Fix multiple packs & make them look more pretty

This commit is contained in:
Michael 2017-03-02 18:05:26 -08:00
parent ecbf91c34d
commit 3b396133f4
21 changed files with 47 additions and 194 deletions

View File

@ -7,6 +7,6 @@ name = "Mario Kart 8 - High Res Shadows"
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -6,13 +6,13 @@ name = "Splatoon - High Res Shadows"
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 2048
overwriteHeight = 2048
[TextureRedefine]
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 4096
overwriteHeight = 4096

View File

@ -7,6 +7,6 @@ name = "Super Mario 3D World + Captain Toad: Treasure Tracker - High Res Shadows
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 2048
overwriteHeight = 2048

View File

@ -8,12 +8,12 @@ name = "Xenoblade Chronicles X - High Res Shadows"
width = 1024
height = 1024
formats = 0x005
#overwriteWidth = 2048
#overwriteHeight = 2048
overwriteWidth = 2048
overwriteHeight = 2048
[TextureRedefine] #XCX Medium distance shadow
width = 512
height = 512
formats = 0x005
#overwriteWidth = 1024
#overwriteHeight = 1024
overwriteWidth = 1024
overwriteHeight = 1024

View File

@ -2,83 +2,64 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 2880p (5K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 5125
overwriteHeight = 2885
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 5124
overwriteHeight = 2884
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # gamepad
1width = 854
[TextureRedefine] # gamepad 1
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 639
overwriteHeight = 360

View File

@ -2,82 +2,64 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 4320p (8K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 6144
overwriteHeight = 3456
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 6150
overwriteHeight = 3462
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 7686
overwriteHeight = 4326
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
1width = 854
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 639
overwriteHeight = 360

View File

@ -2,82 +2,64 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 5760p (10K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 8192
overwriteHeight = 4608
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 8200
overwriteHeight = 4616
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 10248
overwriteHeight = 5768
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
1width = 854
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 639
overwriteHeight = 360

View File

@ -2,32 +2,26 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 360p"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 512
overwriteHeight = 287
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 513
overwriteHeight = 289
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
@ -38,27 +32,21 @@ overwriteHeight = 361
width = 512
height = 288
overwriteWidth = 255
overwriteHeight = 145
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 128
overwriteHeight = 73
[TextureRedefine] # gamepad
1width = 854
width = 854
height = 480
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 641
@ -68,12 +56,10 @@ overwriteHeight = 361
width = 427
height = 240
overwriteWidth = 320
overwriteHeight = 181
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 160
overwriteHeight = 91

View File

@ -67,6 +67,6 @@ overwriteHeight = 134
[TextureRedefine] # shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512

View File

@ -67,6 +67,6 @@ overwriteHeight = 201
[TextureRedefine] # shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512

View File

@ -50,13 +50,13 @@ overwriteHeight = 240
[TextureRedefine] # shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadows
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024

View File

@ -50,13 +50,13 @@ overwriteHeight = 240
[TextureRedefine] # shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadows
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024

View File

@ -100,6 +100,6 @@ overwriteHeight = 90
[TextureRedefine] # shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
overwriteHeight = 512

View File

@ -100,6 +100,6 @@ overwriteHeight = 135
[TextureRedefine] # shadows
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x033,0x034,0x035,0x431,0x235,0x433 # exclude everything but shadowmap
formats = 0x005
overwriteWidth = 512
overwriteHeight = 512
overwriteHeight = 512

View File

@ -2,32 +2,26 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1080p (Gamepad)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 1538
overwriteHeight = 866
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
@ -38,28 +32,21 @@ overwriteHeight = 1082
width = 512
height = 288
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # gamepad
1width = 854
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 1923
@ -69,12 +56,10 @@ overwriteHeight = 1081
width = 427
height = 240
overwriteWidth = 959
overwriteHeight = 539
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 478
overwriteHeight = 269

View File

@ -2,38 +2,30 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1440p (Gamepad) (2K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 2050
overwriteHeight = 1154
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 2562
overwriteHeight = 1442
[TextureRedefine] # half-res
@ -46,32 +38,24 @@ overwriteHeight = 578
width = 256
height = 144
overwriteWidth = 513
overwriteHeight = 289
[TextureRedefine] # gamepad
1width = 854
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 2563
overwriteHeight = 1442
[TextureRedefine] # gamepad half-res
width = 427
height = 240
overwriteWidth = 1280
overwriteHeight = 719
[TextureRedefine] # gamepad q-res

View File

@ -2,67 +2,51 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 2160p (Gamepad) (4K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 3836
overwriteHeight = 2156
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 3843
overwriteHeight = 2163
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # gamepad
1width = 854
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 855
height = 481
overwriteWidth = 3845
@ -72,12 +56,10 @@ overwriteHeight = 2163
width = 427
height = 240
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] # gamepad q-res
width = 213
height = 120
overwriteWidth = 958
overwriteHeight = 540

View File

@ -2,32 +2,26 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1080p"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 1538
overwriteHeight = 866
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
@ -38,12 +32,10 @@ overwriteHeight = 1082
width = 512
height = 288
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 480
overwriteHeight = 270
overwriteHeight = 270

View File

@ -2,41 +2,32 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 1440p (2K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 2048
overwriteHeight = 1152
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 2050
overwriteHeight = 1154
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 2562
overwriteHeight = 1442
[TextureRedefine] # half-res
width = 512
height = 288
@ -47,5 +38,4 @@ overwriteHeight = 578
width = 256
height = 144
overwriteWidth = 513
overwriteHeight = 289

View File

@ -2,51 +2,40 @@
titleIds = 00050000101abc00,
name = "Kirby and the Rainbow Curse - 2160p (4K)"
[TextureRedefine] # tv
width = 1024
height = 576
overwriteWidth = 3836
overwriteHeight = 2156
[TextureRedefine] # tv
width = 1025
height = 577
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
ui 1
[TextureRedefine] # tv ui 1
width = 1280
height = 720
formatsExcluded = 0x41a,0x034
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # tv
ui 2
[TextureRedefine] # tv ui 2
width = 1281
height = 721
formatsExcluded = 0x41a,0x034
overwriteWidth = 3843
overwriteHeight = 2163
[TextureRedefine] # half-res
width = 512
height = 288
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res
width = 256
height = 144
overwriteWidth = 960
overwriteHeight = 540