mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 03:24:15 +01:00
Add Twilight Princess to build script
This commit is contained in:
parent
919c17eac4
commit
364ed565da
@ -1,16 +0,0 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
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name = "Twilight Princess HD - 5120x2880"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteHeight = 1440
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@ -1,33 +0,0 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
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name = "Twilight Princess HD - 7680x4320"
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version = 2
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[TextureRedefine] #
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # Blur, bloom
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width = 960
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height = 540
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#formatsExcluded =
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overwriteWidth = 3840
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overwriteHeight = 2160
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#[TextureRedefine] #colour grading
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#width = 480
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#height = 270
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#formats = 0x01a
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -1,16 +0,0 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
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name = "Twilight Princess HD - 10240x5760"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2562
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overwriteHeight = 1440
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@ -1,71 +0,0 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 5120x2880"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix
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tileModesExcluded = 0x001
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = 1282
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overwriteHeight = 1442
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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overwriteWidth = 4096
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overwriteHeight = 2880
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = 1704
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overwriteHeight = 960
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[TextureRedefine] # gamepad, scale in proportion to tv or probe list view breaks
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width = 854
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height = 480
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overwriteWidth = 3416
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overwriteHeight = 1920
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 2048
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overwriteHeight = 1152
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 1024
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overwriteHeight = 576
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 642
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#overwriteHeight = 362
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 320
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#overwriteHeight = 184
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@ -1,71 +0,0 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 7680x4320"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x432 # exclude obvious textures, dialog fade screen, Intro movie partial fix
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tileModesExcluded = 0x001
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overwriteWidth = 3840
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overwriteHeight = 2560
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = 1920
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overwriteHeight = 1280
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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overwriteWidth = 4096
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overwriteHeight = 2880
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = 2556
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overwriteHeight = 1440
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[TextureRedefine] # gamepad, Scale proprotionally or probe list view breaks
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width = 854
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height = 480
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overwriteWidth = 5124
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overwriteHeight = 2880
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 3072
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overwriteHeight = 1728
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 1536
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overwriteHeight = 864
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 960
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#overwriteHeight = 540
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 480
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#overwriteHeight = 276
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@ -1,71 +0,0 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 10240x5760"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = 5120
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overwriteHeight = 2560
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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overwriteWidth = 4096
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overwriteHeight = 2880
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = 3408
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overwriteHeight = 1920
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 6832
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overwriteHeight = 3840
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 4096
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overwriteHeight = 2304
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 2048
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overwriteHeight = 1152
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 1282
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#overwriteHeight = 722
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 640
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#overwriteHeight = 368
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@ -1,22 +0,0 @@
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[Definition]
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titleIds = 0005000010184d00,
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name = "Yoshi's Woolly World - 5120x2880"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 2562
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#overwriteHeight = 1440
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@ -1,22 +0,0 @@
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[Definition]
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titleIds = 0005000010184d00,
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name = "Yoshi's Woolly World - 7680x4320"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 7680
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overwriteHeight = 4320
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 2562
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#overwriteHeight = 1440
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@ -1,22 +0,0 @@
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[Definition]
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titleIds = 0005000010184d00,
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name = "Yoshi's Woolly World - 10240x5760"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 2562
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#overwriteHeight = 1440
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@ -1,22 +0,0 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
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name = "Twilight Princess HD - 640x360"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine] # shadows
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width = 384
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height = 384
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overwriteWidth = 192
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overwriteHeight = 192
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@ -1,22 +0,0 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
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name = "Twilight Princess HD - 960x540"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine] # shadows
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width = 384
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height = 384
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overwriteWidth = 192
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overwriteHeight = 192
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@ -1,10 +0,0 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
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name = "Twilight Princess HD - 1280x720"
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version = 2
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[TextureRedefine] # tv
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width = 1920
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height = 1080
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overwriteWidth = 1280
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overwriteHeight = 720
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 640x360"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = 322
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overwriteHeight = 182
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = 161
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overwriteHeight = 91
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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overwriteWidth = 512
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = 213
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overwriteHeight = 120
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// vvvv credits to Getdls & GITech vvvv //
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = 258
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overwriteHeight = 146
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[TextureRedefine] # "God rays" size (not quality), lens reflections.
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width = 256
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height = 144
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overwriteWidth = 123
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overwriteHeight = 72
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#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
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#width = 160
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#height = 90
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 82
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#overwriteHeight = 48
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#[TextureRedefine]# Probe Beacon glow.
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#width = 80
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#height = 46
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#formatsExcluded = 0x816 #fix probe glow
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#overwriteWidth = 41
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#overwriteHeight = 24
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@ -1,31 +0,0 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
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name = "Xenoblade Chronicles X - 960x540"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A # exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # Gear menu
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width = 1024
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height = 720
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overwriteWidth = 768
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overwriteHeight = 540
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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@ -1,16 +0,0 @@
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[Definition]
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titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
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name = "Yoshi's Woolly World - 640x360"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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@ -1,16 +0,0 @@
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[Definition]
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titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
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name = "Yoshi's Woolly World - 960x540"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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||||
overwriteWidth = 427
|
||||
overwriteHeight = 240
|
@ -1,31 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
|
||||
name = "Twilight Princess HD - 2560x1440"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # game rendering resolution
|
||||
width = 1920
|
||||
height = 1080
|
||||
formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] # Blur, bloom
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
#[TextureRedefine] #colour grading
|
||||
#width = 480
|
||||
#height = 270
|
||||
#formats = 0x01a
|
||||
#overwriteWidth = 640
|
||||
#overwriteHeight = 360
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
@ -1,31 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
|
||||
name = "Twilight Princess HD - 3200x1800"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # game rendering resolution
|
||||
width = 1920
|
||||
height = 1080
|
||||
formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 3200
|
||||
overwriteHeight = 1800
|
||||
|
||||
[TextureRedefine] # Blur, bloom
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 900
|
||||
|
||||
#[TextureRedefine] #colour grading
|
||||
#width = 480
|
||||
#height = 270
|
||||
#formats = 0x01a
|
||||
#overwriteWidth = 800
|
||||
#overwriteHeight = 450
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
@ -1,31 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500,0005000E1019C800
|
||||
name = "Twilight Princess HD - 3840x2160"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # game rendering resolution
|
||||
width = 1920
|
||||
height = 1080
|
||||
formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] # Blur, bloom
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
#[TextureRedefine] #colour grading
|
||||
#width = 480
|
||||
#height = 270
|
||||
#formats = 0x01a
|
||||
#overwriteWidth = 960
|
||||
#overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
39
Source/TwilightPrincessHD/rules.txt
Normal file
39
Source/TwilightPrincessHD/rules.txt
Normal file
@ -0,0 +1,39 @@
|
||||
<?php
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = $fullWidth / 1920.0;
|
||||
$scaleFactorY = $fullHeight / 1080.0;
|
||||
|
||||
$title = get_title($fullWidth, $fullHeight);
|
||||
?>
|
||||
[Definition]
|
||||
titleIds = 000500001019C800,000500001019E600,000500001019E500
|
||||
name = "The Legend of Zelda: Twilight Princess HD - <?=$title?>"
|
||||
version = 2
|
||||
|
||||
[TextureRedefine] # game rendering resolution
|
||||
width = 1920
|
||||
height = 1080
|
||||
formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = <?=round($scaleFactorX*1920)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1080)?>
|
||||
|
||||
[TextureRedefine] # Blur, bloom
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = <?=round($scaleFactorX*960)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*540)?>
|
||||
|
||||
[TextureRedefine] #colour grading
|
||||
width = 480
|
||||
height = 270
|
||||
formats = 0x01a
|
||||
#overwriteWidth = <?=round($scaleFactorX*480)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*270)?>
|
||||
|
||||
[TextureRedefine] # gamepad
|
||||
width = 854
|
||||
height = 480
|
||||
#overwriteWidth = <?=round($scaleFactorX*1920)?>
|
||||
#overwriteHeight = <?=round($scaleFactorY*1080)?>
|
1
build.sh
1
build.sh
@ -99,6 +99,7 @@ std_respack "SonicLostWorld" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "Splatoon" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "SuperMario3DWorld" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "SuperSmashBros" "${res16by9[@]}"
|
||||
std_respack "TwilightPrincessHD" "${res16by9[@]}"
|
||||
std_respack "WindWakerHD" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "WoollyWorld" "${res16by9[@]}" "${res21by9[@]}"
|
||||
std_respack "XenobladeX" "${res16by9[@]}" "${res21by9[@]}"
|
||||
|
Loading…
Reference in New Issue
Block a user