[SLW] rename display fixes and remove grass removal

grass got fixed recently it seems, no more need for this
This commit is contained in:
Michael 2019-02-21 17:54:19 -08:00
parent 9918196b5a
commit 3684cfb1d9
7 changed files with 6 additions and 75 deletions

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[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Brightness
path = "Sonic Lost World/Workaround/Brightness"
description = This fixes the game from being too dark
version = 3

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 061c4a3b19113538
// grass shader - WINDY HILL 1/2/4, TROPICAL COAST 1/2/4, SILENT FOREST 1/2/4, ETC.
// dumped on cemu 1.11.5
uniform ivec4 uf_remappedVS[20];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem8;
layout(location = 2) in uvec4 attrDataSem12;
layout(location = 3) in uvec4 attrDataSem13;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem136;
layout(location = 1) out vec4 passParameterSem131;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
}

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 289fad0a94a60a46
// grass shader - WINDY HILL 3, SILENT FOREST 3
// dumped on cemu 1.11.5
uniform ivec4 uf_remappedVS[18];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
uniform float uf_alphaTestRef;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem8;
layout(location = 2) in uvec4 attrDataSem12;
layout(location = 3) in uvec4 attrDataSem13;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 0) out vec4 passParameterSem136;
layout(location = 1) out vec4 passParameterSem131;
layout(location = 2) out vec4 passParameterSem142;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
}

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@ -1,6 +0,0 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Display Fixes
path = "Sonic Lost World/Workaround/Display Fixes"
description = This fixes/removes multiple issues shown in-game
version = 3