diff --git a/Resolutions/TwilightPrincessHD_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Resolution/rules.txt index a4e17796..307b0fa5 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Resolution/rules.txt @@ -106,7 +106,7 @@ $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 0.5 -$internalRes = 1.0 +$internalRes = 0.5 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 @@ -961,7 +961,6 @@ height = 720 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 - [TextureRedefine] width = 960 height = 544 @@ -1025,13 +1024,6 @@ formats = 0x01a overwriteWidth = ($width/$gameWidth) * 768 overwriteHeight = ($height/$gameHeight) * 768 -[TextureRedefine] # bloom n cutscene -width = 480 -height = 272 -#formats = 0x01a -overwriteWidth = ($width/$gameWidth) * (480*$internalRes) -overwriteHeight = ($height/$gameHeight) * (272*$internalRes) - [TextureRedefine] #large map 8 rounding width = 1376 height = 784 @@ -1065,7 +1057,7 @@ width = 480 height = 272 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * (480*$internalRes) -overwriteHeight = ($height/$gameHeight) * (270*$internalRes) +overwriteHeight = ($height/$gameHeight) * (272*$internalRes) [TextureRedefine] # bloom n cutscene width = 480 @@ -1174,6 +1166,3 @@ overwriteHeight = ($height/$gameHeight) * 512 - - -