diff --git a/Enhancements/RiseOfLyric_Shadows/rules.txt b/Enhancements/RiseOfLyric_Shadows/rules.txt deleted file mode 100644 index 09705dc2..00000000 --- a/Enhancements/RiseOfLyric_Shadows/rules.txt +++ /dev/null @@ -1,33 +0,0 @@ -[Definition] -titleIds = 0005000010175B00,0005000010177800,0005000010191F00 -name = Shadow Resolution -path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by M&&M. -version = 4 - -[Preset] -name = Medium (100%, Default) -$shadowRes = 1 - -[Preset] -name = Low (50%) -$shadowRes = 0.5 - -[Preset] -name = High (200%) -$shadowRes = 2 - -[Preset] -name = Ultra (300%) -$shadowRes = 3 - -[Preset] -name = Extreme (400%, Unstable) -$shadowRes = 4 - -[TextureRedefine] # Shadows -width = 256 -height = 256 -formats = 0x80e,0x11 -overwriteWidth = $shadowRes * 256 -overwriteHeight = $shadowRes * 256 diff --git a/Mods/RiseOfLyric_Uncapped/rules.txt b/Mods/RiseOfLyric_Uncapped/rules.txt deleted file mode 100644 index 07f72af6..00000000 --- a/Mods/RiseOfLyric_Uncapped/rules.txt +++ /dev/null @@ -1,57 +0,0 @@ -[Definition] -titleIds = 0005000010175B00,0005000010177800,0005000010191F00 -name = Uncapped Framerate -path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate" -description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by M&&M. -version = 4 - -[Preset] -name = 60FPS (ideal for 240/120/60Hz displays) -$targetFPS:int = 60 - -[Preset] -name = 30FPS (ideal for 240/120/60Hz displays) -$targetFPS:int = 30 - -[Preset] -name = 40FPS (ideal for 240/120/60Hz displays) -$targetFPS:int = 40 - -[Preset] -name = 20FPS (ideal for 240/120/60Hz displays) -$targetFPS:int = 20 - -[Preset] -name = 33FPS (ideal for 165Hz displays) -$targetFPS:int = 33 - -[Preset] -name = 48FPS (ideal for 144Hz displays) -$targetFPS:int = 48 - -[Preset] -name = 55FPS (ideal for 165Hz displays) -$targetFPS:int = 55 - -[Preset] -name = 72FPS (ideal for 144Hz displays) -$targetFPS:int = 72 - -[Preset] -name = 75FPS (ideal for 75Hz displays) -$targetFPS:int = 75 - -[Preset] -name = 120FPS (ideal for 240/120/60Hz displays) -$targetFPS:int = 120 - -[Preset] -name = 144FPS (ideal for 144Hz displays) -$targetFPS:int = 144 - -[Preset] -name = 165FPS (ideal for 165Hz displays) -$targetFPS:int = 165 - -[Control] -vsyncFrequency = $targetFPS diff --git a/Resolutions/RiseOfLyric_Resolution/rules.txt b/Resolutions/RiseOfLyric_Resolution/rules.txt deleted file mode 100644 index 0bb37d54..00000000 --- a/Resolutions/RiseOfLyric_Resolution/rules.txt +++ /dev/null @@ -1,163 +0,0 @@ -[Definition] -titleIds = 0005000010175B00,0005000010177800,0005000010191F00 -name = Resolution -path = "Sonic Boom: Rise of Lyric/Graphics/Resolution" -description = Changes the resolution of the game. Made by M&&M. -version = 4 - -[Preset] -name = 1280x720 (Default) -$width = 1280 -$height = 720 -$gameWidth = 1280 -$gameHeight = 720 - -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 640x360 -$width = 640 -$height = 360 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 960x540 -$width = 960 -$height = 540 -$gameWidth = 1280 -$gameHeight = 720 - -// Common HD Resolutions - -[Preset] -name = 1600x900 -$width = 1600 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1920x1080 -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1440 -$width = 2560 -$height = 1440 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3200x1800 -$width = 3200 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2160 -$width = 3840 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 7680x4320 -$width = 7680 -$height = 4320 -$gameWidth = 1280 -$gameHeight = 720 - -[TextureRedefine] # Game Resolution -width = 1280 -height = 720 -formatsExcluded = 0x31 -tileModesExcluded = 0x001 -overwriteWidth = ($width / $gameWidth) * 1280 -overwriteHeight = ($height / $gameHeight) * 720 - -[TextureRedefine] # Gamepad Resolution -width = 864 -height = 480 -overwriteWidth = ($width / $gameWidth) * 864 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] # Gamepad Resolution -width = 854 -height = 480 -overwriteWidth = ($width / $gameWidth) * 854 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] # Bloom Resolution -width = 320 -height = 192 -overwriteWidth = ($width / $gameWidth) * 320 -overwriteHeight = ($height / $gameHeight) * 192 - -[TextureRedefine] # Bloom Resolution -width = 320 -height = 180 -overwriteWidth = ($width / $gameWidth) * 320 -overwriteHeight = ($height / $gameHeight) * 180 - -[TextureRedefine] # ??? -width = 64 -height = 64 -formats = 0x810 -overwriteWidth = ($width / $gameWidth) * 64 -overwriteHeight = ($height / $gameHeight) * 64 - -// scaling causes overbloom - -#[TextureRedefine] -#width = 32 -#height = 16 -#formats = 0x810 -#overwriteWidth = ($width / $gameWidth) * 32 -#overwriteHeight = ($height / $gameHeight) * 16 - -#[TextureRedefine] -#width = 16 -#height = 16 -#formats = 0x810 -#overwriteWidth = ($width / $gameWidth) * 16 -#overwriteHeight = ($height / $gameHeight) * 16 - -#[TextureRedefine] -#width = 8 -#height = 8 -#formats = 0x810 -#overwriteWidth = ($width / $gameWidth) * 8 -#overwriteHeight = ($height / $gameHeight) * 8 - -#[TextureRedefine] -#width = 4 -#height = 4 -#formats = 0x810 -#overwriteWidth = ($width / $gameWidth) * 4 -#overwriteHeight = ($height / $gameHeight) * 4 - -#[TextureRedefine] -#width = 1 -#height = 1 -#formats = 0x810 -#overwriteWidth = ($width / $gameWidth) * 1 -#overwriteHeight = ($height / $gameHeight) * 1 diff --git a/src/SonicBoomRiseOfLyric/Graphics/rules.txt b/src/SonicBoomRiseOfLyric/Graphics/rules.txt new file mode 100644 index 00000000..36566365 --- /dev/null +++ b/src/SonicBoomRiseOfLyric/Graphics/rules.txt @@ -0,0 +1,319 @@ +[Definition] +titleIds = 0005000010175B00,0005000010177800,0005000010191F00 +name = Graphic Options +path = "Sonic Boom: Rise of Lyric/Graphics" +description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality and anisotropic filtering quality.||Made by M&&M. +version = 6 + +[Default] +$width = 1280 +$height = 720 +$padWidth = 854 +$padHeight = 480 +$gameWidth = 1280 +$gameHeight = 720 +$gamePadWidth = 854 +$gamePadHeight = 480 +$shadowQuality = 1 +$anisotropy = 1 + + +# TV Resolution + +[Preset] +category = TV Resolution +name = 320x180 +$width = 320 +$height = 180 + +[Preset] +category = TV Resolution +name = 640x360 +$width = 640 +$height = 360 + +[Preset] +category = TV Resolution +name = 854x480 +$width = 854 +$height = 480 + +[Preset] +category = TV Resolution +name = 960x540 +$width = 960 +$height = 540 + +[Preset] +category = TV Resolution +name = 1280x720 +default = 1 + +[Preset] +category = TV Resolution +name = 1600x900 +$width = 1600 +$height = 900 + +[Preset] +category = TV Resolution +name = 1920x1080 +$width = 1920 +$height = 1080 + +[Preset] +category = TV Resolution +name = 2560x1440 +$width = 2560 +$height = 1440 + +[Preset] +category = TV Resolution +name = 3200x1800 +$width = 3200 +$height = 1800 + +[Preset] +category = TV Resolution +name = 3840x2160 +$width = 3840 +$height = 2160 + +[Preset] +category = TV Resolution +name = 5120x2880 +$width = 5120 +$height = 2880 + +[Preset] +category = TV Resolution +name = 7680x4320 +$width = 7680 +$height = 4320 + + +# Gamepad Resolution + +[Preset] +category = Gamepad Resolution +name = 320x180 +$padWidth = 320 +$padHeight = 180 + +[Preset] +category = Gamepad Resolution +name = 640x360 +$padWidth = 640 +$padHeight = 360 + +[Preset] +category = Gamepad Resolution +name = 854x480 +default = 1 + +[Preset] +category = Gamepad Resolution +name = 960x540 +$padWidth = 960 +$padHeight = 540 + +[Preset] +category = Gamepad Resolution +name = 1280x720 +$padWidth = 1280 +$padHeight = 720 + +[Preset] +category = Gamepad Resolution +name = 1600x900 +$padWidth = 1600 +$padHeight = 900 + +[Preset] +category = Gamepad Resolution +name = 1920x1080 +$padWidth = 1920 +$padHeight = 1080 + +[Preset] +category = Gamepad Resolution +name = 2560x1440 +$padWidth = 2560 +$padHeight = 1440 + +[Preset] +category = Gamepad Resolution +name = 3200x1800 +$padWidth = 3200 +$padHeight = 1800 + +[Preset] +category = Gamepad Resolution +name = 3840x2160 +$padWidth = 3840 +$padHeight = 2160 + +[Preset] +category = Gamepad Resolution +name = 5120x2880 +$padWidth = 5120 +$padHeight = 2880 + +[Preset] +category = Gamepad Resolution +name = 7680x4320 +$padWidth = 7680 +$padHeight = 4320 + +# Shadow Quality + +[Preset] +name = Low +category = Shadow Quality +$shadowQuality = 0.5 + +[Preset] +name = Medium +category = Shadow Quality +default = 1 + +[Preset] +name = High +category = Shadow Quality +$shadowQuality = 2 + +[Preset] +name = Ultra +category = Shadow Quality +$shadowQuality = 3 + +[Preset] +name = Extreme +category = Shadow Quality +$shadowQuality = 4 + +# Anisotropic Filtering Quality + +[Preset] +name = 1x +category = Anisotropic Filtering Quality +default = 1 + +[Preset] +name = 2x +category = Anisotropic Filtering Quality +$anisotropy = 2 + +[Preset] +name = 4x +category = Anisotropic Filtering Quality +$anisotropy = 4 + +[Preset] +name = 8x +category = Anisotropic Filtering Quality +$anisotropy = 8 + +[Preset] +name = 16x +category = Anisotropic Filtering Quality +$anisotropy = 16 + + + +# Anisotropic Filtering + +[TextureRedefine] +tileModesExcluded = 0x1 # ignore cpu processed textures +formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps +overwriteAnisotropy = $anisotropy + + +# Texture Redefines + +[TextureRedefine] # Game Resolution +width = 1280 +height = 720 +formatsExcluded = 0x31 +tileModesExcluded = 0x001 +overwriteWidth = ($width / $gameWidth) * 1280 +overwriteHeight = ($height / $gameHeight) * 720 + +[TextureRedefine] # Gamepad Resolution +width = 864 +height = 480 +overwriteWidth = ($padWidth/$gamePadWidth) * 864 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 + +[TextureRedefine] # Gamepad Resolution +width = 854 +height = 480 +overwriteWidth = ($padWidth/$gamePadWidth) * 854 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 + +[TextureRedefine] # Bloom Resolution +width = 320 +height = 192 +overwriteWidth = ($width / $gameWidth) * 320 +overwriteHeight = ($height / $gameHeight) * 192 + +[TextureRedefine] # Bloom Resolution +width = 320 +height = 180 +overwriteWidth = ($width / $gameWidth) * 320 +overwriteHeight = ($height / $gameHeight) * 180 + +[TextureRedefine] # unknown +width = 64 +height = 64 +formats = 0x810 +overwriteWidth = ($width / $gameWidth) * 64 +overwriteHeight = ($height / $gameHeight) * 64 + +# scaling these causes overbloom +# might be avoidable via using depth + +#[TextureRedefine] +#width = 32 +#height = 16 +#formats = 0x810 +#overwriteWidth = ($width / $gameWidth) * 32 +#overwriteHeight = ($height / $gameHeight) * 16 + +#[TextureRedefine] +#width = 16 +#height = 16 +#formats = 0x810 +#overwriteWidth = ($width / $gameWidth) * 16 +#overwriteHeight = ($height / $gameHeight) * 16 + +#[TextureRedefine] +#width = 8 +#height = 8 +#formats = 0x810 +#overwriteWidth = ($width / $gameWidth) * 8 +#overwriteHeight = ($height / $gameHeight) * 8 + +#[TextureRedefine] +#width = 4 +#height = 4 +#formats = 0x810 +#overwriteWidth = ($width / $gameWidth) * 4 +#overwriteHeight = ($height / $gameHeight) * 4 + +#[TextureRedefine] +#width = 1 +#height = 1 +#formats = 0x810 +#overwriteWidth = ($width / $gameWidth) * 1 +#overwriteHeight = ($height / $gameHeight) * 1 + + +# Shadow Scaling + +[TextureRedefine] +width = 256 +height = 256 +formats = 0x80e,0x11 +overwriteWidth = $shadowQuality * 256 +overwriteHeight = $shadowQuality * 256 diff --git a/Mods/RiseOfLyric_Uncapped/patches.txt b/src/SonicBoomRiseOfLyric/Mods/UncappedFramerate/patches.txt similarity index 100% rename from Mods/RiseOfLyric_Uncapped/patches.txt rename to src/SonicBoomRiseOfLyric/Mods/UncappedFramerate/patches.txt diff --git a/src/SonicBoomRiseOfLyric/Mods/UncappedFramerate/rules.txt b/src/SonicBoomRiseOfLyric/Mods/UncappedFramerate/rules.txt new file mode 100644 index 00000000..62a06ea3 --- /dev/null +++ b/src/SonicBoomRiseOfLyric/Mods/UncappedFramerate/rules.txt @@ -0,0 +1,69 @@ +[Definition] +titleIds = 0005000010175B00,0005000010177800,0005000010191F00 +name = Uncapped Framerate +path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate" +description = This patches out the framerate cap that the game has in place.||Made by M&&M. +version = 6 + +[Default] +$fpsLimit = 60 + +# Simple FPS Limit + +[Preset] +name = 240FPS Limit +category = FPS Limit +$fpsLimit = 240 + +[Preset] +name = 165FPS Limit +category = FPS Limit +$fpsLimit = 165 + +[Preset] +name = 144FPS Limit +category = FPS Limit +$fpsLimit = 144 + +[Preset] +name = 120FPS Limit +category = FPS Limit +$fpsLimit = 120 + +[Preset] +name = 90FPS Limit +category = FPS Limit +$fpsLimit = 90 + +[Preset] +name = 75FPS Limit +category = FPS Limit +$fpsLimit = 75 + +[Preset] +name = 72FPS Limit +category = FPS Limit +$fpsLimit = 72 + +[Preset] +name = 60FPS Limit (Default) +category = FPS Limit +default = 1 + +[Preset] +name = 45FPS Limit +category = FPS Limit +$fpsLimit = 45 + +[Preset] +name = 30FPS Limit +category = FPS Limit +$fpsLimit = 30 + +[Preset] +name = 20FPS Limit +category = FPS Limit +$fpsLimit = 20 + +[Control] +vsyncFrequency = $fpsLimit