic_packs/tree/master/Enthusiast) is the way to go..but I wouldn't recommended it. If you want to kill your GPU, [Enthusiast](https://github.com/slashiee/cemu_graphic_packs/tree/master/Enthusiast) is the way to go..but I wouldn't recommended it.
@ -14,7 +14,7 @@ If you want to upgrade your game experience, [Enhancement](https://github.com/sl
If there's a certain issue with a game that's in the current version of Cemu, you should look at [Workaround](https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround) to see if there's a workaround for it. If there's a certain issue with a game that's in the current version of Cemu, you should look at [Workaround](https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround) to see if there's a workaround for it.
If you just want to see how Graphic Packs can mess around with games, [Fun](https://github.com/slashiee/cemu_graphic_packs/tree/master/Fun) is for you. If you just want to see how Graphic Packs can mess around with games, [Fun](https://github.com/slashiee/gfx_packs_misc/tree/master/Fun) is for you.
### Games with Graphic Packs ### Games with Graphic Packs