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[BotW] Add FPS++ (made by Xalphenos)
This marks v2-100 on the AppVeyor!
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Modifications/BreathOfTheWild_FPS++/patches.txt
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149
Modifications/BreathOfTheWild_FPS++/patches.txt
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[Botw60fpsv112]
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moduleMatches = 0x6FD41A61
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#rodata constants
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_float1 = 0x1026E518
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_float3 = 0x100005D4
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#TestCave
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codeCaveSize = 0x9C
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_fpsCalc = 0x00000008
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0x00000000 = .float 3 ;edit me
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_lowlimit = 0x00000000
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0x00000004 = .float 6294724
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_busSpeed = 0x00000004
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0x00000008 = stw r0, 0x78(r30)
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0x0000000C = xoris r12, r12, 0x8000
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0x00000010 = stw r12, 0x12C(r30)
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0x00000014 = lis r12, 0x4330
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0x00000018 = stw r12, 0x128(r30)
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0x0000001C = lfd f10, 0x128(r30)
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0x00000020 = stw r12, 0x138(r30)
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0x00000024 = lis r12, 0x8000
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0x00000028 = stw r12, 0x13C(r30)
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0x0000002C = lfd f12, 0x138(r30)
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0x00000030 = fsub f10, f10, f12
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0x00000034 = frsp f10, f10
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0x00000038 = lis r12, _float1@ha
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0x0000003C = lfs f12, _float1@l(r12)
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0x00000040 = fdivs f10, f12, f10
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0x00000048 = lis r12, _busSpeed@ha
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0x0000004C = lfs f12, _busSpeed@l(r12)
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0x00000050 = fmuls f10, f12, f10
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0x00000054 = lis r12, _float3@ha
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0x00000058 = lfs f12, _float3@l(r12)
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0x0000005C = fdivs f7, f12, f10
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0x00000060 = lis r12, _lowlimit@ha
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0x00000064 = lfs f12, _lowlimit@l(r12)
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0x00000068 = fcmpu cr0, f7, f12
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0x0000006C = bge .+0x0C
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0x00000070 = stfs f7, 0x130(r30)
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0x00000074 = blr
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0x00000078 = stfs f12, 0x130(r30)
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0x0000007C = blr
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_fullspeed = 0x00000080
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0x00000080 = lis r3, 0x1126
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0x00000084 = lis r12, 0xB42C
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0x00000088 = srawi r12, r12, 0x10
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0x0000008c = xoris r12, r12, 0xFFFF
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0x00000090 = or r3, r3, r12
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0x00000094 = lfs f0, 0x0(r3)
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0x00000098 = blr
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#Branch
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0x030D5080 = bla _fpsCalc
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0x03653634 = nop
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0x03653640 = nop
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0x03653684 = bla _fullspeed
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0x032E4130 = bla _fullspeed
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#break all forms of frame limiting
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0x030D5200 = nop
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0x030D53D4 = nop
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0x030D53f8 = nop
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0x030D5808 = li r0, 1
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0x030D57C4 = li r0, 1
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#experimental
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;0x02F7ECB8 = li r3, 0
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;0x02F7ED60 = li r3, 0
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;0x02F87224 = li r7, 1
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;0x02F87474 = li r7, 1
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[Botw60fpsv97]
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moduleMatches = 0xD71D859D
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#rodata constants
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_float1 = 0x10000660
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_float3 = 0x100031fC
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#TestCave
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codeCaveSize = 0x9C
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_fpsCalc = 0x00000008
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0x00000000 = .float 3 ;edit me
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_lowlimit = 0x00000000
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0x00000004 = .float 6294724
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_busSpeed = 0x00000004
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0x00000008 = stw r0, 0x78(r30)
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0x0000000C = xoris r12, r12, 0x8000
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0x00000010 = stw r12, 0x12C(r30)
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0x00000014 = lis r12, 0x4330
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0x00000018 = stw r12, 0x128(r30)
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0x0000001C = lfd f10, 0x128(r30)
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0x00000020 = stw r12, 0x138(r30)
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0x00000024 = lis r12, 0x8000
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0x00000028 = stw r12, 0x13C(r30)
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0x0000002C = lfd f12, 0x138(r30)
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0x00000030 = fsub f10, f10, f12
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0x00000034 = frsp f10, f10
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0x00000038 = lis r12, _float1@ha
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0x0000003C = lfs f12, _float1@l(r12)
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0x00000040 = fdivs f10, f12, f10
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0x00000048 = lis r12, _busSpeed@ha
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0x0000004C = lfs f12, _busSpeed@l(r12)
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0x00000050 = fmuls f10, f12, f10
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0x00000054 = lis r12, _float3@ha
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0x00000058 = lfs f12, _float3@l(r12)
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0x0000005C = fdivs f7, f12, f10
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0x00000060 = lis r12, _lowlimit@ha
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0x00000064 = lfs f12, _lowlimit@l(r12)
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0x00000068 = fcmpu cr0, f7, f12
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0x0000006C = bge .+0x0C
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0x00000070 = stfs f7, 0x130(r30)
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0x00000074 = blr
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0x00000078 = stfs f12, 0x130(r30)
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0x0000007C = blr
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_fullspeed = 0x00000080
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0x00000080 = lis r3, 0x1126
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0x00000084 = lis r12, 0xA824
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0x00000088 = srawi r12, r12, 0x10
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0x0000008c = xoris r12, r12, 0xFFFF
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0x00000090 = or r3, r3, r12
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0x00000094 = lfs f0, 0x0(r3)
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0x00000098 = blr
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#Branch
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0x030D4120 = bla _fpsCalc
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0x03652620 = nop
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0x0365262C = nop
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0x03652670 = bla _fullspeed
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0x032E31D0 = bla _fullspeed
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#break all forms of frame limiting
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0x030D42A0 = nop
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0x030D4474 = nop
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0x030D4498 = nop
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0x030D48A8 = li r0, 1
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0x030D4864 = li r0, 1
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#experimental
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;0x02F7DD58 = li r3, 0
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;0x02F7DE00 = li r3, 0
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;0x02F862C4 = li r7, 1
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;0x02F86514 = li r7, 1
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@ -1,4 +1,4 @@
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - FPS++ (dummy pack, nothing here yet)"
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name = "The Legend of Zelda: Breath of the Wild - FPS++"
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version = 2
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