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https://github.com/cemu-project/cemu_graphic_packs.git
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[Splatoon] add zoom blur
https://cdn.discordapp.com/attachments/292733452590120961/366250779683717120/sub.png https://cdn.discordapp.com/attachments/292733452590120961/366250788059873300/main.png
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@ -43,6 +43,26 @@ height = 576
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overwriteWidth = 4096
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overwriteWidth = 4096
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overwriteHeight = 2304
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overwriteHeight = 2304
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 2048
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overwriteHeight = 1152
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 1792
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overwriteHeight = 1008
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # gamepad
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[TextureRedefine] # gamepad
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width = 854
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width = 854
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height = 480
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height = 480
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@ -43,6 +43,26 @@ height = 576
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overwriteWidth = 6144
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overwriteWidth = 6144
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overwriteHeight = 3456
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overwriteHeight = 3456
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 3072
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overwriteHeight = 1728
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 2688
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overwriteHeight = 1512
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # gamepad
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[TextureRedefine] # gamepad
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width = 854
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width = 854
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height = 480
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height = 480
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@ -43,6 +43,26 @@ height = 576
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overwriteWidth = 8192
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overwriteWidth = 8192
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overwriteHeight = 4608
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overwriteHeight = 4608
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 4096
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overwriteHeight = 2304
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 3584
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overwriteHeight = 2016
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # gamepad
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[TextureRedefine] # gamepad
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width = 854
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width = 854
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height = 480
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height = 480
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@ -35,6 +35,26 @@ height = 480
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overwriteWidth = 1920
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overwriteWidth = 1920
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 768
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overwriteHeight = 432
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 672
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overwriteHeight = 378
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # multiplayer
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[TextureRedefine] # multiplayer
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width = 848
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width = 848
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height = 480
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height = 480
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@ -35,6 +35,26 @@ height = 480
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overwriteWidth = 2560
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overwriteWidth = 2560
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overwriteHeight = 1080
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overwriteHeight = 1080
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 1024
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overwriteHeight = 432
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 896
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overwriteHeight = 378
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # multiplayer
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[TextureRedefine] # multiplayer
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width = 848
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width = 848
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height = 480
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height = 480
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@ -35,6 +35,26 @@ height = 480
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overwriteWidth = 2560
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overwriteWidth = 2560
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overwriteHeight = 1440
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overwriteHeight = 1440
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 1024
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overwriteHeight = 576
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 896
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overwriteHeight = 504
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # multiplayer
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[TextureRedefine] # multiplayer
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width = 848
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width = 848
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height = 480
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height = 480
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@ -35,6 +35,26 @@ height = 480
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overwriteWidth = 3200
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overwriteWidth = 3200
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overwriteHeight = 1800
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overwriteHeight = 1800
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 1120
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overwriteHeight = 630
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # multiplayer
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[TextureRedefine] # multiplayer
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width = 848
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width = 848
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height = 480
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height = 480
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@ -38,6 +38,26 @@ height = 576
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overwriteWidth = 3072
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overwriteWidth = 3072
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overwriteHeight = 1728
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overwriteHeight = 1728
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = 1536
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overwriteHeight = 864
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = 1344
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overwriteHeight = 756
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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height = 128
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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height = 256
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[TextureRedefine] # gamepad
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[TextureRedefine] # gamepad
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width = 854
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width = 854
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height = 480
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height = 480
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