diff --git a/Source/Bayonetta2/e5870717602e2f55_0000000000000000_vs.txt b/Source/Bayonetta2/e5870717602e2f55_0000000000000000_vs.txt new file mode 100644 index 00000000..542b6060 --- /dev/null +++ b/Source/Bayonetta2/e5870717602e2f55_0000000000000000_vs.txt @@ -0,0 +1,167 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader e5870717602e2f55 //layer blur +const float resScale = ($height/$gameHeight); +uniform ivec4 uf_remappedVS[8]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem5; +layout(location = 2) in uvec4 attrDataSem16; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 1) out vec4 passParameterSem134; +layout(location = 2) out vec4 passParameterSem135; +layout(location = 3) out vec4 passParameterSem136; +layout(location = 0) out vec4 passParameterSem133; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder = attrDataSem0; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder = attrDataSem5; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +attrDecoder = attrDataSem16; +attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); +// 0 +R126f.x = 1.0; +R126f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[1].x))/resScale; +R0f.z = 0.0; +R127f.w = 1.0; +PV0f.w = R127f.w; +R0f.w = 1.0; +PS0f = R0f.w; +// 1 +R127f.x = dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)),vec4(R2f.x,R2f.y,R2f.z,PV0f.w)); +PV1f.x = R127f.x; +PV1f.y = R127f.x; +PV1f.z = R127f.x; +PV1f.w = R127f.x; +R6f.x = R3f.x; +PS1f = R6f.x; +// 2 +tempf.x = dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)),vec4(R2f.x,R2f.y,R2f.z,R127f.w)); +PV0f.x = tempf.x; +PV0f.y = tempf.x; +PV0f.z = tempf.x; +PV0f.w = tempf.x; +R127f.y = tempf.x; +R6f.y = R3f.y; +PS0f = R6f.y; +// 3 +tempf.x = dot(vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)),vec4(R2f.x,R2f.y,R2f.z,R127f.w)); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R127f.z = tempf.x; +// 4 +R0f.x = dot(vec4(R127f.x,R127f.y,PV1f.x,R126f.x),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))); +PV0f.x = R0f.x; +PV0f.y = R0f.x; +PV0f.z = R0f.x; +PV0f.w = R0f.x; +// 5 +tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R126f.x),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))); +PV1f.x = tempf.x; +PV1f.y = tempf.x; +PV1f.z = tempf.x; +PV1f.w = tempf.x; +R0f.y = tempf.x; +// 6 +PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[1].y))/resScale; +// 7 +R127f.x = mul_nonIEEE(R126f.y, intBitsToFloat(uf_remappedVS[1].z)); +PV1f.x = R127f.x; +R2f.y = mul_nonIEEE(R1f.y, intBitsToFloat(uf_remappedVS[7].y)); +R127f.z = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedVS[1].z)); +PV1f.z = R127f.z; +R2f.x = mul_nonIEEE(R1f.x, intBitsToFloat(uf_remappedVS[7].x)); +PS1f = R2f.x; +// 8 +PV0f.x = R3f.y + PV1f.z; +R126f.y = R3f.x + PV1f.x; +R126f.z = PV1f.z * intBitsToFloat(0x40400000); +PV0f.z = R126f.z; +R127f.w = PV1f.x * intBitsToFloat(0x40400000); +PV0f.w = R127f.w; +R126f.w = (PV1f.x * 2.0 + R3f.x); +PS0f = R126f.w; +// 9 +R126f.x = R3f.y + PV0f.z; +R127f.y = R3f.x + PV0f.w; +R123f.z = (R127f.z * 2.0 + R3f.y); +PV1f.z = R123f.z; +R4f.w = PV0f.x; +R4f.x = R3f.x + -(R127f.x); +PS1f = R4f.x; +// 10 +R5f.x = (-(R127f.x) * 2.0 + R3f.x); +R4f.y = R3f.y + -(R127f.z); +R4f.z = R126f.y; +R5f.w = PV1f.z; +R5f.y = (-(R127f.z) * 2.0 + R3f.y); +PS0f = R5f.y; +// 11 +backupReg0f = R3f.x; +backupReg1f = R3f.y; +R3f.x = backupReg0f + -(R127f.w); +R3f.y = backupReg1f + -(R126f.z); +R5f.z = R126f.w; +R3f.w = R126f.x; +R3f.z = R127f.y; +PS1f = R3f.z; +// 12 +R2f.z = mul_nonIEEE(R1f.z, intBitsToFloat(uf_remappedVS[7].z)); +R2f.w = mul_nonIEEE(R1f.w, intBitsToFloat(uf_remappedVS[7].w)); +// export +gl_Position = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +// export +// skipped export to semanticId 255 +// export +passParameterSem134 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); +// export +passParameterSem135 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); +// export +passParameterSem136 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); +// export +passParameterSem133 = vec4(R6f.x, R6f.y, R6f.z, R6f.z); +// 0 +}