Fix a few things

This commit is contained in:
Michael 2017-01-15 09:59:14 -08:00
parent 970cafd446
commit 38c9e0510c
10 changed files with 105 additions and 30 deletions

View File

@ -0,0 +1,29 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1728
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 960
overwriteHeight = 540

View File

@ -0,0 +1,29 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2304
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -0,0 +1,29 @@
[Definition]
titleIds = 00050000101BEB00,00050000101BEC00,00050000101BED00,00050000101AFF00,00050000101B0400,00050000101B0500
name = "Star Fox Zero + Star Fox Guard - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
width = 1152
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3456
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 640
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -9,12 +9,6 @@ formatsExcluded = 0x008,0x41A,0x034 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480

View File

@ -9,12 +9,6 @@ formatsExcluded = 0x008,0x41A,0x034 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 1080p (Gamepad)"
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -0,0 +1,9 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 1080p (Gamepad)"
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -16,12 +16,6 @@ formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 1728
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 640
height = 480

View File

@ -16,12 +16,6 @@ formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2304
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 640
height = 480

View File

@ -16,12 +16,6 @@ formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3456
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 640
height = 480